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Pokemon Legends: Z-A

Mime Jr. Location, Evolution, and Stats

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Mega Dimension DLC is out now!
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★ See the Returning Pokemon & New DLC Megas.
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☆ Find your desired Pokemon at the Trading Board.

Mime Jr. is a Psychic/Fairy Type Pokemon that appears in Pokemon Legends: Z-A Mega Dimension DLC. Learn more about Mime Jr., its location, stats, and more.

Hyperspace Pokedex
Pokemon Legends: Z-A SeviperSeviper
Dex #107
Pokemon Legends: Z-A Mime Jr. Mime Jr.
Dex #108
Pokemon Legends: Z-A Mr. MimeMr. Mime
Dex #109

How to Get Mime Jr. in Pokemon Legends: Z-A Mega Dimension DLC

Under Investigation

TBDAttention! This section is currently being researched, stay tuned for updates or comment below if you have info~
Sign in and select Add to Watchlist under the page's title to be notified of any updates!

Mime Jr. Game Data

Mime Jr. Type

Regular
Shiny
Hyperspace Dex #108
Mime Jr. ImageMime Jr.
Pokemon Psychic Type IconPokemon Fairy Type Icon
Gen 4
Height 0.6 m
Weight 13 kg
Species Mime Pokémon
EV Yield SpAtk +1
Hyperspace Dex #108
Shiny Mime Jr.
Pokemon Psychic Type IconPokemon Fairy Type Icon
Gen 4
Height 0.6 m
Weight 13 kg
Species Mime Pokémon
EV Yield SpAtk +1
List of All Shiny Pokemon

Mime Jr. Weakness and Resistance

Weak to:
(2x)
Pokemon Poison Type Icon Pokemon Ghost Type Icon Pokemon Steel Type Icon
Damaged Normally By: (1x)
Pokemon Normal Type Icon Pokemon Fire Type Icon Pokemon Water Type Icon Pokemon Grass Type Icon Pokemon Electric Type Icon Pokemon Ice Type Icon Pokemon Ground Type Icon Pokemon Flying Type Icon Pokemon Bug Type Icon Pokemon Rock Type Icon Pokemon Dark Type Icon Pokemon Fairy Type Icon
Resists: (0.5x)
Pokemon Psychic Type Icon
(0.25x)
Pokemon Fighting Type Icon
Immune to: (0x)
Pokemon Dragon Type Icon

Mime Jr. Stats

Base Stats
Lv. 50 Stats
Stat Value Rank
HP
20
#496
Atk
25
#490
Def
45
#425
SpAtk
70
#246
SpDef
90
#145
Speed
60
#305
Total
310
#414
List of Pokemon by Base Stats
Stat Max 0Nat 0EV -Nat Min
HP 127 127 95 95 80
Atk 84 77 45 40 27
Def 106 97 65 58 45
SpAtk 134 122 90 81 67
SpDef 156 142 110 99 85
Spd 123 112 80 72 58
  • Max: Max IVs & EVs and a stat-boosting Nature
  • 0Nat: Max IVs & EVs and a neutral Nature
  • 0EV: Max IVs, 0 EVs, and a neutral Nature
  • -Nat: Max IVs, 0 EVs, and a stat-reducing Nature
  • Min: 0 IVs & EVs, and a stat-reducing Nature

Mime Jr. Evolution Line

Mime Jr. Evolution Line
Mime Jr.Mime Jr.
Evolve while knowing Mimic
Mr. MimeMr. Mime

Mime Jr. Cannot Evolve Into Galarian Mr. Mime

Mime Jr. in Legends: Z-A cannot evolve into a Galarian Mr. Mime. Instead, you have to capture Galarian Mr. Mime on its own inside Hyperspace Wild Zones.

Evolution Chart: How to Evolve Every Pokemon


Mime Jr. Best Nature

Under Investigation!

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Sign in and select Add to Watchlist under the page's title to be notified of any updates!

Mime Jr. Learnset

narrow down the range of conditions

Learnset by Leveling Up

Lv. Move Type Cat Power/CD
Base Tackle Normal Type Moves Physical Type Moves 40 / 4
The user attacks by charging forward and slamming into targets with its whole body.
Base Hypnosis Psychic Type Moves Status Type Moves - / 10
The user employs hypnotic suggestion to make targets drowsy.
Base Confuse Ray Ghost Type Moves Status Type Moves - / 6
The user shines a sinister ray at targets, leaving them confused.
Evo Mist Ice Type Moves Status Type Moves - / 10
The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.
Evo Smokescreen Normal Type Moves Status Type Moves - / 10
The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon.
Evo Haze Ice Type Moves Status Type Moves - / 15
The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted.
8 Charm Fairy Type Moves Status Type Moves - / 10
The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.
12 Confusion Psychic Type Moves Special Type Moves 50 / 6
The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.
15 Dream Eater Psychic Type Moves Special Type Moves 100 / 7
The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.
17 Infestation Bug Type Moves Special Type Moves 20 / 6
The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time.
20 Protect Normal Type Moves Status Type Moves - / 15
The user takes on a protective stance that prevents incoming attacks from landing.
24 Stealth Rock Rock Type Moves Status Type Moves 20 / 10
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
28 Psybeam Psychic Type Moves Special Type Moves 65 / 6
The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.
32 Mimic Normal Type Moves Special Type Moves - / 6
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
36 Light Screen Psychic Type Moves Status Type Moves - / 12
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
36 Reflect Psychic Type Moves Status Type Moves - / 12
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
36 Safeguard Normal Type Moves Status Type Moves - / 12
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
44 Dazzling Gleam Fairy Type Moves Special Type Moves 80 / 8
The user attacks with a powerful flash of light.
48 Psychic Psychic Type Moves Special Type Moves 90 / 8
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Learnset by TM

No. Move Type Cat Power/CD
001 Headbutt Normal Type Moves Physical Type Moves 70 / 7
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
003 Psyshock Psychic Type Moves Special Type Moves 80 / 8
The user attacks by materializing a mysterious psychic wave. This move deals physical damage.
006 Calm Mind Psychic Type Moves Status Type Moves - / 18
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.
008 Thunder Wave Electric Type Moves Status Type Moves - / 10
The user launches a weak jolt of electricity to leave targets paralyzed.
010 Brick Break Fighting Type Moves Physical Type Moves 75 / 7
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
016 Light Screen Psychic Type Moves Status Type Moves - / 12
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.
017 Protect Normal Type Moves Status Type Moves - / 15
The user takes on a protective stance that prevents incoming attacks from landing.
026 Energy Ball Grass Type Moves Special Type Moves 90 / 8
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.
031 Reflect Psychic Type Moves Status Type Moves - / 12
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.
035 Endure Normal Type Moves Status Type Moves - / 12
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
037 Stealth Rock Rock Type Moves Status Type Moves 20 / 10
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.
049 Icy Wind Ice Type Moves Special Type Moves 55 / 7
The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.
051 Safeguard Normal Type Moves Status Type Moves - / 12
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.
059 Zen Headbutt Psychic Type Moves Physical Type Moves 80 / 8
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.
060 Future Sight Psychic Type Moves Special Type Moves 120 / 10
A short time after this move is used, a blast of psychic energy will strike the spot where the target was.
063 Psychic Psychic Type Moves Special Type Moves 90 / 8
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.
064 Solar Beam Grass Type Moves Special Type Moves 120 / 12
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.
067 Thunderbolt Electric Type Moves Special Type Moves 90 / 8
The user attacks with a strong electric blast. This may also leave targets paralyzed.
074 Shadow Ball Ghost Type Moves Special Type Moves 80 / 8
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.
083 Nasty Plot Dark Type Moves Status Type Moves - / 15
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.
085 Substitute Normal Type Moves Status Type Moves - / 10
The user sacrifices a small amount of HP to create a substitute for itself.
092 Dazzling Gleam Fairy Type Moves Special Type Moves 80 / 8
The user attacks with a powerful flash of light.
095 Taunt Dark Type Moves Status Type Moves - / 12
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
097 Heal Block Psychic Type Moves Status Type Moves - / 12
The user prevents targets from recovering HP through moves or items for a while.
106 Thunder Electric Type Moves Special Type Moves 110 / 10
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.
109 Facade Normal Type Moves Physical Type Moves 70 / 7
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
125 Mimic Normal Type Moves Special Type Moves - / 6
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
127 Dream Eater Psychic Type Moves Special Type Moves 100 / 7
The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.
131 Drain Punch Fighting Type Moves Physical Type Moves 75 / 7
The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.
141 Fake Out Normal Type Moves Physical Type Moves 40 / 3
The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle.
142 First Impression Bug Type Moves Physical Type Moves 90 / 15
The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle.

Pokemon Legends: Z-A Related Guides

Pokemon Legends Z-A - New Pokedex
Pokedex: All Pokemon in Legends Z-A

Pokemon Articles

List of Articles
Legends: Z-A Starters All Trade Evolutions
How to Evolve Every Pokemon Rare Pokemon Locations
All Available Regional Forms List of All Shiny Pokemon
List of Pokemon by EV Yield How to Get Every Eeveelution
All In-Game Trades and Gift Pokemon List of Pokemon by Base Stats
Hyperspace Pokedex -

Pokemon by Type

All Pokemon Types
Grass TypeGrass Water TypeWater Fire TypeFire
Electric TypeElectric Ice TypeIce Fighting TypeFighting
Ground TypeGround Poison TypePoison Flying TypeFlying
Psychic TypePsychic Bug TypeBug Rock TypeRock
Ghost TypeGhost Dragon TypeDragon Dark TypeDark
Steel TypeSteel Fairy TypeFairy Normal TypeNormal

All Pokemon by Generation

Pokemon Generations
Generation 1 PokemonGeneration 1 Generation 2 PokemonGeneration 2 Generation 3 PokemonGeneration 3
Generation 4 PokemonGeneration 4 Generation 5 PokemonGeneration 5 Generation 6 PokemonGeneration 6
Generation 7 PokemonGeneration 7 Generation 8 PokemonGeneration 8 Generation 9 PokemonGeneration 9

Previous and Next Pokemon

Hyperspace Pokedex
Pokemon Legends: Z-A SeviperSeviper
Dex #107
Pokemon Legends: Z-A Mime Jr. Mime Jr.
Dex #108
Pokemon Legends: Z-A Mr. MimeMr. Mime
Dex #109

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