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This is a leveling build for the Huntress in Path of Exile 2 (PoE 2)'s The Last of the Druids update that uses Parries and its debuffs to activate skill effects for massive burst damage. Check out this Huntress leveling build, including its progression, equipment, socketables, skills, and playstyle!
Attention! |
The build is updated for Act 1 of Patch 0.4.0: The Last of the Druids. Sign in and select under the page's title to be notified of any updates! |
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This Parry Huntress leveling build makes full use of Fangs of Frost to deal huge burst damage in a wide area. Parry now hits all enemies near the enemy that activates your parry while Fangs of Frost activates all parry debuff in the area. This causes a chain reaction of massive ice burst damage that lets you clear content efficiently.
We'll also want to supplement our AoE damage with Iron Ward to supplement our clear speed with additional burst for fast map-wide clears.
| Date | Changes Made |
|---|---|
| 12/17/2025 | ・Parry Huntress Leveling Build for Act 1 created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Ironhead Spear Ironhead Spear Stats:
Damage - 7-13 Critical Chance - 5.00% Attacks Per Second - 1.60 Requirements: Level - 5 Dexterity - 10 |
・Increased Physical Damage
・Add Physical Damage ・Increased Elemental Damage |
Oak Buckler Oak Buckler Stats:
Block Chance - 20% Evasion - 79 Requirements: Level - 45 Dexterity - 64 Implicit Skill: Parry |
・Maximum Life
・Block% ・Elemental Resistances |
Cowled Helm Cowled Helm Stats:
Armor - 62 Evasion - 54 Requirements: Level - 26 Strength - 22 Dexterity - 22 |
・Armour
・Increased Armour and Evasion ・Maximum Life ・Any Elemental Resistance |
Cloaked Mail Cloaked Mail Stats:
Armor - 95 Evasion - 83 Requirements: Level - 26 Strength - 25 Dexterity - 25 |
・Evasion Rating
・Increased Armour and Evasion ・Maximum Life ・Spirit ・Armour Also Applies to Elemental Damage ・Any Elemental Resistance |
Tempered Mitts Tempered Mitts Stats:
Armor - 40 Requirements: Level - 16 Strength - 22 |
・Add Physical Damage
・Maximum Life ・Armour Also Applies to Elemental Damage ・Any Elemental Resistance |
Stacked Sabatons Stacked Sabatons Stats:
Armor - 56 Evasion - 50 Requirements: Level - 33 Strength - 26 Dexterity - 26 |
・Increased Movement Speed
・Increased Armour and Evasion ・Maximum Life ・Armour Also Applies to Elemental Damage ・Any Elemental Resistance |
Rawhide Belt Rawhide Belt Requirements:
None Implicit:20-30% increased Life Recovery from Flasks |
・Armour
・Strength ・Maximum Life ・Maximum Mana ・Any Elemental Resistance |
Azure Amulet Azure Amulet Requirements:
None Implicit:20-30% increased Mana Regeneration Rate |
・Increased Evasion Rating
・Increased Rarity of Items ・All Attributes ・All Elemental Resistance ・Increased Mana Regeneration |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・Increased Ice Damage
・Add Physical Damage ・All Attributes ・Any Elemental Resistance |
Iron Ring Iron Ring Requirements:
None Implicit:Adds 1 to 4 Physical Damage to Attacks |
・Increased Ice Damage
・Add Physical Damage ・All Attributes ・Any Elemental Resistance |
Gargantuan Life Flask Gargantuan Life Flask Stats:
Flask Type - Life Recovered Life - 710 Charge Per Use - 10 Total Charges - 75 Duration - 5 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
Gargantuan Mana Flask Gargantuan Mana Flask Stats:
Flask Type - Mana Recovered Mana - 185 Charge Per Use - 10 Total Charges - 75 Duration - 2 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
During Act 1 you can choose to equip any spear you can obtain with the highest damage. Ideally, any damage bonuses will be beneficial to hasten your clears and bossing.
Focus on getting equipment that has Armour and Evasion Rating as these are stats that defensively benefit the Huntress best. Additionally, you'll also want maximum life to increase your stun threshold a well as increasing your flast stun threshold to avoid getting knocked down when blocking.
Stacking these will let you tank enemies without tumbling down and capitalizing on your buckler's parry debuffs for insane damage output.
| List of Rings | List of Amulets |
| List of Armours | |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armour |
We recommend ignoring Runes until you reach Act 3, since you will be constantly switching gear. However, if you're stuck on a certain area and want to increase your damage output, you can slot in two Iron Runes on your Weapon to give you a 36% Physical Damage boost. As for your Armour Runes, slot in Body Runes for more maximum life or Rebirth Runes for life regeneration if you are having trouble with survivability.
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Rawhide Belt Rawhide Belt Requirements:
None Implicit:20-30% increased Life Recovery from Flasks |
・Armour
・Strength ・Maximum Life ・Maximum Mana ・Any Elemental Resistance |
||||
| Charm Options | |||||
Sapphire Charm Sapphire Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 4 sec. |
Topaz Charm Topaz Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 4 sec. |
Antidote Charm Antidote Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
|||
We recommend equipping the Sapphire Charm to help you combat the cold attacks of Count Geonor at the end of the Act 1. Just make sure to keep dodging his attacks since they can still take a chunk of your health even with the resistance Charm equipped.
| List of Belts | List of Charms |
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Parry Parry |
Rage I Supports Melee Attacks, causing them to grant Rage on Hit.
|
Fangs of Frost Fangs of Frost Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
|
Cold Attunement Supports attacks, causing them to gain Cold Damage but deal less Fire and Lightning Damage.
Elemental Armament I Supports Attacks, causing them to deal more Elemental damage.
|
The Buckler Parry Huntress build primarily focuses on using parries as your main combo starter, then exploding them with Fangs of Frost skill to fast clear mobs and easily defeat Bosses.
Start by grouping up enemies, once converged, approach them to activate a parry then consume the debuff with Fangs of Frost. This will cause Fangs of Frost to activate its parry effect on every unit afflicted by the debuff to trigger massive AoE damage.

For our parry-focused setup, we want to utilize as much damage as we can and parry nodes. Couple this with our stat focus and we'll be able to parry enemies without getting stunned to activate our parry-trigger combo to burst mob groups.
Passive Skill Tree Guide and List of Passives
| Jump to an Act! | |||||
|---|---|---|---|---|---|
| Act 1 | Act 2 | ||||
To progress through Act 1 and beat Count Geonor using the Buckler Parry Huntress leveling build, follow these steps:
| # | Step by Step Guide to Act 1 Leveling |
|---|---|
| 1 | |
| 2 | Head for the Mysterious Campsite at Clearfell to get a Level 1
Note: If you find another Level 1 Uncut Skill Gem, use this to get |
| 3 | Defeat
|
| 4 | Complete Treacherous Ground to get a Level 1
|
| 5 | Proceed to Grelwood and defeat
Note: Make sure to loot the Witch Hut to get Medium Flasks. |
| 6 | Defeat
|
| 7 | Progress to The Grim Tangle and defeat
|
| 8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem (To be used later). Note: Once you find a Level 3 Uncut Skill Gem, use it to equip |
| 9 | Defeat
|
| 10 | Search and complete your first Ritual in the same area to get a Level 1 Uncut Support Gem and use this to slot in
Note: You can now remove Twister and Whirlwind Slash as your main combo will focus on parry and Fangs of Frost. Spear Throw should be used to poke bosses and ranged enemies. |
| 11 | [align]Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem. |
| 12 | Enter Freythorn to defeat
|
| 13 | Complete The Lost Lute at the Ogham Farmlands to obtain a
|
| 14 | Search for the Crop Circle in the same area to defeat
|
| 15 | Proceed to Ogham Village and defeat
|
| 16 | Head for The Manor Ramparts and look for The Gallows to get a free Level 1 Uncut Support Gem and slot in
|
| 17 | Search and defeat the
|
| 18 | Continue and defeat
Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Buckler Parry Huntress leveling build, follow these steps:
| # | Step by Step Guide to Act 2 Leveling |
|---|---|
| 1 | Complete the Earning Passage quest for an
|
| 2 | Defeat
Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┗
|
| 3 | Clear Mobs in Keth until you get the
|
| 4 | Defeat
|
| 5 | Defeat
Note: Make sure to slot in this Jewel in your passive tree as you progress. |
| 6 | Open the Guarded Sarcophagus for an
|
| 7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
|
| 8 | Clear The City of Seven Waters for an
|
| 9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 2 and slot in
|
| 10 | Clear Mobs in The Bone Pits until you get the
|
| 11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 2 (To be used later).
|
| 12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
|
| 13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 2 (To be used later).
|
| 14 | Complete the Tradition's Toll quest to get a
|
| 15 | Defeat the
|
When against Bosses, you will adopt a Buckler Parry playstyle that can huge burst damage against Bosses. The rotation is as follows:
When against large packs of mobs, you will only need to hit multiple enemies with parry and burst them. The rotation is as follows:

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| Rank | Build |
|---|---|
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: AoE, DoT, Bleed |
|
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Focus: Burst Damage, Mobbing, AoE |
|
NEW |
Fangs of Frost Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Focus: Cold, Burst, Crowd Control |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
|
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Focus: Mobbing, Single Target, DoT, AoE, Bossing |
|
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
Focus: Poison, Bleed, Burst |
|
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Focus: Attack Speed, Mobility, Wind, Physical, Critical Hit |
|
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Bind Spectre Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Focus: Bleed, Burst, Physical Damage |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.4 Huntress Leveling Build - Buckler Parry

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