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Physical Moves draw power from the user's Attack Stat. Read on to see the list of all Physical moves in Pokemon Legends:Z-A.
List of Contents
| Move | Type | Power | Cooldown | Details |
|---|---|---|---|---|
|
Aerial Ace
(TM 022) |
Flying
|
60 | 9 | The user attacks by confounding targets with swift movements before slashing. |
| Aqua Jet |
Water
|
40 | 3 | The user attacks by lunging toward targets with blinding speed. |
| Bite |
Dark
|
60 | 6 | The user attacks by biting targets with viciously sharp fangs. This may also make targets flinch. |
|
Body Slam
(TM 033) |
Normal
|
85 | 8 | The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| Bounce |
Flying
|
85 | 12 | The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. |
| Brave Bird |
Flying
|
120 | 10 | The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage. |
| Breaking Swipe |
Dragon
|
60 | 9 | The user attacks by wildly swinging its tough tail. This also lowers targets' Attack stats for a short time. |
|
Brick Break
(TM 010) |
Fighting
|
75 | 7 | The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. |
| Brutal Swing |
Dark
|
60 | 6 | The user attacks everything nearby by swinging about violently. |
|
Bulldoze
(TM 078) |
Ground
|
60 | 6 | The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. |
| Bullet Punch |
Steel
|
40 | 3 | The user attacks with a flurry of tough punches as fast as bullets. |
|
Bullet Seed
(TM 040) |
Grass
|
15 | 6 | The user attacks by forcefully shooting out five seeds, one after the other. |
|
Close Combat
(TM 107) |
Fighting
|
120 | 12 | The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. |
|
Crunch
(TM 025) |
Dark
|
80 | 8 | The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
|
Dig
(TM 028) |
Ground
|
80 | 12 | The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
|
Double-Edge
(TM 056) |
Normal
|
120 | 10 | The user attacks with a reckless, all-out charge. The user will also take some damage. |
|
Dragon Claw
(TM 002) |
Dragon
|
80 | 8 | The user attacks by slicing targets with huge, sharp claws. |
| Dragon Rush |
Dragon
|
100 | 12 | The user attacks by tackling targets while exhibiting overwhelming menace. This may also make targets flinch. |
| Drill Run |
Ground
|
80 | 8 | The user attacks by crashing into targets while rotating like a drill. This move has a heightened chance of landing a critical hit. |
| Dynamic Punch |
Fighting
|
100 | 12 | The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. |
|
Earthquake
(TM 069) |
Ground
|
100 | 10 | The user attacks by setting off an earthquake that strikes a wide area. |
| Explosion |
Normal
|
250 | 15 | The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move. |
| Extreme Speed |
Normal
|
65 | 3 | The user attacks by charging into targets with blinding speed. |
|
Fire Fang
(TM 014) |
Fire
|
65 | 6 | The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. |
|
Fire Punch
(TM 029) |
Fire
|
75 | 7 | The user attacks with a fiery punch. This may also leave targets with a burn. |
| Flame Wheel |
Fire
|
60 | 6 | The user attacks by charging forward while wrapped in flames. This may also leave targets with a burn. |
|
Flare Blitz
(TM 104) |
Fire
|
120 | 8 | The user attacks by charging forward while cloaked in flames. This may leave targets with a burn. The user will also take some damage. |
|
Flip Turn
(TM 009) |
Water
|
60 | 12 | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
|
Fly
(TM 043) |
Flying
|
90 | 12 | The user attacks by disappearing high into the sky for a short time, then swooping back down. |
| Flying Press |
Fighting
|
100 | 9 | The user attacks by diving down onto targets from the sky. This move is both Fighting and Flying type simultaneously. |
|
Giga Impact
(TM 055) |
Normal
|
150 | 20 | The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
|
Gunk Shot
(TM 100) |
Poison
|
120 | 10 | The user attacks by shooting out filthy garbage. This may also leave targets poisoned. |
| Head Smash |
Rock
|
150 | 10 | The user attacks by slamming into targets with a reckless, full-power headbutt. The user will also take some damage. |
|
Headbutt
(TM 001) |
Normal
|
70 | 7 | The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
| Heat Crash |
Fire
|
- | 10 | The user attacks by slamming its burning body into targets. The more the user outweighs the target, the greater this move's power. |
| Heavy Slam |
Steel
|
120 | 10 | The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power. |
| Horn Leech |
Grass
|
110 | 9 | The user attacks by using its horns to drain targets of their energy. The user's HP will be restored by a portion of the damage dealt. |
|
Ice Fang
(TM 015) |
Ice
|
65 | 6 | The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
|
Ice Punch
(TM 024) |
Ice
|
75 | 7 | The user attacks with an icy punch. This may also leave targets frozen. |
| Ice Shard |
Ice
|
40 | 3 | The user attacks by flash-freezing chunks of ice and hurling them at targets. |
| Icicle Crash |
Ice
|
85 | 8 | The user attacks by crashing large icicles down upon targets. This may also make targets flinch. |
|
Iron Head
(TM 058) |
Steel
|
80 | 8 | The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. |
|
Iron Tail
(TM 087) |
Steel
|
100 | 10 | The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
|
Knock Off
(TM 045) |
Dark
|
65 | 10 | The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
| Land’s Wrath |
Ground
|
90 | 8 | The user attacks by gathering energy from the land and focusing that power on targets. |
| Leaf Blade |
Grass
|
90 | 8 | The user attacks by using a leaf like a sword to slice targets. This move has a heightened chance of landing a critical hit. |
| Leafage |
Grass
|
40 | 6 | The user attacks by pelting targets with leaves. |
| Leech Life |
Bug
|
80 | 9 | The user attacks by draining targets of their blood. The user's HP will be restored by a portion of the damage dealt. |
| Lick |
Ghost
|
30 | 6 | The user attacks by licking targets with a long tongue. This may also leave targets paralyzed. |
|
Liquidation
(TM 076) |
Water
|
85 | 8 | The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. |
| Lunge |
Bug
|
80 | 9 | The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time. |
| Mach Punch |
Fighting
|
30 | 3 | The user attacks by throwing a punch with blinding speed. |
| Megahorn |
Bug
|
120 | 10 | The user attacks with a tough and impressive horn, ramming into targets with all-out force. |
| Metal Claw |
Steel
|
50 | 6 | The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. |
|
Night Slash
(TM 034) |
Dark
|
70 | 7 | The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Nuzzle |
Electric
|
20 | 6 | The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. |
|
Outrage
(TM 093) |
Dragon
|
120 | 15 | The user attacks in a furious rampage, then becomes confused. |
| Peck |
Flying
|
35 | 6 | The user attacks by jabbing targets with a sharply pointed beak or horn. |
| Phantom Force |
Ghost
|
15 | 12 | The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. |
| Pin Missile |
Bug
|
90 | 6 | The user attacks by shooting out five sharp spikes, one after the other. |
|
Play Rough
(TM 020) |
Fairy
|
80 | 8 | The user attacks by playing rough. This may also lower targets' Attack stats. |
|
Poison Jab
(TM 077) |
Poison
|
80 | 8 | The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. |
| Poison Sting |
Poison
|
30 | 6 | The user attacks by stabbing targets with a poisonous stinger. This may also leave targets poisoned. |
| Power Whip |
Grass
|
120 | 12 | The user attacks by violently lashing targets with vines, tentacles, or the like. |
|
Power-Up Punch
(TM 018) |
Fighting
|
40 | 10 | The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. |
| Psycho Cut |
Psychic
|
70 | 7 | The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. |
| Quick Attack |
Normal
|
40 | 3 | The user attacks by lunging toward targets with blinding speed. |
| Razor Leaf |
Grass
|
55 | 6 | The user attacks by launching leaves to slice up targets. This move has a heightened chance of landing a critical hit. |
| Rock Blast |
Rock
|
15 | 6 | The user attacks by shooting out five hard rocks, one after the other. |
|
Rock Slide
(TM 012) |
Rock
|
75 | 7 | The user attacks by hurling large boulders. This may also make targets flinch. |
|
Rock Smash
(TM 004) |
Fighting
|
40 | 6 | The user attacks with a punch. This may also lower targets' Defense stats. |
| Rock Throw |
Rock
|
50 | 6 | The user attacks by picking up a small rock and throwing it at targets. |
|
Rock Tomb
(TM 036) |
Rock
|
60 | 10 | The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
| Rollout |
Rock
|
30 | 6 | The user attacks by rolling into targets like a giant boulder. |
| Sand Tomb |
Ground
|
35 | 7 | The user summons a raging sandstorm to surround targets. Opponents within the sandstorm will take continual damage. |
|
Self-Destruct
(TM 048) |
Normal
|
200 | 15 | The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
|
Shadow Claw
(TM 061) |
Ghost
|
70 | 7 | The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Shadow Sneak |
Ghost
|
40 | 3 | The user attacks by stretching out a shadow to strike targets from behind. |
| Slash |
Normal
|
70 | 7 | The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Spark |
Electric
|
65 | 6 | The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
| Steel Wing |
Steel
|
70 | 7 | The user attacks by bashing targets with hard wings. This may also boost the user's Defense stat. |
|
Stone Edge
(TM 065) |
Rock
|
100 | 10 | The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Super Fang |
Normal
|
- | 9 | The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. |
| Tackle |
Normal
|
40 | 4 | The user attacks by charging forward and slamming into targets with its whole body. |
| Take Down |
Normal
|
90 | 8 | The user attacks by slamming into targets in an all-out charge. The user will also take some damage. |
| Thousand Arrows |
Ground
|
90 | 10 | The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move. |
| Thousand Waves |
Ground
|
90 | 10 | The user attacks by unleashing a wave that crawls along the ground. Any Pokémon hit by the wave cannot be switched out of battle. |
|
Thunder Fang
(TM 021) |
Electric
|
65 | 6 | The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. |
|
Thunder Punch
(TM 023) |
Electric
|
75 | 7 | The user attacks with an electrified punch. This may also leave targets paralyzed. |
|
U-turn
(TM 082) |
Bug
|
70 | 12 | The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| Vine Whip |
Grass
|
45 | 6 | The user attacks by striking targets with slender, whiplike vines. |
| Volt Tackle |
Electric
|
120 | 9 | The user attacks by charging forward while cloaked in electricity. This may leave targets paralyzed. The user will also take some damage. |
|
Waterfall
(TM 098) |
Water
|
80 | 8 | The user attacks by charging at targets with incredible momentum. This may also make targets flinch. |
|
Wild Charge
(TM 086) |
Electric
|
90 | 8 | The user attacks by charging forward while cloaked in electricity. The user will also take some damage. |
| Wing Attack |
Flying
|
60 | 6 | The user attacks by spreading its imposing wings wide and slamming them into targets. |
| Wood Hammer |
Grass
|
120 | 10 | The user attacks by slamming into targets with its rugged body. The user will also take some damage. |
|
X-Scissor
(TM 081) |
Bug
|
80 | 8 | The user attacks using scythes, claws, or the like as if they were a pair of scissors. |
|
Zen Headbutt
(TM 059) |
Psychic
|
80 | 8 | The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |

Physical Moves in Pokemon Legends: Z-A use a Pokemon’s Attack stat and are resisted by the opponent’s Defense stat. They involve direct contact, such as tackles or punches, and are marked with a red icon in the move list.

| Moves by Type | ||
|---|---|---|
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| Moves by Category | ||
|
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List of Physical Moves



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