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This guide lists the spirit gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each spirit spell, including their effects, level requirements, and much more.
List of Contents
Note: More gem data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Name | Tags | Tier | Level Req. | Stat Req. | Effects |
---|---|---|---|---|---|
Alchemist's Boon Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
|
Persistent, Aura | 14 | 58 |
Str: 133 |
・28% of recovery from your Flask is also granted to Allies in your presence ・Grants you 0.22 Flask Charges per second |
Archmage Archmage While Active, causes your Non-Channelling Spells to cost additional mana and deal extra lightning damage, both based on your maximum mana.
|
Persistent, Lightning | 14 | 58 | Int: 133 |
・Non-Channeling Spells gain 5% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 5.35% of your Maximum Mana |
Arctic Armour Arctic Armour Conjures an icy barrier that gains stages overtime. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
|
Spell, Persistent, Cold | 4 | 10 | Int: 25 |
・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
Attrition Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
|
Persistent | 14 | 58 |
Str: 73 Dex: 73 |
・You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds ・You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53% |
Berserk Berserk While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging.
|
Persistent | 14 | 58 |
Dex: 133 |
・Grants 0.2% of Physical Attack leeched as life per Rage ・Lose 0.1% of life per Rage per second while not losing Rage ・Grants 43% increased Rage effect |
Blink Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
|
Spell, Persistent | 14 | 58 | Int: 133 | ・Teleports 4.6 metres |
Charge Infusion Charge Infusion While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff consumes Charges every few seconds.
|
Persistent | 14 | 58 |
Str: 73 Int: 73 |
・Consumes one of each charge every 4.3s ・15% more Critical Hit Chance while you have a Power Charge ・12% more Defences while you have an Endurance Charge ・8% more Skill Speed while you have a Frenzy Charge |
Combat Frenzy Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
|
Persistent | 8 | 36 |
Str: 83 |
・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 6.1 seconds. |
Defiance Banner Defiance Banner While active, killing enemies with attacks or standing near a Unique enemy generates valour. Using this skill consumes its Valour to place an inspiring Banner with an Aura that grants you and your nearby allies Armour, Evasion, and Movement speed while the banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
|
Persistent, AoE, Duration | 8 | 26 |
Str: 34 Dex: 34 |
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
Dread Banner Dread Banner While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. using this skill consumes its Valour to place an Inspiring Banner with an Aura that grants you and nearby allies Stun Threshold, Elemental Ailment Threshold, and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a banner placed.
|
Persistent, AoE, Duration | 14 | 58 |
Str: 73 Dex: 73 |
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
Elemental Conflux Elemental Conflux Tap into a current of raw and unpredictable Elemental Power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
|
Persistent, Lightning, Cold, Fire, AoE | 14 | 58 | Int: 133 |
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
Ghost Dance Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
|
Spell, Persistent, Sustained, Cold | 4 | 10 |
Str: 15 Int: 15 |
・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
Grim Feast Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
|
Persistent, Duration | 4 | 10 | Int: 25 |
・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
|
Persistent, AoE, Fire, Duration, Herald | 4 | 10 |
Dex: 25 |
・Explosion Radius is 1 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 17.67% Overkill Damage |
Herald of Ice Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
|
Attack, Persistent, AoE, Cold, Herald, Payoff | 4 | 10 |
Str: 15 Int: 15 |
・Attack Damage: 93% ・Explosion Radius is 1.8 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
Herald of Plague Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
|
Persistent, Chaos, Herald | 13 | 52 |
Str: 119 |
・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius ・22% chance to hinder enemies on spreading Poison on them |
Herald of Thunder Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
|
Attack, Persistent, AoE, Lightning, Herald, Payoff | 4 | 10 |
Str: 25 |
・Attack Damage: 93% ・Bolt Impact radius is 1.6 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
Lingering Illusion Lingering Illusion Creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will grant you a Power Charge.
|
Persistent, Duration | 8 | 26 |
Str: 34 Int: 34 |
Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
Magma Barrier Magma Barrier When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
|
Attack, Persistent, AoE, Melee, Trigger, Fire, Duration | 4 | 10 |
Dex: 25 |
・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates |
Mana Remnants Mana Remnants Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
|
Persistent, Lightning | 4 | 10 | Int: 25 |
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
Overwhelming Presence Overwhelming Presence While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon.
|
Buff | 8 | 26 |
Dex: 61 |
・Enemies in your presence have 18% reduced Elemental Ailment threshold ・Enemies in your presence have 19% reduced Stun threshold |
Plague Bearer Plague Bearer Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
|
Persistent, AoE, Physical, Chaos, Nova | 4 | 10 |
Dex: 25 |
・Stores 4% of Expected Poison damage ・Stores up to 158 Poison Damage |
Raging Spirits Raging Spirits While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them.
|
Minion, Persistent, Fire, Duration | 4 | 10 | Int: 25 |
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 5 Spirits summoned per Spell cast |
Sacrifice Sacrifice While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
|
Buff, Persistent | 14 | 58 | Int: 133 |
・Skills can use your Undead Reviving Minions in place of Corpses ・Minions revive 37% more slowly |
Scavenged Plating Scavenged Plating Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack.
|
Persistent, Physical, Duration | 4 | 10 |
Dex: 25 |
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
Shard Scavenger Shard Scavenger While Active, consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow. This can only occur once every few seconds.
|
Persistent, Physical, Lightning, Cold, Fire | 8 | 26 |
Str: 34 Dex: 34 |
・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 9.3s |
Time of Need Time of Need Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you.
|
Persistent, Duration | 8 | 36 |
Dex: 83 |
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
War Banner War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
|
Persistent, AoE, Duration | 4 | 10 |
Str: 15 Dex: 15 |
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
|
Attack, Persistent, AoE, Melee | 4 | 36 |
Str: 83 |
・3 Maximum Stacks ・Gain a Stage every 1.4 seconds ・17% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. |
Withering Presence Withering Presence While active, periodically Withers enemies in your Presence.
|
Persistent, Chaos, Duration | 4 | 36 | Int: 83 |
・Withered duration is 4 seconds ・Withers enemies in your Presence every 2.33 seconds |
Spirit Gems provide class-related buffs and skills in exchange for spending Spirit. These skills can be equipped regardless of class, as long as you reach the stat requirement to do so.
Spirit gems are equipped in the skill menu to unlock new passive effects. Unlike other gems, these provide passive bonuses but require a mana reservation, reducing your available mana pool. Their effects remain active throughout combat.
List of Gems ## List of All Gems Types
Gem Types | |||
---|---|---|---|
Skill | Support | ||
Spirit | Meta |
List of Spirit Gems
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the stat requirements are all wrong. mostly saying dex when it's str or whatever.