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Pokemon UNITE

Snipe Shot: Inteleon Move Effect and Cooldown

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Pokemon UNITE - Snipe Shot Move Banner

Snipe Shot is a Move learned by Inteleon in Pokemon UNITE. Learn the effects of Snipe Shot, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Snipe Shot.

Snipe Shot Effects and Stats

Snipe Shot Basic Information

Snipe Shot ImageSnipe Shot
Pokemon
Level Learned Lv. 7 (Upgrade: Lv. 13)
Move Slot Slot 1 (R) - Replaces Water Gun
Move Type Ranged
Damage Type Special
Status Effects None
Cooldown 1.5s
Damage (Starting / Final)
Starting Level Damage: 390
Maximum damage: 785, Minimum damage: 390, Maximum damage (Critical-hit): 1962, Minimum damage (Critical-hit): 975
Final Level Damage: 750
Maximum damage: 1510, Minimum damage: 750, Maximum damage (Critical-hit): 3775, Minimum damage (Critical-hit): 1875
All Moves by Damage Dealt

Snipe Shot Effect

Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damge to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damge this move does. This move has a set chance of becoming a critical hit. A maximum of three (3) uses can be kept in reserve for this move.

How to Use Snipe Shot

Use Only While Camouflaged

As much as possible, use Snipe Shot only when Inteleon is camouflaged. Doing so ensures the Pokemon will be safe since it can't move while charging Snipe Shot.

Remember that the camouflage won't break while charging or after firing Snipe Shot.

Use from Long Range

It's best to use Snipe Shot from a great distance. The move does more damage the farther away targets are, so hitting them from far away as possible maximizes its damage.

Have One Critical Counter Before Firing

Moreover, Inteleon can further maximize Snipe Shot's damage by also having one critical counter charge before firing the projectile.

Stay Near Walls When Repositioning

When repositioning, for Inteleon to use Snipe Shot while in camouflaged, from a long distance, and have one critical counter charge, it has to stay near walls while moving. Doing so allows Sniper's effects to trigger constantly while Inteleon is moving to a better spot.

Use Fell Stinger

The easiest way to accomplish this is to use Fell Stinger to jump between walls and reposition. When Fell Stinger hits a wall, it quickly moves Inteleon to that wall, which will also trigger Sniper's effects as a result.

Snipe Shot Patch History

1.20.1.2 Time until a charge is recovered reduced from 7.5s to 7s.
1.19.2.6 Damage decreased by 5%.
1.19.1.2 The camera now zooms out while aiming, making it easier to track the battlefield while sniping.
1.17.2.10 Damage increased by 10%.
1.17.1.6 Damage increased by 10%.
1.14.1.4 Damage reduced by 10% to 7% (Level 5 to 15)

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE - Inteleon Guide Builds Best Items and Moveset

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

Moves Focus Banner.png

List of Moves and Effects

All Inteleon Moves

Move 1 (R) Move 2 (ZR)
Snipe Shot Image Snipe Shot
Unite Move (ZL)

Moves by Classification

All Move Lists

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