NEW: 0.4.0c Patch | Stash Tab Sale
☆ Fate of the Vaal ▶︎ The Last of the Druids
┗ Bonded Mods | 0.4 Mystery Box
★ Druid: Class Overview | Builds
☆ NEW: Disciple of Varashta Ascendancy!
★ Best Class | Best Builds | Leveling Builds

This is a Ranger leveling build that focuses on using Poison to fast clear mobs and rush the campaign in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out this Poison Ranger leveling build, including its progression, equipment, socketables, skills, recommended builds, and playstyle!
Attention! |
This 0.4.0 leveling build is only up until Interlude Acts. If you want to see a build for mapping and Atlas, check out our Endgame Builds! |
|---|
This Poison Running Assault Ranger League Starter is based on a build by FatBellyWW over at FatBellyWW (Youtube). The video includes details on how to gear up to get the build online. Check out FatBellyWW's YouTube and Twitch channel for more Path of Exile 2 content and ask questions about the build!
This Poison Ranger leveling build focuses on using Vine Arrow and Poisonburst Arrow to deal huge Poison damage together with Toxic Growth due to the massive buffs it received this Patch 0.4.
| Date | Changes Made |
|---|---|
| 12/22/2025 | ・Poison Ranger Leveling Build for Act 1-4 and Interlude created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Slivertongue Zealot Bow Slivertongue Zealot Bow Stats:
Damage - 31-47 Critical Chance - 5.00% Attacks Per Second - 1.20 Requirements: Level - 39 Dexterity - 70 |
・Add Physical Damage
・Critical Hit Chance ・Leeches % of Physical Damage as Life ・Leeches % of Physical Damage as Mana ・Arrows Fork ・Arrows Pierce All Targets After Forking |
Primed Quiver Primed Quiver Requirements:
Level - 51 |
・Add Physical Damage
・Increased Damage with Bow Skills ・Level of All Projectile Skills ・Increased Critical Hit Chance ・Dexterity |
Kamasan Tiara Kamasan Tiara Stats:
Energy Shield - 101 Requirements: Level - 75 Intelligence - 107 |
・Increased Energy Shield
・Maximum Life ・Maximum Mana ・Increased Critical Hit Chance ・Lightning Resistance |
Swiftstalker Coat Swiftstalker Coat Stats:
Evasion - 406 Requirements: Level - 65 Dexterity - 121 Implicit : 30-20% reduced Slowing Potency of Debuffs on You |
・Evasion Rating
・Increased Evasion Rating ・Dexterity ・Gain Deflection Equal to % of Evasion Rating |
Vaal Gloves Vaal Gloves Stats:
Energy Shield - 50 Requirements: Level - 75 Intelligence - 94 |
・Maximum Energy Shield
・Add Physical Damage ・Fire Resistance ・Cold Resistance ・Lightning Resistance |
Cinched Boots Cinched Boots Stats:
Evasion - 166 Requirements: Level - 65 Dexterity - 86 |
・Increased Movement Speed
・Evasion Rating ・Maximum Life ・Cold Resistance ・Lightning Resistance ・Gain Deflection Equal to % of Evasion Rating |
Darkness Enthroned Darkness Enthroned Requirements:
Level - 62 Implicit:Has 1–3 Charm Slot;Flasks gain 0.17 charges per Second Fixed Modifiers: ・ This item gains bonuses from Socketed Item as though it was a Random socketable equipment type ・ +50-100% increased effect of Socketed Items ・ Has 2 Rune Sockets |
・This item gains bonuses from Socketed Items as though it was Gloves
・+50-100% increased effect of Socketed Items |
Bloodstone Amulet Bloodstone Amulet Requirements:
Level - 18 Implicit:+30-40 to maximum Life |
・Allocates Careful Assassin
・Accuracy Rating ・Maximum Life ・Spirit ・All Attributes ・Strength ・Fire Resistance |
Gold Ring Gold Ring Requirements:
Level - 40 Implicit:6-15% increased Rarity of Items found |
・Add Physical Damage
・Maximum Mana ・Increased Rarity of Items ・Fire Resistance ・Chaos Resistance |
Amethyst Ring Amethyst Ring Requirements:
Level - 20 Implicit:+7-13% to Chaos Resistance |
・Add Physical Damage
・Accuracy Rating ・Evasion Rating ・Cold Resistance ・Chaos Resistance |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Gain Charges per Second
・% of Recovery Applied Instantly |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
Initially, you can start off with any Bow that has Critical Hit Chance and Physical Damage modifiers until you reach Level 39 where you can finally equip the Slivertongue to help you fast clear maps until you reach endgame. Keep in mind to buy a Crossbow in Act 1 so you can make use of Explosive Grenade for faster clearing that works well with Vine Arrow and Poisonburst Arrow.
Your Armor should consist of pure Energy Shields for your Helm and Gloves, and pure Evasion Rating for your Body Armor and Boots. Make sure to get Critical Hit Chance on your Helmet and Physical Damage on your Gloves to further maximize your damage output.
As for your Accessories, try to get a Bloodstone Amulet with Spirit and All Attribute modifiers to meet your Skill and Spirit Gem requirements. Try to get Accuracy Rating as well since this will benefit your Arrow consistency. For your Rings, get the Physical Damage modifier for both of them and focus on reaching the 75% Resistance cap as you progress further through the game.
| List of Rings | List of Amulets |
| List of Armors | |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
For your Weapon, focus on slotting in Iron Runes to help you reach a maximum of 54% Increased Physical Damage once you have 3 runes unlocked on your Slivertongue.
As for your Armor, slot in Desert Runes and Storm Runes to help you reach the 75% Elemental Resistance cap for better survivability. Once you have the Darkness Enthroned unique belt with a Glove modifier, make sure to slot in The Greatwolf's Rune of Claws and Courtesan Mannan's Rune of Cruelty for that bonus physical damage and increased magnitude of ailments.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Darkness Enthroned Darkness Enthroned Requirements:
Level - 62 Implicit:Has 1–3 Charm Slot;Flasks gain 0.17 charges per Second Fixed Modifiers: ・ This item gains bonuses from Socketed Item as though it was a Random socketable equipment type ・ +50-100% increased effect of Socketed Items ・ Has 2 Rune Sockets |
・This item gains bonuses from Socketed Items as though it was Gloves
・+50-100% increased effect of Socketed Items |
||||
| Charm Options | |||||
Stone Charm Stone Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Thawing Charm Thawing Charm Stats:
Flask Type - Charm Charge Per Use - 40 Total Charges - 40 Duration - 3 sec. |
Golden Charm Golden Charm Stats:
Flask Type - Charm Charge Per Use - 80 Total Charges - 80 Duration - 1 sec. |
|||
Focus on getting Darkness Enthroned as your unique belt so you can benefit from the Glove-type Rune slots while also doubling their socketed effects to maximize your damage output.
As for your Charms, get the Stone Charm to help you counteract any stun effects, Thawing Charm for freeze immunity, and Golden Charm for better item drops as you progress through the campaign. Make sure their modifiers consist of Recover Mana When Used and Reduced Charges Per Use to help you maintain your mana usage whenever these charms proc.
| List of Belts | List of Charms |
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
|
Multishot I Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Fire Attunement Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Elemental Armament II Supports Attacks, causing them to deal more Elemental damage.
|
Bow Shot Bow Shot |
Culling Strike I Supports Attack skills, causing them to Cull Rare and Unique enemies on hit.
Rapid Attacks I Supports Attacks, causing them to Attack faster.
Deadly Poison I Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Poison II Supports any skill that hits enemies, giving it a chance to Poison enemies.
Escalating Poison Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons.
|
Contagion Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
|
Magnified Area I Supports any skill with an area of effect, making it larger.
Prolonged Duration I Supports any skill that has a duration, making that duration longer.
Rapid Casting I Supports spells, causing them to cast faster
|
Vine Arrow Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
|
Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
Magnified Area I Supports any skill with an area of effect, making it larger.
Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Slow Potency Supports any skill, causing inflicted slows to be more powerful
|
Poisonburst Arrow Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
|
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Multishot I Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
Longshot II Supports Attacks, causing them to deal more damage from farther away.
|
Toxic Growth Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
|
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Execute I Supports any skill that hits enemies, causing it to deal more damage against enemies on low life.
Long Fuse II Supports Skills which have a Detonation Time, causing those Skills to have much higher Detonation Time and detonation damage.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Pinpoint Critical Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Blind I Support any skill that Hits enemies, causing them to Blind on hit.
Precision I Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active.
Poison II Supports any skill that hits enemies, giving it a chance to Poison enemies.
Maim Supports Attacks causing them to Maim enemies.
|
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
|
Compressed Duration II Supports any skill that has a duration, making that duration shorter.
|
Despair Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Focused Curse Supports Curse skills, causing them to Curse enemies more quickly after being cast.
Heightened Curse Supports curse skills, magnifying their power.
Rapid Casting II Supports Spells, causing them to cast faster.
|
Plague Bearer Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
|
Astral Projection Supports Nova skills, causing those skills to take place at a targeted location when used instead of around you.
Magnified Area I Supports any skill with an area of effect, making it larger.
Deadly Poison II Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Poison II Supports any skill that hits enemies, giving it a chance to Poison enemies.
Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions.
|
Herald of Plague Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
|
Chaos Mastery Supports Chaos skills, granting them an additional level.
|
During Act 1, you can focus on getting an extra Crossbow on your Weapon Set 2 so you can make use of Explosive Grenade as this synergizes well with Vine Arrow and Poisonbrust Arrow burst DoTs. You can keep this in your rotation as long you as it feels useful as you progress through further Acts.
Your main damage skills will consist of Poisonburst Arrow as your default skill for inflicting poison initially, together with Vine Arrow and Toxic Growth for better AoE coverage and additional damage when hit with poison. These three skills together will be part of your skill rotation all the way to endgame content.
As for your Persistent Skills, get Wind Dancer early as a failsafe for tight situations. Make sure to get Herald of Plague and Plague Bearer once you reach Act 2 for faster clearing and higher burst damage potential.
| Video taken from Path of Building |
The leveling passive tree for the Poison Ranger build focuses on increasing your Projectile Damage, buffing your Poison effects, and gaining more Evasion Rating to help with your survivability. Initially, we recommend investing in damage early in the game such as Heavy Ammunition, Vile Wounds, and all the way up to Blinding Strike. Make sure to get Crippling Toxins to increase your Poison magnitude and Lasting Toxins for a longer Poison duration.
As for you Defensive nodes, get High Alert and Subterfuge Mask to increased your Evasion Rating and scale it off your Energy Shields. Keep in mind to get Movement Speed nodes along the way such as Escape Velocity and Acceleration for better traversing of the campaign. Lastly, make sure to get Pierce the Heart to upgrade your Slivertongue, while Toxic Tolerance will provide you with Poison immunity which can help you greatly against Viper Napuatzi in Act 3.
Passive Skill Tree Guide and List of Passives
Pathfinder
|
Provides heavy stun and slow immunity, as well as Poison buffs. |
As of Patch 0.4, we recommend choosing the Pathfinder Ascendancy as this seamlessly transitions the leveling build into a traditional Poison Pathfinder build. Furthermore, the Running Assault ascendacy node now provides you with Heavy Stun immunity while sprinting which can be great for any type of Pathfinder build!
You have the option to transition to a different Ascendancy at a later stage of the game if you wish to switch to a different build once you reach the endgame.
| Jump to an Act! | |||||
|---|---|---|---|---|---|
| Act 1 | Act 2 | Act 3 | |||
| Act 4 | Interludes | ||||
To progress through Act 1 and beat Count Geonor using the Poison Ranger leveling build, follow these steps:
| # | Step by Step Guide to Act 1 Leveling |
|---|---|
| 1 | Equip
|
| 2 | Head for the Mysterious Campsite at Clearfell to get a Level 1
Note: If you find another Level 1 Uncut Skill Gem, use this to swap out your Lightning Arrow with |
| 3 | Defeat
|
| 4 | Complete Treacherous Ground to get a Level 1
|
| 5 | Proceed to Grelwood and defeat
Note: Make sure to loot the Witch Hut to get Medium Flasks. |
| 6 | Defeat
|
| 7 | Progress to The Grim Tangle and defeat
|
| 8 | Look for the Haunted Treasure Inside the Tomb of the Consort and defeat the rare enemy to acquire a Level 1 Uncut Support Gem and slot in
Note: Once you find a Level 3 Uncut Skill Gem, use it to equip |
| 9 | Defeat
|
| 10 | Search and complete your first Ritual in the same area to get a Level 1 Uncut Support Gem and use this to slot in
|
| 11 | Start looking for the Dryadic Ritual in the same area to get an extra Level 1 Uncut Support Gem and slot in
|
| 12 | Enter Freythorn to defeat
|
| 13 | Complete The Lost Lute at the Ogham Farmlands to obtain a
|
| 14 | Search for the Crop Circle in the same area to defeat
|
| 15 | Proceed to Ogham Village and defeat
Note: Use the Uncut Skill Gem to get |
| 16 | Head for The Manor Ramparts and look for The Gallows to get a free Level 1 Uncut Support Gem (To be used later).
|
| 17 | Search and defeat the
|
| 18 | Continue and defeat
Note: Make sure you have Medium Flasks since this boss fight has 2 Phases so you will be spending a good amount of time learning and surviving the mechanics. |
To progress through Act 2 and beat Jamanra, the Abomination using the Poison Ranger leveling build, follow these steps:
| # | Step by Step Guide to Act 2 Leveling |
|---|---|
| 1 | Complete the Earning Passage quest for an
|
| 2 | Defeat
Ascendancy: You can attempt to finish the Sekhema's Trial to get your first Ascendancy Skill: ┣
┗
|
| 3 | Clear Mobs in Keth until you get the
|
| 4 | Defeat
|
| 5 | Defeat
Note: Make sure to slot in this Jewel in your passive tree as you progress. |
| 6 | Open the Guarded Sarcophagus for an
|
| 7 | Three Elemental Offering Ring choices: Ruby Ring, Sapphire Ring, and Topaz Ring for flame, cold, and lightning resistance respectively. It is recommended to choose the Topaz Ring to prepare for
|
| 8 | Clear The City of Seven Waters for an
|
| 9 | Destroy the Effigy located in the Shrine of Bones for an Uncut Support Gem Level 2 (To be used later). Note: If you find an Uncut Skill Gem Level 7, use this to upgrade your |
| 10 | Clear Mobs in The Bone Pits until you get the
|
| 11 | Complete A Theft of Ivory quest for an Uncut Support Gem Level 2 and slot in
|
| 12 | Place both Relics in the Valley of Titans to complete the Ancient Vows quest. Choose the Sun Clan Relic for more Mana Flask Recovery.
|
| 13 | Complete A Crown of Stone quest for an Uncut Support Gem Level 2 and slot in
|
| 14 | Complete the Tradition's Toll quest to get a
|
| 15 | Defeat the
|
To progress through Act 3 and beat Doryani using the Poison Ranger leveling build, follow these steps:
| # | Step by Step Guide to Act 3 Leveling |
|---|---|
| 1 | |
| 2 |
Loot the basket found in the Orok Campfire at Sandswept Marsh to get a
Note: Use this on your Poisonburst Arrow and use your extra Uncut Support Gem to slot in |
| 3 | |
| 4 |
Complete The Slithering Dead to get the Venom Draught of the Veil to provide you with increased Elemental Ailment Threshold. |
| 5 |
Look for the Jungle Grave and interact with the Ravaged Corpse to summon Servi and get a rare Belt. We recommend taking Rawhide Belt for better survivability. |
| 6 |
Defeat
|
| 7 |
Submit the Tribal Vengeance to get a charm. Choose the Antidote Charm for increased defenses against Poison. |
| 8 |
Defeat
|
| 9 |
Use the Paquate's Mechanism to Corrupt gear. We suggest corrupting the
|
| 10 |
Obtain an
|
| 11 | |
| 12 |
Ascendancy: By this time, you can complete the Trial of Chaos to get your third and fourth Ascendancy Point.
┣
┗
|
| 13 |
Use the
Note: If you find an Uncut Support Gem Level 4 in the last Act 3 area, use this to slot in |
To progress through Act 4 and beat Tavakai using the Poison Ranger build, follow these steps:
| # | Steps |
|---|---|
| 1 |
Get Shark's Fin in Whakapanu Island and submit it to Kaimana in the Tavakai's Ship to get an
|
| 2 |
Defeat
|
| 3 |
Find the Barnacle before the Beckoning Clam event to get
|
| 4 |
Get the Humming Pearl from the Beckoning Clam and exchange it for a
|
| 5 |
Find the Chapel Key and interact with the Goddess of Justice to get the +30% increased Life Regeneration from your flasks. |
| 6 |
Complete Dark Mists to gain a
|
| 7 |
Get a
|
| 8 | Defeat
|
| 9 |
Release the Beast from its pen in the Isle of Kin and defeat it to gain
|
| 10 | Complete the Trial of the Ancestors and pass the Ngamahu's Test to get the +5 Strength reward. |
| 11 |
Ring the Morning and Evening Bell in Arastas to Receive 3
Note: You can use these to either craft a weapon, or trade for some good equipment! |
| 12 |
Get a random Greater Rune in the Meeting House at Ngakanu. |
To progress through Interludes and set yourself up for mapping using the Poison Ranger build, follow these steps:
| # | Steps |
|---|---|
| 1 |
Get a Level 13
|
| 2 |
Buy Greater Runes from the Ferryman in Holten. |
| 3 |
Defeat
|
| 4 | |
| 5 |
Get the Molten One's Gift in Skullmaw Stairway to get a +5% to your Maximum Life. |
| 6 |
Slot in both
|
| 7 |
Defeat
|
| 8 | [align] Activate one out of Seven Pillars in Qimah based on what you need, you can change this any time. It is generally recommended to get Movement Speed. |
| 9 |
Fill the two Sacred Wells in Qimah Reservoir to get 1
Note: You can use these to either craft a weapon, or trade for solid equipment! |
| 10 |
Interact with the Ancient Monument in Ashen Forest for a Level 14
|
| 11 |
Defeat
|
| 12 |
Defeat
|
| 13 |
Get a free Unique Equipment of your choice from a randomized table from Elder Madox in Kriar Peaks. |
| 14 |
After finishing all three regions, talk to The Hooded One in Kingsmarch to gain another
|
When against Bosses, you will mainly be stacking Vine Arrows and Toxic Growth pustules . The rotation is as follows:
When against large packs of mobs, you will only need to spam Vine Arrow and Poisonburst Arrow to quickly deal poison damage in a wide-range. The rotation is as follows:

| Rank | Build |
|---|---|
![]() |
|
![]() |
|
![]() |
NEW |
NEW |
NEW |
NEW |
NEW |
NEW |
NEW |
NEW |
NEW |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
|||||||||
Witch |
Sorceress |
Warrior |
|||||||||
Ranger |
- | - | |||||||||
| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Focus: Burst Damage, Lightning, Fast Clear |
|
NEW |
Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Contagion Afflicts a single enemy with a Debuff that deals Chaos Damage over time. If the enemy dies while affected by contagion, it and all other Chaos Damage over time Debuffs spread to other enemies and refresh their durations. Reanimating or detonating a corpse affected by contagion will cause the Minion or explosion to spread Contagion on hit.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Focus: Poison, AoE, Burst, DoT, Fast Clear |
Poisonburst Arrow Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Toxic Growth Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Toxic Domain Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Focus: Mapping, Bossing, DoT, Poison, Chaos Damage |
|
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
|
Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal Extra Damage. Consumes your Power Charge to cause much larger explosions.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
|
Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
|
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Critical While active, gains energy when you Critically Hit enemies and triggers socketed spells on reaching maximum energy.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Glacial Lance Throw a single lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Focus: Mobbing, Single Target, DPS, AoE, Bossing |
|
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Bleed, Burst, Charges |
|
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Electrocuting Arrow Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Lightning, Burst, Mobile, Mobbing, Bossing |
| Base Class | |
|---|---|
| Ascendancies | |
PoE2 0.4 Ranger Leveling Build - Poison

Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.