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Fire Spin is a Move learned by Ho-Oh in Pokemon UNITE. Learn the effects of Fire Spin, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Fire Spin.
List of Contents
Fire Spin | |
---|---|
Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 11) |
Move Slot | Slot 2 (ZR) - Replaces Safeguard |
Move Type | Buff |
Damage Type | Physical |
Status Effects | Slow |
Cooldown | 8.5s |
Damage (Starting / Final) | |
Starting Level Damage: 2223
Damage per instance: 202, Explosion damage: 1011 |
|
Final Level Damage: 3322
Damage per instance: 302, Explosion damage: 1510 |
|
All Moves by Damage Dealt |
Has the user generate a blazing vortex around itself, dealing damage and applying a slowing effect to opposing Pokemon it hits. The user redirects a portion of damage taken by ally Pokemon inside the vortex to itself. At the start of this move, the user receives a shield effect. This move ends if the user loses this shield. While the user is still shielded, if a set amount of time passes or if this move is used again, the user releases a heat wave around itself that deals damage to oppsing Pokemon. The more damage the user takes while the shield effect is active, the more damage this heat wave deals.
Fire Spin deals damage around Ho-Oh. However, the Pokemon's movement speed is severely reduced, making it hard to stay close to targets. It's best to get a good position first, preferably at melee range of targets, before using Fire Spin.
Using Fly, Sky Attack, or Eject Button to get into position is a great way to set up Fire Spin.
A portion of the damage that allies take while they're inside Fire Spin's area will be redirected towards Ho-Oh instead. Utilize this mechanic to mitigate the damage that allies take
Ho-Oh gains the Unstoppable status effect while using Fire Spin, making it immune to stuns and slows, and purging all debuffs it currently has. Take advantage of this effect to push the offense during fights.
When the move is used again or if the set amount of time passes, Ho-Oh realeases a heat wave around itself, dealing damage to enemies within the area. This damage increases the more Ho-Oh takes damage during Fire Spin. Utilize this mechanic to deal massive area damage.
1.16.1.2 | Cooldown increased from 8s to 8.5s. |
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Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Fire Spin
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Fire Spin: Ho-Oh Move Effect and Cooldown
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