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Dual Wingbeat is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Dual Wingbeat, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Dual Wingbeat.
List of Contents
Dual Wingbeat | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 1 (R) - Replaces Fury Cutter |
Move Type | Area |
Damage Type | Physical |
Status Effects | None |
Cooldown | 6s |
Damage (Starting / Final) | |
Starting Level Damage: 2084
Damage per slash: 579, Number of slashes: 2, Dash damage: 579 + % of current HP, HP healed: 559 |
|
Final Level Damage: 4208
Damage per slash: 1169, Number of slashes: 2, Dash damage: 1169 + % of current HP, HP healed: 930 |
|
All Moves by Damage Dealt |
Has the user slash in front of itself with both of its scythes, dealing damage to opposing Pokemon in the X-shaped area of effect. If this move deals damage to an opposing Pokemon in the center of the X-shaped area of effect, it restores the user's HP. If this move hits an opposing Pokemon, it can be used again within a set amount of time. If this move is used again, the user dashes in the designated direction, dealing damage to opposing Pokemon it makes contact with. The dash deals more damage the lower the opposing Pokémon's HP is.
You can recover tons of HP if you hit targets in the center of the X-shaped area. The more targets hit, the more HP you recover. This is useful in intense duels or teamfights where any source of healing can make a huge difference in the outcome.
If you're low on HP but don't want to teleport back to base or go to allied goal zones, you can use Duel Wingbeat on grouped wild Pokemon like Swablu and Altaria to heal yourself. This allows you to go back to battles or join your allies faster than going all the way back to base or a goal zone.
Hitting a target with Dual Wingbeat triggers the move's second activation, turning it into a dash move. Use the dash depending on what you need in a situation. You can use it to chase targets, escape enemies, or just to travel faster. Try to take your time before using the dash move since you have some time before the move expires.
You can also use the dash to traverse walls or objects. Its long range should make it easy to move past them.
Use the dash to quickly execute targets. It deals more damage the lower the target's HP is, so don't hesitate to use it for securing kills.
1.8.1.6 | Cooldown increased from 5s to 6s. (+1s) |
---|---|
1.8.1.2 | Damage is increased from 3877 to 4208. (+8%) Also applies to Dual Wingbeat+. |
1.7.1.8 | • Damage is increased from 3268 to 3877. (+19%) |
1.14.1.4 | Damage increased by 10%. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Dual Wingbeat
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Dual Wingbeat: Scizor Move Effect and Cooldown
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