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Spirit Shackle is a Move learned by Decidueye in Pokemon UNITE. Learn the effects of Spirit Shackle, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Spirit Shackle.
List of Contents
Spirit Shackle | |
---|---|
Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 11) |
Move Slot | Slot 1 (R) - Replaces Leafage |
Move Type | Ranged |
Damage Type | Physical |
Status Effects | Slow |
Cooldown | 2s (Charge time: ~6s) |
Damage (Starting / Final) | |
Starting Level Damage: 1681
Short range, not charged damage: 778, Short range, charged damage: 1400, Long range not, charged damage: 933, Long range, charged damage: 1681 |
|
Final Level Damage: 2996
Short range, not charged damage: 1386, Short range, charged damage: 2494, Long range not, charged damage: 1663, Long range, charged damage: 2996 |
|
All Moves by Damage Dealt |
Charges power before firing quills in the designated direction. Damage dealt by quills increases the longer power is charged, but movement speed is decreased while charging. If this move hits after power is charged to the maximum, it can stitch the opposing Pokémon’s shadow to the ground. The affected Pokémon receives damaqe upon moving a set distance from that location, and its movement speed is decreased for a short time. Decidueye can store up to 3 arrows.
Utilize Spirit Shackle's long range to snipe targets from afar. This is most effective when trying to steal boss Pokemon like Drednaw from your enemies.
Try to get the best angle possible to hit as many targets in a line when using Spirit Shackle. You can manuveur around and aim Spirit Shackle while charging.
Always fully charge Spirit Shackle to gain its maximum cast range and additional effect. Take note that You do not have to fill the entire gauge to fully charge Spirit Shackle, there is a marker on the gauge that indicates the max charge. When your gauge lights up it means Spirit Shackle is fully charged.
Check out which Decidueye builds use Spirit Shackle by clicking the link below
1.6.1.3 | Cooldown bug fix. Charges bug fix from 2 to 3. |
---|---|
1.6.1.2 | Charges reduced from 3 to 2. |
1.4.1.7 | Damage increased from Near: 2280/ Far: 2734 to Near: 2494/ Far: 2996 (+10%) . Charging speed increased. |
1.4.1.2 | This move can now be charged up to 3 times. Fixed a bug where the damage of Spirit Shackle was enhanced with or without charge when cancelling the move. |
1.3.1.7 | Cooldown reduced from 9s to 7s. |
1.11.1.7 | Fixed a bug where the damage dealt would be lower when hitting within the range when charging. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Spirit Shackle
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Spirit Shackle: Decidueye Move Effect and Cooldown
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A decidueye.exe video isnt complete without a spirit shackle snipe and a "thats a lot of damage" sound effect