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Snipe Shot is a Move learned by Inteleon in Pokemon UNITE. Learn the effects of Snipe Shot, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Snipe Shot.
List of Contents
Snipe Shot | |
---|---|
Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 13) |
Move Slot | Slot 1 (R) - Replaces Water Gun |
Move Type | Ranged |
Damage Type | Special |
Status Effects | None |
Cooldown | 1.5s |
Damage (Starting / Final) | |
Starting Level Damage: 341
Maximum damage: 683, Minimum damage: 341, Maximum damage (Critical-hit): 1707, Minimum damage (Critical-hit): 852 |
|
Final Level Damage: 656
Maximum damage: 1312, Minimum damage: 656, Maximum damage (Critical-hit): 3280, Minimum damage (Critical-hit): 1640 |
|
All Moves by Damage Dealt |
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damge to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damge this move does. This move has a set chance of becoming a critical hit. A maximum of three (3) uses can be kept in reserve for this move.
As much as possible, use Snipe Shot only when Inteleon is camouflaged. Doing so ensures the Pokemon will be safe since it can't move while charging Snipe Shot.
Remember that the camouflage won't break while charging or after firing Snipe Shot.
It's best to use Snipe Shot from a great distance. The move does more damage the farther away targets are, so hitting them from far away as possible maximizes its damage.
Moreover, Inteleon can further maximize Snipe Shot's damage by also having one critical counter charge before firing the projectile.
When repositioning, for Inteleon to use Snipe Shot while in camouflaged, from a long distance, and have one critical counter charge, it has to stay near walls while moving. Doing so allows Sniper's effects to trigger constantly while Inteleon is moving to a better spot.
The easiest way to accomplish this is to use Fell Stinger to jump between walls and reposition. When Fell Stinger hits a wall, it quickly moves Inteleon to that wall, which will also trigger Sniper's effects as a result.
1.14.1.4 | Damage reduced by 10% to 7% (Level 5 to 15) |
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Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Snipe Shot
|
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Unite Move (ZL) | |
All Move Lists |
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Snipe Shot: Inteleon Move Effect and Cooldown
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