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Bullet Punch is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Bullet Punch, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Bullet Punch.
List of Contents
Bullet Punch
|
|
|---|---|
| Pokemon | |
| Level Learned | Lv. 5 (Upgrade: Lv. 11) |
| Move Slot | Slot 1 (R) - Replaces Fury Cutter |
| Move Type | Melee, Dash |
| Damage Type | Physical |
| Status Effects | None |
| Cooldown | 4.5s |
| Damage (Starting / Final) | |
| Starting Level Damage: 817
First: 817 (511+ 153 x 2), Second: 970 (511+ 153 x 3), Third: 1123 (511+ 153 x 4), HP healed: 71% of total damage |
|
| Final Level Damage: 1392
First: 1392 (870 + 261 x 2), Second: 1653 (870 + 261 x 3), Third: 1914 (870 + 261 x 4), HP healed: 71% of total damage |
|
| All Moves by Damage Dealt | |

Has the user dash in the designated direction and strike opposing Pokemon with tough punches. If this move hits opposing Pokemon, its cooldown is reduced, and the user recovers a portion of its HP based on the amount of damage dealt. If Bullet Punch is used again within a set amount of time, the number of punches and the amount of damage dealt increase. The number of punches increases from three to a maximum of five.
Although Scizor performs a dash when using Bullet Punch, it's still best to get close to your targets first before using it since the range of the dash is very short. Doing so ensures the move hits and triggers its effects. You can use your Battle item or your other moves to get closer.
Just like Dual Wingbeat, you can recover HP if you hit enemies with Bullet Punch. However, there's no special condition to trigger it other than hitting enemies, making it easier to recover HP.
You can also use Bullet Punch on wild Pokemon like Swablu and Altaria to heal yourself instead of going all the way back to base or an allied goal zone.
On top of the healing effect, hitting enemies with Bullet Punch also reduces its cooldown, allowing you to use it more frequently. Utilize this effect in duels or teamfights so you can dish out damage more frequently than your opponents.
Using the move again within the set amount of time after using Bullet Punch increases the number of punches Scizor throws, dealing more damage as a result. This is in line with the cooldown reduction since it allows you to quickly use Bullet Punch with an increased number of punches before the timer expires.
| 1.9.2.8 | Cooldown reduced from 6s to 5s. |
|---|---|
| 1.7.1.8 | • Cooldown reduced from 8s to 6s (-2s). Damage is increased by 13%. |
| 1.17.1.6 | Damage increased by 5%. Cooldown decreased from 5s to 4.5s. |

Check out the builds of the Pokemon related to this move in the link below:

| Move 1 (R) | Move 2 (ZR) |
|
|---|---|
| Unite Move (ZL) | |
| All Move Lists |
|---|
Bullet Punch: Scizor Move Effect and Cooldown



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