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Pokemon Legends: Z-A

List of Normal-Type Moves

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Normal-Type Moves, such as Tackle, Hyper Beam, and Quick Attack, appear in Pokemon Legends: Z-A. See the list of all Normal-Type moves, their power, cooldowns, and effects here!

List of Normal-Type Moves

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Move Category Power Cooldown Details
Body Slam
(TM 033)
Physical 85 8 The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
Boomburst Special 140 12 The user attacks by unleashing the destructive power of a terrible explosive sound across a wide area.
Double Team
(TM 032)
Status - 15 The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.
Double-Edge
(TM 056)
Physical 120 10 The user attacks with a reckless, all-out charge. The user will also take some damage.
Endure
(TM 035)
Status - 12 The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
Explosion Physical 250 15 The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move.
Extreme Speed Physical 65 3 The user attacks by charging into targets with blinding speed.
Focus Energy Status - 10 The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while.
Giga Impact
(TM 055)
Physical 150 20 The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
Glare Status - 8 The user intimidates targets with a frightful glare that will leave them paralyzed.
Growl Status - 6 The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.
Growth Status - 15 The user boosts its Attack and Sp. Atk stats for a short time by prompting its body to grow all at once.
Harden Status - 6 The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.
Headbutt
(TM 001)
Physical 70 7 The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
Hyper Beam
(TM 044)
Special 150 20 The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
Hyper Voice
(TM 071)
Special 90 8 The user attacks by unleashing horribly loud, resounding vibrations.
Leer Status - 6 The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time.
Metronome
(TM 099)
Status - 4 The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.
Morning Sun Status - 15 The user restores some HP by bathing in the pleasant rays of the sun.
Perish Song Status 90 20 Any Pokémon that hears this song will faint after a while, unless they switch out of battle.
Protect
(TM 017)
Status - 15 The user takes on a protective stance that prevents incoming attacks from landing.
Quick Attack Physical 40 3 The user attacks by lunging toward targets with blinding speed.
Recover Status - 15 The user restores its own HP through cellular regeneration.
Roar
(TM 005)
Status - 6 The user lets out a mighty roar, which startles targets and drives them back a good distance.
Safeguard
(TM 051)
Status - 12 The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
Screech Status - 10 The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while.
Self-Destruct
(TM 048)
Physical 200 15 The user emits explosive force, causing damage across a wide area. The user faints after using this move.
Slash Physical 70 7 The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
Smokescreen Status - 10 The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.
Splash Status - 4 The user flops around instead of attacking. This move has no effect at all...
Substitute
(TM 085)
Status - 10 The user sacrifices a small amount of HP to create a substitute for itself.
Super Fang Physical - 9 The user attacks by chomping down on targets with its sharp incisors or front fangs. The damage dealt by this move depends on targets' HP.
Supersonic Status - 6 The user generates peculiar sound waves that will leave targets confused.
Swift
(TM 027)
Special 60 5 The user attacks by firing star-shaped rays at targets.
Swords Dance
(TM 030)
Status - 15 The user boosts its Attack stat for a while by performing a frenetic dance.
Tackle Physical 40 4 The user attacks by charging forward and slamming into targets with its whole body.
Tail Whip Status - 7 The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.
Take Down Physical 90 8 The user attacks by slamming into targets in an all-out charge. The user will also take some damage.
Whirlwind
(TM 094)
Status - 7 The user creates a strong wind to drive targets back a good distance.
Wish Status - 12 A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.
Work Up
(TM 103)
Status - 15 The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.

Normal-Type Effectiveness

Super Effective (x2)
None
Not Very Effective (x0.5)
Pokemon Rock Type Icon Pokemon Steel Type Icon
No Effect (x0) Pokemon Ghost Type Icon

Pokemon Legends: Z-A Related Guides

Pokemon Legends Z-A - Moves

List of All Moves

Moves by Type and Category

Moves by Type
Grass Type Water Type Fire Type
Electric Type Ice Type Fighting Type
Ground Type Poison Type Flying Type
Psychic Type Bug Type Rock Type
Ghost Type, Dragon Type Dark Type
Steel Type Fairy Type Normal Type
Moves by Category
Physical Icon Special Icon Status Icon

Other Move Lists

Comment

1 Anonymous Anonymous about 2 months

Perish song and phantom force descriptions are wrong

Author

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