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This is an endgame build for the Titan ascension class in Path of Exile 2 (PoE 2). Check out the Armour Explode Windblast Titan starter build, including its gear, socketables, skills, and playstyle!
This is an endgame Titan build is made by Jorgen. For more builds and content, make sure to check out Jorgen's Youtube Channel! You can interact with Jorgen and his community over on his Discord or watch him play live through his Twitch channel!
The build focuses on maximizing Armour Explosion, Armour Break, and Exploit Weakness to scale up your damage with your skills, especially Hammer of the Gods.
| Date | Changes Made |
|---|---|
| 09/15//25 | ・ Updated Passive Skill Tree section with images |
| 09/4//25 | ・ Replaced Trampletoe Trimmed Greaves with Vaal Greaves. ・ Added Berserk Persistent Skill and updated Support Gems for Wind Dancer, Scavenged Plating, and Berserk. ・ Added Authority, Crushing Judgement, and Guided Hand in Passive Skill Tree. |
| 09/3//25 | ・ Build Page Created |
| Gear | Modifiers |
|---|---|
Waxing Quarterstaff Waxing Quarterstaff Stats:
Damage - 40-83 Critical Chance - 10% Attacks Per Second - 1.50 Requirements: Level - 54 Dexterity - 75 Intelligence - 30 |
・Increased Physical Damage
・Grants Life Per Enemy Hit ・Leeches Physical Damage as Mana ・+ Level of All Melee Skills ・+ Elemental Resistances ・+ Attributes |
Ironwood Greathammer Ironwood Greathammer Stats:
Damage - 94-174 Critical Chance - 5.00% Attacks Per Second - 1.05 Requirements: Level - 77 Strength - 163 Implicit Skill: Causes 30-50% increased Stun Buildup |
・Increased Physical Damage
・Increased Stun Buildup ・Leeches Physical Damage as Mana ・Gain Mana per Enemy Killed |
Warrior Greathelm Warrior Greathelm Stats:
Armor - 146 Requirements: Level - 36 Strength - 52 |
・Maximum Life
・Increased Armour ・Armour also applies to Elemental Damage ・+ Elemental Resistances ・+ Attributes |
Soldier Cuirass Soldier Cuirass Stats:
Armor - 534 Requirements: Level - 65 Strength - 121 |
・Maximum Life
・Increased Armour ・Armour also applies to Elemental Damage ・+ Elemental Resistances ・+ Attributes |
Feathered Mitts Feathered Mitts Stats:
Armor - 111 Requirements: Level - 59 Strength - 73 |
・Maximum Life
・Increased Armour ・Armour also applies to Elemental Damage ・Elemental Resistances ・+ Level of All Melee Skills ・+ Attributes |
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Maximum Life
・Increased Maximum Mana ・Increased Flask Recovery Rate ・Elemental Resistances ・+ Life Regeneration per Second |
Vaal Greaves Vaal Greaves Stats:
Armor - 219 Requirements: Level - 75 Strength - 101 |
・Increased Movement Speed
・Increased Armour ・Maximum Life ・Increased Rarity of Items Found ・+ Life Regeneration per Second ・+ Attributes |
Lazuli Ring Lazuli Ring Requirements:
None Implicit:+20-30 to Maximum Mana |
・Gain Life per Enemy Killed
・Elemental Resistances ・Maximum Life ・Maximum Mana ・+ Attributes |
Ruby Ring Ruby Ring Requirements:
Level - 8 Implicit:+20-30% to Fire Resistance |
・Gain Life per Enemy Killed
・Elemental Resistances ・Maximum Life ・Maximum Mana ・+ Attributes |
Azure Amulet Azure Amulet Requirements:
None Implicit:20-30% increased Mana Regeneration Rate |
・Allocates Stupefy
・Increased Armour ・+ Spirit ・Elemental Resistances ・Increased Mana Regeneration Rate ・+ Attributes |
Ultimate Life Flask Ultimate Life Flask Stats:
Flask Type - Life Recovered Life - 920 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Increased Recovery Rate
・Increased charges |
Ultimate Mana Flask Ultimate Mana Flask Stats:
Flask Type - Mana Recovered Mana - 310 Charge Per Use - 10 Total Charges - 75 Duration - 3 sec. |
・Increased Recovery Rate
・Increased charges |
For your weapons, you need to look for any modifier that gives you mana since this build needs quite a bit of mana to sustain. Lastly, this build uses the Trampletoe Trimmed Greaves, which is useful for clearing enemy packs faster.
Aside from Armour, Maximum Life, and Elemental Resistances, you are also looking for the new modifier that makes a percentage of your armour apply to elemental damage. This is a significant boost for survivability, and is especially useful for the Titan class.
| List of Armors | List of Accessories |
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
For your weapon, the Greater Iron Rune can further boost your Physical Damage, which is vital for this build. For your armour, slot in a Greater Iron Rune or any Elemental Resistance rune to improve survivability.
| List of Runes | List of Soul Cores |
| Belt Modifiers | |||||
|---|---|---|---|---|---|
Heavy Belt Heavy Belt Requirements:
Level - 50 Implicit:1-2 Charm slots;20-30% increased Stun Threshold` |
・Maximum Life
・Increased Maximum Mana ・Increased Flask Recovery Rate ・Elemental Resistances ・Life Regeneration per Second |
||||
| Charm Options | |||||
Amethyst Charm |
Ngamahu's Chosen Ruby Charm |
Antidote Charm |
|||
Use charms that boost whatever elemental resistance you lack. In this case, an Amethyst Charm would be ideal since Chaos Resistance can be difficult to get. Antidote Charm is also incredibly useful, especially since many enemies can apply poison.
This build also uses the Ngamahu's Chosen Ruby Charm since it can give you maximum Rage stacks, significantly boosting your damage.
| List of Belts | List of Charms |
| Skill | Support Gems |
|---|---|
Wind Blast Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
|
Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Rage III Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
|
Hammer of the Gods Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
|
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
Fire Attunement Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Heavy Swing Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
|
Vaulting Impact Vaulting Impact Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
|
Rapid Attacks II Supports Attacks, causing them to Attack faster.
Fist of War II Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Exploit Weakness Supports any skill that hits enemies, causing them to deal more damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that consume Broken Armour.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
|
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
Magnified Area I Supports any skill with an area of effect, making it larger.
Fire Mastery Supports Fire skills, granting them an additional level.
Cannibalism I Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active.
|
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Armour Break III Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you gain an Endurance Charge.
Life Leech III Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Uruk's Smelting Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits.
|
Scavenged Plating Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
|
Physical Mastery Supports Physical skills, granting them an additional level.
|
Berserk Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
|
Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
|
This build revolves around constantly breaking enemy armour with Wind Blast before going in with Hammer of the Gods. For mapping, Wind Blast by itself is already good, but adding the Armour Explosion support gem and Herald of Ash further improves this setup by giving you great AoE damage.
Wind Dancer and Scavenged Plating improve your survivability by stacking up your armour, increasing evasion and knocking back enemies.
| Ascendency Passive Nodes | |||
|---|---|---|---|
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| Passive Nodes | |||
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| Screenshots taken from Path of Building | |||
※ Legend: Red = Weapon Set I | Green = Weapon Set II
For Ascendency Passives, use Crushing Impacts, Colossal Capacity, and Hulking Form. When you manage to obtain more Ascendency Skill Points, unlock Surprising Strength.
For the passive tree, you are looking to increase general Melee Damage, Stun Buildup, and AoE through nodes such as Smash, Devastation, and Breaking Blows to maximize the effectivity of Wind Blast. It is also vital to get the Armour Breaking nodes such as Cruel Methods since there are nodes that further increase damage against enemies with Fully Broken Armour.
Lastly, invest in nodes that give more Armour or Life Recoup such as Made to Last and Tempered Defences.
Wind Blast on its own is enough to defeat most mobs since it has AoE damage from Armour Explosion and Herald of Ash. Go through maps as you spam Wind Blast then occasionally use Vaulting Impact for stronger enemies.
A mechanic this build uses is equipping the Rage III support gem on Wind Blast. This is because you gain 15% Attack Speed while stacking up your Rage. Once it is full, you no longer get additional Attack Speed, but it would be the optimal time to use Hammer of the Gods.

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| Rank | Build |
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| List of Builds by Class | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Huntress |
Mercenary |
Monk |
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Witch |
Sorceress |
Warrior |
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Ranger |
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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move.
Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Volcanic Fissure Slam the ground, creating a fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an aftershock, which spreads to all connected fissures.
Forge Hammer Hurl a fiery hammer that slams into the ground and lodges there. While the hammer is lodged in the ground, reusing the Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Focus: High AoE Damage, Physical |
Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Focus: Burst, AoE, DoT, Stun |
|
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Stampede Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: Aftershocks, Stun, Bleed |
|
Solar Orb Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Focus: AoE, Mobbing, Stun, Fast Clear |
|
Rolling Slam Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. holding down the skill input allows you to change direction as you move.
Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Fire Spell on Hit Gains X Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment;Threshold the Hit will deal X% increased Energy gain;Can only socket Fire Spells;Triggers all socketed Spells and loses all Energy on reaching maximum Energy
Focus: AoE, High Single Target Damage, Physical, Tank |
|
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Earthshatter Slam the ground, sending out a fissure that deals area damage to enemies it passess under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Seismic Cry Performs a damaging Warcry, knocking Back enemies. If a Heavy Stunned enemy is hit, your next Slam is empowered to perform an additional aftershock. If not, this skills cooldown is reset. Only counts Heavily Stunned enemies for purpose of counting Power gained.
Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
Focus: AoE, Ignite, Stun |
|
Ancestral Warrior Totem Raises a Totem that uses socketed Mace skills.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Enfeeble Curses all targets in an area after a short delay, making them deal less damage.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Armour Breaker Strike with a forceful blow, knocking enemies back and weakening their Armour.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Herald of Blood While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse in the process. The explosion also has a chance to aggravate Bleeding.
Focus: Thorns, Critical Hit, Physical Damage |
|
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Vaulting Impact Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Wind Blast Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Hammer of the Gods Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky of your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Focus: Armour Break, Physical Damage, Burst Damage |
|
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Earthquake Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slow enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Shockwave Totem Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Volcanic Fissure Slam the ground, creating a fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an aftershock, which spreads to all connected fissures.
Forge Hammer Hurl a fiery hammer that slams into the ground and lodges there. While the hammer is lodged in the ground, reusing the Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
Ancestral Cry Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiement of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Focus: Totem, Fissure, Fire |
|
Boneshatter Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
Leap Slam Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Armour Breaker Strike with a forceful blow, knocking enemies back and weakening their Armour.
Shield Wall Ram you Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Fortifying Cry Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. The Skill's cooldown can be bypassed by expending an Endurance Charge.
Focus: Armour, Physical Damage, Burst Damage |
|
Infernal Cry Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Perfect Strike Charge up your weapon while channelling. Releasing the moment you ECT STRIKE fully charge will release a wave of Fire.
Shield Charge Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Resonating Shield Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your shield is raised and you will Block all incoming Blockable hits.
Shield Wall Ram you Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Sunder Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
Fortifying Cry Perform a Warcry that grants Guard and Triggers Shield Wave when subsequent Shield Attacks deal damage. The Skill's cooldown can be bypassed by expending an Endurance Charge.
Focus: Shield, Single-Target Burst, Physical Damage |
| Base Class | ||
|---|---|---|
| Ascendancies | ||
PoE 2 0.3 Warrior Build - Armour Explode Windblast Titan

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