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Alakazam is a Psychic Type Pokemon that appears in Pokemon Legends: Z-A. Learn more about Alakazam, its location, stats, and more.
Pokedex |
|
Alakazam |
| Legends: Z-A Pokedex | ||
|---|---|---|
Kadabra
Dex #63 |
Alakazam Dex #64 |
Gastly
Dex #65 |
| Location | Overworld and Map Image |
|---|---|
| Wild Zone 20 |
![]() ![]() Alpha Alakazam can be found at the center of Wild Zone 20 during daytime or nighttime. Alpha Move: Dazzling Gleam |
There are no known locations to find a wild Alakazam, and is a Pokemon that can only be acquired by evolving its previous form once you have met its evolution conditions.
| Abra Evolution Line | ||||
|---|---|---|---|---|
Abra
|
→ Lv. 16 |
Kadabra
|
→ Trade |
Alakazam
|
Evolution Chart:
How to Evolve Every Pokemon
Kadabra will evolve into Alakazam when traded to another player. To receive your own Alakazam, you can send your Kadabra to another person, and then ask them to give it back to you after it has evolved.
You cannot evolve a wild Kadabra naturally into a Alakazam, and there is no Linking Cord in Pokemon Legends Z-A that is used for trade evolutions.
If you want to get a Alakazam fast, trading with other players is the surest and fastest way to do so.
| L-A Dex #64 | |||||
|---|---|---|---|---|---|
Shiny Alakazam | |||||
| Gen | 1 | ||||
| Height | 1.5 m | ||||
| Weight | 48 kg | ||||
| Species | Psi Pokémon | ||||
| EV Yield | SpAtk +3 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| Stat | Value | Rank |
|---|---|---|
| HP | 55 | #225 |
| Atk | 50 | #267 |
| Def | 45 | #266 |
| SpAtk | 135 | #20 |
| SpDef | 95 | #67 |
| Speed | 120 | #17 |
| Total | 500 | #117 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 162 | 162 | 130 | 130 | 115 |
| Atk | 112 | 102 | 70 | 63 | 49 |
| Def | 106 | 97 | 65 | 58 | 45 |
| SpAtk | 205 | 187 | 155 | 139 | 126 |
| SpDef | 161 | 147 | 115 | 103 | 90 |
| Spd | 189 | 172 | 140 | 126 | 112 |
Alakazam
|
Mega Alakazam
|
| Nature | Stat Changes |
|---|---|
| Modest | ↑ SpAtk, ↓ Attack |
| Timid | ↑ Speed, ↓ Attack |
Since Alakazam is a Fast Special Attacker, it's best Nature is either Modest or Timid to boost its Special Attack or Speed further, while reducing its Attack stat.
| Nature | Stat Changes |
|---|---|
| Mild | ↑ SpAtk, ↓ Defense |
| Rash | ↑ Speed, ↓ SpDef |
You can also give Alakazam either Mild or Rash nature, if you will mainly use it for Story Content.
Keep in mind that giving Alakazam any of the above two natures will increase the damage it receives, making it less ideal for Competitive Play and harder post-game content.

If your Alakazam has a different Nature than the ones we recommend above, you can use a Mint to change its Nature.
Mints Locations and How to Change Nature
| Move | Type | Cooldown |
|---|---|---|
| Psychic |
|
8 |
| Psyshock |
|
8 |
| Calm Mind |
|
18 |
| Focus Blast |
|
12 |
We recommend the moves Focus Blast, Psychic, Psyshock, and Calm Mind when using Alakazam during the main story.
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| Base | Teleport |
|
|
- / 7 |
| The user teleports back to its Trainer. | ||||
| Evo | Confusion |
|
|
50 / 6 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | ||||
| 10 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 20 | Psycho Cut |
|
|
70 / 7 |
| The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | ||||
| 25 | Recover |
|
|
- / 15 |
| The user restores its own HP through cellular regeneration. | ||||
| 30 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 35 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 40 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 45 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 50 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 008 | Thunder Wave |
|
|
- / 10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 023 | Thunder Punch |
|
|
75 / 7 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. | ||||
| 024 | Ice Punch |
|
|
75 / 7 |
| The user attacks with an icy punch. This may also leave targets frozen. | ||||
| 026 | Energy Ball |
|
|
90 / 8 |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | ||||
| 027 | Swift |
|
|
60 / 5 |
| The user attacks by firing star-shaped rays at targets. | ||||
| 029 | Fire Punch |
|
|
75 / 7 |
| The user attacks with a fiery punch. This may also leave targets with a burn. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 032 | Double Team |
|
|
- / 15 |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | ||||
| 033 | Body Slam |
|
|
85 / 8 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 044 | Hyper Beam |
|
|
150 / 20 |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | ||||
| 051 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 083 | Nasty Plot |
|
|
- / 15 |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 087 | Iron Tail |
|
|
100 / 10 |
| The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | ||||
| 092 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 099 | Metronome |
|
|
- / 4 |
| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | ||||
| 102 | Focus Blast |
|
|
120 / 12 |
| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | ||||

Pokedex: All Pokemon in Legends Z-A
| All Pokemon Types | ||
|---|---|---|
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Fairy |
Normal |
| Pokemon Generations | |||||
|---|---|---|---|---|---|
| Legends: Z-A Pokedex | ||
|---|---|---|
Kadabra
Dex #63 |
Alakazam Dex #64 |
Gastly
Dex #65 |
Alakazam Location, Evolution, and Stats



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