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This guide lists the skill gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each skill gem, including their effects, level requirements, and much more.
List of Contents
| Patch 0.3.0 Changes |
|---|
|
・The base damage scaling of all player spell and secondary damage skills has been tweaked to scale better in the late game. Generally speaking, spells that do not have damage number changes called out below will have near-identical base damage at low levels, roughly 5% more damage at gem level 20, and roughly 20% more damage at gem level 30.
・The mana cost growth of all skills has been rebalanced. Generally speaking, skills will have similar mana costs at low gem levels, potentially slightly higher mana costs at some intermediate gem levels, and lower mana costs (sometimes dramatically lower) at gem levels higher than 20. ・The movement speed penalty inflicted by skills that can be used while moving now begins to fall off slightly more quickly while using the skill. ・Spectres and Tamed Beasts now deal 25% more Damage at all Gem levels. ・Instant Skills such as Unbound Avatar are now usable while on the Rhoa Mount. ・Mark Skills are no longer Spells. ・Reservation Skills that had reduced Reservation with Quality now have increased Reservation Efficiency with Quality instead. |
| Note: More gem data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
| Name | Tags | Effects |
|---|---|---|
Ancestral Cry
|
Melee, Duration, Nova, Slam, Trigger, Projectile, AoE, Fire, Buff, Attack, Conditional |
Warcry: ・Requires 100 Glory to Use ・Generates 100% of Monster Power as Glory for this Skill on Igniting an Enemy ・Warcry radius is 4 metres ・Warcry duration is 8 seconds ・Knocks back and interrupts enemies in a smaller area ・Consumed all Endurance Charges to increase Warcry Duration by 50% per Charge ・Converts 100% of Physical Damage to Fire Damage with Boosted Attacks. Volcanic Steps: ・Attack Damage: 149% ・Slam Radius is 1.2 metres ・Converts 100% of Physical Damage to Fire Damage. |
Arc
|
Chaining, Lightning |
Arc: ・Deals 9 to 51 Lightning Damage ・Chains 6 Times Pulse: ・Deals 5 to 31 Lightning Damage ・Pulse Radius is 1.5 metres |
Armour Breaker
|
Melee, Physical, Strike, AoE |
・Hits Break 15 Armour ・+2 to melee strike range ・Knock enemies back on hit ・40% more Attack Speed while Dual Wielding |
Armour Piercing Rounds
|
Physical, Projectile, Ammunition |
Armour Piercing Rounds: ・Attack Speed: 524% of Base ・Attack Damage: 22% ・Hits Break 2 Armour ・Knocks back Enemies Ammunition: ・12 Bolts loaded per clip |
Artillery Ballista
|
Duration, Totem, Projectile, AoE, Fire |
Ballista: ・+16 sec. to Totem Duration ・ Limit 1 Totem ・ Totem Base Attack Time is 2.5 sec. ・Totem Base Critical Hit chance is 5% ・Totem uses its own weapon, dealing 54 to 81 Nase Physical Damage Artillery: ・Converts 60% of Physical damage to Fire damage ・Fires 3 Projectiles ・Bolt explosion radius is 0.5 metres. |
Ball Lightning
|
Projectile, AoE, Sustained, Lightning |
・Deals 1 to 19 Lightning Damage ・Hits enemies in range every 0.2 seconds ・750% more chance to shock ・Fires beams at targets within 1.8 metres |
Barrage
|
Duration, Buff |
Spell: ・Empowered Attacks repeat 2 times, plus an additional time per Frenzy charge consumed ・Repeats deal 50% less damage ・560% of repeated Skill's attack time is added to the skill's cooldown, to a maximum of 30 sec. ・Maximum Buff duration is 5 sec. |
Bind Spectre
|
Persistent | None |
Blood Hunt
|
Melee, Physical, Strike, Payoff, AoE |
Dash: ・+0.15 seconds to Total Attack Time Explosion: ・Explosion Radius is 1.3 metres ・Deals 25% of Consumed Blood Loss as additional unscalable Physical Attack Damage ・10% more Area of Effect per 18 Blood Loss Consumed, up to 500% ・ Additional Effects from Quality: +0(0-0.4) metres to explosion radius |
Bloodhound's Mark
|
Duration, Physical, Nova, Payoff, AoE, Mark, Attack |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Marked target releases a Blood Explosion when Heavy Stunned ・Marked target reelases a Blood Explosion on death if they had at least 20% Heavy Stun buildup from Blood Loss ・Marked target receives Heavy Stun buildup equal to 200% of Blood Loss Explosion: ・67 to 100 base Physical Damage ・Cannot cause Bleeding ・Explosion radius is 2 metres ・Gains up to 100% more damage and 100% more area of effect based on the percentage of target's Heavy Stun buildup caused by Blood Loss |
Bone Cage
|
Duration, Physical, Nova, AoE |
・Deals 15-22 Physical Damage ・Hits are Pinning ・Pins Enemies as though Dealing 20% more damage ・Cage Radius is 1.8m ・Explosion Radius is 1m ・Cage Duration is 1.6s |
Bone Offering
|
Duration, Physical, AoE, Buff |
Buff: ・Limit 1 Bone Offering Spike ・Spike duration is 5s Explosion: ・Deals 82 to 123 Physical Damage ・100% more Stun buildup |
Boneshatter
|
Melee, Strike, AoE |
・+2 Melee strike range ・While Dual Wielding, both weapons hit with 30% less damage ・Cannot cause Stun Buildup |
Bonestorm
|
Duration, Physical, Projectile, AoE, Sustained, Channelling |
Projectile: ・Deals 13 to 20 Physical Damage ・ 200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to cast speed also affect this skill's cost ・Can fire up to 20 Projectiles Explosion: ・Deals 10 to 15 Physical damage ・200% more Impale Magnitude ・Impale on Spell Hit ・Modifiers to Cast Speed also affect this skill's cost ・Explosion Radius is 0.5M ・40% more area of effect per Power Charge consumed ・+0.7M to Explosion radius if a Power Charge was consumed |
Chaos Bolt
|
Chaos, Projectile | ・Deals 10-19 Chaos Damage |
Charged Staff
|
Duration, AoE, Buff, Attack |
Buff: ・Buff Grants 1 to 6 added quarterstaff Attack Lightning Damage per Power Charge Consumed, up to your Maximum Power Charges ・Buff Duration is 6 seconds per Power Charge Consumed. Shockwave: ・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 5 Metres |
Cluster Grenade
|
Duration, Projectile, AoE, Grenade, Fire |
Primary Grenade: ・Detonation time is 2 sec. ・Converts 20% of Physical damage to Fire damage ・Explosion radius is 2.5 metres Mini Grenades: ・Attack Damage: 137% ・Detonation Time is 3 sec. ・Converts 40% of Physical damage to Fire damage ・Explosion radius is 1.4 metres ・Fires exactly 14 grenades in nova |
Comet
|
Cold, AoE |
・Deals 321 to 482 Cold Damage ・1 second to total cast time |
Conductivity
|
Duration, AoE, Lightning, Curse |
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Cursed enemies have -25% ightning resistance ・Curse duration is 6.4 seconds |
Contagion
|
Chaos, Duration, AoE |
・Deals 1.8 Base Chaos Damage per second ・Modifiers to Spell Damage apply to debuff's damage over time ・Debuff deals 100% more damage for each time it has spread, up to 300% ・Spread radius is 1.7 metres ・Debuff duration is 5 seconds |
Cross Slash
NEW |
Melee AoE Shapeshift Werewolf |
Cross Slash: ・Gouge Length Is 4.7 ・Metres Gouge Width is 1.6 ・Metres Flings Ice Fragments Within 7 Metres Shockwave: ・Gouge Length is 2.4 metres gouge width is 1.6 metres flings ice fragments within 7 metres |
Cull the Weak
|
Melee, Strike, AoE | None |
Dark Effigy
|
Chaos, Duration, Totem, Projectile, AoE |
Dark Effigy: ・+8 seconds to Totem Duration ・Limit 1 Totem Vile Effusion: ・Deals 15 to 28 Chaos Damage ・Impact Radius is 1.2 metres |
Despair
|
Chaos, Duration, AoE, Curse |
・Curse applies after 1.5 second delay ・Curse inflicts -20% to Chaos Resistnace ・Curse radius is 2.2 metres ・Curse duration is 6.6 seconds |
Detonate Dead
|
Physical, AoE, Fire, Detonator |
・Deals 41 to 61 Fire Damage ・Deals Physical damage equal to 6.8% of Corpse's maximum Life ・Explosion radius is 2.6 metres |
Detonating Arrow
|
Projectile, AoE, Fire, Detonator, Channelling |
Arrow: ・Modifiers to attack speed also affects this Skill's cost ・Gain 120% of damage as extra Fire Damage per stage ・Max 4 stages Explosion: ・Modifiers to attack spped also affect this Skill's cost ・Explosion radius is 2.4 metres |
Devour
NEW |
Melee Slam AoE Shapeshift Wyvern |
・Up to +0.5 Seconds to Total ・ Attack Time Based on Distance Travelled ・ Knocks Back Enemies ・ Impact Radius Is 1.8 Metres ・ Regenerates 39 Life per Enemy Or Corpse Consumed Over 1 Second ・ Consumes up to 2 Additional Corpses Near the Target |
Disengage
|
Melee, Strike, AoE, Travel |
Initial Strike: ・+0.2 seconds to Total Attack Time ・+25 to Melee Strike Range ・Additional Effects from Quality: 0(0-20)% Increased Cooldown Recovery Rate Shockwave: ・Shockwave Radius is 2 Metres |
Earthquake
|
Melee, Duration, Slam, AoE |
Impact: ・100% Increased Magnitude of Jagged Ground ・When Dual Wielding weapons hit with 30% less damage ・Impact Radius is 1.8M ・Jagged Ground radius is 2.2M ・maximum 2 Jagged Ground Patches ・Jagged Ground duration is 4s Aftershock: ・Aftershock radius is 3.4M |
Earthshatter
|
Melee, Duration, Slam, AoE |
Slam: ・While Dual Wielding both weapons hit with 30% less attack speed ・Maximum of 6 Spikes ・Deals damage along the fissure's path and in a 1M Radius around the emerging spike ・Spike duration is 6s Explosion: ・Explosion Radius is 2 Metres |
Electrocuting Arrow
|
Duration, Projectile, Lightning |
・Converts 50% of Physical Damage to Lightning Damage ・+1.2 seconds to Total Attack time ・Cannot Chain ・Arrow duration 12 seconds |
Elemental Sundering
|
Melee, Cold, Nova, Payoff, AoE, Fire, Lightning |
Pulse: ・Pulse radius is 5 metres ・Consumes up to 9 Ailments Cold: ・Converts 100% of Physical Damage to Cold Damage ・Cannot inflict Freeze, Shock, or Ignite ・Explosion radius is 1.6 metres ・Additional Effects from Quality: +0(0-0.2) metres to Explosion radius |
Elemental Weakness
|
Cold, Duration, AoE, Fire, Lightning, Curse |
・Curse applies after 1.5 seconds delay ・Curse does not apply to enemies above level 39 ・Curse radius is 2 metres ・Curse inflicts -46% to Elemental Resistances ・Curse duration is 6.4 seconds. |
Ember Fusillade
|
Duration, Projectile, AoE, Fire |
・Deals 13-19 Fire Damage ・Embers deal 5% more damage for each previous Ember fired in sequence ・Hover duration is 1.3 seconds ・Can Accumulate up to 6 embers |
Emergency Reload
|
Duration |
・maximum Buff duration is 6 seconds ・Buff Empowers loaded bolts with 22% more damage |
Enfeeble
|
Duration, AoE, Curse |
Spell: ・Curse applies after 1.5s delay ・Curse Rradius is 1.6 metres ・Curse duration is 6.2s ・Cursed normal, magic or rare enemies deal 20% less damage ・Cursed unique enemies deal 10% less damage |
Entangle
NEW |
Duration Physical AoE Sustained Plant |
Fissures: ・Deals 4 to 6 Physical Damage ・Fissure Length is 8 Metres ・Attaches Vines to Enemies Within 1.5 Metres ・Limit 4 Fissures ・Fissure Duration is 8 Seconds ・ Attaches a Vine Every 0.1 Seconds ・Overgrown Fissures Expire 25% Slower Vines: ・Deals 1 to 1 Physical Damage ・Vines can Stretch to a 2 Metre Length Before Breaking ・Each Attacked Vine Slows Enemy by 15% ・Vines Remain Attached For up to 1 Second ・Can Attach Up to 3 Vines to Each Enemy ・Overgrown Fissures can Attach up to 3 Additional Vines |
Escape Shot
|
Cold, Projectile, AoE |
・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・+0.7 seconds to Attack Time ・585% more Freeze Buildup ・Impact radius is 2.4 metres |
Essence Drain
|
Chaos, Duration, Projectile |
Projectile: ・Deals 9 to 16 Chaos Damage. Damage Over Time: ・Deals 15 base Chaos damage per second ・Modifiers Spell damage apply to Debuff's Damage over time ・Debuff duration is 4 seconds |
Explosive Grenade
|
Duration, Projectile, AoE, Grenade, Fire, Detonator |
・Detonation time is 5 seconds ・Converts 80% of Physical Damage to Fire Damage ・Explosion radius is 2.1 meters |
Explosive Shot
|
Projectile, Ammunition, AoE, Fire, Detonator |
Explosive Shot - Projectile: ・Converts 30% of Physical Damage to Fire Damage ・Knocks Back enemies Explosive Shot - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Knocks Back enemies ・Explosion Radius is 2.6 metres |
Explosive Spear
|
Duration, Projectile, AoE, Fire, Detonator |
Spear: ・Detonation Time is 2.5 seconds ・Converts 60% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Pierces all targets ・Limit 1 Lodged Spear Explosion: ・Converts 100% of Physical Damage to Fire Damage ・Projectile Count cannot be modified ・Explosion Radius is 2.8 Metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion Radius |
Eye of Winter
|
Cold, Projectile |
・Deals 7 to 10 Cold Damage ・Fires 8 shard projectiles in a spiral when projectile ends ・Modifiers to number of projectiles only apply to the final spiral ・Gains 75% of damage as the corresponding type when passing over an Elemental Ground Effect or Orb |
Falling Thunder
|
Melee, Slam, Projectile, AoE, Lightning |
Melee: ・Converts 60% of Physical Damage to Lightning Damage ・Cone Length is 4 Metres Projectile: ・Converts 100% of Physical Damage to Lightning Damage ・Pierces all targets ・50% more damage per Power Charge consumed ・100% more damage if a Power Charge was consumed ・Fires 3 Projectiles per Power Charge consumed |
Fangs of Frost
|
Melee, Cold, Strike, AoE |
Stab: ・Converts 80% of Physical Damage to Cold Damage ・+4 to Melee Strike range ・56% more Freeze Buildup ・Additional Effects from Quality: +0(0-4) to Melee Strike range Nova: ・Converts 100% of Physical Damage to Cold Damage ・168% more Freeze Buildup ・Explosion and Chilled Ground radius are 2.2 metres |
Ferocious Roar
NEW |
Nova Meta Shapeshift Bear |
Ferocious Roar: ・Empowers One Attack per 10 Enemy Power In Range, Counting up to 50 Power ・ Warcry Radius Is 7 Metres ・ Gain 2 Rage per Enemy Power in Range ・ Empowered Attacks Break 123 Armour on Hit Socketed Warcry: ・Cost Multiplier: 200% ・ Triggers Socketed Warcry Instead of Ferocious Roar’s Effects ・ Socketed Skills Deal 48% Increased Damage ・ Socketed Skills Have 50% Increased Area of Effect ・ Attacks Empowered by Socketed Skills Deal 48% Increased Damage |
Fireball
|
Projectile, AoE, Fire |
Projectile: ・Deals 49 to 74 Fire Damage Explosion: ・Deals 49-74 Fire Damage ・Explosion radius is 1.7 metres |
Firestorm
|
Duration, Payoff, AoE, Fire, Sustained |
Firestorm: ・Deals 30-45 Fire Damage ・Impact Radius is 1 Metre ・Storm Radius is 5.6 Metres ・Storm duration is 6 seconds ・One impact every .1 seconds ・5 Improved Bolts per Ignite Consumed ・Limit 1 Firestorm Improved Bolt: ・Deals 155 to 233 Fire Damage ・Impactradius is 1.8 metres |
Flame Breath
NEW |
Duration AoE Fire Sustained Channelling Shapeshift Wyvern |
・Converts 100% of physical damage to fire damage ・ 750% more ignite magnitude ・ Rage cost is ignored for first 4 seconds of channelling ・ Cannot gain rage while this skill is active ・ Immolation radius is 2 metres ・ Empowered flame breath gains 50% of damage as lightning damage ・ Empowered flame breath spends rage 50% slower |
Flame Wall
|
Duration, AoE, Fire |
Wall: ・Wall duration is 4.5 Seconds ・Ignites as though dealing 9 to 14 Fire Damage Projectile Damage: ・Projectiles which pass through the wall deal 4 to 7 added Fire damage |
Flameblast
|
Nova, AoE, Fire, Channelling |
・Deals 89-134 Fire Damage ・30% more Cast Speed when tartgeting a Solar Orb ・75% more damage per stage ・10 maximum stages ・Explosion radius is 0.6 metres per stage |
Flammability
|
Duration, AoE, Fire, Curse |
・Curse applies after 1.5 second delay ・Curse radius is 2 metres ・Curse inflicts -25% to Fire Resistance ・Curse duration is 6.4 seconds |
Flash Grenade
|
Duration, Projectile, AoE, Grenade |
・Detonation time is 0.85 seconds ・500% more Stun Buildup ・Explosion radius is 2.7 meters ・Blinds enemies and allies |
Flicker Strike
|
Melee, Strike, AoE | ・Teleports and strikes two additional times per power Charge with 285% more attack speed. You cannot gain power charges while using this skill |
Forge Hammer
|
Melee, Duration, Slam, AoE, Fire, Sustained |
Impact: ・Converts 30% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Impact radius is 1.8 metres ・Hammer duration is 12 seconds ・Cooldown does not recover while the Hammer is lodged. Fissures: ・Attack Damage: 132% ・Converts 100% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage ・Fissure duration is 8 seconds. |
Fortifying Cry
|
Melee, Duration, Physical, Nova, Trigger, AoE, Attack |
Fortifying Cry: ・Warcry Radius is 4 metres ・Guard duration is 4 seconds ・Can Trigger Shield Wave once per 5 Enemy Power in range, counting up to 50 Power ・Grants 30 Guard for every 5 Enemy Power in range, counting up to 20 Power Shield Wave: ・Crit Hit Chance: 5.00% ・Attack Damage: 97% ・29 to 43 Base Off Hand Physical Damage ・6 to 8 added Physical Damage per 15 Armour on Shield ・This attack is Triggered by Fortifying Cry and counts as Empowered by it ・Shockwave Radius is 2 metres ・Modifiers to Damage with Warcries affect this skill. |
Fragmentation Rounds
|
Payoff, Projectile, Ammunition |
Fragmentation Rounds Projectile: ・Knocks Back Enemies ・Consume Freeze on hit ・Fires 10 fragments per shot ・Multiple Fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Bolts Pierce 2 targets Fragmentation Rounds VS Frozen: ・Base explosion is 1.8 metres |
Freezing Mark
|
Cold, Duration, Nova, AoE, Mark, Attack |
Mark: ・Limit 1 Marked target ・Mark duration is 8 seconds ・Hits against Marked enemy cause 28% more Freeze Buildup Nova: ・24 to 36 Base Cold Damage ・+12% to Critical hit chance ・100% more Freeze Buildup ・Nova radius is 2.6 meters |
Freezing Salvo
|
Cold, Projectile, AoE |
・Converts 80% of Physical Damage to Cold Damage ・62% more Freeze buildup ・Impact radius is 1.2 metres ・Accumulates up to 12 missiles ・Accumulates up to 12 additional missiles ・Accumulates a missile every 1 second |
Frost Bomb
|
Cold, Duration, AoE, Orb |
・Deals 16-23 Cold Damage ・Pulse and Explosion Radius are 2.5 metres ・Exposure Duration is 8 Seconds ・Orb Duration is 3 Seconds |
Frost Darts
|
Cold, Payoff, Projectile, AoE |
Projectile: ・Deals 3 to 5 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Fires 3 Projectiles. Ice Chunk: ・Deals 4 to 6 Cold Damage ・Cannot cause Freeze buildup or inflict Chill ・Impact Radius is 0.8 metres ・Each dart creates 2 Ice Chunks. |
Frost Wall
|
Cold, Duration, AoE |
・Deals 44 to 66 Cold Damage ・50% more Freeze buildup ・Explosion Radius is 2 metres ・Ice Crystal duration is 8 seconds ・Ice Crystals have 832 maximum life ・Wall is 4.2 metres long |
Frostbolt
|
Cold, Duration, Projectile, AoE |
Projectile: ・Deals 9-14 Cold Damage ・Projectiles pierce all targets ・100% increased magnitude of Chill inflicted ・Chilled Ground radius is 0.9 metres ・Chilled Ground duration is 4 seconds Explosion: ・Deals 8 to 12 Cold Damage ・Explosion radius is 2.4 metres |
Frozen Locus
|
Melee, Cold, Duration, Nova, AoE |
・6 to 9 Base Cold Damage ・13% to Critical Hit chance ・50% more Freeze buildup ・Explosion radius is 2 Metres |
Furious Slam
NEW |
Melee Slam AoE Shapeshift Bear |
Base: ・60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 2 Metres ・ Spends 10 Rage to Perform Enraged Slam if Possible Enraged: ・Attack Damage: 110% ・ 60% More Stun Buildup ・ +0.4 Seconds to Base Attack Time if Not Standing ・ +0.4 Seconds to Base Use Time When Shapeshifting ・ Shockwave Radius Is 3 Metres ・ Jagged Ground Duration Is 4 Seconds |
Fury of the Mountain
NEW |
Melee Duration Slam AoE Sustained Channelling Shapeshift Bear |
・Converts 80% of physical damage to fire damage ・ Modifers to attack speed also affect this skill's cost ・ Gain 3 rage on hit ・ Fissure duration is 12 seconds ・ Limit 12 fissures |
Galvanic Shards
|
Projectile, Ammunition, Chaining, Lightning |
Galvanic Shards: ・Converts 60% of Physical Damage to Lightning Damage ・Knocks Back enemies ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single hit Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Beam Chains to 1 enemy |
Gas Arrow
|
Chaos, Duration, Projectile, AoE, Fire |
Arrow: ・Impact Radius is 1.8 metres Poison Cloud: ・Attack Damage: 115% ・Limit 6 Poison Clouds ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of +80% ・Cloud duration is 4 seconds ・Cloud radius 1.8 metres |
Gas Grenade
|
Chaos, Duration, Projectile, AoE, Grenade, Fire |
Impact: ・Impact radius is 1.5 meters ・Fuse duration is 2 seconds Poison Cloud: ・Attack Damage: 128% ・Does not Hit, but Poisons enemies as though Hitting them ・Gains 20% more radius per second, up to a maximum of 80% ・Cloud radius is 1.5 meters |
Gathering Storm
|
Melee, Strike, AoE, Channelling, Lightning, Travel |
Normal Dash: ・Converts 25% of Physical Damage to Lightning Damage ・0.8 seconds to Total Attack Time ・10 to Melee strike range Perfect Dash: ・Converts 70% of Physical Damage to Lightning Damage ・10 to Melee strike range ・Shocked Ground width is 1.8 metres |
Glacial Bolt
|
Cold, Duration, Projectile, Ammunition, AoE |
Glacial Bolt Projectile: ・Attack Damage: 66% ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Glacial Bolt Wall: ・Attack Damage: 102% ・Converts 100% of Physical Damage to Cold Damage ・Explosion Radius is 1.8 meters ・ Wall lasts 8.0s ・Ice Crystals have 460 Maximum Life |
Glacial Cascade
|
Melee, Cold, Payoff, AoE |
Wave: ・Converts 60% of Physical Damage to Cold Damage ・Burst Radius is 0.5 Metres ・Wave Length is 4.8 Metres ・Causes 8 Bursts Final Burst: ・Attack Damage: 158% ・Converts 60% of Physical Damage to Cold Damage ・Consumes Freeze on enemies to deal 350% more Damage ・Cannot Knock Enemies Back ・Burst radius is .7 metres |
Glacial Lance
|
Cold, Duration, Projectile, AoE |
Spear: ・Converts 60% of Physical Damage to Cold Damage ・Projectile Count cannot be modified ・68% more Freeze Buildup ・Pierces all targets ・Cannot Chain ・Projectiles cannot Split ・Chilling radius is 1.2 metres ・Frenzy-Charged fragment duration is 1 second ・Fragment duration is 6 seconds ・Additional Effects from Quality: +0(0-4) metres to Chilling radius Explosion: ・Converts 100% of Physical Damage to Cold Damage ・Projectile count cannot be modified ・136% more Freeze Buildup ・Explosion Length is 2.6 metres ・Additional Effects from Quality: +0(0-0.4) metres to Explosion length |
Hailstorm Rounds
|
Cold, Projectile, Ammunition, AoE, Sustained |
Hailstorm Rounds: ・Converts 80% of Physical Damage to Cold Damage ・Impact Radius is 1.2 metres ・Rain radius is 2.5 metres Ammunition: ・50% less reload speed ・Can store up to 20 bolts |
Hammer of the Gods
|
Melee, Duration, Slam, AoE |
・Requires 20 Glory to use ・Can't be Evaded ・While Dual Wielding both weapons hit with 30% less damage ・Impact Radius is 2.4 metres ・Hammerfall duration is 2.5 seconds |
Hexblast
|
Chaos, Payoff, AoE |
・Deals 101 to 188 Chaos Damage ・Explosion Radius is 2 Metres ・Detonates Curses on enemies in a 2.5 metre radius ・Maximum 3 Explosions per Cast |
High Velocity Rounds
|
Physical, Payoff, Projectile, Ammunition |
High Velocity Rounds Projectile: ・Attack Damage: 182% ・Knocks back Enemies ・Bolts Pierce 6 Targets High Velocity Rounds VS Armour Broken: ・Attack Damage: 411% ・Knocks back Enemies ・Bolts Pierce 6 Targets |
Hypothermia
|
Cold, Duration, AoE, Curse |
・Curse applies after 1.0 second delay ・Curse radius is 1.7 metres ・Cursed enemies have -25% to Cold resistance ・Curse duration is 6.4 seconds |
Ice Nova
|
Cold, Nova, AoE |
・Deals 4 to 6 Cold Damage ・100% more magnitude of Chill inflicted ・100% more Freeze Buildup ・Knock enemies back on hit ・Nova radius is 3.2 metres |
Ice Shards
|
Cold, Projectile, Ammunition, AoE, Sustained |
Ice Shards: ・Converts 60% of Physical Damage to Cold Damage ・Knocks Back Enemies Ammunition: ・16 Bolts loaded per Clip |
Ice Shot
|
Cold, Projectile |
Arrow: ・Converts 70% of Physical Damage to Cold Damage ・50% more Magnitude of Chill inflicted Shards: ・Attack Damage: 137% ・Converts 100% of Physical Damage to Cold Damage ・Fires 5 Projectiles |
Ice Strike
|
Melee, Cold, Strike, Attack |
Normal Strikes: ・Converts 80% of Physical Damage to Cold Damage Third Strike: ・50% Less Attack Speed ・Converts 80% of Physical Damage to Cold Damage ・+7 to Melee Strike Range |
Ice-Tipped Arrows
|
Cold, Duration, Projectile, AoE, Buff, Attack |
Ice-Tipped Arrows: ・Maximum Buff Duration is 8 seconds ・Empowers 4 Attacks. Ice Fragments: ・Cooldown Time: 0.30s ・Attack Damage: 54% ・Detonation Time is 2.5 seconds ・Converts 100% Physical Damage to Cold Damage ・Fires 3 Projectiles ・Explosion Radius is 1.3 metres. |
Incendiary Shot
|
Projectile, Ammunition, AoE, Fire |
Incendiary Shot: ・Converts 80% of Physical Damage to Fire Damage ・Knock back enemies ・100% more chance to Ignite enemies ・Bolts shatter on impact dealing damage in a 1.9M cone ・Multiple fragments can hit the same target ・Multiple fragments that hit the same target will combine into a single hit ・Fires 10 Fragments per shot Ammunition: ・1 Bolt loaded per clip |
Incinerate
|
Duration, AoE, Fire, Sustained, Channelling |
Incinerate: ・25% less ignite duration ・Cone length is 4.6 metres ・Fire Exposure is duration is 8 seconds ・Deals 40% more damage per stage ・Inflicts stacking fire exposure at maximum stages, reducing Fire Res by 4% per stack, up to a maximum of 50% ・8 maximum stages ・Ignites as though dealing 10 to 15 Fire damage Ignited Ground: ・Modifiers to cas speed also affect this skill's cost ・Ignited Ground duration is 4 seconds ・Ignites as though dealing 10 to 15 Fire damage |
Infernal Cry
|
Duration, Trigger, AoE, Fire |
・4% increased Warcry speed ・Empowers the next melee attack you perform, plus an additional attack per endurance charge consumed ・Empowered attacks gain 25% of damage as fire damage per 5 Power of enemies in range, up to 100% ・Warcry radius is 4 metres ・Destabilises enemies for 8 seconds |
Killing Palm
|
Melee, Physical, Strike, AoE |
・24 to 36 Added Attack Physical Damage ・Culling Strike ・Can't be Evaded ・7% to Critical Hit Chance |
Leap Slam
|
Melee, Slam, Payoff, AoE, Travel |
・+0.65 seconds to Total Attack Time, plus up to +0.5% seconds based on distance travelled ・While Dual Wielding, both weapons hit with 30% less damage ・62% more Stun buildup ・Impact radius is 2.5 metres ・Consumes fully broken armour on enemies to cause 500% more Stun buildup |
Lightning Arrow
|
Projectile, AoE, Chaining, Lightning |
Projectile: ・Converts 40% of Physical Damage to Lightning Damage ・Cannot Chain ・Beam targeting radius is 2.4 metres ・Fires beams at up to 2 additional enemies near the target Beam: ・Converts 100% of Physical Damage to Lightning Damage ・Chains 2 Times ・Beam targeting radius is 3.2 metres |
Lightning Conduit
|
Payoff, AoE, Lightning |
・Deals 43 to 128 Lightning Damage ・1 second to total cast time ・20% more Damage with hits per 5% shock effect on enemy ・Cone Length is 10 metres |
Lightning Rod
|
Duration, Projectile, AoE, Sustained, Lightning |
・Converts 100% of Physical Damage to Lightning Damage ・Burst radius is 2 metres ・Maximum Arrow duration is 12 seconds ・Arrow disappears after being Chained to 6 times |
Lightning Spear
|
Projectile, AoE, Lightning |
Spear: ・Converts 80% of Physical Damage to Lightning Damage ・100% more chance to Shock ・Projectiles can split from hitting terrain ・Spear cannot Pierce, Fork, Chain or Return ・Modifiers to the number of Projectiles fired only affect the maximum number of Lightning Bolt Projectiles ・Splits towards 3 targets when consuming a Frenzy Charge ・Deals 50% more damage when consuming a Frenzy Charge Lightning Bolts: ・Converts 100% of Physical Damage to Fire Damage ・200% more chance to Shock ・Fires Lightning Bolts at targets within 5 metre radius ・Fires 4 Bolts ・Additional effects from Quality: Fires +0(0-2) Bolts |
Lightning Warp
|
Duration, AoE, Lightning |
・Deal 9 to 170 Lightning Damage ・Explosion and shocked ground radius are 4 metres ・Shocked ground duration is 10 seconds |
Living Bomb
|
This skill has no tags |
・Deals 18 to 28 Fire Damage ・Explosion radius is 2.5 metres ・Seed duration is 15 seconds ・Limit 1 active Seed ・Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold |
Lunar Assault
NEW |
Melee Cold Strike AoE Shapeshift Werewolf |
・Converts 80% of Physical Damage to Cold Damage ・ 240% More Magnitude of Chill Inflicted ・240% More Freeze Buildup |
Lunar Blessing
NEW |
Melee Cold Duration Trigger AoE Buff Attack Shapeshift Werewolf |
Lunar Blessing: ・Cooldown does not recover during buff effect Knocks back enemies Buff duration is 5 seconds, plus 0.2 seconds per rage spent Buff grants 52% of damage gained as cold damage Moonbeam: ・Cooldown time: I.00s Attack damage: 149% Converts 100% of physical damage to cold damage Impact radius is 1.6 metres |
Magnetic Salvo
|
Projectile, AoE, Lightning |
Impact: ・Attack Damage: 100% ・Converts 80% of Physical Damage to Lightning Damage ・Impact radius is 1m ・Fires up to 8 missiles Explosion: ・Attack Damage: 155% ・Converts 80% of Physical Damage to Lightning Damage ・Explosion radius is 2.4m |
Mana Tempest
|
Buff, Lightning |
・Empowered spells gain 56% of damage as Lightning Damage ・Buff causes lightning spells that cost mana to also chain to +1 target when chaining, but not chain further from them ・Projectiles from empowered lightning spells fork 30% of mana spent while in the storm is added to this skill's mana cost per second |
Mantra of Destruction
|
Chaos, Duration |
・Requires 10 Combo to use ・Lose Combo if you generate no Combo for 8 seconds ・Empowered attack gains 30% of damage as Chaos ・Buff duration is up to 8s or until your next attack ・Purple Flames of Chayula duration is 8s |
Molten Blast
|
Projectile, AoE, Fire |
Projectile: ・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding, fire twice as many projectiles with 15% less attack speed ・Explosion radius is 1.6 metres Shrapnel: ・Attack Damage: 114% ・Converts 100% Physical Damage to Fire Damage ・Fires 8 Projectiles |
Mortar Cannon
|
Duration, Grenade, Meta |
Mortar Cannon: ・Totem Duration is 8 seconds ・Limit 1 Totem. Support: ・Supported Grenade Skills have 100% increased Cooldown Recovery Rate ・Supported Skills have 50% less Attack Speed ・Supported Grenade Skills deal 50% Less Damage. |
Oil Barrage
NEW |
Projectile AoE Channelling Shapeshift Wyvern |
Base: ・Fires 3 projectiles ・ It Oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total Elemental resistances by 20% ・ Oil spray radius is 1.4 metres ・ Oil and oil ground duration is 6 seconds ・ Channelling ends after one group of projectiles Empowered: ・Attack damage: 201% ・ Converts 4096 of physical damage to lightning damage ・ Fires 3 projectiles oil slows enemy movement speed by 20% ・ Oil applies exposure, lowering total elemental resistances by 20% ・ Impact radius is 1.4 metres ・ Oil duration is 6 seconds ・ Consumes a power charge every 2 seconds to continue channelling |
Oil Grenade
|
Duration, Projectile, AoE, Grenade, Fire |
・Covering enemies in Oil Slows their movement speed by 20% ・Covering enemies in Oil applies Fire Exposure, lowering total Fire Resistance by 20% ・Oil Ground slows enemy movement speed by 30% ・Oil Ground applies Fire Exposure to enemies, lower total Fire Resistance by 20% ・Oil spray radius is 2.2 metres ・Oil and Oil Ground duration is 5 seconds ・Fuse Duration is 1.6 seconds |
Orb of Storms
|
Duration, AoE, Sustained, Chaining, Lightning, Orb |
・Deals 3 to 9 Lightning Damage ・Chains 3 times ・Fires a bolt every 3.4 seconds, and when you use a lightning skill near the orb ・Orb disappears after 12 bolts ・Orb radius is 2.8 metres ・Orb duration is 10 seconds ・Limit of 1 Orb of Storms |
Pain Offering
|
Duration, AoE, Buff, Aura |
・Limit 1 Pain Offering Spike ・Aura Radius is 6 Metres ・Spike Duration is 6 seconds ・Aura grants minions 28% increased damage and 22% increased attack and cast speed |
Perfect Strike
|
Melee, Duration, Strike, AoE, Fire, Channelling |
Normal Strikes: ・Converts 40% of Physical Damage to Fire Damage ・While Dual Wielding, both weapons hit with 30% less damage Perfect Strike: ・Converts 80% of Physical Damage to Fire Damage ・+14 to Melee Strike Range ・While Dual Wielding, both weapons hit with 30% less damage ・0-20% increased Magnitude of Ignite you inflict (from Quality) |
Permafrost Bolts
|
Cold, Projectile, Ammunition, AoE |
Permafrost Bolts: ・Converts 80% of Physical Damage to Cold Damage ・Knocks Back Enemies ・80% more Freeze Buildup ・Bolts shatter on impact, dealing damage in a 2.7 metre cone ・Multiple fragments can Hit the same target ・Multiple fragments hitting a target simultaneously will combine their damage into a single Hit ・Fires 10 fragments per shot Ammunition: ・1 Bolt loaded per clip |
Plasma Blast
|
Projectile, Ammunition, AoE, Channelling, Lightning |
Plasma Blast - Projectile: ・Projectiles Pierce ・all targets ・Converts 70% of Physical Damage to Lightning Damage ・2 seconds to Total Attack time ・Knocks back enemies ・30% more chance to shock Plasma Blast - Explosion: ・Converts 100% Physical Damage to Lightning Damage ・30% more chance to Shock ・Explosion radius is 3.2 metres |
Poisonburst Arrow
|
Chaos, Duration, Projectile, AoE | None |
Pounce
NEW |
Melee Duration Slam Trigger AoE Mark Travel Meta Minion Shapeshift Werewolf |
Pounce: ・+0.2 Seconds to Total Attack Time Predator's Mark: ・Use Time: Instant ・Mark a target, causing it to take increased damage based on how many of the target's enemies are near to it. If the target dies, the Mark will Activate to Trigger the Summon Wolf skill and Consume the Mark. ・Limit 1 Marked Target ・Mark Duration is 8 Seconds ・Marked Target Takes 3% Increased Damage for Each of Its Enemies Within 6 Metres of it, up to 45% |
Primal Strikes
|
Melee, Strike, Payoff, AoE, Lightning |
Normal Strikes: ・Converts 40% of Physical Damage to Lightning Damage ・+5 to Melee Strike range ・Additional Effects from Quality: 0(0-25)% increased Critical Damage bonus Final Strike: ・35% less Attack Speed ・Converts 60% of Physical Damage to Lightning Damage ・+5 to Melee Strike Range ・Consume Shock on Hit ・Inflict Lightning Exposure on Hit ・Additional Effects from Quality: 0(0-25)% Increased Critical Damage bonus |
Profane Ritual
|
Chaos, Duration, AoE |
・Deals 59.2 Base Chaos Damage per Second ・Limit 5 Active Rituals ・Ritual Radius is 2.2 metres ・Ritual Duration is 2s |
Rain of Arrows
|
Projectile, AoE, Sustained |
・Fires 34 Arrows ・Rain radius 3.6m ・Arrow impact radius .7m ・Max 1 Arrow rain ・One arrow lands every .08s ・Fires 100% more Arrows if Frenzy Charge consumed ・Fires 50% more Arrows per Frenzy Charge consumed |
Raise Zombie
|
Duration, Physical |
・Limit to 10 Raised Zombies ・Zombie duration is 20s ・Empowered Zombies take 30% less damage ・Empowered Zombies deal 100% more damage with hits ・Empowered Zombies have 25% more Movement Speed |
Rake
|
Melee, Physical, Strike, AoE, Travel |
・+0.4 seconds to Total Attack Time ・+2 to Melee Strike Range ・100% more Magnitude of Bleeding inflicted ・Deals up to 100% more damage, based on the distance travelled ・Inflicts Bleeding on Hit ・Additional Effects from Quality: Deals up to an additional +0(0-30)% more damage, based on the distance travelled |
Rampage
NEW |
Melee Slam AoE Sustained Channelling Travel Shapeshift Bear |
・+0.5 Seconds to Base Attack Time if not Standing ・ Rage Cost is Ignored for First 2.5 Seconds of Channelling ・ Run Speed is Affected by Movement Speed Modifiers Instead of Attack Speed Modifiers ・ Cannot Gain Rage while using this Skill ・ Impact Radius is 2.2 Metres |
Rapid Assault
|
Melee, Duration, Physical, Strike, AoE |
Normal Strikes: ・+6 to Melee Strike Range Final Strike: ・Limit 5 Spearheads stuck in each target ・+12 to Melee Strike Range ・Inflicts Bleeding on Hit ・Knocks Back enemies ・Spearhead duration is 10 seconds ・Additional Effects from Quality: 0(0-20)% chance to leave an additional Spearhead in the target |
Rapid Shot
|
Projectile, Ammunition, Fire |
Rapid Shot: ・Converts 60% of Physical to Fire Damage ・Knocks Back enemies ・Maximum 17 Heat ・Rapid Shots Gain 7% of Damage as extra Fire damage per Heat ・Charges for 800% of Attack Time before firing when you have no Heat ・Gain Heat 4x per second while firing ・Grenades Gain 6% extra Fire damage per Heat Ammunition: ・50% less reload speed ・50 bolts per clip |
Resonating Shield
|
Melee, Physical, AoE, Sustained, Channelling |
・Hits Break 14 Armour ・10 to 16 Base Off Hand Physical damage ・2 to 3 added Physical damage per 15 Armour on Shield ・Cannot be Empowered by Warcries ・Shockwave Radius 1.8 Metres |
Ripwire Ballista
|
Duration, Totem, Projectile |
Ballista: ・Totem duration is 16 seconds ・Limit 1 Totem ・Totem base Attack Time is 1.6 seconds ・Totem uses its own weapon dealing 24 to 36 Base Physical Damage Bolts: ・Hits are Pinning ・Pins enemies as though dealing 600% more damage,Fires 5 Projectiles,Maim on hit |
Rolling Slam
|
Melee, Slam, AoE |
Rolling Slam: ・1 second to Total Attack Time ・While Dual Wielding, both weapons hit with 30% less damage First Slam: ・Attack Damage: 88% ・50% more Stun buildup ・Impact radius is 1.4 metres ・Causes Daze buildup equal to 0-50% of Physical Damage dealt (from Quality) |
Seismic Cry
|
Duration, Physical, AoE |
・Deals 50-75 Physical Damage ・20% increased Warcry Speed ・200% increased Knockback distancel400% more Stun Buildup ・Knockback enemies on hit ・Hits ignore enemy Physical Damage Reduction ・Empowers the next Melee Slam Attack ・Additional Attack per Endurance Charge consumed ・Warcry radius is 4M |
Shattering Palm
|
Melee, Cold, Nova, Strike, AoE |
Melee: ・45 to 68 added Cold damage ・Can't be Evaded ・9% to Critical Hit chance ・Attaches shards to enemies within a 3.8 metre radius Explosion: ・24 to 36 added Cold damage ・11% to Critical Hit chance ・100% more Freeze buildup ・Explosion radius is 1.6 metres |
Shield Charge
|
Melee, Physical, AoE, Channelling, Travel |
Area of Effect: ・7 to 10 Base Off Hand Physical damage ・2 to 3 added Physical Damage per Armour on Shield ・Impact Radius is 2.4 metres Collision: ・7 to 10 Base Hand Physical Damage ・Knock Back enemies ・2 to 3 added Physical damage per 15 Armour on Shield ・50% more Stun Buildup ・Impact Radius is 2.4 Metres |
Shield Wall
|
Duration, Physical, AoE |
・Can have 1 Shield Wall active at a time ・15 to 23 Base Off Hand Physical damage ・2 to 4 added Physical damage per 15 armor on the shield ・Explosion radius is 4M ・Wall duration is 6s ・Wall Segments have 460 maximum Life |
Shockburst Rounds
|
Payoff, Projectile, Ammunition, AoE, Lightning |
Shockburst Rounds - Projectile: ・Converts Physical damage to Lightning damage Shockburst Rounds - Pulse: ・Converts 100% of Physical damage to Lightning Damage ・Pulse radius is 1.8 metres |
Shockchain Arrow
|
Payoff, Projectile, AoE, Chaining, Lightning |
Projectile: ・Converts 20% of Physical Damage to Lightning Damage ・Cannot Chain ・Arrows always Pierce while flying towards a Shocked enemy Beam: ・Attack Damage: 80% ・Converts 100% of Physical Damage to Lightning Damage ・Chains up to 10 times |
Shockwave Totem
|
Melee, Duration, Physical, Nova, Totem, Slam, AoE |
Totem: ・Totem duration is 12s ・Limit of 1 Totem ・Totem Base Attack Time is 3s ・Totem uses its own weapon dealing 10 to 16 base Physical Damage Slam: ・Shockwave radius is 3 metres |
Siege Cascade
|
Payoff, Projectile, Ammunition, AoE, Fire, Sustained |
Siege Cascade - Impact: ・Convert 80% of Physical Damage to Fire Damage ・fire bolts at every enemy within a 2.5-metre radius ・Bolt explosion radius is 0.5 meters ・200% more damage against immobilized enemies Siege Cascade - Explosion: ・Converts 80% of Physical Damage to Fire Damage ・Fires Bolts at every enemy within a 2.5 metre radius ・Bolt explosion radius is 1 metre ・200% more damage against immobilised enemies |
Siphoning Strike
|
Melee, Strike, Payoff, AoE, Lightning |
Dash: ・6 to Melee Strike Range ・50% more Stun Buildup ・Knock enemies back on Hit Shockwave: ・Converts 100% of Physical Damage to Lightning Damage,50% more Stun Buildup ・Shockwave radius is 2 meters |
Skeletal Arsonist
|
Persistent, Fire, Detonator |
Minion Info: ・Summons Bomb-Throwing ・Reviving Skeletal Arsonists ・Can detonate other Minions on Command Command: Explosive Demise: ・Deals 45-68 Fire Damage ・Deals additional Fire Damage equal to 12% of Minion's maximum life ・Can target Minions with 94 Life or less ・Explosion Radius is 2.4 Metres |
Skeletal Brute
|
Physical, Persistent, Minion | None |
Skeletal Cleric
|
Persistent, Minion |
Revive Skeleton: ・Revive a fallen Skeleton Heal: ・Life Regeneration granted: 13 |
Skeletal Frost Mage
|
Cold, Persistent |
Minion Info: ・Skills can be managed in the Skills Panel Command: Ice Bomb: ・Deals 28 to 43 Cold Damage ・100% More Magnitude or Chill Inflicted ・Explosion Radius is 2.6m |
Skeletal Reaver
|
Physical, Persistent, Minion |
Minion Info: ・None Command: Enrage: ・Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Skeletal Reavers do more Attack Damage and gain increased Attack speed based on their Rage. |
Skeletal Sniper
|
Chaos, Physical, Persistent, Fire |
Minion: ・None Command: Gas Arrow - Impact: ・Cooldown Time: 8.00s ・Attack Speed: 120% Base ・Attack Damage: 70% |
Skeletal Storm Mage
|
Energy Shield, Persistent, Lightning |
Minion Info: ・Minions Gain 0(0-20)% of their maximum Life as extra maximum Energy Shield Command: Death Storm: ・Deals 74 to 418 Lightning Damage ・Bolt Explosion radius is 1.8 metres ・Shocked Ground radius is 1.8 metres ・Shocked Ground duration is 6s |
Skeletal Warrior
|
Physical, Persistent | ・Summons Reviving Skeletal Minions. |
Snap
|
Cold, Payoff, AoE |
・Deals 84 to 126 Cold Damage ・Cannot Freeze ・Consume Freeze on Hit ・Explosion Radius is 1.6 metres. |
Snipe
|
Projectile, AoE, Channelling |
Arrow: ・200% increased Critical Damage Bonus Explosion: ・200% increased Critical Damage Bonus ・Explosion Radius is 1.5 metres |
Sniper's Mark
|
Duration, Mark |
・Limit 1 Marked target ・Maximum Mark duration 8 seconds ・Next Critical Hit against Marked enemy has +38% Critical Damage Bonus |
Solar Orb
|
Duration, AoE, Fire, Sustained, Orb |
・Deals 11 to 16 Fire Damage ・Pulses every 1.4 seconds ・Explosion radius is 2.5 metres ・Orb duration is 10 seconds ・Limit to 1 Solar Orb |
Soul Offering
|
Duration, Buff |
・Limit 1 Soul Offering Spike ・Spike Duration is 4s ・Buff grants you 32% more Spell Damage |
Spark
|
Duration, Projectile, Lightning |
・Deals 1 to 8 Lightning Damage ・Fires 4 Projectiles ・Projectile Duration is 2 Seconds |
Spear of Solaris
|
Projectile, AoE, Fire, Sustained, Conditional |
Impact: ・Requires 20 Glory to use ・Converts 75% of Physical Damage to Fire Damage ・+1.4 seconds to Total Attack Time ・Can't be evaded ・Impact radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted Pulse: ・Ground Spear pulses every 0.2 seconds, up to 20 times ・Converts 75% of Physical Damage to Fire Damage ・Pulse radius is 2 metres ・Additional Effects from Quality: 0(0-40)% more Magnitude of Ignite inflicted |
Spearfield
|
Melee, Duration, AoE, Sustained, Hazard |
Spearfield: ・Creates 1 Spear per 0.2 metres of Radius:Spears emerge within a 4.6 metre length cone ・Spear duration is 10 seconds ・Maximum 70 active Spears ・Additional Effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered Explosion: ・Maim on Hit ・Maims from this skill Slow an additional 10% ・Explosion Radius is 0.6 metres ・Spears that have existed for at least 0.5 seconds deal 300% more damage ・Additional effects from Quality: Hazards created by this skill have 0(0-10)% chance to rearm after they are triggered |
Spell Totem
NEW |
Duration Totem Meta Conditional |
・Totem Duration Is 8 Seconds ・ Limit 1 Totem ・ Socketed Skills Deal 10% More ・ Damage per Power Charge Consumed ・ 20% More Totem Life per Endurance Charge Consumed ・ 20% More Totem Duration per Endurance Charge Consumed ・ Socketed Skills Deal 13% Less Damage ・ Socketed Skills Have 25% Less Cast Speed |
Spiral Volley
|
Projectile, Sustained |
・+.4 seconds to Total Attack time ・Fires 2 Arrow ・Chains once per Frenzy Charge consumed ・30% more Damage per Frenzy Charge consumed ・100% more Damage if a Frenzy Charge was consumed ・Fires directly forward on the first arrow |
Staggering Palm
|
Melee, Duration, Physical, Strike, Projectile, AoE |
Staggering Palm: ・10 to 16 added Attack Physical Damage ・Can't be Evaded ・+7% to Critical Hit chance ・Buff Duration is 6s Projectile (Quarterstaff): ・Projectiles Pierce all targets |
Stampede
|
Melee, Duration, Slam, AoE, Travel |
Footsteps: ・While Dual Wielding both weapons hit with 30% less damage ・Jagged Ground duration is 6 seconds ・Impact and Jagged Ground radius are 1.2 metres Slam: ・While Dual Wielding both weapons hit with 30% less damage ・the impact radius is 3.2 metres |
Storm Lance
|
Duration, Projectile, AoE, Sustained, Lightning |
Projectile: ・Converts 30% of Physical Damage to Lightning Damage ・Pierces all Targets Lodged Spear: ・Converts 100% of Physical Damage to Lightning Damage ・Fires Bolts at enemies within a 2 metre radius ・Limit 3 lodged spears ・Lodged Spear duration is 6 seconds ・Bolts Chain to 4 enemies ・Fires a Bolt every 0.8 seconds ・Additional Effect from Quality: Limit 0(0-1) lodged spear |
Storm Wave
|
Melee, AoE, Lightning |
・Converts 80% of Physical Damage to Lightning Damage ・Wave Length is 8 Metres ・Wave Width is 1 Metre |
Stormblast Bolts
|
Duration, Projectile, Ammunition, AoE, Lightning |
Stormblast Bolts - Impact: ・Converts 60% of Physical damage to Lightning Damage ・Maximum of 9 Active bolts ・Impact radius is 0.8 metres ・Charged Bolt duration is 8s ・Fires 3 bolts Stormblast Bolts - Explosion: ・Converts 100% Physical damage to Lightning damage ・Maximum of 9 Active Bolts ・Explosion radius is 1.6 meters |
Stormcaller Arrow
|
Duration, Projectile, AoE, Lightning |
Arrow: ・Converts 20% of Physical Damage to Lightning Damage ・Arrow duration is 1.5 seconds Bolt: ・Attack Damage: 169% ・Converts 100% of Physical Damage to Lightning Damage ・500% more chance to Shock ・Impact radius is 1 metre, or even 1.6-2.4 metres at Gem levels 3-20 ・Arrow duration is 1.5 seconds ・If any target is hit by Stormcaller Arrow's Bolt is Shocked, it now also Shocks Enemies within a 1.7-3 metre radius at Gem levels 3-20. |
Sunder
|
Melee, Slam, Payoff, AoE |
Wave: ・1s to total Attack Time ・0.2M to Wave Length for each wave in sequence ・100% increased Critical Damage bonus ・While Dual Wielding both weapons hit with 30% less damage ・Consumes Fully Broken Armour on enemies to guarantee a Critical hit ・Wave length is 0.9M ・Wave causes shockwaves from up to 5 enemies in each area Shockwave: ・100% increased critical Damage bonus ・While Dual Wielding ・both weapons hit with 30% less damage,Consumes fully broken armour on enemies to guarantee a Critical Hit,Shockwave radius is 1.2M |
Supercharged Slam
|
Melee, Slam, AoE, Channelling |
Impact: ・Impact Radius is 1.6M ・20% more Damage with Hits for Each Stage ・Maximum of 3 Stages ・Channelling ends 1s after reaching maximum stages ・Releases 1 Aftershock per Stage. Aftershock: ・Aftershock Radius is 2.8M ・Each successive Aftershock gains 0.5M to radius |
Tame Beast
|
Persistent, Companion |
・While this Gem is socketed you can view Monster Categories on enemies ・Wisp duration is 9.6 seconds ・Tamed Beast retains up to four monster modifiers when summoned ・ Additional Effects from Quality: +0(0-1.6) seconds to Wisp duration |
Tempest Bell
|
Melee, Duration, Nova, AoE, Sustained |
Tempest Bell: ・Requires 4 Combo to Use ・Lose Combo if you Generate No Combo for 8 Seconds ・Limit 1 Bell ・Bell Duration is 6 Seconds ・Bell is Destroyed after 11 Hits Impact: ・Impact Radius is 1.8 Metres |
Tempest Flurry
|
Melee, Strike, Lightning, Attack |
Normal Strikes: ・Converts 60% of Physical Damage to Lightning Damage ・+4 to Melee Strike Range Third Strike: ・35% Less Attack Speed |
Temporal Chains
|
Duration, AoE, Curse |
・Curse applies after 1 second delay ・Curse radius is 1.9 metres ・Curse duration is 6.8 sec ・Other effects on cursed enemies expire 25% slower ・Cursed enemies are slowed by 26% |
Thunderous Leap
|
Melee, Slam, AoE, Detonator, Lightning, Travel |
・Converts 70% of Physical Damage to Lightning Damage ・+1.1 seconds to Total Attack Time ・Shockwave radius is 2.5 metres ・Additional Effects from Quality: +0(0-0.5) metres to Shockwave radius |
Thunderstorm
NEW |
Duration AoE Sustained Lightning |
・Deals 1 to 16 Lightning Damage ・ Storm Radius Is 2.3 Metres ・ Impact Radius Is 0.8 Metres ・ Storm Duration Is 12 Seconds ・ Hits One Target Every 0.35 Seconds ・ Can Hit Each Enemy Only Once Every 0.50 Seconds ・ Cannot Drench Enemies Above Level 32 ・ Drenched Enemies Receive 25% More Freeze Buildup ・ Drenched Enemies Have 50% More Chance to Be Shocked ・ Drenched Lingers for 2 Second Duration ・ Limit 1 Thunderstorm |
Tornado Shot
|
Duration, Physical, Projectile, AoE |
Impact: ・Impact radius 1m Tornado: ・Deals 28.6 base Physical DPS ・Modifiers to Projectile DMG apply to skill's DoT effect ・Tornado spits out 3 copies of Projectiles ・Limit 1 Tornado ・Max duration is 15s at all Gem levels ・Disappears after 7 Hits ・Projectiles deal 50% less damage ・Copied projectiles max travel distance 6m |
Toxic Domain
|
Chaos, Duration, Physical, AoE, Attack |
Toxic Bloom: ・Toxic Bloom is 3 metres ・Toxic Bloom duration is 8 seconds ・Each Enemy can have up to 1 Pustule attached ・Regenerate 27.27 Life per Second ・Skill costs are increased by 25% ・Projectile hits attach a Pustule. Pustule Explosion: ・Attack Damage: 84% ・Always Poisons on Hit ・Pustule Detonation Rradius is 1.6 metres ・Pustule Detonates after 6 seconds ・Pustules store expected Damage of Poisons inflicted on them and will Detonate early after storing 23610 Poison Damage ・Stored Poison grants up to 300% more Explosion Damage. |
Toxic Growth
|
Chaos, Duration, Projectile, AoE |
Attack: ・0.7 Seconds to Total Attack Time ・Fires 6 Arrows ・Stored Poison adds up to 1.5 metres to base explosion radius ・Stored Poison grants up to 100% more explosion damage ・Explosion Radius is 0.8 metres ・Maximum Pustule Duration is 15 seconds ・Maximum Pustule Limit is 6 |
Twister
|
Duration, Projectile, AoE |
・Blinds Enemies ・Pierces All Targets ・Twister Radius is 0.5 Metres ・Twister Duration is 3 seconds ・Consumes Whirlwinds to create an additional Twister and deal 80% more damage per Whirlwind stage ・Elemental Twisters gain 50% of damage as damage of the corresponding type ・Twisters fired at the same time can hit the same target ・Target no more than once every 0.66 seconds |
Unearth
|
Duration, Physical, AoE, Minion |
・Deals 5-8 Physical Damage ・Summons bone constructs from corpses ・Cone Length is 6 metres ・Bone construct duration is 15 seconds. |
Vaulting Impact
|
Melee, Slam, AoE, Travel |
・1 Second to total Attack Time ・30% more Stun Buildup ・Consume Daze on Enemies to Cause 300% more Stun Buildup ・Impact Radius is 2.4 Metres |
Vine Arrow
|
Chaos, Duration, Projectile, AoE | ・Impact Radius is 0.8 Metres |
Volcanic Fissure
|
Melee, Duration, Slam, AoE, Fire, Sustained |
・Converts 60% of Physical Damage to Fire Damage ・While Dual Wielding both weapons hit with 30% less attack speed ・Fissure duration is 12 seconds |
Volcano
NEW |
Duration Projectile AoE Fire Sustained Channelling |
Eruption: ・Deals 4 to 6 Fire Damage ・ Modifiers to Cast Speed Also Affect This Skill’s Cost ・ Fires Projectiles Every 0.5 Seconds ・ Channelling Ends When Reaching 4 Stages ・ Eruption Radius Is 1.2 Metres ・ Volcano Duration Is 8 Seconds ・ Limit 1 Volcano ・ 150% More Eruption Damage per Additional Stage Projectiles: ・Deals 3 to 5 Fire Damage ・ Fires 3 Projectiles ・ Impact Radius Is 0.6 Metres ・ Fires Projectiles Every 0.5 Seconds, or When Slammed ・ Initial Eruption Fires 4 Additional Projectiles per Additional Stage ・ Volcano Is Destroyed After 10 Slams |
Voltaic Grenade
|
Duration, Projectile, AoE, Grenade, Lightning |
・Converts 80% of Physical damage to Lightning damage ・50% more Electrocution Buildup ・Lightning damage from this skill contributes to electrocution buildup ・Explosion radius is 2M ・Fuse duration is 2.5s |
Voltaic Mark
|
Duration, Nova, AoE, Mark, Lightning, Attack |
Mark: ・Limit 1 Marked target ・Mark Duration 8 secs ・Hits against Marked enemy have 50% more Shock chance ・Shock has 30% increased effect on Marked enemy Nova: ・Attack Damage: 271% ・3-57 base Lightning Damage ・+8% Critical Hit Chance ・200% Shock chance ・Nova radius 2.6 metres |
Vulnerability
|
Duration, Physical, AoE, Curse |
・Curse applies after 1 second delay ・Curse radius is 1.7 metres ・Curse duration is 6.4 seconds ・Hits against Cursed Enemies ignore 191 Armour |
Walking Calamity
NEW |
Duration Trigger AoE Fire Buff Conditional Shapeshift Bear |
Walking Calamity: ・Supported Skills Requires 20 Glory to Use ・ +0.3 Seconds to Base Attack Time if Not Standing ・ Trigger a Meteor Every 0.05 Seconds ・ A Large Meteor Falls Every 20 Meteors ・ Meteors Fall In 8 Metre Radius ・ Buff Duration Is 10 Seconds ・ Buff Grants 5 Rage Regenerated per Second ・ Buff Grants 30% of Damage Gained as Fire Damage Meteors - Small Meteor: ・Attack Damage: 149% ・ Converts 100% of Physical Damage to Fire Damage ・ Impact Radius Is 0.8 Metres |
Wave of Frost
|
Melee, Cold, AoE, Attack |
・Converts 80% of Physical Damage to Cold Damage ・390% More Freeze Buildup ・Wave Length is 6 Metres |
Whirling Assault
|
Melee, Strike, AoE | ・1.4 seconds to Total Attack time |
Whirling Slash
|
Melee, Strike, AoE, Staged |
Melee: ・Knocks Back Enemies Whirlwind: ・Knocks Back Enemies ・Slows enemy movement speed by 30% ・Maximum 3 Stages ・Collapse deals 150% more damage per additional Stage ・+3 to Radius per additional Stage ・10% more Knockback distance per Stage ・Whirlind Radius is 1.8 Metres ・Additional Effects From Quality: Collapse deals +0(0-40)% more damage per additional Stage |
Whirlwind Lance
|
Duration, Projectile, AoE |
Spear: ・None Whirlwind: ・Knocks Back enemies ・Slows enemy movement speed by 30% ・Maximum 3 stages ・Collapse deals 150% more damage per additional stage ・+3 to radius per additional stage ・10% more Knockback distance per stage ・Whirlwind radius is 1.8 metres ・Whirlwind duration is 8 seconds ・Limit 5 Whirlwinds ・Additional Effects from Quality: Collapse deals +0(0-40)% more damage per additional stage |
Wind Blast
|
Melee, AoE |
・150% more Stun Buildup ・Knock enemies back on hit ・Causes Daze Buildup equal to 532% of Physical damage dealt ・Cone Length is 6 metres |
Wind Serpent's Fury
|
Melee, AoE, Sustained, Conditional |
Thrust: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance Serpent: ・200% more Knockback distance against Unique enemies ・Knocks Back enemies ・Thrust length is 10 metres ・Thrust width is 1.7 metres ・Requires 1 Frenzy Charge to use ・Additional Effects from Quality: 0(0-30)% increased Knockback distance |
Wing Blast
NEW |
Melee Slam AoE Shapeshift Wyvern |
Wing Blast: ・0.3 Seconds to Total Attack Time Cannot ・ Cause Stun Buildup Knocks Back ・ Enemies Blast Length Is 6 Metres ・ 10%Surpassing Chance to Grant a Power Charge on Heavy Stun, Modified by Monster Power Shockwave: |

Skill Gems are socketable gems that provide active skill when equipped. These skills are tied to the different weapon types found in the game.

Skill gems are items that can be equipped in the skill menu to unlock new abilities. These new skills are spammable and consume mana. However, they have a fixed attack speed or cast speed, making them slightly slower to cast compared to your basic attack. You can enhance the effects of your attack gems by slotting support gems with matching tags to make them more effective.

| Gem Types | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skill | Support | Spirit | |||||||||
| Meta | Lineage | ||||||||||
List of Skill Gems

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