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This is a Cold Warp Stormweaver Sorceress build for Path of Exile 2 (PoE 2). Check out this Ice Sorceress build, including its gear, socketables, skills, and playstyle!
Attention! |
This build was last updated for patch 0.1.1g and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
This Cold Warp build deals high CC and AoE clear by freezing enemies with continuous Cold damage using Frostbolt and Frost Wall to spawn Ball Lightning with the Cast on Freeze Persistent Buff Skill. Lightning Warp is then used to cull low HP enemies or teleport to Ball Lightning projectiles.
Spam Frostbolt and Frost Wall to build up cold damage and freeze enemies as Ball Lightning spawn. Utilize Lightning Warp to deal high AoE burst damage with mobility, Hypothermia for debuffs, and Frost Bomb, Comet, Eye of Winter, or Cold Snap for additional burst damage. Blink is also a great utility spell for a mix of defense and mobility.
| Date | Changes |
|---|---|
| 01/14/2025 | ・Revised End Game Summary Pros and Cons ・Added The Everlasting Gaze Azure Amulet and Call of the Brotherhood as must have unique items. ・Added Best Gear Setup and Alternative Gear Tabs in Equipment and Modifiers Section. ・Added Eye of Winter for Late Game. ・Optimized Support Gems for Late Game. ・Added Full Sample Tree ・Added explanation for Chaos Innoculation passive option. |
| 12/26/2024 | Lightning Warp and Ball Lightning replaced Comet as a core skill. Updated gear, skills, passive, and playstyle up to Endgame. |
| 12/11/2024 | Created Cold Comet Stormweaver build based on Mekuna's Stormweaver guide. The video includes gameplay showcasing the now nerfed Comet equipped to Cast on Freeze, along with more details about skills, passives, and gear. |
※ Switch tabs to view the build's equipment with or without a unique item.
| Gear | Modifiers | |
|---|---|---|
| ・X% Increased Mana Regeneration Rate ・X to Maximum Mana ・50% Increased Mana Regeneration Rate ・Gain X% of Maximum Mana as Extra Maximum Energy Shield | ||
| ・X% to Lightning Resistance ・X to Intelligence ・X% Increased Mana Regeneration Rate ・X% Increased Freeze Buildup ・X% of Lightning Damage Converted to Cold Damage | ||
| Helm | ・Maximum Mana ・Elemental Resistances ・Energy Shield ・Mana Regeneration Rate ・Rarity of Items Found | |
| Armor | ・Energy Shield ・Spirit ・Maximum Mana ・Mana Regeneration Rate ・Elemental Resistance | |
| Gloves | ・Spell Damage ・Critical Damage ・Gain Mana per Enemy Killed ・Energy Shield ・Maximum Mana | |
| Belt | ・Maximum Mana ・Mana Regeneration Rate ・Increased Intelligence ・Increased Charm Slot ・% Flask Recovery Applied Instantly | |
| Boots | ・Movement Speed ・Maximum Mana ・Energy Shield ・Increased Intelligence ・Elemental Resistance | |
| Ring | ・Elemental Resistance ・Cast Speed ・Spell Damage ・Maximum Mana ・Mana Regeneration Rate | |
| Wand | ・Spell Damage ・Cold Damage ・Maximum Mana ・Increased Level to Cold Spells ・Cast Speed ・Increased Freeze Buildup | |
| Focus | ・Spell Damage ・Cold Damage ・Critical Damage ・Energy Shield ・Mana Regeneration Rate ・Maximum Mana |
| Gear | Modifiers | |
|---|---|---|
| Helm | ・Maximum Mana ・Elemental Resistances ・Energy Shield ・Mana Regeneration Rate ・Rarity of Items Found | |
| Armor | ・Energy Shield ・Spirit ・Maximum Mana ・Mana Regeneration Rate ・Elemental Resistance | |
| Gloves | ・Spell Damage ・Critical Damage ・Gain Mana per Enemy Killed ・Energy Shield ・Maximum Mana | |
| Belt | ・Maximum Mana ・Mana Regeneration Rate ・Increased Intelligence ・Increased Charm Slot ・% Flask Recovery Applied Instantly | |
| Boots | ・Movement Speed ・Maximum Mana ・Energy Shield ・Increased Intelligence ・Elemental Resistance | |
| Ring | ・Mana Regeneration Rate ・Cast Speed ・Increased Intelligence ・Maximum Mana ・Elemental Resistance | |
| Amulet | ・ Spell Damage ・Spirit ・Increased Intelligence ・Mana Regeneration Rate ・Increased Rarity of Items Found | |
| Ring | ・Elemental Resistance ・Cast Speed ・Spell Damage ・Maximum Mana ・Mana Regeneration Rate | |
| Wand | ・Spell Damage ・Cold Damage ・Maximum Mana ・Increased Level to Cold Spells ・Cast Speed ・Increase Freeze Buildup | |
| Focus | ・Spell Damage ・Cold Damage ・Critical Damage ・Energy Shield ・Mana Regeneration Rate ・Maximum Mana |
Keep an eye out for gear that provides Spirit as it is highly important to be able to activate the Cast on Freeze Persistent Buff Skill for this build to maximize its potential.
Important offensive modifiers for the Cold Warp build at any stage of the game includes Increased Spell Damage, Increased Cold Damage, Increased Level to Cold Spells, and Increased Freeze Buildup. Focus on increasing Intelligence attributes as well.
The Everlasting Gaze Azure Amulet is an important Unique amulet for this build to maximize its survivability. Activating the passive skill nodes Mind over Matter and Chaos Inoculation essentially makes this build a tank since damage is applied to mana and energy shield before it goes through HP.
The Call of the Brotherhood Topaz Ring is a fitting Ring for the Cold Warp build because it provides Freeze Buildup and makes Ball Lightning and Lightning Warp apply Cold Damage as well.
For gear modifiers, prioritize getting the Movement Speed modifier to move around maps easier. It is also recommended to stack up on Energy Shield and Mana modifiers to synergize with the passives and skills.
| All Armors and Accessories | |
|---|---|
| List of Armors | List of Accessories |
| |
・Increased Projectile Damage
・Increased Elemental Damage ・Increased Projectile Speed ・Increased Cold Damage ・Increased Freeze Buildup |
|---|
It is recommended to equip Emeralds as it can enhance the damage and speed of Frostbolt and Ball Lightning projectiles, boosting the Cold Warp's combo potential.
Thawing Charm |
・Increased Duration
・Increased Charges ・Recover Life when Used |
|---|---|
Stone Charm |
・Increased Duration
・Gain Charges Per Second ・Recover Life when Used |
It is recommended to equip a Thawing Charm since it negates Freezing. An alternative charm equipment is a Stone Charm as this negates stuns. Both charms reduce the possibility of being immobilized while clearing maps or bosses, therefore lowering the chance of death.
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
Prioritize Soul Core of Tzamoto for Weapons as it increases Freeze Buildup. For Armor, Iron Runes are recommended to increase Energy Shield.
Soul Core of Zalatl is also recommended for both Weapons and Armor rune slots because the Cold Warp Stormweaver build's mana usage is important to be able to use many of the build's skills reliably.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
| Skill | Support Gems |
|---|---|
| Frostbolt Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain. | Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. Mobility Supports skills that can be used while moving, allowing you to move faster while using them. |
| Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies. | Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
| Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance. | Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them. Heightened Curse Supports curse skills, magnifying their power. |
| Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies.. | Icicle Supports any Skill which creates Ice Crystals, causing them to be created with lower life. Font of Mana Supports skills which create stationary objects. Objects created by supported skills generate a Font of Mana, creating an Aura which grants Mana regeneration. Deep Freeze Supports any skill that hits enemies, causing Freeze it inflicts to last longer. |
| Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground. | Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. Soul Drain Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. Overcharge Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration. |
| Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. | Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. Inevitable Critical Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical hit chance over time. |
| Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type. | Cold Mastery Supports Cold skills, granting then an additional level. Supercritical Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance. Leverage Supports skills which hit enemies. supported skills gain increased chance to Critically Hit against immobilised enemies. |
| Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away. | |
| Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy. | Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies. Energy Retention Supports Meta skills. Supported skills gain a chance to partially refund a portion of energy cost when triggering or invoking other skills. |
| Skill | Support Gems |
|---|---|
| Frostbolt Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain. | Cold Penetration Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. |
| Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies. | Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
| Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance. | Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. Ritualistic Curse Supports Curse skills, causing them to cover a larger area but take longer to curse enemies Cursed Ground Supports Curse skills. supported skills no longer have an activation delay, instead creating areas which Curse enemies so long as they are within them. |
| Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies.. | Spell Echo Supports Spells that affect an area around you or a target location. Supported Spells echo, causing their effects to happen again after a short delay. Cannot support Channelling skills or Remote skills. Icicle Supports any Skill which creates Ice Crystals, causing them to be created with lower life. |
| Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground. | Considered Casting Supports Spell skills that Hit Enemies, boosting Damage at the cost of Cast Speed. Soul Drain Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy. Overcharge Supports any skill that hits enemies, making its Shocks more effective but last for a shorter duration. |
| Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. | Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. |
| Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy. | Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies. |
| Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. | |
| Skill | Support Gems |
|---|---|
| Frostbolt Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain. | |
| Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies. | Spell Cascade Supports Spells that affect an area around you or a target location, causing those spells to also target additional areas on either side of the target area, along a randomly chosen axis. Cannot support Channelling skills or Remote skills. |
| Unleash Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown. | |
| Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance. | Expanse Supports any skill that you use yourself, granting it significantly higher Area of Effect but causing it to gain a long cooldown. Cannot support skills which already have a cooldown. Heightened Curse Supports curse skills, magnifying their power. |
| Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. | |
The Cold Warp Stormweaver's most important skills are Frostbolt, Lightning Warp, Frost Wall, and Cast on Freeze. It is recommended to prioritize improving the first four skills with Support Gems. The goal is to equip Ball Lightning to Cast on Freeze.
In the early to mid game, Frostbolt, Frost Bomb, and Cold Snap are mostly utilized together. Frost Bomb and Cold Snap deal a high amount of burst damage to mobs and Bosses that get frozen. Activate the Arctic Armour Persistent Skill first before Cast on Freeze is acquired later on.
Lightning Warp will eventually replace Cold Snap as your main burst damage while Frost Wall will be an amazing 2-in-1 skill that provides both defense and offense with its exploding crystals once it is available.
Once acquired, Cast on Freeze allows the user to automatically cast an Active Skill that is equipped on it. Equip Ball Lightning on it and use Lightning Warp on the projectiles. Combining these with Frostbolt and Frost Wall outputs a lot of CC, AoE clear, and high burst damage.
Additionally, use Comet as a high-risk move that deals a lot of cold damage with a longer cast time. Eye of Winter is an effective damage skill against bosses once they are Frozen. Equip Blink as well to dodge and navigate maps better.
| Ascendancy Tree | |||
|---|---|---|---|
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| Passive Nodes | |||
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This Cold Warp Stormweaver build relies on increasing anything Energy Shield, Elemental Ailment, Spell Damage, Intelligence, and anything Cold or Freeze related.
Acquire Inescapable Cold and the nodes near it to increase spell or cold damage. Eldritch Battery and Ingenuity are unlocked to gain mana and Intelligence to sustain your mana pool. Once those are unlocked, get Mind Over Matter to boost survivability.
Once Ascendancy has been achieved, focus on unlocking the Constant Gale and Force of Will nodes to gain Arcane Surge. This gives the Stormweaver a buff that increases Cast Speed and Mana Regenaration, which helps improve freeze buildup.
Chaos Innoculation is only unlocked if you acquire The Everlasting Gaze Azure Amulet unique item. Although Chaos Innoculation provides Chaos Damage Immunity, it also sets your HP to 1.
Having The Everlasting Gaze Azure Amulet is important to have first since it provides Energy Shield even if Mind over Matter is active.
The goal of the Cold Warp Stormweaver's playstyle is to use Frostbolt and Frost Wall to freeze enemies and spawn Ball Lightning from Cast on Freeze. Lightning Warp is then used to teleport to Ball Lightning projectiles or cull low HP enemies to continuously deal AoE damage.

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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Flammability Curses all targets in an area after a short delay, lowering their Fire Resistance.
Fireball Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Focus: DoT, Mobbing |
|
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Frostbolt Fires a slow-moving projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain.
Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Frost Wall Creates a Wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, orif pushed hard enough, damaging nearby enemies..
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Comet Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: Burst Damage, Crowd Control |
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Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Archmage While Active, causes your Non-Channelling Spells to cost additional mana and deal extra lightning damage, both based on your maximum mana.
Focus: Mobbing, AoE, Lightning, Fast Clear |
|
UP |
Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Ice Nova A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt insead of you, and cause more Freeze buildup.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Snap Shatters the frost on a Frozen enemy, Consuming the freese to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their freeze consumed.
Siphon Elements While active, has a chance to create an Infusion Remnant when you Freeze, Shock, or Ignite a target.
Frost Darts Conjures a number of Icy Projectiles that launch towards a target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Elemental Weakness Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Focus: Crowd Control, Burst Damage, Cold |
Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Spark Launches a spray of sparking projectiles that travel erratically along the ground until they hit an enemy or expire.
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Orb of Storms Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies.
Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Mana Tempest Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the Storm constantly drains your Mana, and each spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of mana.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
Focus: Mobbing, AoE, Lightning, Fast Clear |
|
UP |
Flame Wall Creates a wall of fire in front of the character, which ignites everything within its area. Any projectiles fired through the wall by you and allies deal added fire damage and inflict ignite on hit.
Snap Shatters the frost on a Frozen enemy, Consuming the freese to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their freeze consumed.
Fireball Launches a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
Living Bomb
Focus: AoE, Mobbing |
| Base Class | |
|---|---|
| Ascendancies | |
One last note, and its a minor thing, but in terms of better economy, you could get a jewel slot 1 node cheaper by taking the one north of MoM which is 2 nodes traversal vs the coming south from EB, which is 3.This of course matters at one point you're at in the tree, but just a thought and for anyone needing another jewel slot.
PoE 2 Cold Warp Stormweaver Sorceress Build



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