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☆ Browse the Trading Board for your desired Pokemon!
Ralts can be found in the courtyard of Vert Sector 4 or redeemed as a Mystery Gift in Pokemon Legends: Z-A. Learn more about Ralts, its location, stats, and more.
Pokedex |
Ralts |
Ralts |
| Legends: Z-A Pokedex | ||
|---|---|---|
Manectric
Dex #86 |
Ralts Dex #87 |
Kirlia
Dex #88 |
List of Contents
| Overworld Image | Map Image |
|---|---|
![]() |
![]() |
Ralts can be found in the courtyard of Vert Sector 4. Ride the holovator south of Cafe Classe to reach the roof then jump down the courtyard to find Ralts.
| Countdown Until Expiration. |
|---|
The timer is set to midnight at Eastern Time (ET).
Players can receive a Ralts with a Gardevoirite through the internet via Mystery Gift as an early-purchase bonus until February 28, 2026. This reward is available for both the physical and digital copies of Pokemon Legends: Z-A.
Note that trainers can obtain the Gardevoirite through regular playthrough and they can only have one type of each Mega Stone per save file. If players already have the Gardevoirite, then the Ralts in the Mystery Gift will not be holding anything.
Ralts with Gardevoirite Early Purchase Bonus
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| Location | Overworld and Map Image |
|---|---|
| Rouge Sector |
![]() ![]() Alpha Ralts can be found at level 21 with Icy Wind on the roof of Galerie de la Lune. Climb up the scaffolding north of Restaurant Le Wow to access the roof, then head to the tallest rooftop. Dodge roll towards the dome to reach Alpha Ralts at the top. Alpha Move: Icy Wind |
| Bleu Sector |
Alpha Ralts can spawn on the west corner of Bleu Sector 7. Ride the holovator accessible after completing the On Maintenance Duty side mission then drop down the area. Alpha Move: Icy Wind |
| L-A Dex #87 | |||||
|---|---|---|---|---|---|
Shiny Ralts | |||||
| Gen | 3 | ||||
| Height | 0.4 m | ||||
| Weight | 6.6 kg | ||||
| Species | Feeling Pokémon | ||||
| EV Yield | SpAtk +1 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| (0.25x) | ||
| Immune to: | (0x) |
| Stat | Value | Rank |
|---|---|---|
| HP | 28 | #309 |
| Atk | 25 | #307 |
| Def | 25 | #309 |
| SpAtk | 45 | #254 |
| SpDef | 35 | #297 |
| Speed | 40 | #267 |
| Total | 198 | #310 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 135 | 135 | 103 | 103 | 88 |
| Atk | 84 | 77 | 45 | 40 | 27 |
| Def | 84 | 77 | 45 | 40 | 27 |
| SpAtk | 106 | 97 | 65 | 58 | 45 |
| SpDef | 95 | 87 | 55 | 49 | 36 |
| Spd | 101 | 92 | 60 | 54 | 40 |
| Ralts Evolution Line | ||||
|---|---|---|---|---|
Ralts
|
→ Lv. 20 |
Kirlia
|
→ Lv. 30 |
Gardevoir
|
| → On male Kirlia, use Dawn Stone |
Gallade
|
|||
Evolution Chart: How to Evolve Every Pokemon
| Nature | Stat Changes |
|---|---|
| Modest | ↑ SpAtk, ↓ Attack |
| Timid | ↑ Speed, ↓ Attack |
Since Ralts is a Fast Special Attacker, it's best Nature is either Modest or Timid to boost its Special Attack or Speed further, while reducing its Attack stat.
| Nature | Stat Changes |
|---|---|
| Mild | ↑ SpAtk, ↓ Defense |
| Rash | ↑ Speed, ↓ SpDef |
You can also give Ralts either Mild or Rash nature, if you will mainly use it for Story Content.
Keep in mind that giving Ralts any of the above two natures will increase the damage it receives, making it less ideal for Competitive Play and harder post-game content.

If your Ralts has a different Nature than the ones we recommend above, you can use a Mint to change its Nature.
Mints Locations and How to Change Nature
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Growl |
|
|
- / 6 |
| The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time. | ||||
| Base | Disarming Voice |
|
|
40 / 6 |
| The user attacks by letting out a charming cry that causes emotional damage. | ||||
| 6 | Confusion |
|
|
50 / 6 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | ||||
| 9 | Hypnosis |
|
|
- / 10 |
| The user employs hypnotic suggestion to make targets drowsy. | ||||
| 12 | Draining Kiss |
|
|
50 / 7 |
| The user attacks with a draining kiss that steals HP from targets to restore the user's own HP. | ||||
| 15 | Teleport |
|
|
- / 7 |
| The user teleports back to its Trainer. | ||||
| 18 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 20 | Magical Leaf |
|
|
60 / 6 |
| The user attacks by scattering curious leaves that can chase targets down. | ||||
| 24 | Confuse Ray |
|
|
- / 6 |
| The user shines a sinister ray at targets, leaving them confused. | ||||
| 28 | Charm |
|
|
- / 10 |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | ||||
| 30 | Double Team |
|
|
- / 15 |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | ||||
| 35 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 38 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 44 | Mystical Fire |
|
|
75 / 8 |
| The user attacks by breathing a special kind of searing flame. This also lowers targets' Sp. Atk stats for a short time. | ||||
| 58 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 008 | Thunder Wave |
|
|
- / 10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 023 | Thunder Punch |
|
|
75 / 7 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. | ||||
| 024 | Ice Punch |
|
|
75 / 7 |
| The user attacks with an icy punch. This may also leave targets frozen. | ||||
| 027 | Swift |
|
|
60 / 5 |
| The user attacks by firing star-shaped rays at targets. | ||||
| 029 | Fire Punch |
|
|
75 / 7 |
| The user attacks with a fiery punch. This may also leave targets with a burn. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 032 | Double Team |
|
|
- / 15 |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | ||||
| 033 | Body Slam |
|
|
85 / 8 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 049 | Icy Wind |
|
|
55 / 7 |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | ||||
| 057 | Will-O-Wisp |
|
|
- / 10 |
| The user shoots a sinister flame to inflict a burn on targets. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 067 | Thunderbolt |
|
|
90 / 8 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. | ||||
| 071 | Hyper Voice |
|
|
90 / 8 |
| The user attacks by unleashing horribly loud, resounding vibrations. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 099 | Metronome |
|
|
- / 4 |
| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | ||||

Pokedex: All Pokemon in Legends Z-A
| All Pokemon Types | ||
|---|---|---|
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Fairy |
Normal |
| Pokemon Generations | |||||
|---|---|---|---|---|---|
| Legends: Z-A Pokedex | ||
|---|---|---|
Manectric
Dex #86 |
Ralts Dex #87 |
Kirlia
Dex #88 |
How to Get Ralts Early



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