★ Mega Dimension DLC is out now!
☆ See the Returning Pokemon & New DLC Megas.
★ Make Special Donuts for Legendary Pokemon!
☆ Season 5 runs January 8~29
★ Interactive Map: Screws, TMs, Mint Shops
☆ Find your desired Pokemon at the Trading Board.
Musharna is a Psychic Type Pokemon that appears in Pokemon Legends: Z-A Mega Dimension DLC. Learn more about Musharna, its location, stats, and more.
| Hyperspace Pokedex | ||
|---|---|---|
Munna
Dex #55 |
Musharna Dex #56 |
Throh
Dex #57 |
List of Contents

Musharna can appear as a wild Pokemon inside 4-Star Hyperspace Wild Zones in the Mega Dimension DLC.
| ★ Portal | 4★ |
|---|---|
| Type |
|
List of Pokemon in 4-Star Hyperspace Wild Zones
| Munna Evolution Line | ||||
|---|---|---|---|---|
Munna
|
→ Use Moon Stone |
Musharna
|
||
Evolution Chart:
How to Evolve Every Pokemon
| Hyperspace Dex #56 | |||||
|---|---|---|---|---|---|
Musharna | |||||
| Gen | 5 | ||||
| Height | 1.1 m | ||||
| Weight | 60.5 kg | ||||
| Species | Drowsing Pokémon | ||||
| EV Yield | HP +2 | ||||
| Hyperspace Dex #56 | |||||
|---|---|---|---|---|---|
Shiny Musharna | |||||
| Gen | 5 | ||||
| Height | 1.1 m | ||||
| Weight | 60.5 kg | ||||
| Species | Drowsing Pokémon | ||||
| EV Yield | HP +2 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| Stat | Value | Rank |
|---|---|---|
| HP | 116 | #12 |
| Atk | 55 | #393 |
| Def | 85 | #171 |
| SpAtk | 107 | #120 |
| SpDef | 95 | #117 |
| Speed | 29 | #484 |
| Total | 487 | #240 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 223 | 223 | 191 | 191 | 176 |
| Atk | 117 | 107 | 75 | 67 | 54 |
| Def | 150 | 137 | 105 | 94 | 81 |
| SpAtk | 174 | 159 | 127 | 114 | 100 |
| SpDef | 161 | 147 | 115 | 103 | 90 |
| Spd | 89 | 81 | 49 | 44 | 30 |
| Nature | Stat Changes |
|---|---|
| Bold | ↑ Defense, ↓ Attack |
| Calm | ↑ SpDef, ↓ Attack |
Due to Musharna having very high Defensive stats, its best natures are either Bold or Calm to boost its Defense or Special Defense further.
Musharna also has a better Special Attack stat compared to its Attack, so choosing one of the above natures allows Musharna to still deal some damage with its Special Moves.
| Nature | Stat Changes |
|---|---|
| Relaxed | ↑ Defense, ↓ Speed |
| Sassy | ↑ SpDef, ↓ Speed |
You can also give Musharna either Relaxed or Sassy nature, allowing you to increase your Defense or Special Defense at the cost of reduced Speed.
Keep in mind that giving Musharna any of the above two natures will increase the cooldown of moves, putting you at a disadvantage against faster Pokemon.

If your Musharna has a different Nature than the ones we recommend above, you can use a Mint to change its Nature.
Mints Locations and How to Change Nature
| Move | Type | Cooldown |
|---|---|---|
| Moonblast |
|
8 |
| Psychic |
|
8 |
| Moonlight |
|
15 |
| Calm Mind |
|
18 |
We recommend the moves Moonlight, Calm Mind, Psychic, and Moonblast when using Musharna during the main story.
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Hypnosis |
|
|
- / 10 |
| The user employs hypnotic suggestion to make targets drowsy. | ||||
| 8 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 12 | Amnesia |
|
|
- / 9 |
| The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns. | ||||
| 16 | Moonlight |
|
|
- / 15 |
| The user restores some HP by bathing in the soothing light of the moon. | ||||
| 21 | Charm |
|
|
- / 10 |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | ||||
| 24 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 28 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 32 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 36 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 40 | Moonblast |
|
|
95 / 8 |
| The user attacks by using the power of the moon. This may also lower targets' Sp. Atk stats. | ||||
| 48 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 008 | Thunder Wave |
|
|
- / 10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. | ||||
| 012 | Rock Slide |
|
|
75 / 7 |
| The user attacks by hurling large boulders. This may also make targets flinch. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 026 | Energy Ball |
|
|
90 / 8 |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | ||||
| 027 | Swift |
|
|
60 / 5 |
| The user attacks by firing star-shaped rays at targets. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 032 | Double Team |
|
|
- / 15 |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 036 | Rock Tomb |
|
|
60 / 10 |
| The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | ||||
| 044 | Hyper Beam |
|
|
150 / 20 |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | ||||
| 051 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 055 | Giga Impact |
|
|
150 / 20 |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 091 | Curse |
|
|
- / 15 |
| The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, its HP is cut down in half and the target loses health every few seconds until it faints. | ||||
| 092 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 097 | Heal Block |
|
|
- / 12 |
| The user prevents targets from recovering HP through moves or items for a while. | ||||
| 109 | Facade |
|
|
70 / 7 |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | ||||
| 117 | Silver Wind |
|
|
60 / 6 |
| The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once. | ||||
| 119 | Ominous Wind |
|
|
60 / 6 |
| The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | ||||
| 127 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 130 | Charge Beam |
|
|
50 / 6 |
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||||
| 147 | Tri Attack |
|
|
40 / 7 |
| The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed. | ||||

Pokedex: All Pokemon in Legends Z-A
| All Pokemon Types | ||
|---|---|---|
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Fairy |
Normal |
| Pokemon Generations | |||||
|---|---|---|---|---|---|
| Hyperspace Pokedex | ||
|---|---|---|
Munna
Dex #55 |
Musharna Dex #56 |
Throh
Dex #57 |
Musharna Location, Evolution, and Stats

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