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This is a Wyvern Rend Amazon Huntress endgame build for Mapping and Bossing in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Wyvern Rend Amazon Huntress endgame build, including its gear, socketables, skills, and playstyle!
Attention! |
This 0.4.0 endgame build starts from Level 65 and above. If you want to see a build for leveling, check out our Leveling Builds! |
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List of Contents
This Wyvern Rend Amazon build is based on FastAF's (Youtube) take on the new Wyvern form! The video includes details on how to gear up to get the build online. Check out FastAF's YouTube channel for more Path of Exile 2 content and ask questions about the build!
The Wyvern Rend Amazon build by FastAF makes use of spamming the Wyvern form's Rend basic attack to deal huge burst damage across a wide area. Make sure you have all the necessary Persistent Skills equipped to maximize the damage output of Rend.
Take note that this build requires you to have at least 196 Spirit in order to bring the build online.
| Date | Changes |
|---|---|
| 12/23/2025 | Created Wyvern Rend Amazon build. |
| Gear | Affixes |
|---|---|
Fungal Talisman Fungal Talisman Stats:
Damage - 59-98 Critical Chance - 8% Attacks Per Second - 1.40 Requirements: Level - 78 Strength - 96 Intelligence - 70 (Weapon Set 1) |
・Add Fire Damage
・Add Lightning Damage ・Increased Elemental Damage ・Increased Attack Speed ・Level of All Melee Skills ・Critical Hit Chance |
Fungal Talisman Fungal Talisman Stats:
Damage - 59-98 Critical Chance - 8% Attacks Per Second - 1.40 Requirements: Level - 78 Strength - 96 Intelligence - 70 (Weapon Set 2) |
・Add Fire Damage
・Increased Attack Speed ・Gain Life Per Enemy Killed ・Increased Stun Duration |
Alpha's Howl Armoured Cap Alpha's Howl Armoured Cap Stats:
Evasion - 222 Requirements: Level - 65 Dexterity - 91 Fixed Modifiers: ・ 80-100% increased Evasion Rating ・ +100 to Spirit ・ +50-75% to Cold Resistance ・ Presence Radius is doubled |
・Increased Evasion Rating
・Spirit ・Cold Resistance ・Presence Radius is Doubled |
The Coming Calamity Heroic Armour The Coming Calamity Heroic Armour Stats:
Armor - 245 Evasion - 223 Requirements: Level - 78 Strength - 67 Dexterity - 67 Implicit : +60-80 to maximum Life Implicit Skill: Herald of Ash Fixed Modifiers: ・ +30-40% to all Elemental Resistances ・ Enemies in your Presence have no Elemental Resistances |
・Maximum Life
・All Elemental Resistances ・Herald Skills Deal Increased Damage ・Enemies in your Presence have No Elemental Resistances |
Barbed Bracers Barbed Bracers Stats:
Evasion - 133 Requirements: Level - 75 Dexterity - 94 |
・Add Fire Damage
・Add Cold Damage ・Increased Attack Speed ・Dexterity ・Lightning Resistance ・Accuracy Rating |
Cavalry Boots Cavalry Boots Stats:
Evasion - 183 Requirements: Level - 70 Dexterity - 93 |
・Increased Evasion Rating
・Maximum Life ・Fire Resistance ・Cold Resistance ・Lightning Resistance ・Increased Movement Speed |
Darkness Enthroned Darkness Enthroned Requirements:
Level - 62 Implicit:Has 1–3 Charm Slot;Flasks gain 0.17 charges per Second Fixed Modifiers: ・ This item gains bonuses from Socketed Item as though it was a Random socketable equipment type ・ +50-100% increased effect of Socketed Items ・ Has 2 Rune Sockets |
・ This Item gains Bonuses from Socketed Items as though it was Gloves
・Increased Effect of Socketed Items |
Astramentis Stellar Amulet Astramentis Stellar Amulet Requirements:
Level - 24 Implicit:+5-7 to all Attributes Fixed Modifiers: ・ +80-100 to all Attributes ・ -4 Physical Damage taken from Attack Hits |
・Allocates Stormcharged
・All Attributes ・- Physical Damage Taken |
Breach Ring Breach Ring Requirements:
Level - 40 Implicit:Maximum Quality is 40% |
・Add Fire Damage
・Add Physical Damage ・Dexterity ・Intelligence ・Leech % of Physical Attack Damage as Life ・Add Cold Damage |
Amethyst Ring Amethyst Ring Requirements:
Level - 20 Implicit:+7-13% to Chaos Resistance |
・Add Fire Damage
・Add Cold Damage ・Fire Resistance ・Lightning Resistance ・Chaos Resistance ・Maximum Life |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・% of Recovery Applied Instantly
・Reduced Charges Per Use |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・% of Recovery Applied Instantly
・Reduced Charges Per Use |
Your weapon should consist of all Fire, Cold, and Lightning Damage modifiers since we will be using the three elemental Herald skills from your Coming Calamity body armour. Make sure you have Critical Hit Chance on your talisman as well to help further maximize your damage output.
As for Armor, make sure you have Alpha's Howl for the increased Spirit, Coming Calamity to enable the three elemental Herald skills, and Astramentis to help you meet your attribute requirements and allow you to tank physical attacks. Your Gloves should also have Fire and Cold Damage, as well as Attack Speed to further improve your damage.
As for your Accessories, equip a Breach Ring so you can further increase the quality of your Weapon which affects your Rend basic attack. The Amethyst Ring should be to help you reach the 75% Resistance cap across all four elements.
| All Armors | All Accessories | All Belts |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor | |
| Darkness Enthroned |
As for your Runes, we recommend slotting Desert and Glacial runes on your weapon to further increase your Fire and Cold damage. As for your Armor Runes, slot in Ulaman's Gaze on your Helmet to scale your Accuracy Rating with Evasion Rating. Use The Greatwolf's Rune of Willpower and a Greater Body Rune on your Body Armor for better survivability. Slot in a Greater Adept Rune on your Gloves for that bonus Dexterity, while your Boots should have a Greater Iron Rune to maximize your Evasion Rating.
As for your Darkness Enthroned, equip an Idol of Sirrius to gain bonus Attack Speed and a Greater Vision Rune to further enhance your Accuracy Rating.
| All Runes | All Soul Cores | All Idols |
| Charm Options | |||||
|---|---|---|---|---|---|
The Fall of the Axe Silver Charm The Fall of the Axe Silver Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Nascent Hope Thawing Charm Nascent Hope Thawing Charm Stats:
Flask Type - Charm Charge Per Use - 40 Total Charges - 40 Duration - 3 sec. |
Stone Charm Stone Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
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As for your Charms, use Fall of the Axe to enable your Onslaught whenever you slowed. Nascent Hope should provide us with Freeze immunity consistently, while the Stone Charm with an increased Duration and Charges modifier will help with Stun immunity in case you get tripped while sprinting.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Rend Rend |
Garukhan's Resolve Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
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Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
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Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
|
Longshot II Supports Attacks, causing them to deal more damage from farther away.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Shock Supports any skill that hits enemies, making it more likely to Shock.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
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Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Freeze Supports any skill that hits enemies, makit it more effective at Freezing enemies.
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
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Pounce Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
(Weapon Set 2) |
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Charge Profusion II Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
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Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life.
|
Elemental Conflux Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
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Fire Mastery Supports Fire skills, granting them an additional level.
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Savage Fury Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
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Efficiency II Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
|
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
|
Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Hex Bloom Supports Curses spreading their effects when a Cursed enemy dies.
Heightened Curse Supports curse skills, magnifying their power.
|
Your main damage skill will solely be spamming Rend to clear large packs of mobs and melt down Bosses. Make sure to use Pounce initially when against Bosses so you can mark your target for critical hits.
As for your Persistent skills, we will activate Savage Fury whenever we can so you can benefit from the Onslaught once you have max fury. Heralf of Ash, Ice, and Thunder will come from your Coming Calamity unique body armor and should enable the build for triple elemental damage. Lastly, Elemental Conflux will allow us to consistently gain increased Damage since we are using various elements whenever we spam Rend.
Note: The nodes that are colored yellow and red are the nodes taken with the Entwined Realities ascendancy passive.
| Ascendency Passive Nodes | |||||
|---|---|---|---|---|---|
Stalking Panther, Mystic Harvest, Predatory Instinct, and Critical Strike |
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| Passive Nodes | |||||
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| Screenshots taken from Path of Building. | |||||
The passive tree for the Wyvern Rend Amazon build focuses on increasing your Damage and Critical Hits to help you reach the strongest basic attack damage you can get for Rend. Your damage nodes should consist of Echoing Flames, Echoing Frost, and Echoing Thunder to provide you with up to 90% Damage if you have proced the Chill, Shock, and Ignite effects recently. Killer Instinct, Coming Calamity, and Catalysis will also further boost your damage output across all three elements.
As for your Crit nodes, make sure to get Moment of Truth and Critical Exploit for the increased critical hit chance, Heartbreaking and Cooked to maximize your Critical Damage hits, and Tainted Strike to further enhance your Chill and Shock effects whenever you Critical Hit.
Lastly, make sure you get Acceleration and Falcon Dive to boost your Movement Speed, Skill Speed, and Attack Speed for faster clearing of maps.
Passive Skill Tree Guide and List of Passives
From Nothing Diamond
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・Passive in Radius of Resonance can be Allocated with being connected to Your Tree |
|---|
The From Nothing Diamond will be used to allocate For the Jugular and True Strike to further enhance your Critical hits, Chakra of Thought for attack speed and survivability, Event Horizon to enable your Blasphemy casts, and Stylebender to maximize your damage output.
The skill rotation for this build is centered around just spamming the Wyvern form's Rend basic attack to deal huge burst damage in a wide area. The rotation is as follows:

| Rank | Build |
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: AoE, DoT, Bleed |
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Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Focus: Burst Damage, Mobbing, AoE |
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NEW |
Fangs of Frost Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Focus: Cold, Burst, Crowd Control |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
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Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Focus: Mobbing, Single Target, DoT, AoE, Bossing |
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Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
Focus: Poison, Bleed, Burst |
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Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Focus: Attack Speed, Mobility, Wind, Physical, Critical Hit |
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Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Bind Spectre Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Focus: Bleed, Burst, Physical Damage |
|
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
Focus: Cold, Fire, Lightning, Burst, AoE |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.4 Huntress Build - Wyvern Rend Amazon

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