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Double Team is a Move learned by Greninja in Pokemon UNITE. Learn the effects of Double Team, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Double Team.
List of Contents
Double Team | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 13) |
Move Slot | Slot 2 (ZR) - Replaces Substitute |
Move Type | Dash |
Damage Type | Physical |
Status Effects | None |
Cooldown | 8s |
Quickly moves the user away from the current position, creating illusory copies of them to aid in battle.
The illusions created by Double Team can deal damage and use Surf or Water Shuriken just like Greninja. If there is only one target available, the illusions will focus on that target alone. However, the damage dealt is far weaker than the real Greninja. Nonetheless, using Double Team in a 1v1 fight adds more firepower.
Illusions follow a specific pattern of actions once they appear. They will use Surf or Water Shuriken on enemies, then keep attacking until they expire. You can force enemies into guessing which is the real Greninja by copying the illusions' actions.
This is hard to pull off because of the auto-lock setting in the game. Enemies can still guess accurately which one is the real Greninja.
1.7.1.9 | Damage increased. |
---|---|
1.3.1.2 | Damage to opposing Pokemon decreased. |
1.2.1.3 | Improvement the movement of the illusory copies. |
1.13.1.2 | Cooldown decreased from 9s → 8s. Double Team +: Cooldown decreased from 8s → 7s. |
1.1.1.6 | Cooldown period decreased from 11 seconds to 9 seconds (-18%). |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Double Team
|
---|---|
Unite Move (ZL) | |
All Move Lists |
---|
Double Team: Greninja Move Effect and Cooldown
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