☆ Game8's Pokemon TCG Pocket Wiki is live!
★ Psyduck Guide & Builds
☆ Darkrai Guide & Builds
★ Version 1.16.2.9 Patch Notes
☆ Current Seasons: Battle Pass S27 | Ranked S23
★ Join Game8's Pokemon Discord Server!
Bullet Punch is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Bullet Punch, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Bullet Punch.
List of Contents
Bullet Punch | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 1 (R) - Replaces Fury Cutter |
Move Type | Melee, Dash |
Damage Type | Physical |
Status Effects | None |
Cooldown | 5s |
Damage (Starting / Final) | |
Starting Level Damage: 779
First: 487 + (146 x 2), Second: 487 + (146 x 3), Third: 487 + (146 x 4), HP healed: 71% of total damage |
|
Final Level Damage: 1330
First: 832 + (249 x2), Second: 832 + (249 x 3), Third: 832 + (249 x4), HP healed: 71% of total damage |
|
All Moves by Damage Dealt |
Has the user dash in the designated direction and strike opposing Pokemon with tough punches. If this move hits opposing Pokemon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.
Although Scizor performs a dash when using Bullet Punch, it's still best to get close to your targets first before using it since the range of the dash is very short. Doing so ensures the move hits and triggers its effects. You can use your Battle item or your other moves to get closer.
Just like Dual Wingbeat, you can recover HP if you hit enemies with Bullet Punch. However, there's no special condition to trigger it other than hitting enemies, making it easier to recover HP.
You can also use Bullet Punch on wild Pokemon like Swablu and Altaria to heal yourself instead of going all the way back to base or an allied goal zone.
On top of the healing effect, hitting enemies with Bullet Punch also reduces its cooldown, allowing you to use it more frequently. Utilize this effect in duels or teamfights so you can dish out damage more frequently than your opponents.
Using the move again within the set amount of time after using Bullet Punch increases the number of punches Scizor throws, dealing more damage as a result. This is in line with the cooldown reduction since it allows you to quickly use Bullet Punch with an increased number of punches before the timer expires.
1.9.2.8 | Cooldown reduced from 6s to 5s. |
---|---|
1.7.1.8 | • Cooldown reduced from 8s to 6s (-2s). Damage is increased by 13%. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Bullet Punch
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Bullet Punch: Scizor Move Effect and Cooldown
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Dragon Quest 3 HD-2D Remake (DQ3) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Dragon Age: The Veilguard Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
©2021 Pokémon. ©1995–2021 Nintendo / Creatures Inc. / GAME FREAK inc.
©2021 Tencent.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.