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Mega Malamar is a Dark/Psychic Type Mega Evolution in Pokemon Legends: Z-A. Learn how to get Mega Malamar and the Malamarite, along with details on its stats, abilities, weaknesses, and form differences.
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Malamarite can be acquired by exchanging 240 Mega Shards in the Quasartico Inc. headquarters. You can get Mega Shards by destroying clusters of it around the Lumiose City.
| Inkay Evolution Line | ||||
|---|---|---|---|---|
Inkay
|
→ Lv. 30 with the console held upside-down |
Malamar
|
||
| L-A Dex #160 | |||||
|---|---|---|---|---|---|
Mega Malamar | |||||
| Gen | 9 | ||||
| Height | 2.9 m | ||||
| Weight | 69.8 kg | ||||
| Species | Overturning Pokémon | ||||
| EV Yield | Atk +2 | ||||
| L-A Dex #160 | |||||
|---|---|---|---|---|---|
Shiny Mega Malamar | |||||
| Gen | 9 | ||||
| Height | 2.9 m | ||||
| Weight | 69.8 kg | ||||
| Species | Overturning Pokémon | ||||
| EV Yield | Atk +2 | ||||
| Weak to: | (4x) | |
|---|---|---|
| (2x) | ||
| Damaged Normally By: | (1x) | |
| Immune to: | (0x) |
| Stat | Value | Rank |
|---|---|---|
| HP | 86 | #53 |
| Atk | 102 | #80 |
| Def | 88 | #94 |
| SpAtk | 98 | #88 |
| SpDef | 120 | #18 |
| Speed | 88 | #88 |
| Total | 582 | #60 |
| Stat | Max | 0Nat | 0EV | -Nat | Min |
|---|---|---|---|---|---|
| HP | 193 | 193 | 161 | 161 | 146 |
| Atk | 169 | 154 | 122 | 109 | 96 |
| Def | 154 | 140 | 108 | 97 | 83 |
| SpAtk | 165 | 150 | 118 | 106 | 92 |
| SpDef | 189 | 172 | 140 | 126 | 112 |
| Spd | 154 | 140 | 108 | 97 | 83 |
| Mega Evolution | Original |
|---|---|
Mega Malamar
86/102/88/98/120/88 (0/+10/+25/+30/+45/+15) |
Malamar
86/92/88/68/75/73 |
Stats: HP / Atk / Def / SpAtk / SpDef / Speed
| Nature | Stat Changes |
|---|---|
| Impish | ↑ Defense, ↓ SpAtk |
| Careful | ↑ SpDef, ↓ SpAtk |
Due to Malamar having very high Defensive stats, its best natures are either Impish or Careful to boost its Defense or Special Defense further.
Malamar also has a better Attack stat compared to its Special Attack, so choosing one of the above natures allows Malamar to still deal some damage with its Physical Moves.
| Nature | Stat Changes |
|---|---|
| Relaxed | ↑ Defense, ↓ Speed |
| Sassy | ↑ SpDef, ↓ Speed |
You can also give Malamar either Relaxed or Sassy nature, allowing you to increase your Defense or Special Defense at the cost of reduced Speed.
Keep in mind that giving Malamar any of the above two natures will increase the cooldown of moves, putting you at a disadvantage against faster Pokemon.

If your Malamar has a different Nature than the ones we recommend above, you can use a Mint to change its Nature.
Mints Locations and How to Change Nature
| Move | Type | Cooldown |
|---|---|---|
| Night Slash |
|
7 |
| Psycho Cut |
|
7 |
| Close Combat |
|
12 |
| Topsy-Turvy |
|
10 |
We recommend the moves Psycho Cut, Night Slash, Close Combat, and Topsy-Turvy when using Malamar during the main story.
narrow down the range of conditions
| Lv. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| Base | Tackle |
|
|
40 / 4 |
| The user attacks by charging forward and slamming into targets with its whole body. | ||||
| Base | Peck |
|
|
35 / 6 |
| The user attacks by jabbing targets with a sharply pointed beak or horn. | ||||
| 3 | Hypnosis |
|
|
- / 10 |
| The user employs hypnotic suggestion to make targets drowsy. | ||||
| 6 | Fake Tears |
|
|
- / 10 |
| The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. | ||||
| 14 | Knock Off |
|
|
65 / 10 |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | ||||
| 15 | Psybeam |
|
|
65 / 6 |
| The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | ||||
| 21 | Slash |
|
|
70 / 7 |
| The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | ||||
| 24 | Night Slash |
|
|
70 / 7 |
| The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||||
| 33 | Psycho Cut |
|
|
70 / 7 |
| The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | ||||
| 37 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 42 | Topsy-Turvy |
|
|
- / 10 |
| The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were. | ||||
| 54 | Close Combat |
|
|
120 / 12 |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | ||||
| No. | Move | Type | Cat | Power/CD |
|---|---|---|---|---|
| 001 | Headbutt |
|
|
70 / 7 |
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | ||||
| 003 | Psyshock |
|
|
80 / 8 |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | ||||
| 006 | Calm Mind |
|
|
- / 18 |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | ||||
| 011 | Bulk Up |
|
|
- / 18 |
| The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | ||||
| 012 | Rock Slide |
|
|
75 / 7 |
| The user attacks by hurling large boulders. This may also make targets flinch. | ||||
| 016 | Light Screen |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | ||||
| 017 | Protect |
|
|
- / 15 |
| The user takes on a protective stance that prevents incoming attacks from landing. | ||||
| 031 | Reflect |
|
|
- / 12 |
| The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | ||||
| 032 | Double Team |
|
|
- / 15 |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | ||||
| 034 | Night Slash |
|
|
70 / 7 |
| The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | ||||
| 035 | Endure |
|
|
- / 12 |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | ||||
| 037 | Stealth Rock |
|
|
20 / 10 |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | ||||
| 044 | Hyper Beam |
|
|
150 / 20 |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | ||||
| 045 | Knock Off |
|
|
65 / 10 |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | ||||
| 055 | Giga Impact |
|
|
150 / 20 |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | ||||
| 059 | Zen Headbutt |
|
|
80 / 8 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | ||||
| 060 | Future Sight |
|
|
120 / 10 |
| A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | ||||
| 062 | Flamethrower |
|
|
90 / 8 |
| The user attacks with a stream of fierce flames. This may also leave targets with a burn. | ||||
| 063 | Psychic |
|
|
90 / 8 |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | ||||
| 067 | Thunderbolt |
|
|
90 / 8 |
| The user attacks with a strong electric blast. This may also leave targets paralyzed. | ||||
| 076 | Liquidation |
|
|
85 / 8 |
| The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | ||||
| 077 | Poison Jab |
|
|
80 / 8 |
| The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | ||||
| 083 | Nasty Plot |
|
|
- / 15 |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | ||||
| 085 | Substitute |
|
|
- / 10 |
| The user sacrifices a small amount of HP to create a substitute for itself. | ||||
| 090 | Dark Pulse |
|
|
80 / 8 |
| The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | ||||
| 095 | Taunt |
|
|
- / 12 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | ||||
| 097 | Heal Block |
|
|
- / 12 |
| The user prevents targets from recovering HP through moves or items for a while. | ||||
| 107 | Close Combat |
|
|
120 / 12 |
| The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | ||||

New Mega Evolution Pokemon in Legends Z-A
| Kalos Starter Mega Stones | New Mega Evolutions |
| New Mega Evolutions in DLC | - |
| Mega Raichu X | Mega Raichu Y | Mega Chimecho |
| Mega Zeraora | Mega Baxcalibur |
How to Get Mega Malamar



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Mega Malamar does NOT receive +115 in special defence.