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The Pathfinder is an ascendancy class under the Ranger class in Path of Exile 2 (PoE 2) which specializes in utilizing poison and a variety of concoctions to their advantage. Learn more about the Deadeye's skills, builds, mechanics, and base class!
List of Contents
The Pathfinder's Contagious Contamination and Practical Remedies have been removed. However, the replacement for Contagious Contamination node is called Path Seeker, wherein it allows you to choose one out of three paths that lets you start from another class's passive tree.
The Running Assault ascendancy node also receives a buff, as they cannot be Heavy Stunned while sprinting. Lastly, Traveller's Wisdom now grants Attribute Passive Skills such as damage, defenses, and cost efficiency instead of more passive points!
The Pathfinder Ascendancy has gone through multiple changes with each update. Check out all of the changes the Pathfinder has went through with each update!
| Version | Changes |
|---|---|
| 0.3.0 | Poisonous Concoction, Fulminating Concoction, Shattering Concoction, Bleeding Concoction, and Explosive Concoction from the Brew Concoction notable have received effect changes this patch. Additionally, the Sustainable Practices notable increased the amount of Evasion Rating that grants Elemental Damage Reduction from 30% to 50%. |
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|---|---|---|
| # | Skill | Effect |
| 1 | Relentless Pursuit | ・Your speed is unaffected by Slows |
| 2 | Running Assault | ・50% less Movement Speed Penalty when using Skills while moving. |
| 3 | Contagious Contamination | ・The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres. |
| 4 | Overwhelming Toxicity | ・Double the number of your Poisons that targets can be affected by at the same time.
・35% less Poison Duration |
| 5 | Brew Concoction | Consumes charges from your Mana Flask to throw a bottle that explodes, dealing unarmed damage in an area depending on the brew.
・Acidic: Physical Attack and consumes Poison on Hit for Acidic Burst. ・Fulminating: Lightning damage and inflicts Shock. ・Shattering: Cold damage and inflicts Elemental Exposure. ・Explosive: Fire damage and additional mini flask projectiles. ・Bleeding: Physical damage and Aggravates Bleeding. |
| 6 | Enduring Elixirs | ・Life Flask Effects are not removed when Unreserved Life is Filled.
・Life Flask Effects do not Queue |
| 7 | Practical Remedies | ・Dousing Vial: Immune to Ignite.
・Thawing Campfire: Immune to Freeze ・Grounding Stick: Immune to Shock |
| 8 | Sustainable Practices | ・50% of Evasion Rating also grants Elemental Damage reduction |
| 9 | Traveller's Wisdom | ・Grants 5 Passive Skill Points |
| Skill | Effect |
|---|---|
| Running Assault | ・50% less Movement Speed Penalty when using Skills while moving. |
| Enduring Elixir | ・Life Flask Effects are not removed when Unreserved Life is Filled.
・Life Flask Effects do not Queue |
Running Assault is incredibly useful to have because it allows you to play around slower attacks such as channeling skills and long-winded Crossbow attacks. Without this Ascendency Skill, using slower attacks would not be viable because of mobility issues.
For survivability, Enduring Elixir is a powerful passive that allows your Life Potions to remain active as long as your HP is full. When you receive damage, you will essentially recover life without even needing to use your Life Flask!
| Pathfinder Ascendancy Mechanics |
|---|
The Pathfinder ascendancy class allows the Ranger to throw the following concoctions at the cost of consuming flask charges:
Each concoction serves a variety of uses under different circumstances, and can synergize with whatever damage type you plan on using. Properly utilizing them can give players an advantage in combat.
However, it is important to keep in mind that throwing concoctions requires you to be unarmed, which means using this skill will swap off the weapon you are currently using to go unarmed.
Aside from Concoctions, the Pathfinder also increases the potency of poison effects, making it deadlier than ever before.
Passive skills such as Overwhelming Toxicity and Contagious Contamination help increase poison's viability in combat by making it easier to poison enemies and increase the damage poisoned enemies take from increased poison stacks.
Like the Deadeye, the Pathfinder ascendancy class increases the movement capabilities of the Ranger through skills like Running Assault and Relentless Pursuit, which decreases attack movement penalties and grants invulnerability to being slowed.
As such, the class may also benefit from a run-and-gun playstyle, capitalizing on throwing concoctions instead of simply rapid-firing arrows.
※ Select the latest patch for the latest builds, but click on the earlier versions if you want to see Legacy builds!

To become a Pathfinder, players must choose the Ranger as their starting class and complete her Ascension Trials. The other ascended option of the Ranger is the Pathfinder.
Ranger Class Overview and Ascendancies

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| Class | Ascendancy Classes |
|---|---|
|
|
|
| Templar | Shadow |
| Duelist | Marauder |
Pathfinder Ascendancy Overview and Skills

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