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Pokemon Legends: Z-A

List of Normal-Type Moves

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Normal-Type Moves, such as Tackle, Hyper Beam, and Quick Attack, appear in Pokemon Legends: Z-A. See the list of all Normal-Type moves, their power, cooldowns, and effects here!

List of Normal-Type Moves

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Move Category Power Cooldown Details
Body Slam
(TM 033)
Physical 85 8 The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
Boomburst Special 140 12 The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area.
Comet Punch
(TM 108)
Physical 30 6 The user attacks with a flurry of five punches, one after the other.
Conversion Status - 15 The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 Status - 15 The user changes its type to make itself resistant to the type of the move its target used last.
Double Hit
(TM 132)
Physical 50 6 The user attacks with two strikes dealt with a tail or the like, one after the other.
Double Team
(TM 032)
Status - 15 The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.
Double-Edge
(TM 056)
Physical 120 10 The user attacks with a reckless, all-out charge. The user will also take some damage.
Endure
(TM 035)
Status - 12 The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
Explosion Physical 250 15 The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move.
Extreme Speed Physical 65 3 The user attacks by charging into targets with blinding speed.
Facade
(TM 109)
Physical 70 7 The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
Fake Out
(TM 141)
Physical 40 3 The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.
False Swipe
(TM 122)
Physical 40 6 The user attacks with restraint to ensure that targets are left with at least 1 HP.
Focus Energy Status - 10 The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.
Giga Impact
(TM 055)
Physical 150 20 The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
Glare Status - 8 The user intimidates targets with a frightful glare that will leave them paralyzed.
Growl Status - 6 The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.
Growth Status - 15 The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.
Harden Status - 6 The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.
Headbutt
(TM 001)
Physical 70 7 The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
Hyper Beam
(TM 044)
Special 150 20 The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
Hyper Voice
(TM 071)
Special 90 8 The user attacks by unleashing horribly loud, resounding vibrations.
Leer Status - 6 The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.
Metronome
(TM 099)
Status - 4 The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.
Mimic
(TM 125)
Status - 6 The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
Morning Sun Status - 15 The user restores some HP by bathing in the pleasant rays of the sun.
Pay Day
(TM 116)
Physical 40 6 The user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.
Perish Song Status 90 20 Any Pokémon that hears this song will faint after a while, unless they switch out of battle.
Protect
(TM 017)
Status - 15 The user takes on a protective stance that prevents incoming attacks from landing.
Quick Attack Physical 40 3 The user attacks by lunging toward targets with blinding speed.
Razor Wind
(TM 145)
Special 40 12 The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out.
Recover Status - 15 The user restores its own HP through cellular regeneration.
Relic Song Special 75 12 The user attacks with an ancient song that strikes the hearts of its targets as it charmingly dances out of the way of attacks. This may also make targets drowsy.
Roar
(TM 005)
Status - 6 The user lets out a mighty roar, which startles targets and drives them back a good distance.
Safeguard
(TM 051)
Status - 12 The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
Screech Status - 10 The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.
Self-Destruct
(TM 048)
Physical 200 15 The user emits explosive force, causing damage across a wide area. The user faints after using this move.
Shed Tail Status - 10 The user creates a substitute for itself using its own HP before rushing back to its Trainer. This also increases the user's movement speed for a while.
Sing
(TM 111)
Status - 6 The user sings with a beautiful, soothing voice to make targets drowsy.
Skull Bash
(TM 146)
Physical 150 12 The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.
Slash Physical 70 7 The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Smokescreen Status - 10 The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.
Splash Status - 4 The user flops around instead of attacking. This move has no effect at all...
Substitute
(TM 085)
Status - 10 The user sacrifices a small amount of HP to create a substitute for itself.
Super Fang Physical - 9 The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.
Supersonic Status - 6 The user generates peculiar sound waves that will leave targets confused.
Swagger
(TM 139)
Status - 10 The user enrages targets, leaving them confused but boosting their Attack stats for a while.
Swift
(TM 027)
Special 60 5 The user attacks by firing star-shaped rays at targets.
Swords Dance
(TM 030)
Status - 15 The user boosts its Attack stat for a while by performing a frenetic dance.
Tackle Physical 40 4 The user attacks by charging forward and slamming into targets with its whole body.
Tail Whip Status - 7 The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.
Take Down Physical 90 8 The user attacks by slamming into targets in an all-out charge. The user will also take some damage.
Techno Blast Special 120 10 The user attacks by firing a beam of light at targets. This move's type changes depending on the kind of drive held by the user.
Tri Attack
(TM 147)
Special 40 7 The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.
Whirlwind
(TM 094)
Status - 7 The user creates a strong wind to drive targets back a good distance.
Wish Status - 12 A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.
Work Up
(TM 103)
Status - 15 The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal-Type Effectiveness

Super Effective (x2)
None
Not Very Effective (x0.5)
Pokemon Rock Type Icon Pokemon Steel Type Icon
No Effect (x0) Pokemon Ghost Type Icon

Pokemon Legends: Z-A Related Guides

Pokemon Legends Z-A - Moves

List of All Moves

Moves by Type and Category

Moves by Type
Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type, Dragon Type Dark Type
Steel Type Fairy Type Normal Type
Moves by Category
Physical Icon Special Icon Status Icon

Other Move Lists

Comment

1 Anonymous Anonymous 3 months

Perish song and phantom force descriptions are wrong

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