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Acrobatics is a Move learned by Talonflame in Pokemon UNITE. Learn the effects of Acrobatics, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Acrobatics.
List of Contents
Acrobatics | |
---|---|
Pokemon | |
Level Learned | Lv. 1 or 3 |
Move Slot | Slot 2 (ZR) |
Move Type | Dash |
Damage Type | Physical |
Status Effects | None |
Cooldown | 8s |
Damage (Starting / Final) | |
Starting Level Damage: 1050
Damage per attack: 350, Number of attacks: 3 |
|
Final Level Damage: 1320
Damage per attack: 436, Number of attacks: 3 |
|
All Moves by Damage Dealt |
Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of its choice after using this move.
Acrobatics allows you to clear Wild Pokemon waves incredibly fast. It also allows you to charge towards targets and is useful for taking down Buoffalant more efficiently.
Just like Peck, coordinate with your team to set up ganks on either lane to secure their early-game success once you reach at least level four. Take advantage of the bushes to conceal your movement and keep your opponents guessing.
Take advantage of Acrobatic's long reach to gank unsuspecting enemies in lanes. Swoop down on overextending opponents while in the Tall Grass and maximize the damage by attacking grouped enemies like the Vespiquen and Combees spawns.
Check out which Talonflame builds use Acrobatics by clicking the link below
1.1.1.4 | Damage dealt to opposing Pokemon increased from 1491 to 2253 (+51%). |
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Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Acrobatics
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Acrobatics: Talonflame Move Effect and Cooldown
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