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Iron Head is a Move learned by Falinks in Pokemon UNITE. Learn the effects of Iron Head, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Iron Head.
List of Contents
Iron Head | |
---|---|
Pokemon | |
Level Learned | Lv. 4 (Upgrade: Lv. 10) |
Move Slot | Slot 1 (R) - Replaces Tackle |
Move Type | Dash |
Damage Type | Physical |
Status Effects | Slow, Stun |
Cooldown | 7.5s |
Damage (Starting / Final) | |
Starting Level Damage: 448
|
|
Final Level Damage: 1307
|
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All Moves by Damage Dealt |
Has the user attack the designated area with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokemon it hits, as well as granting itself a shield. When the user is in No Retreat formation, the move's range is shortened, but its area of attack is widened. The user's next 4 basic attacks can be used while it's moving. When the user is in Dispatch formation, dispatched troopers returnn to the column when the user attacks with this move. The returning troopers shove and deal damage to opposing Pokemon they hit on their way back to the column.
Falinks' attack instantly becomes a Boosted Attack whenever it uses Iron Head. Since its Boosted Attack reduces the cooldown of Tackle, Megahorn or Iron Head, following up with a Boosted Attack immediately after using Iron Head allows Falinks to use the move more frequently.
Since Iron Head is a dash move, Falinks can use it as a general mobility tool for traveling faster. The move also allows Falinks to move through walls. However, it's best to only do this if Falinks is in Column and Dispatch formations.
Although it's still possible to move through walls if the move is used while Falinks is in No Retreat formation, Iron Head's range is drastically reduced, limiting the walls that it can actually go through.
When Falinks uses Iron Head while in Dispatch formation, the brass and all troopers who are separated from it will leap to the designated location and Falinks will automatically return to the Column formation. In this case, using Iron Head is essentially a way for Falinks to regroup and reset things.
However, the damage dealt by Iron Head and its shoving effect while in Dispatch formation also makes it a great offensive tool in general.
Note: Iron Head is objectively the better choice when using Beat Up to allow troopers to quickly regroup with the brass. |
While Falinks is in No Retreat formation, Iron Head's range is drastically reduced, but its area width increases and effects remains the same, turning the move into more of an area move rather than a dash. The move's wider area and stun effect makes it a great crowd control tool.
1.15.1.2 | Damage decreased by 25%. Damage of basic attacks during No Retreat decreased by 20%. |
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Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Iron Head
|
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Unite Move (ZL) | |
All Move Lists |
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Iron Head: Falinks Move Effect and Cooldown
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I love falinks it is so fun to play