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Follow Me is a Move learned by Clefable in Pokemon UNITE. Learn the effects of Follow Me, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Follow Me.
List of Contents
Follow Me | |
---|---|
Pokemon | |
Level Learned | Lv. 6 (Upgrade: Lv. 12) |
Move Slot | Slot 2 (ZR) - Replaces Disarming Voice |
Move Type | Hindrance |
Damage Type | Status |
Status Effects | Taunt |
Cooldown | 7.5s |
Has the user move to the designated location while waving its finger, drawing the attention of opposing Pokemon it touches and opposing Pokemon near the designated location. Affected opposing Pokemon are forced to approach the user for a short time and attack it with their basic attacks. When this move is used, the user receives a shield effect.
Use Follow Me to initiate fights. The range and provoke effect allows you to set up favorable fights for your team.
You can treat Follow Me as a dash move, using it to escape or chase enemies, or quickly get close to your allies. However, it's important to note that you can't travese walls or objects using Follow Me so don't attempt to do so, otherwise, you'll waste the move.
Use Follow Me to set up Draining Kiss since enemies hit by Follow Me will be taunted to attack you, allowing you to hit multiple targets with Draining Kiss.
Draining Kiss: Clefable Move Effect and Cooldown
Take advantage of the shield generated when you use Follow Me to win fights or survive. Once you upgrade the move, you'll also recieve a Sp. Def and Defense increase on top of the shield, making you more durable for a short duration.
Check out the builds of the Pokemon related to this move in the link below:
1.7.1.9 | Cooldown reduced from 10s to 7.5s. (-2.5s) Shield effect increased. |
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1.7.1.11 | Shield effect strengthened. |
1.10.1.2 | Fixed an issue where a Taunted Pokémon's move would deal damage to an allied Pokemon. |
Move 1 (R) | Move 2 (ZR) |
Follow Me
|
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Unite Move (ZL) | |
All Move Lists |
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Follow Me: Clefable Move Effect and Cooldown
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