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Hyper Voice is a Move learned by Sylveon in Pokemon UNITE. Learn the effects of Hyper Voice, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Hyper Voice.
List of Contents
Hyper Voice | |
---|---|
Pokemon | |
Level Learned | Lv. 4 (Upgrade: Lv. 10) |
Move Slot | Slot 1 (R) - Replaces Swift |
Move Type | Area |
Damage Type | Special |
Status Effects | None |
Cooldown | 5.5s |
Damage (Starting / Final) | |
Starting Level Damage: 1722
Short range damage: 1030, Long range damage: 1722, Number of waves: 6 |
|
Final Level Damage: 3815
Short range damage: 2280, Long range damage: 3815, Number of waves: 6 |
|
All Moves by Damage Dealt |
Unleashes an attack of multiple sound waves that deal damage when they hit. The damage they deal increases farther the target is from the user. Every time a sound wave hits, the next sound wave's damage increases.
The move's description where it states, 'Every time a sound wave hits, the next sound wave's damage increases.', is a little misleading. The damage increase per sound wave is not innate to the move itself, but rather refers to Adaptability/Pixelate. When you have max stacks (6 stacks) of the passive, then use Hyper Voice, you'll notice that the damage is constant per sound wave, even at max range (as shown above).
Since Hyper Voice deals more damage the farther the target is from Sylveon, keep your distance so your targets are at the tip of Hyper Voice's range, maximizing its damage. In a teamfight scenario, it is best to stay behind a durable ally that can soak damage while you use Hyper Voice, preferably a Defender Pokemon.
Try to get a decent position before using Hyper Voice to avoid wasting it. Always manuveur around to adjust your position while your using it. You can use Eject Button to reposition quickly before or during Hyper Voice when needed.
During Hyper Voice, you can't use your other move except your Unite Move, leaving you vulnerable to attacks. You can use Fairy Frolic to end Hyper Voice early, avoiding all incoming damage. This is useful in situations where you have low HP and need to cancel Hyper Voice to escape or survive.
1.3.1.7 | Fixed a bug where Syvleon's Sp Def would decrease when it uses a move. |
---|---|
1.2.1.6 | Damage dealt decreased from 3346 to 2126. (-37%) |
1.16.1.2 | Area of effect angle changed from 35° forward to 120° forward. Damage reduced by 8%. Cooldown decreased from 6s to 5.5s. Hyper Voice +: Now slows opposing Pokémon hit by the move. The effect of adding an extra sound wave has been removed. |
1.15.1.2 | Cooldown increased from 5s to 6s. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Hyper Voice
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
In Unite-DB, it is said that "Every sound wave reduces enemy Sp. Defense by 20% for 1.5s (capping at 80%)". What do you think about this information? Is it true? Cause, as you've said in Hyper Voice section, after pixelate is at its maximum, the damage that every sound wave causes is the same.
Hyper Voice: Sylveon Move Effect and Cooldown
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