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The Pathfinder is an ascendancy class under the Ranger class in Path of Exile 2 (PoE 2) which specializes in utilizing poison and a variety of concoctions to their advantage. Learn more about the Deadeye's skills, builds, mechanics, and base class!
List of Contents
The Deadeye ascendancy turns the Ranger into a bowman that masters Poison damage while utilizing varying concoctions .Listed below are the Pathfinder ascendancy class skills that were mentioned and showcased during the livestream:
# | Skill | Effect |
---|---|---|
1 | Connected Chemistry | ・50% more Flask Charges gained. |
2 | Enduring Elixirs | ・Life Flask Effects are not removed when Unreserved Life is Filled.
・Life Flask Effects do not Queue |
3 | Contagious Contamination | ・The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres. |
4 | Overwhelming Toxicity |
・Double the number of Poisons you can inflict on Enemies. ・35% less Poison Duration |
5 | Brew Concoction | Consumes charges from your Mana Flask to throw a bottle that explodes, dealing unarmed damage in an area depending on the brew. ・Poisonous: Chaos damage and Poison inflicted has more effect. ・Fulminating: Lightning damage and inflicts Lightning Exposure ・Shattering: Cold damage and inflicts Cold Exposure ・Explosive: Fire damage and inflicts Fire Exposure ・Bleeding: Physical damage and Bleed inflicted has more effect. |
6 | Traveller's Wisdom | ・Grants 5 Passive Skill Points |
7 | Running Assault | ・30% less Movement Speed Penalty when using Skills while moving. |
8 | Relentless Pursuit | ・Your speed is unaffected by Slows |
Skill | Effect |
---|---|
Overwhelming Toxicity | ・Double the number of Poisons you can inflict on Enemies.
・35% less Poison Duration |
Brew Concoction | ・Consumes charges from your Mana Flask to throw a bottle that explodes, dealing unarmed damage in an area depending on the brew. |
Enduring Elixir | ・Life Flask Effects are not removed when Unreserved Life is Filled.
・Life Flask Effects do not Queue |
Listed above are the best Ascendancy skills for the Deadeye, often included in most endgame builds. With Overwhelming Toxicity, all skills that can Poison will now be able to stack up to 2 times the usual amount, essentially doubling the damage ticks of Poison. Most Pathfinders will utilize Poison, so this is a must-have skill!
While Brew Concoction is often an underrated skill, it is becoming more popular due to its high scaling potential when paired with Widowhail and a solid Quiver. With this, the Pathfinder can branch off to different damage types depending on their preference, often outshining builds that specialize in that damage type in terms of DPS!
For survivability, Enduring Elixir is a powerful passive that allows your Life Potions to remain active as long as your HP is full. When you receive damage, you will essentiallyrecover life without even needing to use your Life Flask!
The Pathfinder ascendancy class allows the Ranger to throw various concoctions at the cost of consuming flask charges. Each concoction serves a variety of uses under different circumstances. Properly utilizing them can give players an advantage in combat.
For example, the Bleeding Concoction makes enemies bleed, allowing them to take damage over time. Meanwhile, the Fulminating Concoction applies Shock to enemies, which makes them more vulnerable to damage.
Aside from Concoctions, the Pathfinder also increases the potency of poison effects, making it deadlier than ever before.
Passive skills such as Overwhelming Toxicity and Contagious Contamination help increase poison's viability in combat by making it easier to poison enemies and increase the damage poisoned enemies take from increased poison stacks.
Like the Deadeye, the Pathfinder ascendancy class increases the movement capabilities of the Ranger through skills like Running Assault and Relentless Pursuit, which decreases attack movement penalties and grants invulnerability to being slowed.
As such, the class may also benefit from a run-and-gun playstyle, capitalizing on throwing concoctions instead of simply rapid-firing arrows.
Pathfinder Builds | |
---|---|
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![]() Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
![]() Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Poisonous Concoction X Added Chaos Damage;Always Poison on Hit;+5% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;100% more Magnitude of Poison inflicted;Explosion radius is 1.5 metres
|
Focus: Leveling, Endgame, Mobbing, DoT, Curse Damage | |
Summary: This Poison Pathfinder build combines both Poison, Curses, and Fire for the early and mid-game, then transitioning to use Poisonous Concoction later to have high burst damage and DoT (Damage over time). |
|
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![]() Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
![]() Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
![]() Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
![]() Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
![]() Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
![]() Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
![]() Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
![]() Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
![]() Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
![]() Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
![]() Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
![]() Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
![]() Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
|
Focus: Endgame, Burst Damage, Cold, Concoction | |
Summary: The Cold Pathfinder makes full use of Shattering Concoction with Shock and Critical Hits to heavily burst down any foe while freezing them in place! |
To become a Pathfinder, players must choose the Ranger as their starting class and complete her Ascension Trials. The other ascended option of the Ranger is the Pathfinder.
Ranger Class Overview and Ascendancies
Class | Ascendancy Classes |
---|---|
Mercenary | ・Witchhunter ・Gemling Legionnaire |
Monk | ・Invoker ・Acolyte of Chayula |
Ranger | ・Deadeye ・Pathfinder |
Sorceress | ・Stormweaver ・Chronomancer |
Warrior | ・Warbringer ・Titan |
Witch | ・Infernalist ・Blood Mage |
Druid | Huntress |
Templar | Shadow |
Duelist | Marauder |
Pathfinder Ascendancy Overview and Skills
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