★ Mega Dimension DLC is out now!
☆ See the Returning Pokemon & New DLC Megas.
★ Make Special Donuts for Legendary Pokemon!
☆ Season 5 runs January 8~29
★ Interactive Map: Screws, TMs, Mint Shops
☆ Find your desired Pokemon at the Trading Board.

Physical Moves draw power from the user's Attack Stat. Read on to see the list of all Physical moves in Pokemon Legends:Z-A.
List of Contents
| Move | Type | Power | Cooldown | Details |
|---|---|---|---|---|
|
Aerial Ace
(TM 022) |
Flying
|
60 | 9 | The user attacks by confounding targets with swift movements before slashing. |
| Aqua Jet |
Water
|
40 | 3 | The user attacks by lunging toward targets with blinding speed. |
| Aura Wheel |
Electric
|
110 | 12 | The user attacks with energy from its cheeks, increasing its movement speed and boosting its Attack stat for a short time. This move's type changes based on Morpeko's form. |
| Barb Barrage |
Poison
|
60 | 10 | The user attacks by launching countless toxic barbs, which may also poison targets. This move's power is doubled if a target is already poisoned. |
| Bite |
Dark
|
60 | 6 | The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. |
| Bitter Blade |
Fire
|
90 | 12 | The user attacks by focusing all its bitter feelings toward this world into the tip of its blade. The user's HP will be restored by a portion of the damage dealt. |
|
Blaze Kick
(TM 133) |
Fire
|
85 | 7 | The user attacks with a kick that may also leave targets with a burn. This move has a heightened chance of landing a critical hit. |
|
Body Slam
(TM 033) |
Normal
|
85 | 8 | The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| Bonemerang |
Ground
|
55 | 7 | The user attacks by throwing the bone it holds two times, one after the other. |
| Bounce |
Flying
|
85 | 12 | The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. |
| Brave Bird |
Flying
|
120 | 10 | The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage. |
| Breaking Swipe |
Dragon
|
60 | 9 | The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time. |
|
Brick Break
(TM 010) |
Fighting
|
75 | 7 | The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| Brutal Swing |
Dark
|
60 | 6 | The user attacks everything nearby by swinging about violently. |
|
Bulldoze
(TM 078) |
Ground
|
60 | 6 | The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. |
| Bullet Punch |
Steel
|
40 | 3 | The user attacks with a flurry of tough punches as fast as bullets. |
|
Bullet Seed
(TM 040) |
Grass
|
15 | 6 | The user attacks by forcefully shooting out five seeds, one after the other. |
|
Circle Throw
(TM 129) |
Fighting
|
60 | 6 | The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. |
|
Close Combat
(TM 107) |
Fighting
|
120 | 12 | The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |
|
Comet Punch
(TM 108) |
Normal
|
30 | 6 | The user attacks with a flurry of five punches, one after the other. |
|
Crunch
(TM 025) |
Dark
|
80 | 8 | The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
| Diamond Storm |
Rock
|
100 | 10 | The user engulfs targets in a dazzling storm of diamonds that may also raise its Defense stat. |
|
Dig
(TM 028) |
Ground
|
80 | 12 | The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
|
Double Hit
(TM 132) |
Normal
|
50 | 6 | The user attacks with two strikes dealt with a tail or the like, one after the other. |
| Double Iron Bash |
Steel
|
60 | 10 | The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch. |
|
Double-Edge
(TM 056) |
Normal
|
120 | 10 | The user attacks with a reckless, all-out charge. The user will also take some damage. |
| Dragon Ascent |
Flying
|
120 | 16 | The user attacks targets by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats for a short time. |
|
Dragon Claw
(TM 002) |
Dragon
|
80 | 8 | The user attacks by slicing targets with huge, sharp claws. |
| Dragon Rush |
Dragon
|
100 | 12 | The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch. |
|
Drain Punch
(TM 131) |
Fighting
|
75 | 7 | The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. |
| Drill Run |
Ground
|
80 | 8 | The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit. |
|
Dual Chop
(TM 135) |
Dragon
|
45 | 6 | The user attacks with two strikes dealt with a tough part of its body, one after the other. |
|
Dual Wingbeat
(TM 134) |
Flying
|
45 | 10 | The user attacks by slamming targets with its wings to deal two strikes, one after the other. |
| Dynamic Punch |
Fighting
|
100 | 12 | The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. |
|
Earthquake
(TM 069) |
Ground
|
100 | 10 | The user attacks by setting off an earthquake that strikes a wide area. |
| Explosion |
Normal
|
250 | 15 | The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move. |
| Extreme Speed |
Normal
|
65 | 3 | The user attacks by charging into targets with blinding speed. |
|
Facade
(TM 109) |
Normal
|
70 | 7 | The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
|
Fake Out
(TM 141) |
Normal
|
40 | 3 | The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
|
False Swipe
(TM 122) |
Normal
|
40 | 6 | The user attacks with restraint to ensure that targets are left with at least 1 HP. |
|
Fire Fang
(TM 014) |
Fire
|
65 | 6 | The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. |
|
Fire Punch
(TM 029) |
Fire
|
75 | 7 | The user attacks with a fiery punch. This may also leave targets with a burn. |
|
First Impression
(TM 142) |
Bug
|
90 | 15 | The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. |
|
Fissure
(TM 154) |
Ground
|
250 | 20 | The user attacks by opening up a large fissure in the ground and dropping targets in. This move takes a great deal of time to carry out. |
|
Flame Charge
(TM 114) |
Fire
|
50 | 6 | The user attacks after cloaking itself in flame. This also increases the user's movement speed for a short time. |
| Flame Wheel |
Fire
|
60 | 6 | The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn. |
|
Flare Blitz
(TM 104) |
Fire
|
120 | 8 | The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage. |
|
Flip Turn
(TM 009) |
Water
|
60 | 12 | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
|
Fly
(TM 043) |
Flying
|
90 | 12 | The user attacks by disappearing high into the sky for a short time, then swooping back down. |
| Flying Press |
Fighting
|
100 | 9 | The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously. |
|
Giga Impact
(TM 055) |
Normal
|
150 | 20 | The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| Gigaton Hammer |
Steel
|
160 | 9 | The user attacks by swinging its whole body around to attack with its huge hammer. This move cannot be used again for a short time after the blow is dealt. |
| Glaive Rush |
Dragon
|
120 | 12 | The user attacks by throwing its entire body into a reckless charge. However, the user is left wide open and unable to move for a short time. |
|
Gunk Shot
(TM 100) |
Poison
|
120 | 10 | The user attacks by shooting out filthy garbage. This may also leave targets poisoned. |
| Head Smash |
Rock
|
150 | 10 | The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. |
|
Headbutt
(TM 001) |
Normal
|
70 | 7 | The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| Heat Crash |
Fire
|
- | 10 | The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power. |
| Heavy Slam |
Steel
|
120 | 10 | The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. |
| Horn Leech |
Grass
|
110 | 9 | The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt. |
| Hyperspace Fury |
Dark
|
100 | 10 | The user attacks with a barrage from multiple arms. This attack ignores moves such as Protect or Detect, but it also lowers the user's Defense stat for a short time. |
|
Ice Fang
(TM 015) |
Ice
|
65 | 6 | The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
| Ice Hammer |
Ice
|
100 | 6 | The user attacks by swinging its strong, heavy fist at targets to inflict damage. This also lowers the user's movement speed for a short time. |
|
Ice Punch
(TM 024) |
Ice
|
75 | 7 | The user attacks with an icy punch. This may also leave targets frozen. |
| Ice Shard |
Ice
|
40 | 3 | The user attacks by flash-freezing chunks of ice and hurling them at targets. |
| Icicle Crash |
Ice
|
85 | 8 | The user attacks by crashing large icicles down upon targets. This may also make targets flinch. |
|
Icicle Spear
(TM 149) |
Ice
|
25 | 6 | The user attacks by launching five sharp icicles in a single volley at targets. |
|
Iron Head
(TM 058) |
Steel
|
80 | 8 | The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
|
Iron Tail
(TM 087) |
Steel
|
100 | 10 | The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
|
Knock Off
(TM 045) |
Dark
|
65 | 10 | The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
| Land’s Wrath |
Ground
|
90 | 8 | The user attacks by gathering energy from the land and focusing that power on targets. |
| Last Respects |
Ghost
|
50 | 8 | The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. |
| Leaf Blade |
Grass
|
90 | 8 | The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit. |
| Leafage |
Grass
|
40 | 6 | The user attacks by pelting targets with leaves. |
| Leech Life |
Bug
|
80 | 9 | The user attacks by draining targets of their blood. The user's HP will be restored by a portion of the damage dealt. |
| Lick |
Ghost
|
30 | 6 | The user attacks by licking targets with a long tongue. This may also leave targets paralyzed. |
|
Liquidation
(TM 076) |
Water
|
85 | 8 | The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. |
|
Low Sweep
(TM 113) |
Fighting
|
65 | 6 | The user attacks targets with a swift move aimed at their legs. This also makes targets move more slowly for a short time. |
| Lunge |
Bug
|
80 | 9 | The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time. |
| Mach Punch |
Fighting
|
30 | 3 | The user attacks by throwing a punch with blinding speed. |
|
Magnet Bomb
(TM 126) |
Steel
|
95 | 8 | The user attacks by launching steel bombs that stick to targets. |
| Megahorn |
Bug
|
120 | 10 | The user attacks with a tough and impressive horn, ramming into targets with all-out force. |
| Metal Claw |
Steel
|
50 | 6 | The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. |
| Meteor Assault |
Fighting
|
150 | 8 | The user attacks wildly with its thick leek. However, this also makes the user stagger, leaving it unable to move for a short time. |
| Mortal Spin |
Poison
|
30 | 8 | The user attacks by spinning about. This leaves targets poisoned and also increases the user's movement speed for a short time. |
|
Night Slash
(TM 034) |
Dark
|
70 | 7 | The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Nuzzle |
Electric
|
20 | 6 | The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. |
| Order Up |
Dragon
|
80 | 8 | The user attacks with roguish poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. |
|
Outrage
(TM 093) |
Dragon
|
120 | 15 | The user attacks in a furious rampage, then becomes confused. |
|
Pay Day
(TM 116) |
Normal
|
40 | 6 | The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. |
| Peck |
Flying
|
35 | 6 | The user attacks by jabbing targets with a sharply pointed beak or horn. |
| Phantom Force |
Ghost
|
90 | 12 | The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. |
| Pin Missile |
Bug
|
90 | 6 | The user attacks by shooting out five sharp spikes, one after the other. |
| Plasma Fists |
Electric
|
100 | 15 | The user attacks with electrically charged fists. This move has a heightened chance of landing a critical hit and may also make targets flinch. |
|
Play Rough
(TM 020) |
Fairy
|
80 | 8 | The user attacks by playing rough. This may also lower targets' Attack stats. |
|
Poison Fang
(TM 123) |
Poison
|
50 | 6 | The user attacks by biting targets with toxic fangs. This may also leave targets badly poisoned. |
|
Poison Jab
(TM 077) |
Poison
|
80 | 8 | The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. |
| Poison Sting |
Poison
|
30 | 6 | The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned. |
| Power Whip |
Grass
|
120 | 12 | The user attacks by violently lashing targets with vines, tentacles, or the like. |
|
Power-Up Punch
(TM 018) |
Fighting
|
40 | 10 | The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. |
| Precipice Blades |
Ground
|
120 | 16 | The user attacks targets by manifesting the power of the land into blades. |
|
Psychic Fangs
(TM 124) |
Psychic
|
85 | 10 | The user attacks by biting targets using psychic power. This move can also break barriers such as Light Screen and Reflect. |
| Psycho Cut |
Psychic
|
70 | 7 | The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. |
| Quick Attack |
Normal
|
40 | 3 | The user attacks by lunging toward targets with blinding speed. |
| Rage Fist |
Ghost
|
50 | 7 | The user attacks by converting its rage into energy. The more times the user has been hit by attacks, the greater this move's power. |
| Razor Leaf |
Grass
|
55 | 6 | The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit. |
| Rock Blast |
Rock
|
15 | 6 | The user attacks by shooting out five hard rocks, one after the other. |
|
Rock Slide
(TM 012) |
Rock
|
75 | 7 | The user attacks by hurling large boulders. This may also make targets flinch. |
|
Rock Smash
(TM 004) |
Fighting
|
40 | 6 | The user attacks with a punch. This may also lower targets' Defense stats. |
| Rock Throw |
Rock
|
50 | 6 | The user attacks by picking up a small rock and throwing it at targets. |
|
Rock Tomb
(TM 036) |
Rock
|
60 | 10 | The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
| Rollout |
Rock
|
30 | 6 | The user attacks by rolling into targets like a giant boulder. |
| Sacred Sword |
Fighting
|
90 | 8 | The user attacks by slicing targets with a sword. This move ignores any stat changes affecting its targets. |
| Salt Cure |
Rock
|
40 | 12 | The user attacks by salt-curing targets to inflict continual damage. Water and Steel types are more strongly affected by this move. |
| Sand Tomb |
Ground
|
35 | 7 | The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage. |
|
Scale Shot
(TM 143) |
Dragon
|
15 | 20 | The user attacks by shooting out five volleys of scales, one after the other. This increases the user's movement speed but also lowers its Defense stat for a short time. |
|
Seed Bomb
(TM 128) |
Grass
|
35 | 7 | The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above. |
|
Self-Destruct
(TM 048) |
Normal
|
200 | 15 | The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
|
Shadow Claw
(TM 061) |
Ghost
|
70 | 7 | The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
|
Shadow Punch
(TM 118) |
Ghost
|
60 | 6 | The user attacks by hiding in shadows and then throwing out a quick punch. |
| Shadow Sneak |
Ghost
|
40 | 3 | The user attacks by stretching out a shadow to strike targets from behind. |
|
Skull Bash
(TM 146) |
Normal
|
150 | 12 | The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. |
|
Sky Attack
(TM 153) |
Flying
|
140 | 10 | The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out. |
| Slash |
Normal
|
70 | 7 | The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
|
Solar Blade
(TM 152) |
Grass
|
125 | 10 | The user attacks by gathering a great deal of light, then funneling it into a huge blade to swing at its targets. This move takes some time to carry out. |
| Spark |
Electric
|
65 | 6 | The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
| Spectral Thief |
Ghost
|
90 | 8 | The user attacks by hiding itself in a target's shadow, stealing any stat boosts the target has, and then striking. |
| Steel Wing |
Steel
|
70 | 7 | The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat. |
| Stone Axe |
Rock
|
65 | 7 | The user attacks by swinging its stone axes at targets. Stone splinters left behind by this attack float around the targets. |
|
Stone Edge
(TM 065) |
Rock
|
100 | 10 | The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. |
|
Storm Throw
(TM 137) |
Fighting
|
65 | 7 | The user attacks by striking targets with a powerful blow. This move always lands a critical hit. |
| Super Fang |
Normal
|
- | 9 | The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. |
| Tackle |
Normal
|
40 | 4 | The user attacks by charging forward and slamming into targets with its whole body. |
| Take Down |
Normal
|
90 | 8 | The user attacks by slamming into targets in an all-out charge. The user will also take some damage. |
| Thousand Arrows |
Ground
|
90 | 10 | The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move. |
| Thousand Waves |
Ground
|
90 | 10 | The user attacks by unleashing a wave that crawls along the ground. Any Pokémon hit by the wave cannot be switched out of battle. |
|
Thunder Fang
(TM 021) |
Electric
|
65 | 6 | The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. |
|
Thunder Punch
(TM 023) |
Electric
|
75 | 7 | The user attacks with an electrified punch. This may also leave targets paralyzed. |
|
Trailblaze
(TM 115) |
Grass
|
40 | 12 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. |
|
Triple Axel
(TM 144) |
Ice
|
40 | 12 | The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. |
|
U-turn
(TM 082) |
Bug
|
70 | 12 | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| Vine Whip |
Grass
|
45 | 6 | The user attacks by striking targets with slender, whiplike vines. |
| Volt Tackle |
Electric
|
120 | 9 | The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage. |
|
Waterfall
(TM 098) |
Water
|
80 | 8 | The user attacks by charging at targets with incredible momentum. This may also make targets flinch. |
|
Wild Charge
(TM 086) |
Electric
|
90 | 8 | The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
| Wing Attack |
Flying
|
60 | 6 | The user attacks by spreading its imposing wings wide and slamming them into targets. |
| Wood Hammer |
Grass
|
120 | 10 | The user attacks by slamming into targets with its rugged body. The user will also take some damage. |
|
X-Scissor
(TM 081) |
Bug
|
80 | 8 | The user attacks using scythes, claws, or the like as if they were a pair of scissors. |
|
Zen Headbutt
(TM 059) |
Psychic
|
80 | 8 | The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |

Physical Moves in Pokemon Legends: Z-A use a Pokemon’s Attack stat and are resisted by the opponent’s Defense stat. They involve direct contact, such as tackles or punches, and are marked with a red icon in the move list.

| Moves by Type | ||
|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
| Moves by Category | ||
|
|
|
List of Physical Moves

Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
©2025 Pokémon. ©1995-2019 Nintendo/Creatures Inc. /GAME FREAK inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.