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Galarian Mr. Mime is an Ice/Psychic Type Pokemon that appears in Pokemon Legends: Z-A Mega Dimension DLC. Learn more about Galarian Mr. Mime, its location, stats, and more.
| Hyperspace Pokedex | ||
|---|---|---|
Mime Jr.
Dex #108 |
Galarian Mr. Mime Dex #109.1 |
Mr. Rime
Dex #110 |
List of Contents
Attention! |
This section is currently being researched, stay tuned for updates or comment below if you have info~ Sign in and select
under the page's title to be notified of any updates! |
|---|
| Mime Jr. Evolution Line | ||||
|---|---|---|---|---|
Mr. Mime-Galar
|
→ Lv. 42 |
Mr. Rime
|
||
Evolution Chart: How to Evolve Every Pokemon
Mime Jr. in Legends: Z-A cannot evolve into a Galarian Mr. Mime. Instead, you have to capture Galarian Mr. Mime on its own inside Hyperspace Wild Zones.
| Hyperspace Dex #109.1 | |||||
|---|---|---|---|---|---|
Galarian Mr. Mime | |||||
| Gen | 8 | ||||
| Height | 1.4 m | ||||
| Weight | 56.8 kg | ||||
| Species | Barrier Pokémon | ||||
| EV Yield | Spd +2 | ||||
| Hyperspace Dex #109.1 | |||||
|---|---|---|---|---|---|
| Shiny Galarian Mr. Mime | |||||
| Gen | 8 | ||||
| Height | 1.4 m | ||||
| Weight | 56.8 kg | ||||
| Species | Barrier Pokémon | ||||
| EV Yield | Spd +2 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| Stat | Value | Rank |
|---|---|---|
| HP | 50 | #385 |
| Atk | 65 | #321 |
| Def | 65 | #298 |
| SpAtk | 90 | #178 |
| SpDef | 90 | #145 |
| Speed | 100 | #95 |
| Total | 460 | #287 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 157 | 157 | 125 | 125 | 110 |
| Atk | 128 | 117 | 85 | 76 | 63 |
| Def | 128 | 117 | 85 | 76 | 63 |
| SpAtk | 156 | 142 | 110 | 99 | 85 |
| SpDef | 156 | 142 | 110 | 99 | 85 |
| Spd | 167 | 152 | 120 | 108 | 94 |
Mr. Mime
|
Galarian Mr. Mime
|
Attention! |
This section is currently being researched, stay tuned for updates~ Sign in and select
under the page's title to be notified of any updates! |
|---|
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Tackle |
|
|
40 / 4 |
| The user attacks by charging forward and slamming into targets with its whole body. | ||||
| Base | Hypnosis |
|
|
- / 10 |
| The user employs hypnotic suggestion to make targets drowsy. | ||||
| Base | Confuse Ray |
|
|
- / 6 |
| The user shines a sinister ray at targets, leaving them confused. | ||||
| Base | Ice Shard |
|
|
40 / 3 |
| The user attacks by flash-freezing chunks of ice and hurling them at targets. | ||||
| Evo | Mist |
|
|
- / 10 |
| The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. | ||||
| Evo | Smokescreen |
|
|
- / 10 |
| The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. | ||||
| Evo | Haze |
|
|
- / 15 |
| The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. | ||||
| 8 | Charm |
|
|
- / 10 |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | ||||
| 12 | Confusion |
|
|
50 / 6 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | ||||
| 15 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 17 | Infestation |
|
|
20 / 6 |
| The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. | ||||
| 20 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 24 | Stealth Rock |
|
|
20 / 10 |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | ||||
| 28 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 32 | Mimic |
|
|
- / 6 |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | ||||
| 36 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 36 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 36 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 40 | Freeze-Dry |
|
|
70 / 9 |
| The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen. | ||||
| 44 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 48 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 001 | Headbutt |
|
|
70 / 7 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | ||||
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 008 | Thunder Wave |
|
|
- / 10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. | ||||
| 010 | Brick Break |
|
|
75 / 7 |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | ||||
| 013 | Ice Beam |
|
|
90 / 8 |
| The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 023 | Thunder Punch |
|
|
75 / 7 |
| The user attacks with an electrified punch. This may also leave targets paralyzed. | ||||
| 024 | Ice Punch |
|
|
75 / 7 |
| The user attacks with an icy punch. This may also leave targets frozen. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 033 | Body Slam |
|
|
85 / 8 |
| The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 037 | Stealth Rock |
|
|
20 / 10 |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | ||||
| 044 | Hyper Beam |
|
|
150 / 20 |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | ||||
| 049 | Icy Wind |
|
|
55 / 7 |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | ||||
| 051 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 055 | Giga Impact |
|
|
150 / 20 |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 064 | Solar Beam |
|
|
120 / 12 |
| The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | ||||
| 067 | Thunderbolt |
|
|
90 / 8 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 080 | Iron Defense |
|
|
- / 9 |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | ||||
| 083 | Nasty Plot |
|
|
- / 15 |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 092 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 097 | Heal Block |
|
|
- / 12 |
| The user prevents targets from recovering HP through moves or items for a while. | ||||
| 099 | Metronome |
|
|
- / 4 |
| The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. | ||||
| 102 | Focus Blast |
|
|
120 / 12 |
| The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. | ||||
| 105 | Blizzard |
|
|
110 / 12 |
| The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | ||||
| 106 | Thunder |
|
|
110 / 10 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | ||||
| 108 | Comet Punch |
|
|
30 / 6 |
| The user attacks with a flurry of five punches, one after the other. | ||||
| 109 | Facade |
|
|
70 / 7 |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | ||||
| 110 | Chilling Water |
|
|
50 / 6 |
| The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time. | ||||
| 121 | Torment |
|
|
- / 12 |
| The user torments and enrages the target, making it harder for the same move to be used in quick succession. | ||||
| 125 | Mimic |
|
|
- / 6 |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | ||||
| 126 | Magnet Bomb |
|
|
95 / 8 |
| The user attacks by launching steel bombs that stick to targets. | ||||
| 127 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 130 | Charge Beam |
|
|
50 / 6 |
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||||
| 131 | Drain Punch |
|
|
75 / 7 |
| The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | ||||
| 138 | Frost Breath |
|
|
65 / 7 |
| The user attacks by blowing its cold breath on targets. This move always lands a critical hit. | ||||
| 139 | Swagger |
|
|
- / 10 |
| The user enrages targets, leaving them confused but boosting their Attack stats for a while. | ||||
| 141 | Fake Out |
|
|
40 / 3 |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | ||||
| 142 | First Impression |
|
|
90 / 15 |
| The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. | ||||
| 144 | Triple Axel |
|
|
40 / 12 |
| The user attacks with three kicks, one after the other. The range of these attacks grow wider each time the user jumps up to unleash a kick. | ||||
| 149 | Icicle Spear |
|
|
25 / 6 |
| The user attacks by launching five sharp icicles in a single volley at targets. | ||||
| 155 | Sheer Cold |
|
|
150 / 20 |
| The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out. | ||||

Pokedex: All Pokemon in Legends Z-A
| All Pokemon Types | ||
|---|---|---|
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Fairy |
Normal |
| Pokemon Generations | |||||
|---|---|---|---|---|---|
| Hyperspace Pokedex | ||
|---|---|---|
Mime Jr.
Dex #108 |
Galarian Mr. Mime Dex #109.1 |
Mr. Rime
Dex #110 |
Galarian Mr. Mime Location, Evolution, and Stats



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