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This is a Fire Grenade Witchhunter Mercenary build for Path of Exile 2 (PoE 2). Check out the Witchhunter Mercenary build, including its gear, socketables, skills, and playstyle!
List of Contents
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
The Fire Grenade Witchhunter Mercenary build makes use of igniting your enemies with the Oil Grenade + Explosive Shot combo to clear large packs of mobs easily.
When starting out, you can keep using Incendiary Shot to ignite Oil Ground until you reach Act 2 for Explosive Shot.
Gear | Modifiers | |
---|---|---|
Helm | ・Increased Evasion Rating
・Accuracy Rating ・Maximum Mana ・Cold Resistance ・Life Regeneration per Second ・Increase Light Radius |
|
Armor | ・Spirit
・Evasion Rating ・Maximum Shield ・Increased Evasion and Energy Shield ・Dexterity ・Lightning Resistance ・Life Regeneration per Second | |
Gloves | ・Evasion Rating
・Increased Evasion Rating ・Dexterity ・FIre Resistance ・Lightning Resistance |
|
Belt | ・Flask Recovery Applied Instantly
・Armour ・Maximum Life ・Maximum Mana ・FIre Resistance ・Lightning Resistance |
|
Boots | ・Evasion Rating
・Increased Evasion Rating ・Maximum Mana ・Fire Resistance ・Lightning Resistance |
|
Prismatic Ring | ・All Elemental Resistances
・Added Fire Damage ・Added Cold Damage ・Maximum Mana ・Dexterity ・Cold Resistance ・Mana Regenaration Rate |
|
Amulet | ・Mana Regeneration Rate
・Spirit ・Accuracy Rating ・Maximum Energy Shield ・All Elemental Resistances ・Fire Resistance |
|
Amethyst Ring | ・Chaos Resistance
・Added Fire Damage ・Increased Cold Damage ・Evasion Rating ・Dexterity ・Life per Enemy Killed |
|
Bombard Crossbow | ・Grenades Skills Fire an Additional Projectile
・Added Physical Damage ・Added Fire Damage ・Increase Elemental Damage ・Level of All Projectile Skills ・Strength ・Dexterity |
The equipment for Fire Grenade Witchhunter focuses on taking Evasion Rating for survivability and Elemental Resistances to help against Spells since they cannot be evaded. Maximum Life is a good secondary priority as well to keep yourself from getting one-shotted. For your weapons, make sure to take Fire Damage as this will be your main way of boosting the damage of your skills.
Keep in mind that the goal is to have at least 100 Spirit so you can equip all your Persistent skills for maximum effect.
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
Skill | Support Gems |
---|---|
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Bursting Plague Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions. Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Explosive Shot Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode. | Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Fire Penetration Fire Penetration Supports any skill that Hits enemies, making those hits penetrate enemy Fire resistances. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Precision Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. |
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. Flammability Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Unbreakable Unbreakable Supports any skill that you can use, making you harder to Stun while using it. |
Skill | Support Gems |
---|---|
Incendiary Shot Incendiary Shot Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target. | Ignition Ignition Supports any skills that Hits enemies, making it more likely to Ignite. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Bursting Plague Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions. Comorbidity Comorbidity Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Explosive Shot Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode. | Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Fire Penetration Fire Penetration Supports any skill that Hits enemies, making those hits penetrate enemy Fire resistances. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt. | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. Flammability Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance. |
Plague Bearer Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison. | Precision Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. Expanse Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. |
The skills for leveling as a Fire Grenade Witchhunter are practically the same as the endgame version with a few minor tweaks. In the beginning, keep using Incendiary Shot until you acquire Explosive Shot, which will become your main skill for Detonating and procing Ignite.
As for your Persistent skills, Herald of Ash is great for spreading Ignite on kill, while the Plague Bearer will increase your AoE when Poison Nova is charged for even better mob clearing. Make sure to take Blasphemy with Flammability as well to reduce the Fire Resistance of your enemies for more damage.
Passive Nodes | |||
---|---|---|---|
Ascendancy Group Node |
|||
1. | Remorseless |
2. | Cluster Bombs and Volatile Grenades |
3. | Incendiary |
4. | Burn Away |
5. | Burning Nature |
6. | Explosive Impact |
7. | Volcanic Skin |
8. | - |
The passive skill tree for Fire Grenade Witchhunter focuses on taking nodes that can boost your Fire Damage and Ignite damage and chances to consistently apply damage over time. Make sure to get the required stats for your skills and invest the rest on Intelligence to help manage your mana.
As for your Ascendancy tree, Zealous Inquisition will give you a chance of exploding your enemies on kill which helps you greatly for mobbing, and Pitiless Killer to deal with Rare and Unique enemies. If you have extra points you can aim to get Judge, Jury, and Executioner as this will give you a chance of procing Decimating Strike to help deal with high HP enemies.
The skill rotation for the Fire Grenade Witchhunter build revolves around igniting your enemies with huge AoE skills that can spread ailments in a wide area. The rotation is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Build | Focus |
---|---|
Grenadier Gemling Legionnaire | AoE, Burst Damage, Crowd Control |
Gunslinger Gemling Legionnaire | DoT, Crowd Control, Bossing |
Bleed Bow Witchhunter | DoT, Burst Damage, Bossing, Mobbing |
Fire Grenade Witchhunter | DoT, AoE, Mobbing |
Base Class | |
---|---|
Mercenary | |
Ascendancies | |
Gemling Legionnaire | Witchhunter |
PoE 2 Fire Grenade Witchhunter Mercenary Build
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