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Mega Medicham is a Fighting/Psychic Type Mega Evolution in Pokemon Legends: Z-A. Learn how to get Mega Medicham and the Medichamite, along with details on its stats, abilities, weaknesses, and form differences.
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You can buy Medichamite in the Stone Emporium for ₽50,000.
| Meditite Evolution Line | ||||
|---|---|---|---|---|
Meditite
|
→ Lv. 37 |
Medicham
|
||
| L-A Dex #84 | |||||
|---|---|---|---|---|---|
Mega Medicham | |||||
| Gen | 6 | ||||
| Height | 1.3 m | ||||
| Weight | 31.5 kg | ||||
| Species | Meditate Pokémon | ||||
| EV Yield | Spd +2 | ||||
| L-A Dex #84 | |||||
|---|---|---|---|---|---|
Shiny Mega Medicham | |||||
| Gen | 6 | ||||
| Height | 1.3 m | ||||
| Weight | 31.5 kg | ||||
| Species | Meditate Pokémon | ||||
| EV Yield | Spd +2 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| Stat | Value | Rank |
|---|---|---|
| HP | 60 | #313 |
| Atk | 140 | #38 |
| Def | 85 | #168 |
| SpAtk | 80 | #211 |
| SpDef | 85 | #178 |
| Speed | 100 | #95 |
| Total | 550 | #127 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 167 | 167 | 135 | 135 | 120 |
| Atk | 211 | 192 | 160 | 144 | 130 |
| Def | 150 | 137 | 105 | 94 | 81 |
| SpAtk | 145 | 132 | 100 | 90 | 76 |
| SpDef | 150 | 137 | 105 | 94 | 81 |
| Spd | 167 | 152 | 120 | 108 | 94 |
| Mega Evolution | Original |
|---|---|
Mega Medicham
60/140/85/80/85/100 (0/+80/+10/+20/+10/+20) |
Medicham
60/84/75/60/75/80 |
Stats: HP / Atk / Def / SpAtk / SpDef / Speed
| Nature | Stat Changes |
|---|---|
| Adamant | ↑ Attack, ↓ SpAtk |
| Jolly | ↑ Speed, ↓ SpAtk |
Since Medicham is a Fast Physical Attacker, its best Nature is either Adamant or Jolly to boost its Attack or Speed further, while reducing its Special Attack stat.
| Nature | Stat Changes |
|---|---|
| Lonely | ↑ Attack, ↓ Defense |
| Naughty | ↑ Attack, ↓ SpDef |
You can also give Medicham either Lonely or Naughty nature, if you will mainly use it for Story Content.
Keep in mind that giving Medicham any of the above two natures will increase the damage it receives, making it less ideal for Competitive Play and harder post-game content.

If your Medicham has a different Nature than the ones we recommend above, you can use a Mint to change its Nature.
Mints Locations and How to Change Nature
| Move | Type | Cooldown |
|---|---|---|
| Bullet Punch |
|
3 |
| Brick Break |
|
7 |
| Dynamic Punch |
|
12 |
| Zen Headbutt |
|
8 |
We recommend the moves Brick Break, Zen Headbutt, Dynamic Punch, and Bullet Punch when using Medicham during the main story.
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Confusion |
|
|
50 / 6 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | ||||
| Base | Work Up |
|
|
- / 15 |
| The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | ||||
| Evo | Fire Punch |
|
|
75 / 7 |
| The user attacks with a fiery punch. This may also leave targets with a burn. | ||||
| Evo | Ice Punch |
|
|
75 / 7 |
| The user attacks with an icy punch. This may also leave targets frozen. | ||||
| Evo | Thunder Punch |
|
|
75 / 7 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. | ||||
| 9 | Detect |
|
|
- / 13 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 12 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 14 | Rock Smash |
|
|
40 / 6 |
| The user attacks with a punch. This may also lower targets' Defense stats. | ||||
| 16 | Bullet Punch |
|
|
40 / 3 |
| The user attacks with a flurry of tough punches as fast as bullets. | ||||
| 20 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 23 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 25 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 30 | Take Down |
|
|
90 / 8 |
| The user attacks by slamming into targets in an all-out charge. The user will also take some damage. | ||||
| 34 | Agility |
|
|
- / 12 |
| The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | ||||
| 41 | Recover |
|
|
- / 15 |
| The user restores its own HP through cellular regeneration. | ||||
| 52 | Dynamic Punch |
|
|
100 / 12 |
| The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 004 | Rock Smash |
|
|
40 / 6 |
| The user attacks with a punch. This may also lower targets' Defense stats. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 010 | Brick Break |
|
|
75 / 7 |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | ||||
| 011 | Bulk Up |
|
|
- / 18 |
| The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | ||||
| 012 | Rock Slide |
|
|
75 / 7 |
| The user attacks by hurling large boulders. This may also make targets flinch. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 018 | Power-Up Punch |
|
|
40 / 10 |
| The user attacks targets with a punch that will make its own fist tougher. This boosts the user's Attack stat for a short time. | ||||
| 022 | Aerial Ace |
|
|
60 / 9 |
| The user attacks by confounding targets with swift movements before slashing. | ||||
| 023 | Thunder Punch |
|
|
75 / 7 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. | ||||
| 024 | Ice Punch |
|
|
75 / 7 |
| The user attacks with an icy punch. This may also leave targets frozen. | ||||
| 027 | Swift |
|
|
60 / 5 |
| The user attacks by firing star-shaped rays at targets. | ||||
| 029 | Fire Punch |
|
|
75 / 7 |
| The user attacks with a fiery punch. This may also leave targets with a burn. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 033 | Body Slam |
|
|
85 / 8 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 036 | Rock Tomb |
|
|
60 / 10 |
| The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | ||||
| 044 | Hyper Beam |
|
|
150 / 20 |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | ||||
| 047 | Agility |
|
|
- / 12 |
| The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | ||||
| 055 | Giga Impact |
|
|
150 / 20 |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 077 | Poison Jab |
|
|
80 / 8 |
| The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 099 | Metronome |
|
|
- / 4 |
| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | ||||
| 102 | Focus Blast |
|
|
120 / 12 |
| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | ||||
| 103 | Work Up |
|
|
- / 15 |
| The user boosts its Attack and Sp. Atk stats for a short time by getting worked up. | ||||
| 107 | Close Combat |
|
|
120 / 12 |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | ||||

New Mega Evolution Pokemon in Legends Z-A
| Kalos Starter Mega Stones | New Mega Evolutions |
| New Mega Evolutions in DLC | - |
How to Get Mega Medicham

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