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Mime Jr. is a Psychic/Fairy Type Pokemon that appears in Pokemon Legends: Z-A Mega Dimension DLC. Learn more about Mime Jr., its location, stats, and more.
| Hyperspace Pokedex | ||
|---|---|---|
Seviper
Dex #107 |
Mime Jr. Dex #108 |
Mr. Mime
Dex #109 |
List of Contents
Attention! |
This section is currently being researched, stay tuned for updates or comment below if you have info~ Sign in and select
under the page's title to be notified of any updates! |
|---|
| Hyperspace Dex #108 | |||||
|---|---|---|---|---|---|
| Shiny Mime Jr. | |||||
| Gen | 4 | ||||
| Height | 0.6 m | ||||
| Weight | 13 kg | ||||
| Species | Mime Pokémon | ||||
| EV Yield | SpAtk +1 | ||||
| Weak to: | ||
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Resists: | (0.5x) | |
| (0.25x) | ||
| Immune to: | (0x) |
| Stat | Value | Rank |
|---|---|---|
| HP | 20 | #496 |
| Atk | 25 | #490 |
| Def | 45 | #425 |
| SpAtk | 70 | #246 |
| SpDef | 90 | #145 |
| Speed | 60 | #305 |
| Total | 310 | #414 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 127 | 127 | 95 | 95 | 80 |
| Atk | 84 | 77 | 45 | 40 | 27 |
| Def | 106 | 97 | 65 | 58 | 45 |
| SpAtk | 134 | 122 | 90 | 81 | 67 |
| SpDef | 156 | 142 | 110 | 99 | 85 |
| Spd | 123 | 112 | 80 | 72 | 58 |
| Mime Jr. Evolution Line | ||||
|---|---|---|---|---|
Mime Jr.
|
→ Evolve while knowing Mimic |
Mr. Mime
|
||
Mime Jr. in Legends: Z-A cannot evolve into a Galarian Mr. Mime. Instead, you have to capture Galarian Mr. Mime on its own inside Hyperspace Wild Zones.
Evolution Chart: How to Evolve Every Pokemon
Attention! |
This section is currently being researched, stay tuned for updates~ Sign in and select
under the page's title to be notified of any updates! |
|---|
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Tackle |
|
|
40 / 4 |
| The user attacks by charging forward and slamming into targets with its whole body. | ||||
| Base | Hypnosis |
|
|
- / 10 |
| The user employs hypnotic suggestion to make targets drowsy. | ||||
| Base | Confuse Ray |
|
|
- / 6 |
| The user shines a sinister ray at targets, leaving them confused. | ||||
| Evo | Mist |
|
|
- / 10 |
| The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents. | ||||
| Evo | Smokescreen |
|
|
- / 10 |
| The user cloaks the area in a cloud of smoke or ink. Those within the cloud will be undetectable to wild Pokémon. | ||||
| Evo | Haze |
|
|
- / 15 |
| The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. | ||||
| 8 | Charm |
|
|
- / 10 |
| The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | ||||
| 12 | Confusion |
|
|
50 / 6 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. | ||||
| 15 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 17 | Infestation |
|
|
20 / 6 |
| The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. | ||||
| 20 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 24 | Stealth Rock |
|
|
20 / 10 |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | ||||
| 28 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 32 | Mimic |
|
|
- / 6 |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | ||||
| 36 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 36 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 36 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 44 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 48 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 001 | Headbutt |
|
|
70 / 7 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | ||||
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 008 | Thunder Wave |
|
|
- / 10 |
| The user launches a weak jolt of electricity to leave targets paralyzed. | ||||
| 010 | Brick Break |
|
|
75 / 7 |
| The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 026 | Energy Ball |
|
|
90 / 8 |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 037 | Stealth Rock |
|
|
20 / 10 |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | ||||
| 049 | Icy Wind |
|
|
55 / 7 |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. | ||||
| 051 | Safeguard |
|
|
- / 12 |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 064 | Solar Beam |
|
|
120 / 12 |
| The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | ||||
| 067 | Thunderbolt |
|
|
90 / 8 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. | ||||
| 074 | Shadow Ball |
|
|
80 / 8 |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | ||||
| 083 | Nasty Plot |
|
|
- / 15 |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 092 | Dazzling Gleam |
|
|
80 / 8 |
| The user attacks with a powerful flash of light. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 097 | Heal Block |
|
|
- / 12 |
| The user prevents targets from recovering HP through moves or items for a while. | ||||
| 106 | Thunder |
|
|
110 / 10 |
| The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | ||||
| 109 | Facade |
|
|
70 / 7 |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | ||||
| 125 | Mimic |
|
|
- / 6 |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | ||||
| 127 | Dream Eater |
|
|
100 / 7 |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. | ||||
| 131 | Drain Punch |
|
|
75 / 7 |
| The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt. | ||||
| 141 | Fake Out |
|
|
40 / 3 |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. | ||||
| 142 | First Impression |
|
|
90 / 15 |
| The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. | ||||

Pokedex: All Pokemon in Legends Z-A
| All Pokemon Types | ||
|---|---|---|
Grass |
Water |
Fire |
Electric |
Ice |
Fighting |
Ground |
Poison |
Flying |
Psychic |
Bug |
Rock |
Ghost |
Dragon |
Dark |
Steel |
Fairy |
Normal |
| Pokemon Generations | |||||
|---|---|---|---|---|---|
| Hyperspace Pokedex | ||
|---|---|---|
Seviper
Dex #107 |
Mime Jr. Dex #108 |
Mr. Mime
Dex #109 |
Mime Jr. Location, Evolution, and Stats



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