NEW: 0.4.0c Hotfix 24 | LIVE: Stash Tab Sale
☆ Fate of the Vaal ▶︎ The Last of the Druids
┗ Bonded Mods | 0.4 Mystery Box
★ Druid: Class Overview | Builds
☆ NEW: Disciple of Varashta Ascendancy!
★ Best Class | Best Builds | Leveling Builds

This is a Shield Wall Gemling Legionnaire Mercenary build for endgame in Path of Exile 2 (PoE 2)'s The Last of the Druids Update. Check out the Shield Wall Gemling Legionnaire endgame build, including its gear, socketables, skills, and playstyle!
Attention! |
This 0.4.0 endgame build starts from Level 65 and above. If you want to see a build for leveling, check out our Leveling Builds! |
|---|
List of Contents
This Deflective Shield Wall Gemling Legionnaire endgame build is based on a build by Jorgen over at Jorgen (Youtube). The video includes details on how to gear up to get the build online. Check out Jorgen's YouTube and Twitch channel for more Path of Exile 2 content and ask questions about the build!
This Gemling Legionnaire build focuses on tanking hits with Resonating Shield damage and dealing huge burst damage by detonating Shield Walls with Fortifying Cry. We will also be stacking Evasion Rating and scaling it with Deflection to attain 43% damage reduction from hits, while also stacking Armor to boost our Shield Wall and Resonating Shield damage for high tier maps and Bosses.
Take note that this build requires you to have at least 150 Spirit to equip all the necessary Persistent skills and support gems.
| Date | Changes Made |
|---|---|
| 01/14/26 | ・Shield Wall Gemling Legionnaire endgame build was created. |
※ The affixes shown below are arranged based on descending priority.
| Gear | Affixes |
|---|---|
Strife Pick Strife Pick Stats:
Damage - 49-66 Critical Chance - 7% Attacks Per Second - 1.45 Requirements: Level - 78 Strength - 163 Implicit Skill: +5-10% to Critical Damage Bonus |
・Increased Physical Damage
・Accuracy Rating ・Reduced Attribute Requirements ・Level of All Melee Skills ・Leech % Physical Damage as Mana Desecrated: ・Attacks with this Weapon Penetrate % Lightning Resistance |
Tawhoan Tower Shield Tawhoan Tower Shield Stats:
Armor - 192 Requirements: Level - 80 Strength - 115 |
・Armor
・Increased Armor ・Strength ・Fire Resistance ・Lightning Resistance Desecrated: ・Increased Armor ・Increased Stun Threshold |
Constricting Command Viper Cap Constricting Command Viper Cap Stats:
Evasion - 136 Requirements: Level - 38 Dexterity - 54 Fixed Modifiers: ・ (80–120) to maximum Life ・ (10–15) to all Attributes ・ (8–12) Life Regeneration per second ・ Pin Enemies which are Primed for Pinning |
・Maximum Life
・All Attributes ・Life Regeneration per Second ・Require 4 Fewer Enemies to be Surrounded |
Hyrri's Ire Armoured Vest Hyrri's Ire Armoured Vest Stats:
Evasion - 406 Requirements: Level - 73 Dexterity - 121 Implicit : 30-40% increased Elemental Ailment Threshold Fixed Modifiers: ・ 100-130% increased Evasion Rating ・ Adds 13-20 to 21-31 Cold damage to Attacks ・ +30-40 to Dexterity ・ 25% increased Chill Duration on Enemies ・ Can Evade all Hits if you have not been Hit Recently |
・Increased Evasion Rating
・Gain Damage as Extra Cold Damage ・Dexterity ・Increased Freeze Duration ・Evasion Rating is Doubled If You Have Not Been Hit Recently |
Polished Bracers Polished Bracers Stats:
Requirements: Level - 80 Dexterity - 101 |
・Evasion Rating
・Increased Evasion Rating ・Maximum Life ・Level of All Melee Skills ・Gain Deflection Rating Equal to % of Evasion Rating |
Drakeskin Boots Drakeskin Boots Stats:
Evasion - 216 Requirements: Level - 80 Dexterity - 108 |
・Increased Movement Speed
・Increased Evasion Rating ・Maximum Mana ・Fire Resistance ・Lightning Resistance ・Gain Deflection Rating Equal to % of Evasion Rating |
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Maximum Life
・Increased Flask Life Recovery Rate ・Cold Resistance ・Lightning Resistance ・Life Regeneration per Second Desecrated: ・Increased Charm Effect Duration |
Lapis Amulet Lapis Amulet Requirements:
Level - 8 Implicit:+10-15 to Intelligence |
・Allocates Fortifying Blood
・Increased Evasion Rating ・Spirit ・Increased Rarity of Items ・Level of All Melee Skills ・Intelligence ・Lightning Resistance |
Sapphire Ring Sapphire Ring Requirements:
Level - 12 Implicit:+20-30% to Cold Resistance |
・Adds Fire Damage
・Increased Rarity of Items ・Cold Resistance ・Increased Mana Regeneration ・Maximum Life |
Prismatic Ring Prismatic Ring Requirements:
Level - 35 Implicit:7-10% to all Elemental Resistances |
・Increased Fire Damage
・Evasion Rating ・Maximum Life ・Strength ・All Elemental Resistances ・Leech % of Physical Damage as Life |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Gain Charges per Second
・Increased Amount Recovered |
We recommend equipping a Strife Pick as your main weapon for the Critical Damage Bonus it provides to maximize our damage output. Make sure to have the Level of All Melee Skills affix as well as this will further boost the damage of our Resonating Shield and Fortifying Cry.
This build make use of Constricting Command and Hyrri's Ire unique equipment to boost both our damage and survivability respectively. We will mainly be stacking a hybrid of Deflection that scales with your Evasion Rating, and high Armor that can scale up your Attack Damage and Physical Damage Reduction.
As for your Accessories, we recommend equipping a Lapis Amulet for the increeased mana regeneration to help sustain your skills. Your Rings should consist of a Sapphire Ring and Prismatic Ring to help max out our Elemental Resistances and reach the 75% Resistance cap.
| List of Rings | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
For your Weapon Runes, slot in the Farrul's Rune of the Hunt for more damage against Rare and Unique enemies, and the Fenumus' Rune of Agony to give you a large Chaos and Physical damage boost.
As for your Armor Runes, we recommend slotting in Greater Iron Runes on your Tower Shield and Body Armor to boost your Armor and Evasion Rating respectively. Equip a Soul Core of Tacati and Estazunti's Soul Core of Convalescence on your Helmet to give you Chaos Resistance and more Life Recoup to help you survive in high tier maps. Lastly, your Boots and Gloves should also have Soul Core of Tacati slotted in to maximize your Chaos Resistance since this build is weak to ailments.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Maximum Life
・Increased Flask Life Recovery Rate ・Cold Resistance ・Lightning Resistance ・Life Regeneration per Second Desecrated: ・Increased Charm Effect Duration |
||||
| Charm Options | |||||
The Fall of the Axe Silver Charm The Fall of the Axe Silver Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
Sanguis Heroum Staunching Charm Sanguis Heroum Staunching Charm Stats:
Flask Type - Charm Charge Per Use - 30 Total Charges - 40 Duration - 3 sec. |
Antidote Charm Antidote Charm Stats:
Flask Type - Charm Charge Per Use - 20 Total Charges - 40 Duration - 3 sec. |
|||
We recommend equipping a Plate Belt to provide you with more Armor which can also boost your damage output across most of your skills. Make sure to get Elemental Resistance affixes so you can reach the 75% Resistance cap for surviving high tier maps and Bosses.
As for your Charms, equip The Fall of the Axe to gain Onslaught for more Skill Speed upon activation, while Sanguis Heroum works well for the build due to the Max Life scaling of Ignited Ground. Equip an Antidote Charm with increased Charges and Recover Mana When Used affixes to help combat the build's weakness to ailments.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Fortifying Cry Fortifying Cry Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. The Skill's cooldown can be bypassed by expending an Endurance Charge.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
|
Shield Wall Shield Wall Ram you Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
|
Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
|
Leap Slam Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
|
Xibaqua's Rending Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
Holy Descent Supports skills that leap into the air, causing them to create Consecrated ground when you land.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Syzygy Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
|
Resonating Shield Resonating Shield Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your shield is raised and you will Block all incoming Blockable hits.
|
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Pin II Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Uruk's Smelting Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
|
Magma Barrier Magma Barrier When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
|
Fire Attunement Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Fire Penetration II Supports any skill that Hits enemies, making those hits ignore enemy Fire resistance.
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Concentrated Area Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Close Combat II Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Culling Strike II Supports Attack skills, causing them to Cull Rare and Unique enemies on hit, and increasing the threshhold at which they will Cull Enemies.
Life Leech III Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Pin II Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
|
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage.
Fire Mastery Supports Fire skills, granting them an additional level.
|
Combat Frenzy Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
|
Charge Profusion II Supports skills that can generate Charges, giving them a chance to generate an additional Charge when they do so, as well as a chance to generate an additional Charge of a random type.
|
Charge Regulation Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
|
- |
The main damage skills for the Gemling build consists of Shield Wall and Fortifying Cry to deal huge burst damage against any type of enemy you encounter. We will also be using Resonating Shield to inflict Armour Break on your opponents so we can soften them up for our Shield Wall combo.
As for your Persistent skills, Magma Barrier works well for this build since you will be blocking with Resonating Shield most of the time. Charge Regulation allows us to consume the Endurance Charges from Magma Barrier to further buff our defenses, while Combat Frenzy will provide us with more Skill Speed once we consume a Frenzy Charge.
Lastly, Herald of Ash is useful to fast clearing maps due to the added explosions on kill. Wind Dancer also synchronizes well with this build for the added Evasion Rating and Knock Back when you receive a hit.
| Ascendancy Passive Nodes | |||
|---|---|---|---|
![]() |
|||
| Passive Nodes | |||
| Footage taken from Path of Building. |
※ Legend: Red = Weapon Set I | Green = Weapon Set II
For your Ascendancy passives, we highly recommend getting Crystalline Potential to give your Shield Walls more health. Bolstering Implants, Integrated Efficiency, and Gem Studded are also good sources of damage and utility for all your skills.
As for your Passive Tree, it is important to get Enduring Deflection and The Wild Cat to help you maximize your Deflection Rating. Since this build is weak to ailments, we also recommend getting Natural Immunity to scale our Ailment Threshold based on our Dexterity. Make sure to get Shield Expertise and Favourable Odds as this will allow us to max out our Block Chance which also provides us with more damage due to Lay Siege.
Passive Skill Tree Guide and List of Passives
Emerald
|
・Increased Evasion Rating
・Increased Damage with Hits Against Rare and Unique Enemies ・Debuffs on You Expire % Faster ・Increased Pin Buildup ・Companions Deal % Increased Damage ・Increased Stun Threshold if You Haven't Been Stunned Recently ・Increased Strength |
|---|
For your Jewels, any Emerald jewel can do as long as you focus on certain affixes such as Evasion Rating, Pin Buildup, and Damage Against Rare and Unique Enemies. You can also opt to get more Strength to increase your max life and Stun Threshold to further enable your survivability against high tier maps and Bosses.
When against Bosses or any large pack of mobs, you will mainly be spamming Shield Wall and detonating them with Fortifying Cry for huge AoE burst damage. The rotation is as follows:

| Rank | Build |
|---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
|||||||||
Witch |
Sorceress |
Warrior |
|||||||||
Ranger |
Druid |
- | |||||||||
| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Focus: AoE, Fast Clear, Lightning |
|
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Rapid Shot Loads your Crossbow with a large clip of heavily modified that cause Heat build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Focus: AoE, Fire, Grenades, Burst Damage |
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: DoT, Burst Damage, Bossing, Mobbing |
|
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Incendiary Shot Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Focus: DoT, AoE, Mobbing |
|
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Fragmentation Rounds Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a frozen enemy consume the Freeze and cause an explosion of Shrapnel. Bolts that hit an Ice Crystal cause it to explode.
High Velocity Rounds Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: DoT, Crowd Control, Bossing |
|
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Focus: AoE, Burst Damage, Crowd Control |
|
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Armour Piercing Rounds Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Ripwire Ballista Deploys a Balista Totem that fires Pinning bolts which Maim enemies.
Artillery Ballista Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Siege Cascade Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay .
Focus: Totem, Physical, Fire, Mobbing, Bossing |
|
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner While active, killing enemies with attacks or standing near a Unique enemy generates valour. Using this skill consumes its Valour to place an inspiring Banner with an Aura that grants you and your nearby allies Armour, Evasion, and Movement speed while the banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. using this skill consumes its Valour to place an Inspiring Banner with an Aura that grants you and nearby allies Stun Threshold, Elemental Ailment Threshold, and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a banner placed.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Mirage Archer While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Totem, Burst, Lightning, Mapping, Bossing |
|
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Lightning, Burst, Attribute Stacking, Mobbing, Bossing |
|
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Focus: Burst, Lightning, Mobbing, Bossing |
|
NEW |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Rapid Shot Loads your Crossbow with a large clip of heavily modified that cause Heat build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
Mirage Archer While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Armour Break, Lightning Damage, AoE, Burst Damage |
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Trail of Caltrops While active, scatters caltrops in your wake when you dodge.
Ferocious Roar Shapeshift into a Bear and roar in defiance, immediately gaining Rage if there are enemies nearby and Empowering subsequent Attacks to Break Armour. Alternatively, socketing a human-form Warcry into this Skill triggers that Warcry instead, and augments its damage and area. This Skill's cooldown can be bypassed by expending an Endurance Charge.
Walking Calamity While in Bear form, build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill and as long as you remain in Bear form, meteors rain down around you and you Gain Fire damage and Rage regeneration.
Eternal Rage While active, you constantly regenerate Rage.
Wolf Pack Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless XIV of the number of Wolves in the pack.
Focus: Burst, Bear, Fire, Grenades, Mobbing, Bossing |
NEW |
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Magma Barrier When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Resonating Shield Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your shield is raised and you will Block all incoming Blockable hits.
Shield Wall Ram you Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Charge Regulation While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
Fortifying Cry Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. The Skill's cooldown can be bypassed by expending an Endurance Charge.
Focus: Armour Break, Tank, Melee, Deflection, AoE |
| Base Class | ||
|---|---|---|
| Ascendancies | ||
PoE 2 0.4 Mercenary Build - Deflective Shield Wall Gemling Legionnaire



Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Monster Hunter Wilds Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2010 - 2024 Grinding Gear Games
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.