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Pokemon UNITE

Green Illusion Dive: Scizor Move Effect and Cooldown

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Pokemon UNITE - Green Illusion Dive Banner

Green Illusion Dive is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Green Illusion Dive, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Green Illusion Dive.

Green Illusion Dive Effects and Stats

Green Illusion Dive Basic Information

Green Illusion Dive ImageGreen Illusion Dive
Pokemon
Level Learned Lv. 9
Move Slot Unite - Replaces
Move Type Sure hit
Damage Type Physical
Status Effects None
Cooldown 124s
Damage (Starting / Final)
Starting Level Damage: 1875
Attack damage: 625, Dash damage: 625, Illusion damage: 625
Final Level Damage: 2745
Attack damage: 915, Dash damage: 915, Illusion damage: 915
All Moves by Damage Dealt

Green Illusion Dive Effect

Green Illusion Dive In-Game.jpg

Has the user dash and attack a designated Pokemon on the opposing team, then create five illusory copies of itself that each dash a set distance from the user. The copies deal damage to opposing Pokemon they make contact with and apply a mark to them. After a short time, the copies return to the user, dealing damage to opposing Pokemon they make contact with. This move can be used again before the illusory copies return to the user. If it is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits. At the end of the dash, the copies dash to the user's location. If a copy makes contact with an opposing Pokemon while dashing, the copy deals damage to that Pokemon and disappears. If a marked opposing Pokemon is knocked out, all of the user's move cooldowns are reduced.

UNITE Move Effect

After using Green Illusion Dive, the Pokemon gains the following buff(s) for a few seconds:

Scizor ImageScizor Shield granted. Movement speed increase for a short time.

How to Use Green Illusion Dive

Use as a Finisher

Since knocking out a marked opponent reduces all your moves' cooldown, it's best to use Green Illusion Dive as a finisher, allowing you to trigger the effect quickly.

Note:
The mark will remain even when the move ends, allowing you to still trigger the effect as long as you knock out a marked opponent.

Utilize the Time Window

If you didn't knockout an opponent when you first used the move, don't be in a rush to use the second activation. Use the time you have to get in a few more hits until you're confident that the second activation will knockout an opponent. Remember that you can use your other moves freely during this time.

Use on Grouped Enemies

Since enemies are marked when they get hit by an illusion as it dashes outwards, using Green Illusion Dive on enemies that are grouped closely together allows you to mark multiple targets. With this, you can choose the squishiest target among those that are marked to make it easier to trigger the cooldown reduction effect.

Green Illusion Dive Patch History

1.8.1.6 First attack range reduced by about 30%. Second dash range reduced by about 20%.

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE - Scizor Guide Builds Best Items and Moveset

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

Moves Focus Banner.png

List of Moves and Effects

All Scizor Moves

Move 1 (R) Move 2 (ZR)
Unite Move (ZL)
Green Illusion Dive Image Green Illusion Dive

Moves by Classification

All Move Lists

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