Showing 1-10 of 10 entries

Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki

Chaos Zero Nightmare Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
©2021 Pokémon. ©1995–2021 Nintendo / Creatures Inc. / GAME FREAK inc.
©2021 Tencent.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Hi! Thank you for pointing this out. We've updated the page with the correct stats.
Maxed Leftover gives 360 HP & 9 HP/s now. But the Update still says it gives 240 HP & 9 HP/s. It 4% HP/s out of combat. Which is helpful to . Because of the 5 second cooldown many players are using it to recover health by hiding in grass. New update made health recovery much easier as in 20 seconds 60% Health will recover by itself. Yes it might not be the best Held Item but it is useful now than before.
Its a good concept but sadly as it is, this and most "out of combat" items are useless. They all have 8 second retrigger delays, and trigger as "in combat" whenever the user does damage, or takes damage. And there's never a time when the player does nothing for 8 seconds. The fix is cutting the delay to 3 or 4 seconds, and allowing players to do damage without it cutting off the effect. Simply it stops when you take damage.