Pokemon UNITE

Dive: Cramorant Move Effect and Cooldown

Pokemon UNITE - Cramorant Dive Banner

Dive is a Move learned by Cramorant in Pokemon UNITE. Learn the effects of Dive, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Dive.

Dive Effects and Stats

Dive Basic Information

Dive ImageDive
Pokemon
Level Learned Lv. 4 (Upgrade: Lv. 11)
Move Slot Slot 1 (R) - Replaces Whirlpool
Move Type Dash
Damage Type Special
Status Effects Unstoppable
Cooldown 2s (Charge time: 6s)
Damage (Starting / Final)
Starting Level Damage: 546
Final Level Damage: 1219
All Moves by Damage Dealt

Dive Effect

Dive In-Game.jpg

Changes the designated area into a puddle and has the user dive to that area, dealing damage to opposing Pokemon and shoving them whenthey hit. The user also catches Arrokuda or other wild Pokemon as they emerge from the puddle. A maximum of three uses can be kept in reserve for this move.

How to Use Dive

Follow Up with Attacks

Pokemon UNITE - Cramorant Triggers Passive with Dive

Since Dive triggers Cramorant's passive, always follow up with a standard attack each time you use Dive. This is an effective way to dwindle your targets' HP or finish them off.

Aim Manually

Pokemon UNITE - Cramorant Using Dive on Slowbro

Aim Dive manually on the ground to land it better, especially when using it to escape.

Manage Charges

Pokemon UNITE - Cramorant Defeating Gengar Using Dive

Carefully manage your Dive charges to prevent wasting it. Make sure that using it either deals damage or ensures your survival. If you have Eject Button equipped, it can act as an extension of Dive.

Dive Patch History

1.7.1.2 Charge time cooldown increased.
1.6.1.3 Maximum range bug fix.
1.4.1.7 Damage decreased from 1219 to 719 (-41%). Boosted attacks after using the move strengthened.
1.2.1.8 Fixed a bug where Cramorant may not be displayed correctly after the move is used.
1.2.1.3 Cooldown reduced.
1.16.2.6 Cooldown increased from 1.5s to 2s. Time to replenish a charge increased from 5s to 6s.
1.14.1.6 Time to replenish a charge reduced from 6s to 5s.
1.12.1.4 Fixed a bug where additional damage was not dealt by the boosted basic attack after Dive was used. Fixed a bug that caused launched Arrokuda to continue to flop around for longer than expected.
1.1.1.4 Damage dealt to opposing Pokemon increased from 974 to 1219 (+25%).

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE Cramorant Banner

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

Moves Focus Banner.png

List of Moves and Effects

All Cramorant Moves

Move 1 (R) Move 2 (ZR)
Dive Image Dive
Unite Move (ZL)

Moves by Classification

All Move Lists

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved