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Special Moves deal damage using elemental or energy-based attacks rather than physical contact. Read on to see the list of all Special Moves in Pokemon Legends: Z-A.
List of Contents
| Move | Type | Power | Cooldown | Details |
|---|---|---|---|---|
| Acid Armor |
Poison
|
- | 9 | The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. |
|
Agility
(TM 047) |
Psychic
|
- | 12 | The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
| Amnesia |
Psychic
|
- | 9 | The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. |
| Aqua Ring |
Water
|
- | 10 | The user summons a ring of water that will gradually restore its HP. |
|
Bulk Up
(TM 011) |
Fighting
|
- | 18 | The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. |
|
Calm Mind
(TM 006) |
Psychic
|
- | 18 | The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| Charge |
Electric
|
- | 10 | The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. |
| Charm |
Fairy
|
- | 10 | The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. |
| Confuse Ray |
Ghost
|
- | 6 | The user shines a sinister ray at targets, leaving them confused. |
| Cotton Guard |
Grass
|
- | 10 | The user boosts its Defense stat for a long while by wrapping its body in soft cotton. |
|
Curse
(TM 091) |
Ghost
|
- | 15 | The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
| Detect |
Fighting
|
- | 13 | The user takes on a protective stance that prevents incoming attacks from landing. |
|
Double Team
(TM 032) |
Normal
|
- | 15 | The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
| Eerie Impulse |
Electric
|
- | 10 | The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. |
|
Endure
(TM 035) |
Normal
|
- | 12 | The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| Fake Tears |
Dark
|
- | 10 | The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. |
| Feather Dance |
Flying
|
- | 10 | The user buries targets in a mass of down, which lowers targets' Attack stats for a while. |
| Focus Energy |
Normal
|
- | 10 | The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. |
| Forest’s Curse |
Grass
|
- | 10 | The user places the curse of the forest on targets. This adds the Grass type to targets. |
| Geomancy |
Fairy
|
- | 30 | The user absorbs energy to boost its Sp. Atk and Sp. Def stats and increase its movement speed for a while. This move takes some time to carry out. |
| Glare |
Normal
|
- | 8 | The user intimidates targets with a frightful glare that will leave them paralyzed. |
| Growl |
Normal
|
- | 6 | The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. |
| Growth |
Normal
|
- | 15 | The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once. |
| Harden |
Normal
|
- | 6 | The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. |
| Haze |
Ice
|
- | 15 | The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. |
|
Heal Block
(TM 097) |
Psychic
|
- | 12 | The user prevents targets from recovering HP through moves or items for a while. |
| Hypnosis |
Psychic
|
- | 10 | The user employs hypnotic suggestion to make targets drowsy. |
|
Iron Defense
(TM 080) |
Steel
|
- | 9 | The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| King’s Shield |
Steel
|
- | 15 | The user takes on a defensive stance and shields itself from incoming attacks. The shield lowers the Attack stats of attackers that make direct contact. |
| Leech Seed |
Grass
|
- | 12 | The user plants seeds that will slowly but continually absorb HP from targets and restore the user's HP. |
| Leer |
Normal
|
- | 6 | The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. |
|
Light Screen
(TM 016) |
Psychic
|
- | 12 | The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
| Metal Sound |
Steel
|
- | 10 | The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. |
|
Metronome
(TM 099) |
Normal
|
- | 4 | The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |
| Mist |
Ice
|
- | 10 | The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. |
| Moonlight |
Fairy
|
- | 15 | The user restores some HP by bathing in the soothing light of the moon. |
| Morning Sun |
Normal
|
- | 15 | The user restores some HP by bathing in the pleasant rays of the sun. |
|
Nasty Plot
(TM 083) |
Dark
|
- | 15 | The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
| No Retreat |
Fighting
|
- | 60 | The user puts everything on the line and boosts all its stats for a short time. In exchange, the user temporarily loses the ability to switch out of battle. |
| Parting Shot |
Dark
|
- | 12 | The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. |
| Perish Song |
Normal
|
90 | 20 | Any Pokémon that hears this song will faint after a while, unless they switch out of battle. |
| Poison Powder |
Poison
|
- | 10 | The user scatters a cloud of poisonous powder that leaves targets poisoned. |
|
Protect
(TM 017) |
Normal
|
- | 15 | The user takes on a protective stance that prevents incoming attacks from landing. |
| Recover |
Normal
|
- | 15 | The user restores its own HP through cellular regeneration. |
|
Reflect
(TM 031) |
Psychic
|
- | 12 | The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
|
Roar
(TM 005) |
Normal
|
- | 6 | The user lets out a mighty roar, which startles targets and drives them back a good distance. |
|
Safeguard
(TM 051) |
Normal
|
- | 12 | The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| Screech |
Normal
|
- | 10 | The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
| Sleep Powder |
Grass
|
- | 10 | The user scatters a cloud of soporific powder that leaves targets drowsy. |
| Smokescreen |
Normal
|
- | 10 | The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. |
|
Spikes
(TM 088) |
Ground
|
- | 7 | The user lays a trap of sharp spikes in front of itself. The spikes will damage susceptible opposing Pokémon that make contact with them. |
| Spiky Shield |
Grass
|
- | 15 | The user prevents incoming attacks from landing while also dealing damage to any attackers that make direct contact. |
| Splash |
Normal
|
- | 4 | The user flops around instead of attacking. This move has no effect at all... |
|
Stealth Rock
(TM 037) |
Rock
|
20 | 10 | The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
| Sticky Web |
Bug
|
- | 7 | The user lays sticky webbing at targets' feet. The webbing slows the movements of susceptible opposing Pokémon that make contact with it. |
| String Shot |
Bug
|
- | 9 | The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time. |
| Stun Spore |
Grass
|
- | 10 | The user scatters a cloud of numbing powder that leaves targets paralyzed. |
|
Substitute
(TM 085) |
Normal
|
- | 10 | The user sacrifices a small amount of HP to create a substitute for itself. |
| Supersonic |
Normal
|
- | 6 | The user generates peculiar sound waves that will leave targets confused. |
|
Swords Dance
(TM 030) |
Normal
|
- | 15 | The user boosts its Attack stat for a while by performing a frenetic dance. |
| Synthesis |
Grass
|
- | 15 | The user restores some HP by producing energy through photosynthesis. |
| Tail Whip |
Normal
|
- | 7 | The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
|
Taunt
(TM 095) |
Dark
|
- | 12 | The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
| Teleport |
Psychic
|
- | 7 | The user teleports back to its Trainer. |
|
Thunder Wave
(TM 008) |
Electric
|
- | 10 | The user launches a weak jolt of electricity to leave targets paralyzed. |
| Topsy-Turvy |
Dark
|
- | 10 | The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were. |
|
Toxic
(TM 007) |
Poison
|
- | 10 | The user badly poisons targets. The poison's damage worsens over time. |
|
Toxic Spikes
(TM 089) |
Poison
|
- | 7 | The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them. |
| Trick-or-Treat |
Ghost
|
- | 10 | The user invites targets to go trick-or-treating. This adds the Ghost type to targets. |
|
Whirlwind
(TM 094) |
Normal
|
- | 7 | The user creates a strong wind to drive targets back a good distance. |
|
Will-O-Wisp
(TM 057) |
Fire
|
- | 10 | The user shoots a sinister flame to inflict a burn on targets. |
| Wish |
Normal
|
- | 12 | A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place. |
|
Work Up
(TM 103) |
Normal
|
- | 15 | The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. |

Status Moves affect battles by altering stats, inflicting conditions like Sleep or Paralysis, or changing the battlefield through weather and terrain effects instead of dealing direct damage.

| Moves by Type | ||
|---|---|---|
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| Moves by Category | ||
|
|
|
List of Status Moves

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