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Foul Play is a Move learned by Umbreon in Pokemon UNITE. Learn the effects of Foul Play, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Foul Play.
List of Contents
Foul Play | |
---|---|
Pokemon | |
Level Learned | Lv. 4 (Upgrade: Lv. 10) |
Move Slot | Slot 1 (R) - Replaces Swift |
Move Type | Dash |
Damage Type | Physical |
Status Effects | Slow, Stun |
Cooldown | 7s |
Damage (Starting / Final) | |
Starting Level Damage: 872
First dash damage: 388, Second dash damage: 484 |
|
Final Level Damage: 1446
First dash damage: 606, Second dash damage: 840 |
|
All Moves by Damage Dealt |
Has the user charge, dealing damage to opposing Pokemon it hits and decreasing their movement speed. If the charge hits an opposing Pokemon, this move can be used again. If this move is used again, the user sweeps in front of itself with its tail, dealing damage to opposing Pokemon it hits, decreasing their movement speed, and shoving them. The second stage of this move deals increased damage based on the Attack of the opposing Pokemon hit in the first stage. The higher their Attack, the higher the damage.
Generally, it's best to hit a target with Foul Play's first dash. Doing so allows Umbreon to use the move again, which deal more damage and shove enemies.
Use Foul Play's first dash on Attack-type Pokemon for maximum damage. The damage dealt from the second dash increases depending on the Attack stat of the Pokemon hit by the first dash.
Since Attack-type Pokemon typically have the highest Attack stat in the game, choosing them as the target for the first dash would be the ideal way to use the dash.
List of Physical Pokemon (Attack Stat Users)
Once upgraded, Umbreon's attacks become Boosted Attack each time it uses Foul Play. Utilize this mechanic to do a quick combo and deal more damage. It's also a great way to recovery HP since Umbreon's Boosted Attacks also heal the Pokemon.
Foul Play can be used as a general mobility tool like Eject Button. The move's range is just slightly longer than Eject Button's, allowing Umbreon to cover more distance.
Use Foul Play to move pass walls in the map. The move's range is more than enough to allow Umbreon to pass to any wall. However, to successfully perform this trick, it's best to get as close to the wall as possible first before dashing.
1.14.1.4 | Attack and Sp. Atk. reduction ratio reduced by 25%. |
---|---|
1.12.1.2 | Cooldown increased from 9s to 10s. Attack/Sp. Atk. reduction effect (per damage) decreased from 6% to 4%. |
1.11.1.3 | Stun duration reduced from 1s to 0.7s. (-0.3s) Attack/Sp. Atk. reduction decreased from 8% to 6% (per damage). (-2%) Snarl +: Stun duration reduced from 1.5s to 1s. (-0.5s) Attack/Sp. Atk. reduction decreased from 8% to 6% (per damage). (-2%) |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Foul Play
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Foul Play: Umbreon Move Effect and Cooldown
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