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Red Illusion Dive is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Red Illusion Dive, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Red Illusion Dive.
List of Contents
Red Illusion Dive | |
---|---|
Pokemon | |
Level Learned | Lv. 9 |
Move Slot | Unite - Replaces |
Move Type | Sure hit |
Damage Type | Physical |
Status Effects | None |
Cooldown | 124s |
Damage (Starting / Final) | |
Starting Level Damage: 3375
First punch damage: 701, Second punch damage: 1060, Illusion damage: 701, Knockback damage: 212, Slam damage: 701 |
|
Final Level Damage: 4659
First punch damage: 967, Second punch damage: 1465, Illusion damage: 967, Knockback damage: 293, Slam damage: 967 |
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All Moves by Damage Dealt |
Has the user dash before throwing consecutive punches at a designated Pokemon on the opposing team, decreasing that Pokemon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokemon while dashing, it deals damage, decreases that Pokemon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits before punching the ground, dealing damage to opposing Pokemon in the area of effect. If the user hits a Pokemon on the opposing team while dashing, the user grabs that Pokemon and continues dashing. If the grabbed Pokemon hits an illusory copy, it will be left incapacitated.
After using Red Illusion Dive, the Pokemon gains the following buff(s) for a few seconds:
Scizor | Shield granted. Movement speed increase for a short time. Reducing move cooldowns for a short time |
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Use Red Illusion Dive to initiate a fight. The damage you deal should give you some HP advantage over your target when a fight breaks.
Similar to Green Illusion Dive, don't be in a rush to use the second activation. Use the time to do some combos before ending the move.
Another way to effectively use Red Illusion Dive is by using it on enemies that are close to each other. The reason for this is that the illusions you create after throwing the punches will deal damage and slow enemies that they collide with as they dash outwards. Having enemies hit by these illusions essentially turns the move into an area-of-effect move rather than a typical single-target sure-hit move.
When shoving a target with Red Illusion Dive's second activation, be sure to push them towards an illusion to stun them. You should also take advantage of the stun by finishing off the target or setting up a knockout for your allies.
1.7.1.8 | Damage is increased from 3309 to 4659. (+41%) |
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Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
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Unite Move (ZL) | |
Red Illusion Dive
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All Move Lists |
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Red Illusion Dive: Scizor Move Effect and Cooldown
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