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This is a Poison Bleed Rapid Assault Ritualist Huntress build for Mapping in Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Poison Bleed Rapid Assault Ritualist build, including its gear, socketables, skills, and playstyle!
Attention! |
This build was last updated for patch 0.2.1 and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
This endgame build is crafted by Woolfio. Check out all of their detailed guides on Path of Exile 2 and all things ARPG over at Woolfio (Youtube)!
You can also check out Woolfio's Twitch and X account for even more Path of Exile 2 content and detailed build discussion!
The Poison Bleed Rapid Assault Ritualist build focuses on DoT and chaining Poison and Bleed to cause chain reactions and DoT focused bleed to clear out mobs and bosses alike.
| Build Notes |
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Herald of Blood detonates after the enemy dies while bleeding. This effect itself won't be able to cause enemies bleeding but it can inflict poison which can trigger Bursting Plague and the plague explosion is considered a hit which can inflict Bleed again as a hit chance. This causes a chain reaction that can quickly wipe mob groups by creating a poison and bleed loop.
It is recommended to equip a Spear that provides additional physical damage to scale both Poison and Bleed, so Mighty Spear would be the best base Spear due to its implicit. Naturally, build up as much Physical Damage as possible to burst down any opponent and slot in Life Leech for survivability.
For your armor, try to stack Evasion since it will be your main source of survivability alongside Stun Threshold so that enemies will not stop your mobility.
Essentially you are a glass cannon with solid manueverability especially when paired with high movement speed Boots. Naturally, have your gear cap out on Elemental Resistances as this is crucial for any build.
Since this build will heavily rely on Poison, the Snakebite Spined Bracers are a no-brainer to increase the build's damage output by adding an additional maximum stack of Poison you can inflict.
To further increase the survivability of this build, the Icefang Orbit Iron Ring utilizes this build's Poison capabilities to inflict Chill on enemies, slowing them down in the process.
List of Rings
This build requires a significant amount of Strength due to the Support Gems and Spear equipped.
List of Amulets
Note: The modifiers listed are arranged according to priority.
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・Increased Melee Damage
・+% Chance to Inflict Bleed ・Gain Rage on Hit ・Life Leech |
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For your jewels, the build will mainly revolve around Ruby jewels as they can maximize your ability to deal Melee Damage and inflict Bleeds. Optionally, you can either have Rage on Hit for more offense or Life Leech for more survivability.
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
The best runes for this build will be the Greater Iron Rune to amp up the build's Physical Damage, allowing both Poison and Bleed to scale further. For your Armor runes, choose any Elemental Resistance Rune to help you reach the 75% cap for all your Elemental Resistances.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
Thawing Charm |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
|---|---|
Antidote Charm |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
Amethyst Charm |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
The build equips Thawing Charm or Antidote Charm have specific elements that can help with your survivability. As for endgame, try to pick up or trade Amethyst Charms as Chaos damage will be the main problem of your survivability in harder maps.
| Skill | Support Gems |
|---|---|
Rapid Assault Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
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Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
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Spearfield Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them
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Escalating Poison Supports any skill that hits enemies, allowing it to inflict an extra poison on enemies but shortening the duration of those poisons.
Rearm Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Close Combat I Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
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Herald of Blood Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
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Bursting Plague Supports skills that can Poison enemies, causing poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of minions.
Magnified Area I Supports any skill with an area of effect, making it larger.
Deadly Herald Supports Herald Skills, making their triggered effectsn deal more damage at the expense of higher spirit cost.
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Disengage Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
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Cooldown Recovery I Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
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Thunderous Leap Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
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Rapid Attacks II Supports Attacks, causing them to Attack faster.
Cadence Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
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Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
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Cannibalism II Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active.
Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
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Blood Boil Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
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Prolonged Duration II Supports any skill that has a duration, making that duration longer.
Acrimony Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a damaging Ailment have reduced Life regeneration rate. Only the strongest instance of this Debuff will apply. Does not Support Skills used by Minions.
Brutality II Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types.
Swift Affliction II Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
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Bloodhound's Mark Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
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Bloodlust Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting bleeding.
Haemocrystals Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
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Rapid Assault will be the build's main damaging skill, and since Bleed's damage comes from the hit that inflicts it, we want it to deal as much damage. Spearfield's main purpose is to add an additional poison stack and to keep doing it with its hazard effect. The reasons and explanations for including the skills and support here are indicated below:
| Ascendancy Tree | |||
|---|---|---|---|
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| Passive Nodes | |||
| 1. | Honed Instincts + Blur |
2. | Lasting Toxins + Escape Velocity + Spear Cluster |
| 3. | Deterioration |
4. | Wasting + Fast Acting Toxins |
| 5. | Glancing Blows + Coated Arms |
6. | Lay Siege + Bloodletting + Cruel Methods |
For our passive tree, we'll be taking poison related nodes while getting survivability nodes through evasion as well. We also want to increase our attack damage as bleed's main damage is scaled on the hit that causes the bleed so the harder our attacks hit the enemy, the higher the total bleed damage will be.
Passive Skill Tree Guide and List of Passives
※ Press on what type you are fighting for a more detailed explanation on the playstyle and skill rotation.
| Type | Skill Rotation |
|---|---|
| Mobbing | |
| Bossing | Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
▶
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
▶
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
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For general mobbing, you'll want to only rely on a singular skill which is Rapid Assault. The magic of the mobbing will happen based on Herald of Blood's interactions.
This will inflict bleed that will trigger Herald of Blood. Herald of Blood's explosion will then inflict poison after it explodes from plagueburst which inflicts bleed and this interaction will be your main mobbing tool.
Your Bossing setup will be a bit different but will still rely on Rapid Assault.
Our bossing relies on stacking poison and triggering a huge burst of damage and bleed from Rapid Assault's detonation damage.

| Rank | Build |
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Whirling Slash Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Explosive Spear Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: AoE, DoT, Bleed |
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UP |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Focus: Burst Damage, Mobbing, AoE |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Lightning Spear Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Storm Lance Throw an electrified that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Rhoa Mount Harnesses a Companion Rhoa that you can ride. While you're mounted on the Rhoa, you can only use Bow, thrown Spear and Mark Skills, you run at full speed when attackin, and Hits against you cause Heavy Stun buildup. While you aren't mounted, the Rhoa attacks your enemies alongside you with its beak, but can be damaged.
Focus: Mobbing, AoE, Lightning, Fast Clear |
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Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vulnerability Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Twister Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlsind will grant twisters extra damage of that element.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Whirlwind Lance Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Focus: Mobbing, Single Target, DoT, AoE, Bossing |
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Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Spearfield Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them,
Rapid Assault Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Thunderous Leap Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Blood Boil Corrupted Blood deals X% of slain enemy's maximum Life as Physical DMG per Sec;Blood Boil applies to Non-Unique enemies in your Presence every X sec.;X% more Corrupted Blood on slain enemy;Inflicts a stack of Corrupted Blood on targets within X metres per Blood Boil on slain enemy;Corrupted Blood duration is X sec.
Focus: Poison, Bleed, Burst |
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NEW |
Tempest Flurry Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth performs a Final strike that calls down a powerful Shocking bolt.
Tempest Bell Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Staggering Palm Dash to an enemy and Strike them with an Unarmed Strike, Heavy Stunning an enemy with this Skill grants you a Buff, that causes your Quarterstaff and Unarmed attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Focus: Attack Speed, Mobility, Wind, Physical, Critical Hit |
NEW |
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Disengage Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Rake Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Blood Hunt Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Bloodhound's Mark Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned.The duration doesn't tick while the target is suffering Blood Loss.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Bind Spectre Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Focus: Bleed, Burst, Physical Damage |
| Base Class | |
|---|---|
| Ascendancies | |
PoE 2 0.2 Huntress Build - Poison Bleed Rapid Assault Ritualist

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