Pokemon UNITE

Red Illusion Dive: Scizor Move Effect and Cooldown

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Red Illusion Dive is a Move learned by Scizor in Pokemon UNITE. Learn the effects of Red Illusion Dive, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Red Illusion Dive.

Red Illusion Dive Effects and Stats

Red Illusion Dive Basic Information

Red Illusion Dive ImageRed Illusion Dive
Pokemon
Level Learned Lv. 9
Move Slot Unite - Replaces
Move Type Sure hit
Damage Type Physical
Status Effects None
Cooldown 124s
Damage (Starting / Final)
Starting Level Damage: 3375
First punch damage: 701, Second punch damage: 1060, Illusion damage: 701, Knockback damage: 212, Slam damage: 701
Final Level Damage: 4659
First punch damage: 967, Second punch damage: 1465, Illusion damage: 967, Knockback damage: 293, Slam damage: 967
All Moves by Damage Dealt

Red Illusion Dive Effect

Red Illusion Dive In-Game.jpg

Has the user dash before throwing consecutive punches at a designated Pokemon on the opposing team, decreasing that Pokemon's movement speed. As the last punch is thrown, five illusory copies of the user are created that each dash a set distance from the user. If a copy hits an opposing Pokemon while dashing, it deals damage, decreases that Pokemon's movement speed, then disappears. For a short time, this move can be used again. If this move is used again, the user dashes in the designated direction and deals damage to opposing Pokemon it hits before punching the ground, dealing damage to opposing Pokemon in the area of effect. If the user hits a Pokemon on the opposing team while dashing, the user grabs that Pokemon and continues dashing. If the grabbed Pokemon hits an illusory copy, it will be left incapacitated.

UNITE Move Effect

After using Red Illusion Dive, the Pokemon gains the following buff(s) for a few seconds:

Scizor ImageScizor Shield granted. Movement speed increase for a short time. Reducing move cooldowns for a short time

How to Use Red Illusion Dive

Initiate Fights

Use Red Illusion Dive to initiate a fight. The damage you deal should give you some HP advantage over your target when a fight breaks.

Utilize the Time Window

Similar to Green Illusion Dive, don't be in a rush to use the second activation. Use the time to do some combos before ending the move.

Use on Grouped Enemies

Another way to effectively use Red Illusion Dive is by using it on enemies that are close to each other. The reason for this is that the illusions you create after throwing the punches will deal damage and slow enemies that they collide with as they dash outwards. Having enemies hit by these illusions essentially turns the move into an area-of-effect move rather than a typical single-target sure-hit move.

Shove a Target Towards an Illusion

When shoving a target with Red Illusion Dive's second activation, be sure to push them towards an illusion to stun them. You should also take advantage of the stun by finishing off the target or setting up a knockout for your allies.

Red Illusion Dive Patch History

1.7.1.8 Damage is increased from 3309 to 4659. (+41%)

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE - Scizor Guide Builds Best Items and Moveset

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

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List of Moves and Effects

All Scizor Moves

Move 1 (R) Move 2 (ZR)
Unite Move (ZL)
Red Illusion Dive Image Red Illusion Dive

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