Pokemon UNITE

Psykaboom: Armarouge Move Effect and Cooldown

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Psykaboom is a Move learned by Armarouge in Pokemon UNITE. Learn the effects of Psykaboom, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Psykaboom.

Psykaboom Effects and Stats

Psykaboom Basic Information

Psykaboom ImagePsykaboom
Pokemon
Level Learned Lv. 9
Move Slot Unite - Replaces
Move Type Hindrance
Damage Type Special
Status Effects Stun
Cooldown 113s
Damage (Starting / Final)
Starting Level Damage: 1,558
Final Level Damage: 2,574
All Moves by Damage Dealt

Psykaboom Effect

Has the user jump up and charge psychic power, then create an area that leaves opposing Pokemon unable to move. While the user is charging psychic power, the position of the area can be adjusted. The user then fires a ball of flame towards the center of the area, dealing damage to opposing Pokemon and throwing them outside of the area.

UNITE Move Effect

After using Psykaboom, the Pokemon gains the following buff(s) for a few seconds:

Armarouge ImageArmarouge Shield granted. Movement speed increased for a short time. Reducing move cooldowns for a short time.

How to Use Psykaboom

Initiate Fights

Psykaboom is a great crowd control move. It first creates an area where targets get stunned, then shoots a large fireball at the center of that area, dealing damage to all enemies hit. Given how the move works, it's best to use it to initial fights rather than as a finisher. Doing so gives Armarouge and its allies a better chance in winning teamfights.

Adjust the Stun Area

While Armarouge is charging Psykaboom, the area that will stun opponents can be adjust. Use this mechanic to adjust the area and ensure that the desired targets are within its radius.

Related Pokemon Builds

Pokemon UNITE - Armarouge Guide Builds Best Items and Moveset

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

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List of Moves and Effects

All Armarouge Moves

Move 1 (R) Move 2 (ZR)
Incinerate Image Incinerate
Armor Cannon Image Armor Cannon
Fire Spin Image Fire Spin
Will-O-Wisp Image Will-O-Wisp
Flame Charge Image Flame Charge
Psyshock Image Psyshock
Unite Move (ZL)
Psykaboom Image Psykaboom

Moves by Classification

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