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This is a Full Bleed Ritualist endgame build for mapping in Path of Exile 2 (PoE 2)'s The Third Edict Update. Check out the Full Bleed Ritualist Huntress endgame build, including its gear, socketables, skills, and playstyle!
List of Contents
This Full Bleed Ritualist build is created by Jazzarus. The video linked above shows a preview of the build. A full guide will be posted on his Youtube Channel soon, so make sure to check it out!
Interact with Jazzarus and his community through his Discord and Twitter, and watch him stream live through Twitch for more builds and content.
The Full Bleed Ritualist build is centered around Rake and Disengage to deal high Bleeding damage to any enemy. Shred through any boss by capitalizing on enemy Blood Loss and using Blood Hunt.
| Date | Changes |
|---|---|
| 09/15/2025 | Updated the Build for Endgame with an update on Skills. |
| 09/12/2025 | Created Build Page |
| Gear | Modifiers | |
|---|---|---|
Grand Spear Grand Spear Stats:
Damage - 46-85 Critical Chance - 5.00% Attacks Per Second - 1.50 Requirements: Level - 79 Strength - 64 Dexterity - 165 (Weapon) |
・Companions Deal Increased Damage
・Increased Damage while your Companion is in your Presence ・Increased Physical Damage ・+ Level to All Attack Skills |
|
Jingling Buckler Jingling Buckler Stats:
Block Chance - 20% Evasion - 101 Requirements: Level - 59 Dexterity - 108 Implicit Skill: Parry (Offhand) |
・Increased Block Chance
・Increased Evasion Rating ・Gain Deflection Rating based on Evasion Rating ・Maximum Life ・Elemental Resistances | |
Constricting Command Viper Cap Constricting Command Viper Cap Stats:
Evasion - 136 Requirements: Level - 38 Fixed Modifiers: ・ (80–120) to maximum Life ・ (10–15) to all Attributes ・ (8–12) Life Regeneration per second ・ Pin Enemies which are Primed for Pinning (Helm) |
・+ All Attributes
・Life Regeneration ・Require fewer Enemies to be Surrounded |
|
Slipstrike Vest Slipstrike Vest Stats:
Evasion - 487 Requirements: Level - 70 Dexterity - 157 (Body Armor) |
・Increased Evastion Rating
・Increased Maximum Life ・Elemental Resistances ・Life Regeneration per Second |
|
Spiked Bracers Spiked Bracers Stats:
Evasion - 101 Requirements: Level - 59 Dexterity - 95 (Gloves) |
・Increased Magnitude of Ailments you inflict
・Add Physical Damage to Attacks ・Maximum Life ・Elemental Resistances |
|
Beetlebite Velour Shoes Beetlebite Velour Shoes Stats:
Evasion - 74 Energy Shield - 29 Requirements: Level - 52 Dexterity - 50 Intelligence - 50 Fixed Modifiers: ・ 20-30% increased Movement Speed ・ 60-120% increased Evasion and Energy Shield ・ Aggravate Bleeding on Enemies when they Enter your Presence ・ 100% increased Thorns damage (Boots) |
・Increased Evasion and Energy Shield
・Aggravate Bleeding on Enemies when they enter your Presence |
|
Lapis Amulet Lapis Amulet Requirements:
Level - 8 Implicit:+10-15 to Intelligence (Amulet) |
・Increased Evasion Rating
・Maximum Life ・Spirit ・+ Level of All Melee Skills ・Elemental Resistances |
|
Venopuncture Iron Ring Venopuncture Iron Ring Requirements:
Level - 36 Implicit:Adds 1 to 4 Physical Damage to Attacks Fixed Modifiers: ・ Adds 5-7 to 9-13 Physical Damage to Attacks ・ +20-30 to Strength ・ All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you ・ All Damage from Hits against Bleeding targets Contributes to Chill Magnitude ・ 10-20% chance to inflict Bleeding on Hit ・ 15-25% increased Magnitude of Bleeding you inflict (Ring 1) |
・Add Physical Damage to Attacks
・Increased chance to inflict Bleeding on Hit ・Increased Magnitude of Bleeding you inflict |
|
Breach Ring Breach Ring Requirements:
Level - 40 Implicit:Maximum Quality is 40% (Ring 2) |
・Add Physical Damage to Attacks
・Increased Evasion ・Maximum Life ・Elemental Resistances ・Attributes |
|
Breach Ring Breach Ring Requirements:
Level - 40 Implicit:Maximum Quality is 40% (Ring 3) |
・Add Physical Damage to Attacks
・Increased Evasion ・Maximum Life ・Elemental Resistances ・Attributes |
|
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. (Life Flask) |
・Gain Charges per Second
・Increased Amount Recovered |
|
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. (Mana Flask) |
・Gain Charges per Second
・Increased Amount Recovered |
For your weapon, you are looking for a spear with as much damage modifiers as you can, such as Physical Damage and Level to All Attack Skills.
A unique stat you are also looking for would be increased Companion Damage, which is explained in the Passive Tree Section.
You are looking for as much Evasion as you can, along with Elemental Resistances to stack up on defences. Aside from that, build around numerous defensive stats such as Block, Deflection, and Life Regeneration.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
For your spear and armor pieces, slot in Greater Iron Runes to increase Physical Damage and Evasion. You can also slot in runes such as Greater Glacial Rune in your armor pieces if you lack certain Elemental Resistances.
For your gloves specifically, slot in Courtesan Mannan's Rune of Cruelty, which will make your Bleeding damage even stronger.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Ryslatha's Coil Ornate Belt Ryslatha's Coil Ornate Belt Requirements:
Level - 31 Implicit:1-2 Charm slots;10-15% reduced Charm Charges used Fixed Modifiers: ・ + 80-100 to maximum Life ・ 30-50% increased Flask Life Recovery rate ・ 30-40% more maximum Physical Attack Damage ・ 30-40% less minimum Physical Attack Damage |
・Maximum Life
・Increased Flask Recovery Rate ・Increased Maximum Physical Attack Damage ・Reduced Minimum Physical Attack Damage |
||||
| Charm Options | |||||
Thawing Charm |
Stone Charm |
Amethyst Charm |
|||
Ryslatha's Coil Ornate Belt gives you a huge boost in Physical Attack Damage, and is the main reason you take this Unique belt.
This build relies heavily on your movement, and getting caught by enemies can be fatal. Thus, Thawing Charm and Stone Charm can be incredibly valuable in avoiding getting stuck.
Amethyst Charm is also a great choice to balance out your Elemental Resistances since it can be difficult to get Chaos Resistance.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Blood Boil Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Brutality III Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Physical Mastery Supports Physical skills, granting them an additional level.
|
Rake Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
|
Atalui's Bloodletting Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
Brutality III Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Deep Cuts II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
|
Blood Hunt Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
|
Brutality III Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Bleed IV Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Physical Mastery Supports Physical skills, granting them an additional level.
|
Bloodhound's Mark Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
|
Mark for Death Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Brutality III Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Bleed IV Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Stun II Supports any skill that hits enemies, causing it to build up Stun more quickly.
Physical Mastery Supports Physical skills, granting them an additional level.
|
Disengage Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
|
Rage II Supports Melee Attacks, causing them to grant Rage on Hit.
Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
Bleed III Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
Holy Descent Supports skills that leap into the air, causing them to create Consecrated ground when you land.
|
Herald of Blood Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
|
Uruk's Smelting Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Brutality III Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
Overreach Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
Maim Supports Attacks causing them to Maim enemies.
Rage II Supports Melee Attacks, causing them to grant Rage on Hit.
Vitality II Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
|
Tame Beast Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
|
Brutus' Brain Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Magnified Area I Supports any skill with an area of effect, making it larger.
Minion Mastery Supports Minion skills, granting them an additional level.
|
This build revolves around Rake and Disengage, building as much Bleeding and Physical Damage as possible before dashing away to a safe distance.
For single-target damage, you follow up with Blood Hunt, then AoE is provided by Herald of Blood and Wind Dancer.
As a bonus, it's also ideal to tame a beast with Haste Aura for more movement speed and attack speed.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
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| Screenshots taken from Path of Building | |||
※ Legend: Red = Weapon Set I | Green = Weapon Set II
For this build, you are aiming to boost your Evasion and Deflection with nodes such as Escape Velocity, and Enhanced Reflexes. You will also get nodes such as The Wild Cat, Avoiding Deflection, and Chakra of Life to boost Deflection and Life Recovery, further improving your survivability.
A mechanic this build capitalizes on is the use of a Companion. The new Lineage Support Gem Brutus' Brain makes it so that your companion is immortal. Pair this with the Inspiring Ally notable, and it opens up numerous sources of extra damage that also applies to you.
Passive Skill Tree Guide and List of Passives
Note: The modifiers listed are arranged according to priority.
| ・Increased Evasion Rating from Equipped Body Armour
・Increased Damage while your Companion is in your Presence ・Damaging Ailments deal damage faster |
|
| |
・+ Maximum Elemental Resistance
・Increased Attack Damage ・Increased amount of Mana Leeched ・Increased Magnitude of Ailments you inflict |
| |
・Increased Block Chance
・Increased Bleeding Duration ・Increased Magnitude of Bleeding you inflict ・Gain Rage on Melee Hit ・Increased Life Regeneration |
In general, look for jewels that increase Evasion, Bleeding Magnitude, or Attack Damage. For your Heart of the Well Diamond, increased damage while your Companion is in your Presence is a great modifier since you basically have an immortal Companion near you at all times.
Rake and Disengage are all you need to go through maps. Deal Bleeding damage to enemies in your way and let Herald of Blood deal AoE damage. The rotation is as follows:
Your single-target damage still revolves around spamming Rake and Disengage to build up Bleeding damage before dealing massive damage with Blood Hunt. The rotation is as follows:

| Rank | Build |
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| - | - |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: AoE, DoT, Bleed |
|
UP |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Focus: Burst Damage, Mobbing, AoE |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
|
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Focus: Mobbing, Single Target, DoT, AoE, Bossing |
|
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
Focus: Poison, Bleed, Burst |
|
NEW |
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Focus: Attack Speed, Mobility, Wind, Physical, Critical Hit |
NEW |
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Bind Spectre Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Focus: Bleed, Burst, Physical Damage |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.3 Huntress Build - Full Bleed Ritualist



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