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This page lists all the Unique armors available in Path of Exile 2 (PoE 2). Read on to learn the different effects, modifiers, requirements, and their stats.
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We are currently rushing out guides as quickly as possible. More details will be added to this page soon! |
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List of Contents
Note: More armor data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Name | Type | Implicit and Modifiers |
---|---|---|
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Boots |
Fixed Modifiers:
・15-30% increased Movement Speed ・60-80% increased Armour, Evasion and Energy Shield ・Dodge Roll avoids all Hits ・10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
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Gloves |
Fixed Modifiers:
・50-70% increased Armour and Evasion ・5-10% increased Attack Speed ・+20-30 to Intelligence ・Decimating Strike |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・30-40% increased Block Chance ・30-50% increased Armour and Energy Shield ・50-70 to Maximum Mana ・Damage Blocked is recouped as Mana |
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Helmet |
Fixed Modifiers:
・80-100% increased Evasion Rating ・+100 to Spirit ・+50-75% to Cold Resistance ・Presence Radius is doubled |
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Focus |
Fixed Modifiers:
・100-200% increased Energy Shield ・30-50% increased Energy Shield Recharge Rate ・30-50% faster start of Energy Shield Recharge ・20% of Elemental damage from Hits taken as Chaos damage ・+25% chance to be Poisoned |
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Body Armour |
Fixed Modifiers:
・30-50% increased Evasion and Energy Shield ・+10-20 to Dexterity ・40-60% reduced Bleeding Duration on you ・Bleeding you inflict is Aggravated |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+40-60 to maximum Life ・+40-60 to maximum Mana ・60-100% increased Armor and Evasion ・Lose 1% of Life on Kill ・Lose 1% of Mana on Kill ・30-50% increased Skill Effect duration |
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Body Armour |
Fixed Modifiers:
・+40-60 to maximum Life ・+30-40% to Fire Resistance ・It cannot be Ignited ・-10 Physical Damage taken from Attack Hits ・+10-20 to Strength |
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Helmet |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・+200-400 to Accuracy Rating ・+30-50% increased Critical Hit Chance ・Skills have a 100-150% longer Perfect Timing window |
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Helmet |
Fixed Modifiers:
・30-40% increased Critical Hit Chance ・+10-20 to Dexterity ・+10-20 to Intelligence ・Critical Hits Poison the enemy ・100-150% increased Evasion and Energy Shield |
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Gloves |
Fixed Modifiers:
・80-100% increased Armour ・30-50% increased Critical Hit Chance ・+20-30 to Intelligence ・Leech from Critical Hits is instant |
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Helmet |
Fixed Modifiers:
・+40-60 to maximum Mana ・10-20% increased Rarity of Items found ・20-25% of Damage taken bypasses Energy Shield ・Gain 25-30% of Maximum Life as Extra Maximum Energy Shield |
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Gloves |
Fixed Modifiers:
・40-60% increased Armour and Evasion ・40-50% increased Rarity of Items found ・Lose 2% of Life on Kill |
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Boots |
Fixed Modifiers:
・20-30% increased Movement Speed ・60-120% increased Evasion and Energy Shield ・Aggravate Bleeding on Enemies when they Enter your Presence ・100% increased Thorns damage |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・+100-150 to maximum Life ・+100-150 to Stun Threshold ・Life Recovery from Flasks is instant ・25-30 to 35-40 Physical Thorns Damage |
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Boots |
Fixed Modifiers:
・20% increased Movement Speed ・+40-60 to maximum Life ・+20-30% to Fire Resistance ・Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life |
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Body Armour |
Fixed Modifiers:
・50% increased Energy Shield Recharge Rate ・50-100% increased Energy Shield ・+50-100 to Maximum Mana ・Energy Shield Recharge starts when you use a Mana Flask |
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Helmet |
Fixed Modifiers:
・50-80% increased Armour ・20% reduced Light Radius ・5-15% increased Strength ・5-15% increased Dexterity ・5-15% increased Intelligence |
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Body Armour |
Fixed Modifiers:
・+5-15 to Strength ・+5-15 to Intelligence ・+40-60 to Stun Threshold ・Armour applies to Elemental Damage ・+40-60 to Armour ・+10 to all Elemental Resistances |
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Gloves |
Fixed Modifiers:
・+60-100 to Evasion Rating ・+30-50 to maximum Energy Shield ・Gain 25-35 Mana per Enemy Killed ・Inflict Cold Exposure on Igniting an Enemy ・Inflict Fire Exposure on Shocking an Enemy ・Inflict Lightning Exposure on Critical Hit |
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Helmet |
Fixed Modifiers:
・80-120% increased Armour ・10-15 Life Regeneration per second ・+100-150 to Stun Threshold ・30-60% increased Presence Area of Effect ・Enemies in your Presence have at least 10% of Life Reserved |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・20-30% increased Block chance ・+13-17% to Chaos Resistance ・5-10 Life Regeneration per second ・Inflict Corrupted Blood for 1-5 seconds on Block, dealing 50% of your maximum Life as Physical damage per second |
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Gloves |
Fixed Modifiers:
・+10-20 to Intelligence ・+5-15% to Fire Resistance ・+5-15% to Cold Resistance ・100% of Fire Damage Converted to Cold Damage ・+20 to maximum Energy Shield |
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Boots |
Fixed Modifiers:
・40-60% increased Energy Shield ・+20-40 to maximum Life ・+20-40 to maximum Man ・Undead Minions have 20% reduced Reservation |
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Body Armour |
Fixed Modifiers:
・+60-100 to maximum Life ・+60-100 to Stun Threshold ・250% of Melee Physical Damage taken and reflected the attacker ・Cannot Evade Enemy Attacks ・Regenerate 5% of Life per second while Surrounded |
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Boots |
Fixed Modifiers:
・10-20% increased movement Speed ・+40-60 to maximum Life ・+60-80 Stun Threshold ・+25 to Thorns Critical Hit Chance ・10-15 to 20-25 Physical Thorns damage |
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Body Armour |
Fixed Modifiers:
・60-100% increased Flask Life Recovery rate ・40-60% increased Flask Mana Recovery rate ・+20-30 Dexterity ・+20-30% to Cold Resistance ・60-100% increased Evasion Rating |
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Body Armour |
Fixed Modifiers:
・50% reduced Evasion Rating ・+40-60 to Maximum Life ・Gain 5 Rage when Hit by an Enemy ・Gain 10 Rage when Critically Hit by an Enemy ・3-5 Life Regeneration per second |
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Helmet |
Fixed Modifiers:
・10% reduced Movement Speed ・X% increased Armour and Energy Shield ・X to maximum Life ・X% reduced Effect of Chill on you ・X% reduced effect of Ignite on you ・X% reduced effect of Shock on you |
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Boots |
Fixed Modifiers:
・15-25% increased Movement Speed ・50-80% increased Evasion Rating ・+10-20 to Dexterity ・Physical Damage is Pinning |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・60-100% increased Evasion Rating ・+60-100 to maximum Mana ・+10-20 to Intelligence ・Infinite Projectile Parry Range ・50% increased Parried Debuff Duration |
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Gloves |
Fixed Modifiers:
・50-80% increased Energy Shield ・20-40% to Fire Resistance ・10-20% reduced Cold Resistance ・Chance to Ignite is doubled ・+20-40% increased Fire Damage ・10-20% reduced Cold Damage |
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Focus |
Fixed Modifiers:
・+30-40 to maximum Energy Shield ・Minions have 20-30% increased maximum Life ・20-30% increased Mana Regeneration Rate ・Minions' Resistances are equal to yours ・Minions deal 20-30% increased Damage |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・100-150% Increased Armour ・+30-40% to Fire Resistance ・+23-29% to Chaos Resistance ・+150-200 to Stun Threshold ・Gain 1% of Damage as Fire Damage per 1% Chance to Block |
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Body Armour |
Fixed Modifiers:
・50-100% increased Energy Shield ・+100-150 to maximum Mana ・50% increased Mana Regeneration Rate ・30% of Damage is taken from Mana before Life |
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Body Armour |
Fixed Modifiers:
・30-50% to Fire Resistance ・30-50% reduced Ignite Duration on you ・40% of Physical Damage taken as Fire Damage ・25 to 35 Fire Thorns damage |
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Body Armour |
Fixed Modifiers:
・80-100% increased Armour and Evasion ・+80-100 to Maximum Life ・+75-150 to Stun Threshold ・25% chance to be inflicted with bleeding when hit |
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Helmet |
Fixed Modifiers:
・10-20% increased Rarity of Items found ・+40-50 to Intelligence+ ・30% increased Light Radius ・5% increased Experience gain |
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Helmet |
Fixed Modifiers:
・+100-150 to Accuracy Rating ・+60-80 to maximum Life ・25% increased Light Radius ・When you Leech Life from a Hit, Allies in your Presence also Leech the same amount of Life ・20-25% to Fire Resistance |
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Boots |
Fixed Modifiers:
・10% increased movement Speed ・30-50% increased Armour ・+5-10 to Strength ・Trigger Decompose Skill on Step |
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Body Armour |
Fixed Modifiers:
・50-100% increased Armour and Energy Shield ・25% reduced maximum Life ・40-60% reduced Bleeding Duration on you ・Life Leech can Overflow Maximum Life |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・60-100% increased Armour and Energy Shield ・+10-20 to Intelligence ・30-50% increased Mana Regeneration Rate ・30-50% increased Cooldown Recovery Rate |
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Helmet |
Fixed Modifiers:
・100-140% increased Energy Shield ・+150-200 to Accuracy Rating ・+10-15 to all Attributes ・-10% to Fire Resistance ・Increases and Reductions to Spell damage also apply to Attacks |
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Helmet |
Fixed Modifiers:
・50-100% increased Armour and Energy Shield ・+40-80 to maximum Life ・10% increased Rarity of Items found ・Thorns damage is triggered by all Hits ・10-15 to 20-25 Physical Thorns damage |
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Helmet |
Fixed Modifiers:
・10-20% increased Rarity of Items found ・Gain 10 Life per Enemy Killed ・Gain 10 Mana per Enemy Killed ・+1 to Level of all Skills |
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Helmet |
Fixed Modifiers:
・+100-150 to maximum Energy Shield ・Lose 5 Life when you use a Skill ・3-5 to 6-10 Physical Thorns damage ・Pain Attunement |
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Boots |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・+20-30% to Lightning Resistance ・25% reduced Light Radius ・5% increased Movement Speed per Frenzy Charge ・+1 to maximum Frenzy Charges |
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Gloves |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・5-10% increased Attack Speed ・+15-23% to Chaos Resistance ・Lose 5% of maximum Life per second ・Regenerate 5 Rage per second ・No Inherent loss of Rage |
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Gloves |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・Gain 20-30 Life per Enemy Killed ・Gain 20-30 Mana per Enemy Killed ・Culling Strike ・5-10% increased Attack Speed |
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Focus |
Fixed Modifiers:
・+10-20 to maximum Energy Shield ・20-40% increased Spell Damage ・+5-10 to Intelligence ・20% chance for Energy Shield Recharge to start when you Kill an enemy |
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Helmet |
Fixed Modifiers:
・60-100% increased Armour ・20-30% increased Warcry Speed ・Corpses in your Presence Explode when you Warcry, dealing 10% of their Life as Physical Damage ・Warcry Skills have 20-30% increased Area of Effect ・+10-20 to Strength |
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Gloves |
Fixed Modifiers:
・+40-60 to maximum Energy Shield ・+80-120 to maximum Life ・6-12% increased Cast Speed ・Sacrifice 5-15% of Life to gain that much Energy Shield when you Cast a Spell |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・60-80% increased Armour ・+10-15 to Strength ・30% Reduced Stun Threshold ・Double Stun Threshold while Shield is raised ・3-5 Life Regeneration per second |
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Gloves |
Fixed Modifiers:
・100% increased Spell Damage ・15-25% reduced Cast Speed ・10-15 to Intelligence ・+20-30 to maximum Energy Shield |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・80% Increased Block chance ・100-150% increased Armour ・You take 20% of damage from blocked hits ・Enemies are Culled on block ・13-17% to Chaos Resistance |
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Body Armour |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・+60-80 to maximum Life ・Armour also applies to Lightning damage taken from Hits ・Enemies in your Presence have Lightning Resistance equal to yours ・Lightning Resistance does not affect Lightning damage taken |
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Gloves |
Fixed Modifiers:
・60-100% Increased Armour ・20-30% Increased Critical Damage bonus ・Critical hits inflict Impale ・Critical hits cannot extract Impale ・20-31 to 31-49 Physical Thorns Damage. |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・30-50% increased Block chance ・+20-30 to Evasion Rating ・You take 50% of damage from Blocked Hits ・50% increased Parried Debuff Magnitude |
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Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・+20-30% to Cold Resistance ・Maximum 10 Fragile Regrowth ・0.5% of Life Regenerated per second per Fragile Regrowth ・10% increased Mana Regeneration Rate per Fragile Regrowth ・Lose all Fragile Regrowth when Hit |
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Body Armour |
Fixed Modifiers:
・120-160% Increased Armour ・50% chance to Inflict Bleeding on hit ・50% reduced Slowing Potency of Debuffs on you ・18-20 to 25-30 Physical Thorns Damage |
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Focus |
Fixed Modifiers:
・+20-30 maximum Energy Shield ・60-80% increased Spell Damage ・+10 to Intelligence ・+7-13% to Chaos Resistance ・Critical Hits with Spells apply 3-5 Stacks of Critical Weakness |
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Helmet |
Fixed Modifiers:
・50-80% increased Evasion Rating ・+20-30 to Dexterity ・Charms gain 0.5 charges per Second ・+1 Charm Slot |
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Gloves |
Fixed Modifiers:
・150-200% increased Armour ・+20-30 to Strength ・Gain 30-50 Life per Enemy Killed ・10-20% increased Global Physical Damage ・Knockback direction is reversed |
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Body Armour |
Fixed Modifiers:
・50-100% increased Armour and Energy Shield ・+100 to Spirit ・+5-15% to all Elemental Resistances ・Intelligence provides no inherent bonus to Maximum Mana |
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Helmet |
Fixed Modifiers:
・Randomized effects, this does not have any fixed modifiers ・15 Possible Modifiers |
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Gloves |
Fixed Modifiers:
・50-70% increased Evasion and Energy Shield ・Adds 1 to 30-50 Lightning damage to Attacks ・+15-25 to Intelligence ・+25-35% to Lightning Resistance ・Life Leech is Converted to Energy Shield Leech |
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Helmet |
Fixed Modifiers:
・50-100% increased Armour ・+50-80 to maximum Life ・10-20% increased Area of Effect ・Unwavering Stance ・3-6 Life Regeneration per second |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+20-30 to Strength ・+20-30 to Dexterity ・20-30% to Fire Resistance ・20-30% to Cold Resistance ・No Movement Speed penalty while shield is Raised |
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Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+3-5% to Maximum Cold Resistance ・+30-50% to Cold Resistance ・25% reduced Light Radius |
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Body Armour |
Fixed Modifiers:
・+50-70 Evasion Rating ・+20-30 to Dexterity ・10% increased Movement Speed when on Full Life ・100% increased Evasion Rating when on Full Life |
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Boots |
Fixed Modifiers:
・100-140% increased Evasion rating ・+10-15 to Dexterity ・+15-25% Lightning Resistance ・Gain 0 to 40% increased Movement Speed at random when hit, until hit again ・10-15% increased Rarity of Items found |
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Boots |
Fixed Modifiers:
・100-150% increased Evasion and Energy Shield ・+30-50 to maximum Mana ・+17-23% to Chaos Resistance ・Dodge Roll passes through Enemies |
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Body Armour |
Fixed Modifiers:
・+100 to maximum Energy Shield ・+29-37 to Chaos Resistance ・50% of Maximum Life Converted to Energy Shield |
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Helmet |
Fixed Modifiers:
・Can be modified while Corrupted ・+50-150 to maximum Life ・+50-150 to maximum Mana ・-30% to Fire Resistance ・-30% to Cold Resistance ・-30% to Lightning Resistance |
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Body Armour |
Fixed Modifiers:
・100-140% increased Energy Shield ・+30-40 to Spirit ・+25-35% to Cold Resistance ・1000% increased Energy Shield Recharge Rate ・Your base Energy Shield Recharge Delay is 10 seconds |
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Body Armour |
Fixed Modifiers:
・100-150% Increased Evasion rating ・+10-20 to Dexterity ・20% reduced Light Radius ・You have a Smoke Cloud around you while stationary ・+10-20% to Fire Resistance |
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Helmet |
Fixed Modifiers:
・+30-50 to Evasion Rating ・10% increased Rarity of Items found ・+25-35% to all Elemental Resistances |
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Gloves |
Fixed Modifiers:
・40-60% increased Armour and Energy Shield ・Gain 7-10 Life per Enemy Killed ・Gain 4-6 Mana per Enemy Killed ・Enemies killed by anyone in your Presence count as being killed by you instead ・+10-15% to Cold Resistance |
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Body Armour |
Fixed Modifiers:
・50% increased Strength Requirement ・20% reduced Movement Speed ・100-150% increased Armour ・30-50% increased Rarity of Items found ・+20-30% to Fire Resistance |
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Helmet |
Fixed Modifiers:
・+30-50 to Strength ・+30-50 to Dexterity ・+30-50 to Intelligence ・-1 to all Attributes per Level |
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Gloves |
Fixed Modifiers:
・30-50% increased Evasion Rating ・Adds 3-5 to 6-8 Cold damage to Attacks ・40-50% increased Freeze Buildup ・20-30% increased Magnitude of Chill you inflict ・+20-30% to Cold Resistance |
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Gloves |
Fixed Modifiers:
・+15-25 to Dexterity ・+15-25 to Intelligence ・3% increased Attack Speed per 25 Dexterity ・Adds 1 to 10 Lightning Damage to Attacks per 10 Intelligence |
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Gloves |
Fixed Modifiers:
・+15-25 to Dexterity ・+15-25 to Intelligence ・1% increased Attack Speed per 20 Dexterity ・Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence |
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Gloves |
Fixed Modifiers:
・50-80% increased Armour ・Gain 1-3 random Charges on reaching Maximum Rage ・Lose all Rage on reaching Maximum Rage |
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Helmet |
Fixed Modifiers:
・50-70% increased Evasion Rating ・+60-100 to maximum Mana ・+20-30% to Fire Resistance ・+20-30% to Cold Resistance ・Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy |
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Helmet |
Fixed Modifiers:
・5-15% increased Rarity of Items found ・+20-30 to Strength ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Armour ・+20 to Armour |
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Body Armour |
Fixed Modifiers:
・100-150% Increased Armour and Energy Shield ・-10% to Fire Resistance ・+17-23% to Chaos Resistance ・20-30% increased Flask Charges used ・50% chance for Flasks you use to not consume Charges |
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Body Armour |
Implicit: 30-40% increased Elemental Ailment Threshold Fixed Modifiers: ・100-130% increased Evasion Rating ・Adds 13-20 to 21-31 Cold damage to Attacks ・+30-40 to Dexterity ・25% increased Chill Duration on Enemies ・Can Evade all Hits if you have not been Hit Recently |
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Body Armour |
Fixed Modifiers:
・+20-30 to Strength ・+20-30 to Intelligence ・+30-40% to Cold Resistance ・Freeze as though dealing Cold damage equal to 10% of you maximum Mana when Hit. |
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Gloves |
Fixed Modifiers:
・40-60% increased Evasion Rating ・+60-100 to Accuracy Rating ・+5-10 to Intelligence ・25% increased Attack Speed while on Full Mana ・You count as on Full Mana while at 90% of maximum Mana or above |
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Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+80-120 to maximum Mana ・35-50% increased Cost of Skills for each 200 total Mana Spent Recently ・35-50% increased Spell damage for each 200 total Mana you have Spent Recently ・Mana Recovery other than Regeneration cannot Recover Mana |
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Helmet |
Fixed Modifiers:
・25% reduced maximum Mana ・+10-20% to Cold Resistance ・+13-19% to Chaos Resistance ・100% increased Mana Regeneration Rate ・+20-30 to Evasion Rating |
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Body Armour |
Fixed Modifiers:
・100-150% Increased Armour and Evasion ・+100-150 To Stun Threshold ・Iron Grip ・Iron Will ・+20-30 to Strength |
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Helmet |
Fixed Modifiers:
・60-80% increased Armour and Evasion ・+30-50 to maximum Mana ・+10-15% to Lightning Resistance ・You have no Accuracy Penalty at Distance ・+30-50 to maximum Life |
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Gloves |
Fixed Modifiers:
・Adds 2-3 to 5-6 Physical Damage to Attacks ・+30-50 to maximum Life ・4-8% increased Attack Speed ・Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills ・50% increased Armour and Evasion |
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Body Armour |
Fixed Modifiers:
・30-40% increased Stun Threshold ・+1000 to maximum Life ・You have no Spirit |
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Helmet |
Fixed Modifiers:
・100-150% increased Armour and Energy Shield ・15-25 Life Regeneration per second ・15-25% increased Mana Regeneration Rate ・Alternating every 5 seconds: Take 30% less Damage from Hits or Take 30% less Damage over time |
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Gloves |
Fixed Modifiers:
・30-60% increased Evasion and Energy Shield ・+30-50 to maximum Life ・Life Flasks do not recover Life ・On-Kill Effects happen twice ・20-30% increased Critical Damage Bonus |
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Body Armour |
Fixed Modifiers:
・+60-80 to Maximum Life ・+40-60 to Maximum Mana ・+5-10% to all Elemental Resistances ・25% reduced Endurance Charge Duration ・Recover 5% of Life for each Endurance Charge consumed |
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Gloves |
Fixed Modifiers:
・30-50% increased Energy Shield ・+10-20 to Dexterity ・10-15% reduced Attack and Cast Speed ・Lightning damage from Hits Contributes to Electrocution Buildup |
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Helmet |
Fixed Modifiers:
・+30-50 to maximum Life ・+30-50 to maximum Mana ・Allies in your Presence deal 50% increased Damage ・25% reduced Damage ・+10-20 to Dexterity |
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Boots |
Fixed Modifiers:
・+50-70 to Armour ・+50-70 to Stun Threshold ・-10 Physical Damage Taken from Projectile Attacks ・+10% to Block Chance |
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Gloves |
Fixed Modifiers:
・60-100% increased Energy Shield ・+60-100 to maximum Mana ・10-15% increased Rarity of Items found ・Damage Penetrates 10% Elemental Resistances ・Your Hits can Penetrate Elemental Resistances down to a minimum of -50% |
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Gloves |
Fixed Modifiers:
・10-15% increased Skill Speed ・+40-60 to maximum Life ・10-15% reduced maximum Mana ・Share Charges with Allies in your Presence ・+15-25 to Armour |
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Boots |
Fixed Modifiers:
・10% increased movement Speed ・+5-10 to Intelligence ・20-30% reduced Energy Shield Recharge rate ・100% faster start of Energy Shield recharge ・+20-30 to maximum Energy Shield |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・30-40% increased Block Chance ・60-100% increased Armour ・Accuracy Rating is Doubled ・Blocking Damage Poisons the enemy as though dealing 100 Base Chaos Damage |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・333-666% increased Armour and Energy Shield ・333-666% increased effect of Socketed Soul Cores |
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Gloves |
Fixed Modifiers:
・60-80% increased Evasion Rating ・20-30% increased Critical Hit Chance ・5% increased Attack Speed ・+10-20 to Dexterity ・Your Critical Damage Bonus is 300% |
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Helmet |
Fixed Modifiers:
・20-40% increased Critical Hit Chance for Spells ・+10-20 to Strength ・+10-20 to Intelligence ・Blood Magic ・+20-25 to Evasion Rating ・+10-15 to maximum Energy Shield |
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Helmet |
Fixed Modifiers:
・120-160% increased Energy Shield ・+17-23% to Chaos Resistance ・Cannot have Energy Shield ・Regenerate 0.05 Life per second per Maximum Energy Shield |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・30-50% increased Block chance ・60-80% increased Armour and Evasion ・+60-80 to Stun Threshold ・Allies in your Presence have Block Chance equal to yours |
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Body Armour |
Fixed Modifiers:
・200-300% increased Armour, Evasion and Energy Shield ・5% Increase to 2 random stat per Socketed Rune or Soul Core |
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Helmet |
Fixed Modifiers:
・40-60% increased Evasion Rating ・+100-150 to Accuracy Rating ・+40-60 to maximum Mana ・100% increased Culling Strike Threshold |
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Body Armour |
Fixed Modifiers:
・+40-60 to maximum Life ・+30-50 to maximum Mana ・Minions gain 20-30% of their Maximum Life as Extra Maximum Energy Shield ・Minions Revive 50% faster ・Minions have +17-23% to Chaos Resistance |
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Gloves |
Fixed Modifiers:
・60-100% increased Energy Shield ・30-50% increased Critical Hit Chance ・+10-20 to Intelligence ・+20-30% to Cold Resistance ・150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently ・Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・+60-80 to Maximum Mana ・+10-15% To All Elemental Resistances ・20% Increased Accuracy Rating ・Parried enemies take more Spell Damage instead of more Attack Damage ・100% increased Parried Debuff Duration |
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Gloves |
Fixed Modifiers:
・Adds 3-5 to 8-10 Physical Damage to Attacks ・20-30% increased Critical Damage Bonus ・Base Critical Hit Chance for Attacks with Weapons is 8% ・15-25 to Evasion Rating |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・40-60% increased Block chance ・80-120% increased Armour and Energy Shield ・+50 to Spirit ・+17-23% to Chaos Resistance |
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Boots |
Fixed Modifiers:
・150-200% increased Armour and Evasion ・20-25 Life Regeneration per second ・200% increased Stun Recovery ・30-50% reduced Chill duration on you ・30-50% reduced Freeze duration on you ・30-50% reduced Shock duration on you |
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Gloves |
Fixed Modifiers:
・Gain 5-10% of Elemental Damage as Extra Cold Damage ・Gain 5-10% of Elemental Damage Damage as Extra Fire Damage ・Gain 5-10% of Elemental Damage Damage as Extra Lightning Damage ・33% of Elemental Damage Converted to Cold Damage ・33% of Elemental Damage Converted to Fire Damage ・33% of Elemental Damage Converted to Lightning Damage |
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Body Armour |
Fixed Modifiers:
・50-80% increased Armour and Evasion ・+50 to Spirit ・10-15 Life Regeneration per second ・20% reduced Mana Cost of Skills ・+10-15 to all Attributes |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・10-40% chance to Avoid Physical Damage from Hits ・10-40% chance to Avoid Chaos Damage from Hits ・Enemies in your Presence are Intimidated |
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Gloves |
Fixed Modifiers:
・30-40% increased Evasion and Energy Shield ・4-6% increased Attack Speed ・20-30% chance to Poison on Hit ・All Damage from Hits Contributes to Poison Magnitude |
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Boots |
Fixed Modifiers:
・10-15% increased Movement Speed ・60-80% increased Evasion and Energy Shield ・+10-20 to Intelligence ・+1 to Maximum Power Charges ・+12% to Critical Damage Bonus per Power Charge |
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Body Armour |
Fixed Modifiers:
・200-300% increased Armour and Evasion ・+10-20% to all Elemental Resistances ・-17% to Chaos Resistance ・Charms use no Charges |
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Body Armour |
Fixed Modifiers:
・60-100% increased Energy Shield ・+10-15 to Intelligence ・30% slower start of Energy Shield Recharge ・Energy Shield Recharge is not interrupted by Damage if Recharge began recently ・+10-20% to Lightning Resistance |
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Shield |
Fixed Modifiers:
・80-150% increased Armour and Energy Shield ・+20-30 to Dexterity ・+10-20% to all Elemental Resistances ・+1 to Maximum Spirit per 50 Maximum Life |
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Body Armour |
Fixed Modifiers:
・+60-80 to maximum Life ・+17-23% to Chaos Resistance ・10-20 Life Regeneration per second ・Cannot be Poisoned ・60-80% increased Evasion Rating |
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Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・-10-15% to Fire Resistance ・25-30% to Cold Resistance ・10-15% to Lightning Resistance ・1% increased Movement Speed per 500 Evasion Rating. Other Modifiers to Movement Speed do not apply |
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Helmet |
Fixed Modifiers:
・80-100% increased Evasion Rating ・+15-25% to Fire Resistance ・30% increased Light Radius ・Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage |
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Focus |
Fixed Modifiers:
・60-100% increased Energy Shield ・+60-100 to maximum Life ・Non-Channelling Spells cost an additional 6% of your maximum Life ・Non-Channelling Spells have 5% increased Critical Hit Chance per 100 maximum Life ・Non-Channelling Spells deal 10% increased Damage per 100 maximum Life |
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Shield |
Fixed Modifiers:
・20-30% increased Block chance ・60-100% increased Armour ・+20-30 to Strength ・+100-150 to Stun Threshold ・Enemies in your Presence count as having double Power |
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Body Armour |
Fixed Modifiers:
・+50-70 to Maximum Mana ・+20-30 to Lightning Resistance ・20% chance to gain a Power Charge on Hit ・Lose all Power Charges on reaching maximum Power Charges ・Shocks you when you reach maximum Power Charges |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・5% to maximum Fire resistance ・+20-25% to Fire Resistance ・25% to Fire Resistance while on Low Life ・Regenerate 3% of Life per second ・Regenerate 3% of Life per second while on Low Life |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・50-150% increased Evasion Rating ・+10-20 to Dexterity ・5 Life Regeneration per second ・100% increased Block chance against Projectiles ・Curse Enemies with Enfeeble on Block |
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Body Armour |
Implicit: +20-30 to Spirit Fixed Modifiers: ・80-120% increased Armour and Energy Shield ・+20-30 to Strength ・+20-30 to Intelligence ・+17-23% to Chaos Resistance ・5-10% of Damage taken Recouped as Life ・Damage taken Recouped as Life is also Recouped as Energy Shield |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+15-25% to Fire Resistance ・+15-25% to Cold Resistance ・+15-25% to Lightning Resistance ・You cannot Block ・No Chance to Block ・Modifiers to Maximum Block Chance instead apply to Maximum Resistances |
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Body Armour |
Grants Skill:
・Blink Fixed Modifiers: ・50-100% increased Evasion Rating ・+50-80 to maximum Mana ・+10-20 to Dexterity ・+10-20 to Intelligence ・+10-15% to Fire Resistance ・15-30% increased Cooldown Recovery Rate |
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Helmet |
Fixed Modifiers:
・+80-120 to maximum Energy Shield ・+20-30 to Dexterity ・Enemies in your Presence are Blinded ・Enemies in your Presence gain Critical Weakness every second |
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Helmet |
Fixed Modifiers:
・+75-150 to maximum Energy Shield ・60-100% increased Spell Damage ・+80-100 to maximum Mana ・15% reduced Cast Speed ・Take 25-100% of Mana Costs you pay for Skills as Physical Damage |
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Focus |
Fixed Modifiers:
・+60-100 maximum Life ・+60-100 to naximum Mana ・You count as on Low Life while at 35% of maximum Mana or below ・You count as on Low Mana while at 35% of maximum Life of below |
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Gloves |
Fixed Modifiers:
・30-50% increased Armour and Energy Shield ・You cannot be Chilled for 6 seconds after being Chilled ・You cannot be Frozen for 6 seconds after being Frozen ・You cannot be Ignited for 6 seconds after being Ignited ・You cannot be Shocked for 6 seconds after being Shocked ・Curses you inflict are reflected back to you |
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Body Armour |
Fixed Modifiers:
・50-80% increased Evasion and Energy Shield ・+30-40% to Lightning Resistance ・30-50% faster start of Energy Shield Recharge ・The Effect of Chill on you is reversed ・-15% to Cold Resistance |
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Body Armour |
Implicit: 40-50% increased Mana Regeneration Rate Fixed Modifiers: ・+30-50 to Spirit ・+20-30 to Intelligence ・+10-20% to all Elemental Resistances ・30-50% increased Energy Shield Recharge Rate ・Current Energy Shield also grants Elemental Damage reduction |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・60-100% increased Evasion Rating ・+10-15% to all Elemental Resistances ・Parrying applies 10 Stacks of Critical Weakness ・100% increased Parry Damage |
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Gloves |
Fixed Modifiers:
・10-15% increased Skill Speed ・40-60% increased Armour, Evasion and Energy Shield ・Immobilize enemies at 50% buildup instead of 100% ・Enemies Immobilised by you take 25% less Damage |
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Body Armour |
Fixed Modifiers:
・+5-40% to all Elemental Resistances ・Elemental Ailment Threshold is increased by Overcapped Chaos Resistance ・Armour is increased by Overcapped Fire Resistance ・Energy Shield is increased by Overcapped Cold Resistance ・Evasion Rating is increased by Overcapped Lightning Resistance |
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Gloves |
Fixed Modifiers:
・40-60% increased Evasion Rating ・+7-17% to Chaos Resistance ・20-30% chance to Poison on Hit ・Targets can be affected by +1 of your Poisons at the same time ・6-10 Life Regeneration per second |
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Helmet |
Fixed Modifiers:
・+60-100 to maximum Mana ・25% increased Light Radius ・100-150% increased Armour, Evasion and Energy Shield ・Equipment and Skill Gems have 25% increased Attribute Requirements ・You can use two copies of the same Support Gem in different Skills |
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Body Armour |
Fixed Modifiers:
・80-120% increased Armour and Energy Shield ・+10 to Strength ・+15 to Intelligence ・20-30% reduced Totem Life ・+1 to maximum number of Summoned Totems ・Inflicts a random Curse on you when your Totems die, ignoring Curse limit |
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Helmet |
Fixed Modifiers:
・100-200% increased Evasion Rating ・15-25% increased Critical Hit Chance ・+30-40 to Dexterity ・150% increased Global Evasion Rating when on Low Life ・15% of Damage from Hits is taken from your Companion's Life before you |
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Buckler |
Grants Skill:
・Parry Fixed Modifiers: ・100-300% increased Evasion Rating ・+1-3% to Maximum Fire Resistance ・+1-3% to Maximum Cold Resistance ・+1-3% to Maximum Lightning Resistance ・+1-3 to Level of all Cold Skills ・+1-3 to Level of all Fire Skills |
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Shield |
Grants Skill:
・Raise Shield ・Cast on Block Fixed Modifiers: ・100-150% increased Armour ・-10-12% to maximum Block chance ・Block chance is Lucky |
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Body Armour |
Fixed Modifiers:
・This Armour has 6 Rune Slots |
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Body Armour |
Fixed Modifiers:
・+100-150 to maximum Energy Shield ・+10-20% to all Elemental Resistances ・5-30% of Damage taken Recouped as Life ・5-30% of Damage taken Recouped as Mana ・Skills have -2-4 seconds to Cooldown |
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Body Armour |
Fixed Modifiers:
・100-150% increased Energy Shield ・+20-30 to Strength ・+17-23% to Chaos Resistance ・Life Recharges ・+20-30 to Intelligence |
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Body Armour |
Fixed Modifiers:
・60-100% increased Armour and Evasion ・-10-20% to Fire Resistance ・+50% to Cold Resistance ・50% chance to Avoid Death from Hits ・Damage of Enemies Hitting you is Unlucky while you are on Low Life |
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Body Armour |
Fixed Modifiers:
・60-100% increased Energy Shield ・+10-30 to Intelligence ・Damage over Time bypasses your Energy Shield ・While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life ・+10-20% to Cold Resistance |
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Helmet |
Fixed Modifiers:
・70-100% increased Evasion Rating ・10-20% increased Rarity of Items found ・+15-25% to Lightning Resistance ・Gain Tailwind on Critical Hit, no more than once per second ・Lose all Tailwind when Hit |
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Body Armour |
Fixed Modifiers:
・400-500% increased Armour ・-1-5% to all Maximum Elemental Resistances ・+200-300 to Stun Threshold ・Take no Extra Damage from Critical Hits |
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Helmet |
Fixed Modifiers:
・600-800% increased Armour and Evasion ・+200-300 to Accuracy Rating ・30-60 Life Regeneration per second ・Can't use Body Armour ・You can wield Two-Handed Axes, Maces and Swords in one hand |
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Body Armour |
Implicit: +60-80 to maximum Life Grants Skill: ・Herald of Ash ・Herald of Ice ・Herald of Thunder Fixed Modifiers: ・+30-40% to all Elemental Resistances ・Enemies in your Presence have no Elemental Resistances |
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Body Armour |
Fixed Modifiers:
・100-150% increased Energy Shield ・+100-150 to maximum Life ・5% of Spell Damage Leeched as Life ・Skills gain a Base Life Cost equal to 50% of Base Mana Cost |
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Body Armour |
Fixed Modifiers:
・150-200% increased Evasion and Energy Shield ・+10-20% to Lightning Resistance ・20% less Damage taken if you have not been Hit Recently ・100% increased Evasion Rating if you have been Hit Recently |
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Helmet |
Fixed Modifiers:
・70-130% increased Armour and Energy Shield ・+70-100 to maximum Life ・+17-23% to Chaos Resistance ・50% reduced Presence Area of Effect ・10% reduced Light Radius ・Enemies in your Presence count as being on Low Life |
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Helmet |
Fixed Modifiers:
・60-100% increased Energy Shield ・+10-20 to Intelligence ・+13-19% to Chaos Resistance ・Every 3 seconds, Consume a nearby Corpse to Recover 20% of Life ・+40-60 to maximum Life |
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Focus |
Fixed Modifiers:
・50-70% increased Energy Shield ・+5 to maximum Lightning Resistance ・+20-30% to Lightning Resistance ・40% increased Mana Regeneration Rate while stationary ・40% increased Mana Regeneration Rate |
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Body Armour |
Fixed Modifiers:
・100-200% increased Armour and Evasion ・+20-30 to Strength ・+20-30 to Dexterity ・8-12 Life Regeneration per second ・-20 to maximum Valour ・Banners always have maximum Valour |
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Helmet |
Fixed Modifiers:
・+60-80 to maximum Life ・15% additional Physical Damage Reduction ・-10% to all Elemental Resistances ・13% to Chaos Resistance |
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Boots |
Fixed Modifiers:
・10% increased Movement Speed ・100-150% increased Armour ・+80-100 to maximum Life ・80-100% increased Chance of being afflicted by Ailments When Hit ・25% increased Movement Speed while affected by an Ailment |
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Boots |
Fixed Modifiers:
・10% increased movement Speed ・30-50% increased Armour and Evasion ・+30-50 to Stun Threshold ・Iron Reflexes ・+30-50 to Ailment Threshold |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Energy Shield ・50-100% increased Energy Shield Recharge Rate ・25-35 Life Regeneration per second ・30-50% reduced Bleeding Duration on you ・30-50% reduced Ignite Duration on you ・Defend against Hits as though you had 1% more Armour per 1% current Energy Shield |
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Gloves |
Fixed Modifiers:
・200-300% increased Armour and Energy Shield ・+100 to maximum Life ・100% increased Attribute Requirements ・+20-40% to Lightning Resistance ・15-30 Life Regeneration per second ・Debuffs you inflict have 20-30% increased Slow Magnitude |
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Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・+300 to maximum Life ・25% reduced Attribute Requirements ・100% of Fire Damage from Hits taken as Physical damage |
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Body Armour |
Fixed Modifiers:
・10-15 Life Regeneration per second ・+15-30% to Fire Resistance ・+15-30% to Lightning Resistance ・Moving while Bleeding doesn't cause you to take extra damage. ・+10-15 to all Attributes |
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Helmet |
Fixed Modifiers:
・150-200% increased Armour and Evasion ・+50-100 to Accuracy Rating ・15-25% increased Critical Hit Chance ・Aggravate Bleeding on targets you Critically Hit with Attacks |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・40-60% increased Block chance ・150-200% increased Armour ・+150-200 to Stun Threshold ・Recover 4% of Life when you Block |
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Helmet |
Fixed Modifiers:
・40-60% increased Evasion and Energy Shield ・+10-20% to all Elemental Resistances ・Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude ・Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude ・Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance |
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Helmet |
Fixed Modifiers:
・100-150% increased Evasion and Energy Shield ・20-30% increased Critical Hit Chance ・+13-17% to Chaos Resistance ・Equipment and Skill Gems have 50% reduced Attribute Requirements |
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Helmet |
Fixed Modifiers:
・60-100% increased Armour and Evasion ・+75-125 to Accuracy Rating ・10-15 Life Regeneration per second ・Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200% |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・10% reduced Movement Speed ・100-150% Increased Armour ・+100-150 to Stun Threshold ・Can Block damage from all hits ・Cannot use Shield Skills |
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Focus |
Fixed Modifiers:
・50-70% increased Energy Shield ・30-40% increased Mana Regeneration ・20% increased Light Radius ・8-12% increased Spell Damage per 10 Spirit |
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Helmet |
Fixed Modifiers:
・Onslaught |
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Boots |
Fixed Modifiers:
・10-20% increased movement Speed ・40-60% increased Evasion Rating ・+3-5% Maximum Lightning Resistance ・+30-50% to Lightning Resistance |
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Body Armour |
Fixed Modifiers:
・400-500% increased Armour ・15-30% increased Strength ・10% reduced Dexterity ・10% reduced Intelligence ・You have no life regeneration |
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Boots |
Fixed Modifiers:
・15% increased Movement Speed ・50-100% increased Armour ・50% increased Attribute Requirements ・Deal 30% of Overkill damage to enemies within 2 metres of the enemy killed |
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Gloves |
Fixed Modifiers:
・30-60% increased Armour ・Adds 6-10 to 12-16 Physical Damage to Attacks ・Giant's Blood ・20-30% increased Stun Buildup ・5% reduced Attack Speed |
![]() NEW |
Gloves |
Fixed Modifiers:
・50-100% increased Armour and Evasion ・5-10% increased Attack Speed ・+20-30 to Strength ・+20-30 to Dexterity ・+30-50% to Lightning Resistance ・100% of Fire damage Converted to Lightning damage |
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Helmet |
Fixed Modifiers:
・50% increased maximum Life ・+10-20 to all Attributes ・40% reduced Light Radius ・You have no Elemental Resistances |
![]() NEW |
Body Armour |
Fixed Modifiers:
・70-100% increased Energy Shield ・+70-100 to maximum Mana ・Minions have 50% reduced maximum Life ・Minions have Unholy Might |
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Helmet |
Fixed Modifiers:
・50-80% increased Energy Shield ・10-15% increased Rarity of Items found ・20-30% increased Critical Hit Chance ・Eldritch Battery ・+10-20% to Lightning Resistance |
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Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Energy Shield ・25% reduced maximum Mana ・25% chance to gain a Power Charge on Critical Hit ・+13-17% to Chaos Resistance |
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Boots |
Fixed Modifiers:
・30-60% Increased Armour and Energy Shield ・Adds 1 to 30-50 Lightning damage to attacks ・Drop Shocked Ground while moving, lasting 8 seconds ・10% increased Movement Speed |
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Body Armour |
Fixed Modifiers:
・50-100% increased Armour ・+40-60 to maximum Mana ・+10-20 to Strength ・50% of Physical Damage prevented Recouped as Life ・+60-80 to Stun Threshold |
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Boots |
Fixed Modifiers:
・20% increased movement Speed ・+10-20 to maximum Energy Shield ・+5 to Dexterity ・Your speed is unaffected by slows |
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Body Armour |
Fixed Modifiers:
・+100-200 to maximum Energy Shield ・+20-40 to Spirit ・+25-35% to Fire Resistance ・+25-35% to Cold Resistance ・Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate ・Gain 30-50% of Maximum Mana as Armour |
![]() NEW |
Body Armour |
Fixed Modifiers:
・100-150% increased Armour and Evasion ・+100-150 to maximum Life ・+17-23% to Chaos Resistance ・+200-300 to Ailment Threshold ・Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・60-120% increased Armour ・+60-100 to maximum Mana ・+10-15% to all Elemental Resistances ・Apply Elemental Exposure to Enemies 3 metres in front of you for 4 seconds while Shield is raised |
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Boots |
Fixed Modifiers:
・10-20% increased Movement Speed ・50-100% increased Energy Shield ・+10-20 to Intelligence ・Curses have no Activation Delay ・Curse Skills have 10-20% increased Cast Speed |
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Helmet |
Fixed Modifiers:
・+20% increased Rarity of Items found ・+30 to Dexterity ・Gain 1 Rage on Melee Hit ・Every Rage also grants 1% increased Stun Threshold ・+20 to Armour |
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Boots |
Fixed Modifiers:
・10-20% increased movement Speed ・+10-20 to Strength ・+10-20 to Dexterity ・+10-20 to Intelligence ・50% increased Rarity of items found when on Low Life ・+30-50 to maximum Energy Shield |
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Shield |
Grants Skill:
・Raise Shield Fixed Modifiers: ・+40-60 to maximum Life ・+10-15 to Strength ・+60-80 to Stun Threshold ・Permanently intimidate enemies on Block |
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Body Armour |
Fixed Modifiers:
・100-150% increased Evasion Rating ・+80-120 to maximum Life ・+10-30 to Spirit ・40-60% reduced Bleeding Duration on you ・40-60% reduced Poison Duration on you ・You can have two Companions of different types |
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Body Armour |
Fixed Modifiers:
・60-80% increased Evasion and Energy Shield ・+40-60 to maximum Mana ・50% increased Attribute Requirements ・-30-30% reduced OR increased Life Regeneration rate ・-30-30% reduced OR increased Mana Regeneration Rate ・Soul Eater |
Unique Weapons | ||
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Unique Armors | ||
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Unique Accessories | ||
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Other Unique Items | ||
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List of Unique Armors
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Monster Hunter Wilds Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
FANTASY LIFE i: The Girl Who Steals Time Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
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