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Surf is a Move learned by Psyduck in Pokemon UNITE. Learn the effects of Surf, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Surf.
List of Contents
Surf
|
|
|---|---|
| Pokemon | |
| Level Learned | Lv. 4 (Upgrade: Lv. 11) |
| Move Slot | Slot 1 (R) - Replaces Confusion |
| Move Type | Hindrance |
| Damage Type | Sp. Atk. |
| Status Effects | Slow, Movement Speed Up, Damage Reduction |
| Cooldown | 7.5s |
| Damage (Starting / Final) | |
| Starting Level Damage: 394
Damage per wave: 394, Nuumber of Waves:2, Number of Waves (Boosted): 4 |
|
| Final Level Damage: 782
Damage per wave: 782, Nuumber of Waves:2, Number of Waves (Boosted): 4 |
|
| All Moves by Damage Dealt | |
Has the user create a wave in the designated direction, dealing damage and applying a slowing effect to opposing Pokemon it hits. If opposing Pokemon hit by this move already have a slowing effect applied, they are shoved. The user can ride the wave for a short time and use basic attacks and moves while moving. Ally Pokemon who touch the wave have their movement speed increased. If this move is used again, the user stops in place and creates another wave. While the mysterious power is active, the user will create two waves.
Surf can be quite difficult to hit in certain situations. One way to make hitting Surf easier is by using Psychic first. By using Psychic first, Psyduck can tether a target and pull it towards it and set up Surf.
Use Psychic first and make sure to hit the target. Once Psyduck is tethered, pull the target, then immediately follow up with Surf.
Psyduck can attack targets while it's surfing the wave. Utilize this mechanic to deal additional damage before ending the move.
Psyduck can end Surf early simply by using the move again. This can be useful in situations where Psyduck needs to revert back to walking or stun an opponent.
Once upgraded, Surf will now reduce the damage of targets hit by the move. Utilize this effect to give Psyduck's team a damage advantage during fights. It's best to use it against the opponent's damage dealers.
| 1.19.2.6 | Time remaining until the second use increased from 0.4s to 0.6s. |
|---|---|
| 1.19.1.2 | Cooldown increased from 7s to 7.5s. |
| 1.18.1.4 | Cooldown increased from 6s to 7s. |
| 1.17.2.8 | Damage decreased by 15%. |
| 1.17.2.10 | Damage reduced by 15%. |

Check out the builds of the Pokemon related to this move in the link below:

| Move 1 (R) | Move 2 (ZR) |
|
|---|---|
| Unite Move (ZL) | |
| All Move Lists |
|---|
Surf: Psyduck Move Effect and Cooldown



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