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This is a Bonestorm Blood Mage Witch build for Path of Exile 2 (PoE 2). Check out the Bonestorm Blood Mage build for the Witch Class, including its gear, skills, socketables, and playstyle!
List of Contents
This Bonestorm Blood Mage Witch Build is based on nexevis's Blood Mage guide. These videos include a gameplay showcase plus more details about skills, passives, and gear. Check out and subscribe to more of nexevis's content on their Youtube and Twitch!
※ Switch tabs to view build progression: Mid-Game (Act 3 to Cruel Mode) and Endgame (Atlas).
This Crit Bonestorm Build delivers high single-target and burst damage, excelling against bosses, using the Bonestorm spell. This build focuses everything (passives and skill gems) into making Bonestorm deal as much damage as possible, with Detonate Dead providing strong AoE Clear.
Once Ascendancy is achieved, the build leverages Blood Mage's critical damage and hit bonuses, with passives enabling armor break on crits.
Date | Changes |
---|---|
01-10-2024 | This build has been further updated for Tier 15 endgame content. |
12-26-2024 | This build has been updated, showcasing the endgame version of nexevis's Bonestorm Blood Mage Witch Build on their Youtube. |
※ Switch tabs to view build progression: Mid-Game (Act 3 to Cruel Mode) and Endgame (Atlas).
Gear | Modifiers | |
---|---|---|
Helm | ・ Increased Energy Shield ・ Maximum Life ・ Maximum Mana ・ Increased Critical Hit Chance ・ Intelligence ・Cold Resistance | |
Armor | ・Energy Shield ・Increased Mana Regeneration Rate ・Increased Energy Shield ・Spirit ・Intelligence ・Fire Resistance ・Lightning Resistance ・Chaos Resistance | |
Gloves | ・Evasion Rating ・Energy Shield ・Increased Evasion and Energy Shield ・Reduced Attribute Requirements ・Fire Resistance ・Cold Resistance | |
Belt | ・Armor ・Reduce Charm Charges Used ・Maximum Life ・Maximum Mana ・Lightning Resistance ・Life Regeneration Per Second | |
Boots | ・Increased Movement Movement Speed ・Maximum Life ・Maximum Mana ・Strength ・Fire Resistance ・Cold Resistance ・Reduced Chill Duration On You | |
Ring | ・All Resistances ・Increased Fire Damage ・Maximum Life ・Maximum Mana ・Increased Cast Speed ・Fire Resistance ・Life Regeneration Per Second | |
Amulet | ・Spirit ・Accuracy Rating ・Maximum Energy Shield ・Maximum Life ・Increased Rarity of Items Found ・Strength ・All Elemental Resistances | |
Ring | ・Fire Resistance ・Accuracy Rating ・Maximum Life ・Maximum Mana ・All Attributes ・All Elemental Resistances ・Increased Mana Regeneration Rate | |
Wand | ・Increased Spell Physical Damage ・Gain Life Per Enemy Killed ・Increased Level of All Physical Spells ・Maximum Mana ・Gain Damage as Extra Fire Damage ・Reduced Requirements ・Grants Skill: Mana Drain | |
Focus | ・Increased Spell Damage ・Maximum Energy Shield ・Increased Critical Hit Chance for Spells ・Increased Cast Speed ・Lightning Resistance ・Fire Resistance |
Gear | Modifiers | |
---|---|---|
Helm | ・ Increased Energy Shield ・ Accuracy Rating ・ Maximum Life ・ Increased Critical Hit Chance ・ Lightning Resistance ・Life Regeneration Per Second | |
Armor | ・Armor ・Evasion Rating ・Increased Armor and Evasion ・Stun Treshold Increased ・Iron Grip ・Iron Will | |
Gloves | ・Increased Energy Shield ・Maximum Life ・Maximum Mana ・Increased Critical Damage Bonus ・Increased Dexterity ・Increased Intelligence | |
Belt | ・Armor ・Maximum Life ・Increased Life Recovery Rate ・Lightning Resistance ・Life Regeneration Per Second | |
Boots | ・Increased Movement Movement Speed ・Maximum Life ・Maximum Mana ・Intelligence ・Fire Resistance ・Cold Resistance ・Life Regeneration Per Second | |
Ring | ・Increased Evasion Rating ・Maximum Mana ・Gain Mana Per Kill ・Intelligence ・Increased Fire Damage ・Cold Resistance ・Increased Fire Damage | |
Amulet | ・All Attribute Increase ・Increased Maximum Life ・Spirit ・Increased Rarity of Items Found ・Increased Level of All Spells ・Dexterity ・Life Regeneration Per Second | |
Ring | ・Increased Rarity of Items Found ・Evasion Rating ・Maximum Mana ・Dexterity ・Increased Mana Regeneration Rate ・Gain Mana Per Enemy Killed | |
Wand | ・Increased Spell Damage ・Increased Physical Damage ・Gain Life Per Enemy Killed ・Increased Level of All Physical Spells ・Intelligence ・Gain Damage as Extra Lightning Damage ・Grants Skill: Power Siphon | |
Focus | ・Increased Spell Damage ・Increased Cold Damage ・Maximum Energy Shield ・Increased Level of All Spell Skills ・Increased Cast Speed ・Fire Resistance |
Choose a wand with Increased Spell Physical Damage, Gain Life Per Enemy Killed for sustain, and Increased Level of All Physical Spells to enhance effectiveness. Pair it with a focus offering Increased Spell Damage for a significant boost to overall damage.
Since Bonestorm deals Physical Damage, Physical Spell Damage modifiers will boost its effectiveness.
Focus on gear with Increased Spell Damage, Critical Hit Chance, Critical Damage, Increased Physical Damage and + to Spell Levels to maximize Bonestorm's effectiveness. Grab Spirit with the amulet, and prioritize Intelligence and Energy Shield, with Life and Resistances for survivability.
All Armors and Accessories | |
---|---|
List of Armors | List of Accessories |
Note: The modifiers listed are arranged according to priority.
Ruby | ・Increased Spell Damage
Optional: ・Increased Maximum Energy Shield ・Increased Cast Speed |
---|
Equip jewels with Increased Spell Damage for more power. If that's unavailable, prioritize Energy Shield for survivability or Increased Cast Speed to improve spell uptime.
Note: The modifiers listed are arranged according to priority.
Antidote Charm | ・Used when you're poisoned
・Increased Charges ・Recover Life when Used |
---|
For Charms, start by addressing any missing resistances. If those are maxed, consider the Antidote Charm, which counters poison damage that bypasses Energy Shield, making it a lifesaver in tricky situations. Alternatively, use a Golden Charm to boost the rarity of items you find.
Note: The modifiers listed are arranged according to priority.
Equipment | Sockets |
---|---|
Armor |
Slot in Desert, Storm or Glacial Runes to cover any missing resistances. If you're already resistance-capped, swap them for Iron Runes in your armor to boost survivability.
This build does not use Soul Cores.
※ Switch tabs to view build progression: Mid-Game (Act 3 to Cruel Mode) and Endgame (Atlas).
Skill | Support Gems |
---|---|
Bonestorm Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. | LifeTap LifeTap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Physical Mastery Physical Mastery Supports Physical skills, granting them an additional level. |
Detonate Dead Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies. | Corpse Conservation Corpse Conservation Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. Minion Pact Minion Pact Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the sill's damage. Only takes effect if you have a Minion with enough life to drain the full amount. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Ambush Ambush Supports skills that Hits enemies, making it more likely to Critically Hit enemies on full life. |
Blasphemy Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. | Vulnerability Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. Heightened Curse Heightened Curse Supports curse skills, magnifying their power. |
Bone Cage Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. | Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Lockdown Lockdown Supports any skill that hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you. Energy Barrier Energy Barrier Supports any skill that you can use, causing Energy Shield recharge to begin immediately if you are stunned while using it. |
Life Remnants Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Profane Ritual Profane Ritual Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the corpse is consumed and you gain a power charge. | Unleash Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. Spell Echo Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. |
Arctic Armour Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. | Glaciation Glaciation Supports any skill that hits enemies, makit it more effective at Freezing enemies. Bludgeon Bludgeon Supports any skill that Hits enemies, causing it to Knock Back enemies. |
Skill | Support Gems |
---|---|
Bonestorm | Inevitable Critical Inevitable Critical Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical hit chance over time. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Arcane Tempo Arcane Tempo Supports spells, causing them to cast faster |
Power Siphon | Profusion Profusion Supports skills that can generate Charges, giving them a chance to generate and additional Charge when they do so. Unleash Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. |
Blasphemy | Vulnerability Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. |
Bone Cage | LifeTap LifeTap Supports any skill, turning a portion of its Mana cost into a Life cost. Does not support skills which reserve spirit. Lockdown Lockdown Supports any skill that hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you. |
Life Remnants | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
Detonate Dead | Expanse Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. |
This build is all about maximizing Bonestorm damage, while other spells primarily serve to enhance it. Profane Ritual deals damage and regenerates charges for Bonestorm. Life Remnants provide healing and Life overflow for survivability as they spawn passively on critical hits. Detonate Dead helps clear mobs effectively, while Vulnerability slotted in Blasphemy weakens nearby enemies. Bone Cage can pin down swarming foes, giving you enough time to channel your Bonestorm for massive damage.
※ Switch tabs to view build progression: Mid-Game (Act 3 to Cruel Mode) and Endgame (Atlas).
Ascendancy Tree | |||
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| |||
Passive Nodes | |||
1. | | 2. | |
3. | | 4. | True Strike to Immortal Infamy |
Ascendancy Tree | |||
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| |||
Passive Nodes | |||
1. | | 2. | |
3. | | 4. | |
5. | | 6. | |
7. | | 8. | |
9. | | 10. | |
11. | | 12. | |
13. | | 14. | - |
The passive tree for this Bonestorm build focuses on increasing Critical Hit Chance, Critical Damage, and Spell Damage. It also enhances Power Charge generation and usage. The selected passives ensure consistent critical hits and maximize burst damage, making each strike with your Bonestorm immensely powerful.
Start on the left side of the tree, progressing through Raw Destruction until you unlock Critical Overload. Next, move further left to reach Sudden Escalation, continuing until you obtain Mind Over Matter. Shift to the right side of the passive skill tree, picking up Critical Exploit and advancing to Crashing Wave. Finally, move further right to secure True Strike, culminating in Critical Infamy.
Once you achieve the Blood Mage Ascendancy, take Sanguimancy first, then Gore Spike, followed by Vitality Siphon, and finish with Blood Barbs.
The rotation of this build is centered around maximizing Bonestorm uptime for continuous damage. Keep your focus on casting Bonestorm and Detonate Dead as much as possible, while managing your other skills to support them.
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Minion Infernalist | Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Skeletal Arsonist Summons bomb-throwing, reviving Skeletal Arsonists that can detonate other minions on command.
Pain Offering Impales a Skeleton on bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a minion. If it dies, effect ends immediately.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Focus: Minions, Crowd Control, DoT |
Bonestorm Blood Mage | Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Bone Cage Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Life Remnants 25% chance to spawn a Remnant on killing an enemy;Spawn a Remnant on Critically Hitting a target, no more than once every 2 seconds;Each Remnant grants X Life
Focus: High Single Target Damage |
Demon Form Infernalist | Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Flameblast Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channelled for.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Focus: Fast Clear, AoE |
Detonate Dead Blood Mage | Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Detonate Dead Causes a Corpse to violently explode, damaging surrounding enemies.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Skeletal Brute Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Soul Offering Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.
Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Focus: High Damage, Fast Clear, Minions |
Base Class | |
---|---|
Witch | |
Ascendancies | |
Infernalist | Blood Mage |
This person does not know how to build a bloodmage at all. No mention of Snakepit Pearl Ring. No mention of scattershot on bonestorm? Scattershot is key. If you aren't running that then you have no idea what you are doing. It is necessary. You charge 3 projectiles per stage instead of 1.
PoE 2 Bonestorm Blood Mage Witch Build
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hi. if you filter out all the unnecessary stuff that you have in the build (you have unnecessary skills on the right side that work for miles.) The question remains, how do you not die from lack of mana? I don't see any recommendations for stealing mana and regenerating. At bone mana level 25, you need 619 per second. clarify these points and this is just for creating