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Electroweb is a Move learned by Pikachu in Pokemon UNITE. Learn the effects of Electroweb, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Electroweb.
List of Contents
Electroweb | |
---|---|
Pokemon | |
Level Learned | Lv. 1 or 3 |
Move Slot | Slot 2 (ZR) |
Move Type | Hindrance |
Damage Type | Special |
Status Effects | Immobilize |
Cooldown | 9s |
Damage (Starting / Final) | |
Starting Level Damage: 368
|
|
Final Level Damage: 465
|
|
All Moves by Damage Dealt |
Attacks and captures opposing Pokemon using an electric net. leaving them unable to move.
If you got Thunder instead of Electro Ball, you can use Electroweb first to immobilize your target, then immediately follow up with Thunder, maximizing Thunder's damage.
Alternatively, you can use Electroweb to set up kills for your allies, enabling them to easily land their moves.
You can use Electroweb to keep an enemy in place, giving you enough time to escape. You can ensure your escape if you have Eject Button equipped, creating a lot of distance between you and the enemy and discouraging them from pursuing further.
Use Electrobweb on a Pokemon with a lot of dash moves, preventing them from using those moves.
As seen above, Zeraora's Agility and Slash were disabled by Pikachu's Electroweb. Although Slash is not labeled as a dash move, the way the move works is treated the same as a dash move.
A neat trick in the early-game is using Electroweb to keep a target in place while you score a goal. If you have Eject Button equipped, you can use it to quickly get to the goal. It is most effective against melee Pokemon since they need to close the gap entirely first to interrupt your scoring with standard attacks.
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Electroweb
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Electroweb: Pikachu Move Effect and Cooldown
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