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This is a Tanky Bear Shaman Druid endgame build for mapping in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Tanky Bear Shaman Druid endgame build, including its gear, socketables, skills, and playstyle!
| Note: This endgame build starts from 65+ levels. If you want to see a build for leveling, check out our Leveling Builds! |
List of Contents
This Tanky Bear Shaman build is based on Carnarius's (Youtube) take on the Bear form of the new Druid class! The video includes details on how to gear up to get the build online. Check out Carnarius's YouTube channel for more Path of Exile 2 content and ask questions about the build!
The Tanky Bear Shaman build by Carnarius makes full use of the Bear form's already durable build by stacking Armour and converting all damage dealt by enemies into Fire. For its offensive capabilities, the build infinitely generates Rage, allowing it to call down calamity and meteors on their foes.
| Date | Changes |
|---|---|
| 12/20/2025 | Created Tanky Bear Shaman build. |
| Gear | Affixes |
|---|---|
Jade Talisman Jade Talisman Stats:
Damage - 101-151 Critical Chance - 5% Attacks Per Second - 1.10 Requirements: Level - 78 Strength - 109 Intelligence - 65 (Weapon Set 1) |
・+ Add to Physical Damage
・+% Increased Physical Damage ・+% Increased Elemental Damage with Attacks ・+ to Level of all Attack Skills ・% Chance to gain Onslaught on Killing Hits with this Weapon |
Fury Talisman Fury Talisman Stats:
Damage - 49-91 Critical Chance - 8% Attacks Per Second - 1.25 Requirements: Level - 59 Strength - 67 Intelligence - 48 Implicit Skill: +8-12 Maximum Rage (Weapon Set 2) |
・+% Increased Attack Speed |
Warmonger Greathelm Warmonger Greathelm Stats:
Armor - 243 Requirements: Level - 65 Strength - 91 |
・+% of Armour also applies to Elemental Damage
・+ to Maximum Life ・+ to Armour ・+% Increased Armour ・Any Elemental Resistance ・+ to Dexterity and Intelligence |
Cloak of Flame Silk Robe Cloak of Flame Silk Robe Stats:
Energy Shield - 61 Requirements: Level - 22 Intelligence - 37 Fixed Modifiers: ・ 30-50% to Fire Resistance ・ 30-50% reduced Ignite Duration on you ・ 40% of Physical Damage taken as Fire Damage ・ 25 to 35 Fire Thorns damage |
・+ to Maximum Energy Shield
・+ to Fire Resistance ・+% reduced Ignited Duration on you ・At Least 55% of Physical Damage taken as Fire Damage ・Fire Thorns Damage |
Steelmail Gauntlets Steelmail Gauntlets Stats:
Armor - 67 Evasion - 61 Requirements: Level - 65 Strength - 44 Dexterity - 44 |
・+% of Armour also applies to Elemental Damage
・+ to Maximum Life ・+ to Level of all Melee Skills ・Adds to Physical Damage to Attacks ・Adds to Lightning Damage to Attacks |
Bulwark Greaves Bulwark Greaves Stats:
Armor - 182 Requirements: Level - 65 Strength - 86 |
・+% of Armour also applies to Elemental Damage
・+ to Maximum Life ・+ to Armour ・+% Increased Armour ・Any Elemental Resistance ・+ to Lightning and Chaos Resistance |
Amber Amulet Amber Amulet Requirements:
Level - 8 Implicit:+10-15 to Strength |
・Spirit
・+% Maximum Life ・+ to Maximum Life ・+ to Level of all Attack Skills ・+ to All Attributes |
Goregirdle Plate Belt Goregirdle Plate Belt Requirements:
Level - 24 Implicit:+100-140 to Armour Fixed Modifiers: ・ +20-30 to Strength ・ 10-20 Life Regeneration per second ・ Defend with 200% of Armour ・ Maximum Physical Damage Reduction is 50% |
・+20-30 to Strength
・10-20 Life Regeneration per second ・Defend with 200% of Armour ・Maximum Physical Damage Reduction is 50% |
Prismatic Ring Prismatic Ring Requirements:
Level - 35 Implicit:7-10% to all Elemental Resistances |
・+ to Maximum Life
・+% to Fire Resistance ・+% to Chaos Resistance ・+% to Cold Resistance ・+% to Lightning and Chaos Resistances ・Add Physical Damage to Attacks |
Prismatic Ring Prismatic Ring Requirements:
Level - 35 Implicit:7-10% to all Elemental Resistances |
・+ to Maximum Life
・+% to Fire Resistance ・+% to Chaos Resistance ・+% to Cold Resistance ・Add Lightning Damage to Attacks ・Add Physical Damage to Attacks |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・% Increased Charges Gained
・% Increased Recovery Rate |
Lavianga's Spirits Gargantuan Mana Flask Lavianga's Spirits Gargantuan Mana Flask Stats:
Flask Type - Mana Recovered Mana - 185 Charge Per Use - 10 Total Charges - 75 Duration - 2 sec. |
・This Flask cannot be Used but applies its Effect constantly
・% reduced Amount Recovered |
Try to get a solid Jade Talisman as it has the highest base Physical Damage out of all the Talismans. Furthermore, prioritize getting Physical Damage and Elemental Damage with Attacks modifiers as all your skills will be scaling off the conversion of Physical to Elemental Damage with your attacks.
Level of Attack Skills is also a huge DPS increase as the build revolves around attacks, as well as % Chance to gain Onslaught to further increase your mobbing potential with additional Skill and Movement Speed. Additionally, your Weapon Set 2 Talisman should mainly have some Attack Speed modifiers as this is just used to set up your damage.
This build's main survivability stats revolves mainly around Armour and converting all of the physical damage you take as fire damage through Cloak of Flame Silk Robe and some passives, so stack up as much Armour on the other equipment to lay the groundwork of this build's defenses. Furthermore, it is always the best practice to obtain Maximum Life and cap out on all of the elemental resistances.
The concept of converting all the physical damage you take as Fire Damage might sound counter-intuitive, but the Goregirdle Plate Belt doubles the damage that Armour reduces. While there is a negative modifier where Physical Damage Reduction is only 50%, the fact that you are now mainly taking Fire damage means this negative prefix does not apply, essentially meaning you can reach 80-90% damage reduction for free.
As for your Accessories, obtain any rings with Physical Damage modifiers and Full Elemental Resources to enable this build's safety net. As for auxiliary stats, try to obtain Maximum Life and additional damage to Attacks.
| All Armors | All Accessories | All Belts |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
As the build mainly scales off of Physical Damage conversion, the equipped Talisman should be slotted with Greater Iron Runes to maximize damage.
Apart from the Chest, the build slots in Topotante's Soul Core of Dampening, Zalatl's Soul Core of Insulation, Hayoxi's Soul Core of Heatproofing to make it so that 40% of Armour applies to all Elemental Damage. As for Cloak of Flame, slot in Greater Body Rune to gain Life Leech, and slot in any Elemental Rune to fill in any uncapped resistance.
| All Runes | All Soul Cores | All Idols |
| Charm Options | |||||
|---|---|---|---|---|---|
Thawing Charm Thawing Charm Stats:
Flask Type - Charm Charge Per Use - 40 Total Charges - 40 Duration - 3 sec. |
Arakaali's Gift Antidote Charm Arakaali's Gift Antidote Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Golden Charm Golden Charm Stats:
Flask Type - Charm Charge Per Use - 80 Total Charges - 80 Duration - 1 sec. |
|||
This Tanky Bear Shaman build uses both Thawing Charm and Silver Charm to lessen the chances of getting stunlocked during mobbing, which is essentially a death sentence.
Carnarius also slotted in Arakaali's Gift Antidote Charm to avoid being sneakily deleted by its Chaos Damage.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Maul Maul |
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Uruk's Smelting Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
|
Ferocious Roar Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
|
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Raging Cry Supports Warcry skills, causing them to grant you Rage on use depending on counted monster Power.
Tireless Supports Warcry Skills. Attacks Empowered by supported skills have a chance not to lower the Empowerment count of supported skills when they are used.
|
Walking Calamity Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
|
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Hourglass Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support skills which already have a cooldown.
Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
|
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
- |
Pounce Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
|
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Freeze Supports any skill that hits enemies, makit it more effective at Freezing enemies.
Embitter Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills
Bhatair's Vengeance Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
Charged Mark Supports Mark Skills, causing them to Trigger Charged Mark when they are Activated. Charged Mark creates Shocked Ground at the target's CHARGED MARK location.
|
Rampage Rampage Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
|
Momentum Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
Burgeon II Supports Channelling Skills you use yourself, causing them to deal more damage the longer they have been Channelled.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Tectonic Slams Supports slams you use yourself, causing them to create simultaneous aftershocks behind the slam, but lowering aftershock damage and area of effect with supported skills. Cannot support skills which create fissures.
Stomping Ground Supports Travel Skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
|
Berserk Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
|
- |
Savage Fury Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
|
Vitality I Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
|
Furious Slam Furious Slam Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
|
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Tectonic Slams Supports slams you use yourself, causing them to create simultaneous aftershocks behind the slam, but lowering aftershock damage and area of effect with supported skills. Cannot support skills which create fissures.
Rageforged II Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage, with a chance to skip consuming Rage while still benefitting as though it had. If you don't have enough Rage to consume, the damage bonus will not apply.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
|
Charge Regulation Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
|
Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
|
This build revolves around the use of the Bear form's core skills to make up for most of its kit, each with their own role:
Apart from the main kit, Carnarius included other support skills that help round out either the build's damage or provide comfort:
| Ascendency Passive Nodes | |||||
|---|---|---|---|---|---|
Furious Wellspring and Avatar of Evolution |
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| Passive Nodes | |||||
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12. | - | ||
| Screenshots taken from Path of Building. | |||||
The notable passives that this build focuses on are the following keywords: Armour, Rage, Fire Damage, Area of Effect, Skill Duration, and Armour to Elemental Damage, as well as taking Stun nodes for additional quality-of-life. Make sure to configure the Weapon Set 1 and 2 properly as this majorly impacts the flow of the build.
On the other hand, the Ascendancy passive nodes, Avatar of Evolution and Furious Wellspring, fulfill the needs of the build in other ways. Avatar of Evolution allows you to get another means of converting Physical Damage to Elemental Damage while providing additional Adaptation. Furious Wellspring generally answers the Rage sustenance to fuel the core skills of the build!
Passive Skill Tree Guide and List of Passives
Ruby |
・X% increased Armour
・X% increased Attack Damage ・X% increased Melee Damage |
|---|
While Carnarius did not suggest any Jewels for his build, we recommend slotting in Ruby Jewels that support its playstyle by adding modifiers for more armour, melee damage, and increased Attack Damage .
The mobbing rotation for this build is centered around comfort and having a buff and burst playstyle. The rotation is as follows:
If you want to fully minmax the damage this build deals, some sequencing is required for single-target content. The rotation is as follows:

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| List of Builds by Class | |||||||||||
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Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
NEW |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
Elemental Weakness Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Oil Barrage Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
Thunderstorm Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Barkskin While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Focus: Dragon, Lightning, Shock |
UP |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Furious Slam Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Volcano Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
Fury of the Mountain Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
Focus: Bear, Fire, Slam |
NEW |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Lunar Assault Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Lunar Blessing Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage, Attack speed and movement speed for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your WerewolfAttacks call down Moonbeams on Hit.
Cross Slash Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Thunderstorm Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
Focus: Wolf, Cold, Crowd Control |
NEW |
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Lunar Assault Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Lunar Blessing Shapeshift into a Werewolf and offer your Rage to the moon to receive a blessing, gaining bonus Cold damage, Attack speed and movement speed for yourself and any Wolf Minions you have from Wolf Pack or Predator's Mark. Spends all Rage to extend the Buff's duration. While the Buff is active, your WerewolfAttacks call down Moonbeams on Hit.
Cross Slash Shapeshift into a Werewolf and leap backwards as you gouge the ground with both claws. Hitting a Marked enemy with both gouges will Activate the Mark and cause an additional shockwave. Ice Fragments will be pulled into the location where the gouges cross and explode immediately. This skill can be used while using other skills to interrupt them.
Thunderstorm Conjure a thunderstorm which causes lightning strikes and torrential rain in an area. Enemies in the area are Drenched, causing them to become Shocked or Frozen more easily. Plants in the area become Overgrown.
Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
Arctic Howl Shapeshift into a Werewolf and let out an icy howl that damages enemies and Freezes Primed enemies. If an enemy is Frozen or a Frozen enemy is Hit, this Skill Empowers your attacks with added Cold damage, causes Empowered Slams to create Chilled Ground, and grants your Allies added Cold damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Barkskin While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
Focus: Wolf, Cold, Burst, Crowd Control, Tanky |
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
Furious Slam Shapeshift into a Bear and Slam the ground with great force, causing a pair of shockwaves. Can spend Rage to create larger shockwaves that leave behind Jagged Ground.
Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
Pounce Shapeshift into a Werewolf and leap to a target location, damaging enemies in an area around where you land. Predator's Mark will be Triggered targetting the highest Rarity enemie Hit, or if a Mark gem is socketed into this Skill, that Mark will be Triggered instead. Using this skill allows any Wolf Minions you have to leap immediately.
Rampage Shapeshift into a Bear and charge forward, Slamming the ground as you run. Channelling ends after a short amount of time but can be prolonged by spending Rage.
Savage Fury While active, your Fury builds from Attacking enemies. Using this Skill releases your Fury to send you into a bestial frenzy, gaining damage and Onslaught but constantly losing life and forcing you into animal form. The frenzy ends immediately if you return to human form. You cannot fain Fury while in a frenzy.
Focus: Fire, Tanky, Bear, Burst, Slam |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.4 Druid Build - Tanky Bear Shaman

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