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Normal-Type Moves, such as Tackle, Hyper Beam, and Quick Attack, appear in Pokemon Legends: Z-A. See the list of all Normal-Type moves, their power, cooldowns, and effects here!
List of Contents
| Move | Category | Power | Cooldown | Details |
|---|---|---|---|---|
|
Body Slam
(TM 033) |
Physical | 85 | 8 | The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
| Boomburst | Special | 140 | 12 | The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area. |
|
Comet Punch
(TM 108) |
Physical | 30 | 6 | The user attacks with a flurry of five punches, one after the other. |
| Conversion | Status | - | 15 | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
| Conversion 2 | Status | - | 15 | The user changes its type to make itself resistant to the type of the move its target used last. |
|
Double Hit
(TM 132) |
Physical | 50 | 6 | The user attacks with two strikes dealt with a tail or the like, one after the other. |
|
Double Team
(TM 032) |
Status | - | 15 | The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
|
Double-Edge
(TM 056) |
Physical | 120 | 10 | The user attacks with a reckless, all-out charge. The user will also take some damage. |
|
Endure
(TM 035) |
Status | - | 12 | The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| Explosion | Physical | 250 | 15 | The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move. |
| Extreme Speed | Physical | 65 | 3 | The user attacks by charging into targets with blinding speed. |
|
Facade
(TM 109) |
Physical | 70 | 7 | The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
|
Fake Out
(TM 141) |
Physical | 40 | 3 | The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
|
False Swipe
(TM 122) |
Physical | 40 | 6 | The user attacks with restraint to ensure that targets are left with at least 1 HP. |
| Focus Energy | Status | - | 10 | The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. |
|
Giga Impact
(TM 055) |
Physical | 150 | 20 | The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| Glare | Status | - | 8 | The user intimidates targets with a frightful glare that will leave them paralyzed. |
| Growl | Status | - | 6 | The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. |
| Growth | Status | - | 15 | The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once. |
| Harden | Status | - | 6 | The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. |
|
Headbutt
(TM 001) |
Physical | 70 | 7 | The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. |
|
Hyper Beam
(TM 044) |
Special | 150 | 20 | The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
|
Hyper Voice
(TM 071) |
Special | 90 | 8 | The user attacks by unleashing horribly loud, resounding vibrations. |
| Leer | Status | - | 6 | The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. |
|
Metronome
(TM 099) |
Status | - | 4 | The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |
|
Mimic
(TM 125) |
Status | - | 6 | The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
| Morning Sun | Status | - | 15 | The user restores some HP by bathing in the pleasant rays of the sun. |
|
Pay Day
(TM 116) |
Physical | 40 | 6 | The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money. |
| Perish Song | Status | 90 | 20 | Any Pokémon that hears this song will faint after a while, unless they switch out of battle. |
|
Protect
(TM 017) |
Status | - | 15 | The user takes on a protective stance that prevents incoming attacks from landing. |
| Quick Attack | Physical | 40 | 3 | The user attacks by lunging toward targets with blinding speed. |
|
Razor Wind
(TM 145) |
Special | 40 | 12 | The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. |
| Recover | Status | - | 15 | The user restores its own HP through cellular regeneration. |
| Relic Song | Special | 75 | 12 | The user attacks with an ancient song that strikes the hearts of its targets as it charmingly dances out of the way of attacks. This may also make targets drowsy. |
|
Roar
(TM 005) |
Status | - | 6 | The user lets out a mighty roar, which startles targets and drives them back a good distance. |
|
Safeguard
(TM 051) |
Status | - | 12 | The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| Screech | Status | - | 10 | The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
|
Self-Destruct
(TM 048) |
Physical | 200 | 15 | The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
| Shed Tail | Status | - | 10 | The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while. |
|
Sing
(TM 111) |
Status | - | 6 | The user sings with a beautiful, soothing voice to make targets drowsy. |
|
Skull Bash
(TM 146) |
Physical | 150 | 12 | The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out. |
| Slash | Physical | 70 | 7 | The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Smokescreen | Status | - | 10 | The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. |
| Splash | Status | - | 4 | The user flops around instead of attacking. This move has no effect at all... |
|
Substitute
(TM 085) |
Status | - | 10 | The user sacrifices a small amount of HP to create a substitute for itself. |
| Super Fang | Physical | - | 9 | The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP. |
| Supersonic | Status | - | 6 | The user generates peculiar sound waves that will leave targets confused. |
|
Swagger
(TM 139) |
Status | - | 10 | The user enrages targets, leaving them confused but boosting their Attack stats for a while. |
|
Swift
(TM 027) |
Special | 60 | 5 | The user attacks by firing star-shaped rays at targets. |
|
Swords Dance
(TM 030) |
Status | - | 15 | The user boosts its Attack stat for a while by performing a frenetic dance. |
| Tackle | Physical | 40 | 4 | The user attacks by charging forward and slamming into targets with its whole body. |
| Tail Whip | Status | - | 7 | The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
| Take Down | Physical | 90 | 8 | The user attacks by slamming into targets in an all-out charge. The user will also take some damage. |
| Techno Blast | Special | 120 | 10 | The user attacks by firing a beam of light at targets. This move's type changes depending on the kind of drive held by the user. |
|
Tri Attack
(TM 147) |
Special | 40 | 7 | The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. |
|
Whirlwind
(TM 094) |
Status | - | 7 | The user creates a strong wind to drive targets back a good distance. |
| Wish | Status | - | 12 | A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place. |
|
Work Up
(TM 103) |
Status | - | 15 | The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. |
| Super Effective (x2) |
None
|
|---|---|
| Not Very Effective (x0.5) | |
| No Effect (x0) |
|

| Moves by Type | ||
|---|---|---|
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| Moves by Category | ||
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List of Normal-Type Moves

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Perish song and phantom force descriptions are wrong