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Grass Knot is a Move learned by Comfey in Pokemon UNITE. Learn the effects of Grass Knot, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Grass Knot.
List of Contents
Grass Knot
|
|
|---|---|
| Pokemon | |
| Level Learned | Lv. 6 (Upgrade: Lv. 12) |
| Move Slot | Slot 2 (ZR) - Replaces Vine Whip |
| Move Type | Hindrance |
| Damage Type | Special |
| Status Effects | Immobilize |
| Cooldown | 7s |
| Damage (Starting / Final) | |
| Starting Level Damage: 600
Damage to pulled target: 600, Bonus damage on collision: 423 |
|
| Final Level Damage: 1057
Damage to pulled target: 1057, Bonus damage on collision: 741 |
|
| All Moves by Damage Dealt | |

Has the user unleash vines in the designated direction, dealing damage to opposing Pokemon it hits and leaving them unable to move. This move can hit up to two opposing Pokemon. If it hits two opposing Pokemon, it pulls the second to the first's location and deals additional damage to both.
Utilize Grass Knot's range to immobilize targets from a distance. If Comfey is attached to an ally, wait for the ally to get close enough to a target before using the move.
Grass Knot becomes more effective when used on grouped enemies. If it hits two Pokemon that are close to each other, the second target is pulled towards the first one, dealing bonus damage to both.
The bonus effects also works even if one of the target is a wild Pokemon. With this, use Grass Knot when an enemy is near wild Pokemon to pull them together, specifically if used on grouped Pokemon like Altaria or Vespiquen swarms.
| 1.8.1.7 | Cooldown reduced from 8s to 6s. |
|---|---|
| 1.20.2.7 | Cooldown increased from 6s to 7s. Bonus damage when hitting two opponents decreased by about 30%. |

Check out the builds of the Pokemon related to this move in the link below:

| Move 1 (R) | Move 2 (ZR) |
|
|---|---|
| Unite Move (ZL) | |
| All Move Lists |
|---|
Grass Knot: Comfey Move Effect and Cooldown



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