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This guide lists the skill gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each skill gem, including their effects, level requirements, and much more.
List of Contents
Note: More gem data can be seen by scrolling horizontally. |
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Name | Tags | Tier | Level Req. | Stat Req. | Description |
---|---|---|---|---|---|
Rolling Slam | AoE, Melee, Slam | 1 | 3 |
Dex: 9 |
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move. |
Killing Palm | AoE, Melee, Strike, Physical | 7 | 22 |
Str: 30 Int: 30 |
Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. |
Arc | Lightning, Chaining | 5 | 14 | Int: 34 | An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. |
Frost Bomb | AoE, Cold, Duration, Orb | 1 | 1 | None | Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies. |
Spark | Projectile, Lightning, Duration | 1 | 1 | None | Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire. |
Flame Wall | AoE, Fire, Duration | 1 | 1 | None | Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit. |
Ice Nova | AoE, Cold, Nova | 1 | 1 | None | A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup. |
Ember Fusillade | AoE, Projectile, Fire, Duration | 3 | 6 | Int: 16 | Conjures a blazing Ember that hovers around you. After a short duration, the Ember launches at the enemy, dealing fire damage in an area on impact. Recasting the spess resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. |
Frostbolt | AoE, Projectile, Cold, Duration | 3 | 6 | Int: 16 | Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain. |
Orb of Storms | AoE, Sustained, Lightning, Duration, Chaining, Orb | 3 | 6 | Int: 16 | Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. |
Incinirate | AoE, Sustained, Fire, Duration, Channelling | 5 | 14 | Int: 34 | Conjures a torrent of flames from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground. |
Solar Orb | AoE, Sustained, Fire, Duration, Orb | 5 | 14 | Int: 34 | Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. |
Cold Snap | AoE, Cold, Payoff | 5 | 14 | Int: 34 | Shatters the frost on a Frozen enemy, Consuming the freese to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their freeze consumed. |
Conductivity | AoE, Lightning, Duration, Curse | 7 | 22 | Int: 52 | Curses all targets in an area after a short delay, lowering their Lightning Resistance. |
Flammability | AoE, Fire, Duration, Curse | 7 | 22 | Int: 52 | Curses all targets in an area after a short delay, lowering their Fire Resistance. |
Hypothermia | AoE, Cold, Duration, Curse | 7 | 22 | Int: 52 | Curses all targets in an area after a short delay, lowering their Cold Resistance. |
Fireball | AoE, Projectile, Fire | 9 | 31 | Int: 72 | Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts. |
Frost Wall | AoE, Cold, Duration | 9 | 31 | Int: 72 | Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies.. |
Mana Tempest | Buff, Lightning | 9 | 31 | Int: 72 | Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the Storm constantly drains your Mana, and each spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of mana. |
Lightning Warp | AoE, Lightning, Duration | 9 | 31 | Int: 72 | Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground. |
Firestorm | AoE, Sustained, Fire, Duration, Payoff | 11 | 41 | Int: 95 | Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed. |
Comet | Aoe, Cold | 11 | 41 | Int: 95 | Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. |
Ball Lightning | AoE, Projectile, Sustained, Lightning | 11 | 41 | Int: 95 | Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies. |
Flameblast | AoE, Fire, Channelling, Nova | 13 | 52 | Int: 119 | Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for. |
Eye of Winter | Projectile, Cold | 13 | 52 | Int: 119 | Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type. |
Lightning Conduit | AoE, Lightning, Payoff | 13 | 52 | Int: 119 | Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but consumes shock from them after damaging them. Targeting close to you will cause you to jump back as you cast. |
Temporal Chains | AoE,Duration, Curse | 13 | 52 | Int: 119 | Curses all enemies in an area, Slowing them and making other effects on them expire more slowly. |
Falling Thunder | AoE, Melee, Slam, Projectile, Lightning | 1 | 1 | None | Infuses your Quarter staff with electrical energies, then slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. |
Glacial Cascade | AoE, Melee, Cold, Payoff | 1 | 1 | None | Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but tthe Freeze is Consumed. Ice Crystals hit by the final spike explode. |
Frozen Locus | AoE, Melee, Cold, Duration, Nova | 1 | 1 | None | Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack Damage but does not use your weapon's damage. |
Poisonburst Arrow | AoE, Projectile, Chaos, Duration | 1 | 1 | None | Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area. |
Vine Arrow | AoE, Projectile, Chaos, Duration | 3 | 6 |
Str: 16 |
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage. |
Contagion | AoE, Chaos, Duration | 1 | 1 | None | Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit. |
Boneshatter | AoE, Melee, Strike | 1 | 6 |
Dex: 16 |
Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. |
Infernal Cry | AoE, Trigger, Fire, Duration | 1 | 6 |
Dex: 16 |
Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death. |
Chaos Bolt | Projectile, Chaos | 1 | 1 | Int: 16 | Fires a burst of chaos energy at the target. |
Skeletal Warrior | Persistent, Physical | 1 | 1 | Int: 8 | Summons reviving Skeletal Warriors. |
Unearth | Minion, AoE, Physical, Duration | 1 | 2 | Int: 9 | Raises spikes of bone from the earth in front of you. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. |
Skeletal Arsonist | Persistent, Fire, Detonator | 3 | 6 | Int: 16 | Summons bomb-throwing, reviving Skeletal Arsonists that can detonate other minions on command. |
Tempest Flurry | Attack, Melee, Strike, Lightning | 5 | 14 |
Str: 20 Int: 20 |
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt. |
Ice Strike | Attack, Melee, Strike, Cold | 5 | 5 |
Str: 20 Int: 20 |
Perform a fast icy Strike, Using this Attack three times in quick succession causes a final strike that is slower and more powerful. |
Tempest Bell | AoE, Melee, Sustained, Duration, Nova | 3 | 10 |
Str: 15 Int: 15 |
Buiild Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your stafff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves. |
Wave of Frost | Attack, AoE, Melee, Cold | 7 | 22 |
Str: 30 Int: 30 |
Flips backwards and sends forth a Freezing wave in front of you. |
Permafrost Bolts | AoE, Ammunition, Projectile, Cold | 1 | 1 | None | Loads your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts make them extremely potent at Freezing enemies. |
Explosive Grenade | AoE, Projectile, Grenade, Fire, Duration, Detonator | 1 | 1 | None | Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. |
Flash Grenade | AoE, Projectile, Grenade, Duration | 2 | 6 |
Str: 10 Dex: 10 |
Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. |
Gas Grenade | AoE, Projectile, Grenade, Fire, Chaos, Duration | 3 | 14 |
Str: 20 Dex: 20 |
Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. |
Perfect Strike | AoE, Melee, Strike, Fire, Duration, Channeling | 5 | 5 |
Dex: 34 |
Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire. |
Molten Blast | AoE, Projectile, Fire | 5 | 14 |
Dex: 34 |
Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it. |
Enfeeble | AoE, Duration, Curse | 3 | 6 | Int: 16 | Curses all targets in an area after a short delay, making them deal less damage. |
Toxic Growth | AoE, Projectile, Chaos, Duration | 5 | 14 |
Str: 34 |
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently. |
Barrage | Buff, Duration | 5 | 14 |
Str: 34 |
Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. |
Skeletal Sniper | Persistent, Physical, Fire, Chaos | 1 | 6 | Int: 16 | Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. |
Raise Zombie | Physical, Duration | 5 | 14 | Int: 34 | Consumes a Corpse or Power Charge to create a short-lived zombie. Zombies created from Power Charges are empowered. |
Essence Drain | Projectile, Chaos, Duration | 3 | 6 | Int: 16 | Fires a Projectile that applies a powerful Chaos damage over time debuff to enemy hits. |
Bonestorm | AoE, Projectile, Sustained, Physical, Duration, Channelling | 5 | 14 | Int: 34 | Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. |
Leap Slam | AoE, Melee, Slam, Travel, Payoff | 7 | 22 |
Dex: 52 |
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way. |
Gas Arrow | AoE, Projectile, Fire, Chaos, Duration | 7 | 22 |
Str: 52 |
Fires a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion. |
Escape Shot | AoE, Projectile, Cold | 1 | None | Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from. | |
Lightning Arrow | AoE, Projectile, Lightning, Chaining | 1 | None | Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies. | |
Lightning Rod | AoE, Projectile, Sustained, Lightning, Duration | 1 | None | Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst. | |
Snipe | AoE, Projectile, Channelling | 3 | 6 |
Str: 16 |
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to epxlode on impact for a guaranteed Critical Hit. |
Stormcaller Arrow | AoE, Projectile, Lightning, Duration | 3 | 6 |
Str: 16 |
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. |
Freezing Salvo | AoE, Projectile, Cold | 5 | 14 |
Str: 34 |
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. |
Electrocuting Arrow | Projectile, Lightning, Duration | 5 | 14 |
Str: 34 |
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted. |
Sniper's Mark | Mark, Duration | 7 | 22 |
Str: 52 |
Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge. |
Voltaic Mark | Attack, AoE, Mark, Lightning, Duration, Nova | 7 | 22 |
Str: 52 |
Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. |
Rain of Arrows | AoE, Projectile, Sustained | 9 | 31 |
Str: 72 |
Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows. |
Detonating Arrow | AoE, Projectile, Fire, Channelling, Detonator | 9 | 31 |
Str: 72 |
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it. |
Ice Shot | Projectile, Cold | 9 | 31 |
Str: 72 |
Fires an icy arrow that sprays a cone of ice shards when it hits a target. |
Tornado Shot | AoE, Projectile, Physical, Duration | 11 | 41 |
Str: 95 |
Fires a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. |
Shockchain Arrow | AoE, Projectile, Lightning, Chaining, Payoff | 11 | 41 |
Str: 95 |
ires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target, it will release another damaging shockwave and can continue to Chain. |
Spiral Volley | Projectile, Sustained | 13 | 52 |
Str: 119 |
Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once. |
Magnetic Salvo | AoE, Projectile, Lightning | 13 | 52 |
Str: 119 |
Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process. |
Combat Frenzy | Persistent | 8 | 36 |
Str: 83 |
While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occuer once every few seconds. |
Wind Dancer | Attack, Persistent, AoE, Melee | 4 | 36 |
Str: 83 |
Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. |
Pain Offering | Buff, AoE, Aura, Duration | 5 | 5 | Int: 34 | Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately. |
Detonate Dead | AoE, Physical, Fire, Detonator | 7 | 22 | Int: 52 | Causes a Corpse to violently explode, damaging surrounding enemies. |
Vulnerability | AoE, Physical, Duration, Curse | 7 | 22 | Int: 52 | Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. |
Skeletal Reaver | Minion, Persistent, Physical | 9 | 31 | Int: 72 | TBD |
Skeletal Brute | Minion, Persistent, Physical | 13 | 52 | Int: 119 | Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. |
Skeletal Cleric | Minion, Persistent | 13 | 52 | Int: 119 | Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. |
Bone Cage | AoE, Physical, Duration, Nova | 3 | 6 | Int: 16 | Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. |
Skeletal Frost Mage | Persistent, Cold | 5 | 14 | Int: 34 | Summons reviving Skeletal Frost Mages that can be commanded to cast Icy Explosions |
Profane Ritual | AoE, Chaos, Duration | 7 | 22 | Int: 52 | Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge. |
Despair | AoE, Chaos, Duration, Curse | 9 | 31 | Int: 72 | Curses all targets in an area after a short delay, lowering their Chaos Resistance. |
Dark Effigy | Totem, AoE, Projectile, Chaos, Duration | 9 | 31 | Int: 72 | Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs. |
Skeletal Storm Mage | Persistent, Lightning | 11 | 41 | Int: 95 | Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. |
Bone Offering | Buff, AoE, Physical, Duration | 11 | 41 | Int: 95 | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear. |
Hexblast | AoE, Chaos Payoff | 11 | 41 | Int: 95 | Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse. |
Soul Offering | Buff, Duration | 13 | 52 | Int: 119 | Impales a Skeleton on a bone spike, graanting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately. |
Fragmentation Rounds | Ammunition, Projectile, Payoff | 1 | 3 | None | Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a frozen enemy consume the Freeze and cause an explosion of Shrapnel. Bolts that hit an Ice Crystal cause it to explode. |
Glacial Bolt | Aoe, Ammunition, Projectile, Cold, Duration | 7 | 22 |
Str: 30 Dex: 30 |
Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight. |
High Velocity Rounds | Ammunition, Projectile, Physical, Payoff | 3 | 6 |
Str: 10 Dex: 10 |
Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. |
Armour Piercing Rounds | Ammunition, Projectile, Physical | 1 | 3 | None | Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. |
Boneshatterer | AoE, Melee, Strike | 1 | 3 |
Dex: 9 |
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. |
Earthquake | AoE, Melee, Slam, Duration | 1 | 3 |
Dex: 9 |
Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches. |
Armour Breaker | AoE, Melee, Strike, Physical | 3 | 6 |
Dex: 16 |
Attack with a forceful blow, knocking enemies back and weakening their Armour. |
Incendiary Shot | AoE, Ammunition, Projectile, Fire | 3 | 6 |
Str: 10 Dex: 10 |
Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target. |
Shockwave Totem | Totem, AOE, Melee, Slam, Physical, Duration, Nova | 3 | 6 |
Dex: 16 |
Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. |
Staggering Palm | AoE, Melee, Strike, Projectile, Physical, Duration | 3 | 6 |
Str: 10 Int: 10 |
Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. |
Storm Wave | AoE, Melee, Lightning | 7 | 22 |
Str: 30 Int: 30 |
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. |
Charged Staff | Attack, Buff, AoE, Duration | 9 | 31 |
Str: 40 Int: 40 |
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. |
Herald of Plague | Persistent, Chaos, Herald | 13 | 52 |
Str: 119 |
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them. |
Attrition | Persistent | 14 | 58 |
Str: 73 Dex: 73 |
While active, causes you to deal more Hit damage to Rare and Unique enemis the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. |
Skill gems are items that can be equipped in the skill menu to unlock new abilities. These new skills are spammable and consume mana. However, they have a fixed attack speed or cast speed, making them slightly slower to cast compared to your basic attack. You can enhance the effects of your attack gems by slotting support gems with matching tags to make them more effective.
Gem Types | |||
---|---|---|---|
Skill | Support | ||
Spirit | Meta |
List of Skill Gems
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