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Nasty Plot is a Move learned by Darkrai in Pokemon UNITE. Learn the effects of Nasty Plot, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Nasty Plot.
List of Contents
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Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 13) |
Move Slot | Slot 2 (ZR) - Replaces Calm Mind |
Move Type | Dash |
Damage Type | Physical |
Status Effects | None |
Cooldown | 0s |
Damage (Starting / Final) | |
Starting Level Damage: 627
Damage Per Charge: 627 |
|
Final Level Damage: 1194
Damage Per Charge: 1194 |
|
All Moves by Damage Dealt |
Has the user gain 1 Nasty Plot counter while moving in the designated direction. When the user uses its next basic attack or boosted attack, the user consumes all Nasty Plot counters and deals additional damage based on the number of counters consumed. A maximum of 2 Nasty Plot counters can be stored.
It's best to keep Nasty Plot charges up by constantly using it, even when out of combat. The move's cooldown is low enough to allow Darkrai to always keep two (2) charges before the charges expires.
Always having two (2) Nasty Plot charges ensures Darkrai will deal maximum damage when it attacks a target.
Darkrai can use Nasty Plot to traverse the map faster and move through walls, giving the Pokemon more plans for attacking or retreating.
1.16.2.7 | Time to gain a charge reduced from 4s to 3s. Normal attack damage increased by 22%. Boosted attack damage increased by 24%. |
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1.17.1.2 | Adjusted to ensure that the added damage does not wake sleeping opponents. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
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Unite Move (ZL) | |
All Move Lists |
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Nasty Plot: Darkrai Move Effect and Cooldown
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