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Psychic is a Move learned by Psyduck in Pokemon UNITE. Learn the effects of Psychic, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Psychic.
List of Contents
Psychic | |
---|---|
Pokemon | |
Level Learned | Lv. 6 (Upgrade: Lv. 13) |
Move Slot | Slot 2 (ZR) - Replaces Tail Whip |
Move Type | Hindrance |
Damage Type | Sp. Atk. |
Status Effects | Stun, Sp. Def. Down |
Cooldown | 7.5s |
Damage (Starting / Final) | |
Starting Level Damage: 807
|
|
Final Level Damage: 1437
|
|
All Moves by Damage Dealt |
Has the user release a strong telekinetic force in the designated area, dealing damage to opposing Pokemon it hits and leaving them unable to act. The user continues to release a telekinetic force at the opposing Pokemon that took damage closest to the center of the area of effect. If this move is used again, the user pulls the opposing Pokemon receiving the telekinetic force in the designatedd direction. While the mysterious power is active, the user leaves the opposing Pokemon unable to act after pulling them.
There is a short delay before Psychic's effect occurs, giving opponents a time window to dodge it. It's best to time the move and anticipate where the target will be moving for a better chance to hit Psychic.
When Psychic hit an opponent, it tethers it to Psyduck, and when Psyduck uses the move again, the target is pulled towards a designated direction. Utilize this mechanic to set up for Psyduck's allies or for the Pokemon's other moves.
Moreover, it's best not to move too far away from the tethered target as the link will break. Make sure that the tethered target stays within the purple area.
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Psychic
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Psychic: Psyduck Move Effect and Cooldown
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