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This is an overview of the Keystone Passives in Path of Exile 2 (PoE 2). See a list of All Keystone Passives and its effects here.
※ Select the search criteria below and press the Search button to filter the data.
| Skill | Effect |
|---|---|
Crimson Assault
NEW |
・Bleeding you inflict is Aggravated ・Base Bleeding Duration is 1 second |
Trusted Kinship
NEW |
・You can have two Companions of different types ・You have 30% less Defences ・Companions have +1 to each Defence for every 2 of that Defence you have |
Acrobatics
|
・Can Evade all Hits ・75% less Evasion Rating |
Ancestral Bond
|
・Unlimited number of Summoned Totems ・Totems reserve 75 Spirit each |
Avatar of Fire
|
・75% of Damage Converted to Fire Damage ・Deal no Non-Fire Damage |
Blackflame Covenant
|
・Fire Spells Convert 100% of Fire Damage to Chaos Damage ・Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitude ・Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage |
Blood Magic
|
・You have no Mana ・Skill Mana Costs Converted to Life Costs |
Bulwark
|
・Dodge Roll cannot Avoid Damage ・Take 30% less Damage from Hits while Dodge Rolling |
Chaos Inoculation
|
・Maximum Life becomes 1, Immune to Chaos Damage and Bleeding |
Conduit
|
・If you would gain a Charge, Allies in your Presence gain that Charge instead |
Dance with Death
|
・25% more Skill Speed while Off Hand is empty and you have a One-Handed Martial Weapon equipped in your Main Hand |
Eldritch Battery
|
・Converts all Energy Shield to Mana ・Doubles Mana Cost |
Elemental Equilibrium
|
・Infusion Remnants you create are always a Random Element |
Eternal Youth
|
・Life Recharges instead of Energy Shield ・50% less Life Recovery from Flasks |
Giant's Blood
|
・You can wield Two-Handed Axes, Maces, and Swords in one hand ・Triple Attribute requirements of Martial Weapons ・Inherent Life granted by Strength is halved |
Glancing Blows
|
・Chance to Evade is Unlucky ・Chance to Deflect is Lucky |
Heartstopper
|
・Take 50% less Damage over Time if you've started taking Damage over Time in the past second ・Take 50% more Damage over Time if you haven't started taking Damage over Time in the past second |
Hollow Palm Technique
|
・Can Attack as though using a Quarterstaff while both of your hand slots are empty ・Unarmed Attacks that would use Quarterstaff's damage gain: ・Physical damage based on their Skill Level ・1% more Attack Speed per 25 Item Evasion Rating on Equipped Armour Items ・+0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items |
Iron Reflexes
|
・Converts all Evasion Rating to Armour |
Mind Over Matter
|
・All Damage is taken from Mana before Life ・50% less Mana Recovery Rate |
Necromantic Talisman
|
・All bonuses from an Equipped Amulet apply to Minions instead of you |
Oasis
|
・Cannot use Charms ・30% more Recovery from Flasks |
Pain Attunement
|
・30% less Critical Damage Bonus when on Full Life ・30% more Critical Damage Bonus when on Low Life |
Primal Hunger
|
・100% more Maximum Rage ・Regenerate 1 Rage per second per 4 Rage spent Recently ・No rage effect |
Resolute Technique
|
・Accuracy Rating is Doubled ・Never deal Critical Hits |
Resonance
|
・Gain Power Charges instead of Frenzy Charges ・Gain Frenzy Charges instead of Endurance Charges ・Gain Endurance Charges instead of Power Charges |
Ritual Cadence
|
・Invocation Skills instead Trigger Spells every 2 seconds ・Invocation Skills cannot gain Energy while Triggering Spells ・Invoked Spells consume 50% less Energy |
Scarred Faith
|
・5% of Physical Damage prevented Recouped as Energy Shield per enemy Power Energy Shield does not Recharge ・You cannot Recover Energy Shield from Regeneration ・You cannot Recover Energy Shield to above Armour |
Unwavering Stance
|
・Cannot be Light Stunned ・Cannot Dodge Roll or Sprint |
Vaal Pact
|
・Life Leech is Instant ・Cannot use Life Flasks |
Walker of the Wilds
|
・Mana Leech recovers based on Elemental Damage Types instead of Physical Damage |
Whispers of Doom
|
・You can apply an Additional Curse ・Double Activation Delay of Curses |
Zealot's Oath
|
・Excess Life Recovery from regeneration is applied to Energy Shield ・Energy Shield does not Recharge |

Keystones are powerful passive skills that grant the player bonuses that are unique to that Keystone node. Effects of Keystone Passives can make or break your build, the bonuses it provides can greatly affect your character play-style depending on its effects.
you can easily recognize Keystone Passives from the Passive Skill Tree, it has the largest icon with a more intricate border surrounding it.

Passive Skill Tree Guide and List of Passives
| Passive Skill Type | ||
|---|---|---|
| Keystone | Notable | Small |
List of All Keystone Passives

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