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Psykaboom is a Move learned by Armarouge in Pokemon UNITE. Learn the effects of Psykaboom, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Psykaboom.
List of Contents
Psykaboom
|
|
|---|---|
| Pokemon | |
| Level Learned | Lv. 9 |
| Move Slot | Unite - Replaces |
| Move Type | Hindrance |
| Damage Type | Special |
| Status Effects | Stun |
| Cooldown | 113s |
| Damage (Starting / Final) | |
| Starting Level Damage: 1,558
|
|
| Final Level Damage: 2,574
|
|
| All Moves by Damage Dealt | |
Has the user jump up and charge psychic power, then create an area that leaves opposing Pokemon unable to move. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame towards the center of the area, dealing damage to opposing Pokemon and throwing them outside of the area.
After using Psykaboom, the Pokemon gains the following buff(s) for a few seconds:
|
|
Shield granted. Movement speed increased for a short time. Reducing move cooldowns for a short time. |
|---|
Psykaboom is a great crowd control move. It first creates an area where targets get stunned, then shoots a large fireball at the center of that area, dealing damage to all enemies hit. Given how the move works, it's best to use it to initial fights rather than as a finisher. Doing so gives Armarouge and its allies a better chance in winning teamfights.
While Armarouge is charging Psykaboom, the area that will stun opponents can be adjust. Use this mechanic to adjust the area and ensure that the desired targets are within its radius.
| 1.17.1.2 | Changed the attack range control during activation to movement input (left stick/direction panel). |
|---|

Check out the builds of the Pokemon related to this move in the link below:

| Move 1 (R) | Move 2 (ZR) |
|---|---|
| Unite Move (ZL) | |
|
|
|
| All Move Lists |
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Psykaboom: Armarouge Move Effect and Cooldown



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