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Path of Exile 2 (PoE 2) features sockets for slotting in runes on your equipment. Check out our guide to learn more about how sockets work, how to add more sockets, and see a list of all Runes, Soul cores, and Talismans here!

Gear sockets are special slots found on weapons, armor, or accessories that allow you to insert Runes, Soul Cores, and Talismans. These socketables grant additional stats, bonuses, or effects, letting you customize your gear to better suit your playstyle or build strategy.
There are a total of 7 sockets you can have with 2 sockets for Weapons, 2 sockets for Body Armour, and 1 socket each for Gloves, Boots, and Helmet, though some unique items like Morior Invictus can exceed this limit.

In order to add more sockets to your equipment, you have to use an Artificer's Orb on each equipment. Artificer's Orb can be obtained by collecting 10 Artificer's Shard to automatically convert it into an orb.
Keep in mind that these can be randomly dropped from mobs and bosses.

Vaal Orbs can also add an extra socket to equipment, beyond what is normally allowed. This lets you insert an extra Rune or Soul Core to make your equipment even more potent.
These orbs can randomly drop from enemies at any point in the game.
Vaal Orb Outcomes and How to Get
| All Socketables | ||
|---|---|---|
| Runes | Soul Cores | Talismans |
| Item | Effect |
|---|---|
|
|
・Weapon: Leeches 3% of Physical Damage as Life ・Armour: +25% to maximum Life |
|
|
・Weapon: Adds 7 to 11 Fire Damage ・Armour: +12% to Fire Resistance |
|
|
・Weapon: Adds 6 to 10 Cold Damage ・Armour: +12% to Cold Resistance |
|
|
・Weapon: Leeches 3% of Physical Damage as Life ・Armour: +40 to maximum Life |
|
|
・Weapon: Adds 13 to 16 Fire Damage ・Armour: +14% to Fire Resistance |
|
|
・Weapon: Adds 9 to 15 Cold Damage ・Armour: +14% to Cold Resistance |
|
|
・Weapon: Gain 245 Mana per Enemy Killed ・Armour: 18% increased Mana Regeneration Rate |
|
|
・Weapon: 25% increased Physical Damage ・Armour: 25% increased Armour, Evasion, and Energy Shield |
|
|
・Weapon: Leeches 2.5% of Physical Damage as Mana ・Armour: +35 to maximum Mana |
|
|
・Weapon: Gain 30 Life per Enemy Killed ・Armour: Regenerate 0.35% of maximum Life per second |
|
|
・Weapon: 8% increased Skill Speed ・Armour: Debuffs on you expire 8% faster |
|
|
・Weapon: Minions gain 10% of their Physical Damage as extra Lightning Damage ・Armour: Minions take 10% of Physical Damage as Lightning Damage |
|
|
・Weapon: Attacks with this Weapon have 10% chance to inflict Lightning Exposure ・Armour: 10% reduced Effect of Shock on you |
|
|
・Weapon: Meta Skills gain 10% increased Energy ・Armour: 1 to 10 Lightning Thorns Damage |
|
|
・Weapon: Causes 30% increased Stun Buildup ・Armour: +50 to Stun Threshold |
|
|
・Weapon: Adds 1 to 30 Lightning Damage ・Armour: +14% to Lightning Resistance |
|
|
・Weapon: +110 to Accuracy Rating ・Armour: 12% increased Life and Mana Recovery from Flasks |
|
|
・Weapon: Gain 10 Mana per Enemy Killed ・Armour: 15% increased Mana Regeneration Rate |
|
|
・Weapon: 20% increased Physical Damage ・Armour: 20% increased Armour, Evasion, and Energy Shield |
|
|
・Weapon: Leeches 2% of Physical Damage as Life ・Armour: +20 to maximum Life |
|
|
・Weapon: Adds 4 to 6 Fire Damage ・Armour: +10% to Fire Resistance |
|
|
・Weapon: Adds 3 to 5 Cold Damage ・Armour: +10% to Cold Resistance |
|
|
・Weapon: Gain 8 Mana per Enemy Killed ・Armour: 12% increased Mana Regeneration Rate |
|
|
・Weapon: 15% increased Physical Damage ・Armour: 15% increased Armour, Evasion, and Energy Shield |
|
|
・Weapon: 1.5% Physical Damage as Mana ・Armour: +15 to maximum Mana |
|
|
・Weapon: Gain 10 Life per Enemy Killed ・Armour: Regenerate 0.25% maximum Life per second |
|
|
・Weapon: Causes 20% increased Stun Buildup ・Armour: +30 to Stun Threshold |
|
|
・Weapon: Adds 1 to 10 Lightning Damage ・Armour: +10% to Lightning Resistance |
|
|
・Weapon: +50 to Accuracy Rating ・Armour: 8% increased Life and Mana Recovery from Flasks |
|
|
・Weapon: Leeches 2% of Physical Damage as Mana ・Armour: +20 to maximum Mana |
|
|
・Weapon: Gain 20 Life per Enemy Killed ・Armour: Regenerate 0.3% of Life per second |
|
|
・Weapon: Causes 25% increased Stun Buildup ・Armour: +40 to Stun Threshold |
|
|
・Weapon: Adds 1 to 20 Lightning Damage ・Armour: +12% to Lightning Resistance |
|
|
・Weapon: +100 to Accuracy Rating ・Armour: 10% increased Life and Mana recovery from Flasks |
| Item | Effect |
|---|---|
| Atmohua's Soul Core of Retreat | Body Armours: 30% faster start of Energy Shield Recharge |
| Cholotl's Soul Core of War | Bows: 20% increased Projectile Speed |
| Citaqualotl's Soul Core of Foulness | Martial Weapons: Adds 13 to 19 Chaos Damage |
| Estazunti's Soul Core of Convalescence | Boots: 10% increased Speed of Recoup Effects;Helmets: 6% of Damage taken Recouped as Life |
| Guatelitzi's Soul Core of Endurance | Martial Weapon: 50% Chance when you gain an Endurance Charge to gain an additional Endurance Charge; Wand or Staff: 50% Chance when you gain an Endurance Charge to gain an additional Endurance Charge |
| Hayoxi's Soul Core of Heatproofing | Body Armours: 20% of Armour also applies to Cold Damage taken from Hits |
| Opiloti's Soul Core of Assault | Martial Weapon: 50% Chance when you gain an Frenzy Charge to gain an additional Frenzy Charge;Wand or Staff: 50% Chance when you gain an Frenzy Charge to gain an additional Frenzy Charge |
| Quipolatl's Soul Core of Flow | Helmets: 8% increased Skill Effect Duration, 8% increased Cooldown Recovery Rate |
|
|
・Weapon: Convert 20% of requirements to Strength ・Armour: Convert 20% of requirements to Strength |
|
|
・Weapon: +15 to Spirit ・Armour: 10% increased Rarity of items found |
|
|
・Weapon: Convert 20% of requirements to Dexterity ・Armour: Convert 20% of requirements to Dexterity |
|
|
・Weapon: 30% increased Elemental Damage with Attacks ・Armour: +5% to all Elemental Resistances |
|
|
・Weapon: Recover 2% of Life on Kill ・Armour: 2% increased Maximum Life |
|
|
・Weapon: 15% chance to cause Bleeding on Hit ・Armour: 10% increased Charm Charges gained |
|
|
・Weapon: 30% increased chance to Ignite ・Armour: +1% to Maximum Fire Resistance |
|
|
・Weapon: 5% increased Attack Speed ・Armour: 10% reduced slowing potency of debuffs on you |
|
|
・Weapon: 15% chance to Poison on Hit ・Armour: +7% Chaos Resistance |
|
|
・Weapon: +12% to Critical Damage Bonus ・Armour: Hits against you have 10% reduced Critical Damage Bonus |
|
|
・Weapon: Attacks with this Weapon Penetrate 15% Elemental Resistances ・Armour: 15% increased Elemental Ailment Threshold |
|
|
・Weapon: 20% increased Freeze Buildup ・Armour: +1% to Maximum Cold Resistance |
|
|
・Weapon: 30% increased chance to Shock ・Armour: +1% to Maximum Lightning Resistance |
|
|
・Weapon: Recover 2% of Mana on Kill ・Armour: 2% increased Maximum Mana |
|
|
・Weapon: Convert 20% of requirements to Intelligence ・Armour: Convert 20% of requirements to Intelligence |
| Tacati's Soul Core of Affliction | Helmets: Enemies you Curse have -4% to Chaos Resistance |
| Topotante's Soul Core of Dampening | Body Armours: 20% of Armour also applies to Fire damage taken from Hits |
| Tzamoto's Soul Core of Ferocity | Helmets: +4 to Maximum Rage |
| Uromoti's Soul Core of Attenuation | Boots: 15% increased Curse Duration, 15% increased Poison Duration |
| Xipocado's Soul Core of Dominion | Wand or Staff: Minions deal 40% increased damage with Command skills; Sceptres: Minions deal 40% increased damage with Command skills |
| Xopec's Soul Core of Power | Martial Weapon: 50% Chance when you gain an Power Charge to gain an additional Power Charge;Wand or Staff: 50% Chance when you gain an Power Charge to gain an additional Power Charge |
| Zalatl's Soul Core of Insulation | Body Armours: 20% of Armour also applies to Lightning Damage taken from Hits |
| Item | Effect |
|---|---|
|
|
Helmets: 8% increased Area of Effect |
|
|
Gloves: Gain 1 Rage on Melee Hit |
|
|
Boots: Hits against you have 15% reduced Critical Damage Bonus |
|
|
Body Armours: +2% to Quality of all Skills |
|
|
Boots: 5% increased Cooldown Recovery Rate |
|
|
Boots: 20% increased Presence Area of Effect |
|
|
Helmets: Minions have 12% increased maximum Life |
|
|
Body Armours: 8% increased Rarity of Items found |
|
|
Gloves: 5% increased Curse Magnitudes |
|
|
Helmets: 8% increased Exposure effect |
| Talisman of Eeshta | Helmets: 6% reduced cost of Skills |
| Talisman of Egrin | Helmets: Enemies you Curse take 5% increased Damage |
| Talisman of Grold | Gloves: Skills which Empower an Attack have 15% chance to not count that Attack |
| Talisman of Maxarius | Body Armours: +1 Charm Slot |
| Talisman of Ralakesh | Helmets: Minions have 5% reduced Reservation |
| Talisman of Sirrius | Gloves: 8% increased Attack Speed |
| Talisman of Thruldana | Martial Weapons: 25% reduced Poison duration, Targets can be affected by +1 of your Poisons at the same time |
|
|
Gloves: 10% increased Magnitude of Bleeding you inflict |

Gear Sockets Explained



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