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This guide lists the spirit gems available in Path of Exile 2 (PoE 2). Read on to discover detailed information about each spirit spell, including their effects, level requirements, and much more.
List of Contents
Note: More gem data can be seen by scrolling horizontally. |
※ Select the search criteria below and press the Search button to filter the data.
Name | Tags | Effects |
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Persistent Buff Duration |
・Buff duration is 3.15 seconds ・Cooldown does not recover during Buff effect |
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Physical, Persistent, Herald, Payoff, AoE, Attack |
Explosion: ・Base Physical Damage ・Can't Be Evaded ・Explosion Radius is 1.8 Metres ・Deals 15% of exploded enemy's Blood Loss as unscalable Physical Attack Damage ・55% chance to Aggravate Bleeding on Hit Buff: ・Enemies with Blood Loss you kill explode |
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Persistent, Buff, Companion | None |
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Duration, Physical, Persistent, Projectile, AoE, Buff, Hazard |
Trail of Caltrops: ・Scatters 3 caltrops when you dodge Caltrops: ・Base Physical Damage ・Increases and reduction to Thorns damage apply to Hit damage with this skill ・Maim on Hit ・Caltrop radius is 0.5 metres ・Caltrop duration is 8 seconds |
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Cold, Persistent, Fire, Lightning |
・8% more Elemental Damage with Attacks per 50 Resonance of any type ・On dealing Elemental Damage with an Attack Hit gain 8 Resonance of the highest Elemental Damage type and lose 2 Resonance of the other types |
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Persistent |
・28% of recovery from your Flask is also granted to Allies in your presence ・Grants you 0.22 Flask Charges per second |
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Persistent, Lightning |
・Non-Channeling Spells gain 3% of damage as extra lightning damage for each 100 maximum mana you have ・Non-Channelling Spells cost an additional 6.7% of your Maximum Mana |
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Cold, Persistent, Spell |
・Deals 17 to 25 Cold Damage per Stage ・Gains a Stage Every 1.2 seconds, up to a maximum of 3 Stages |
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Persistent |
・You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least 34 seconds ・You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to 53% |
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Persistent |
・Grants 0.2% of Physical Attack leeched as life per Rage ・Lose 0.1% of life per Rage per second while not losing Rage ・Grants 43% increased Rage effect |
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Persistent, Spell | ・Teleports 4.6 metres |
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Persistent |
・Consumes one of each charge every 4.3s ・15% more Critical Hit Chance while you have a Power Charge ・12% more Defences while you have an Endurance Charge ・8% more Skill Speed while you have a Frenzy Charge |
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Persistent | ・Gain a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy, no more than once every 5.3-4.1 seconds. |
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Duration, Persistent, AoE |
・10% more Aura effect per Valour ・Banner Aura radius is 4M, Banner duration is 6.35s, or until you leave the Aura ・Aura grants 7% more Armour and Evasion ・Aura grants 5% increased movement speed |
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Duration, Persistent, AoE |
・10% more Aura per Valour ・Banner Aura radius is 4 meters ・Banner duration is 6.65s, or until you leave the Aura ・Aura grants 0.17 Flask charges per second ・Aura grants 14% more Stun Threshold and Elemental Ailment Threshold |
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Cold, Persistent, AoE, Fire, Lightning |
・8 second duration between element randomisations ・Buff grants 53% more damage with the affected element |
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Cold, Persistent, Sustained, Spell |
・3.85 second duration between gaining Ghost Shrouds ・When Hit, Consume a Ghost Shroud to recover Energy Shield equal to 5% of your Evasion |
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Duration, Persistent |
・Grim Remnants recover 17 Energy Shield ・50% chance to spawn a Remnant when an enemy or Reviving Minion dies in your Presence |
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Duration, Persistent, Herald, AoE, Fire |
Explosion: ・Explosion Radius is 1.2 metre ・Ignite duration is 3 seconds ・Base Ignite damage is 18.67% Overkill Damage Buff: ・Ignite Surrounding enemies if Overkill Damage is at least 20% of Enemy's Maximum Life. |
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Cold, Persistent, Herald, Payoff, AoE, Attack |
・Attack Damage: 93% ・Explosion Radius is 1.6 Metres ・100% of Explosion Physical Damage ・Converted to Cold Damage |
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Chaos, Persistent, Herald |
・Spreads the most damaging Poison on enemies you kill in a 1.7 metre radius ・22% chance to hinder enemies on spreading Poison on them |
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Persistent, Herald, Payoff, AoE, Lightning, Attack |
・Attack Damage: 93% ・Bolt Impact radius is 1.4 metres ・100% of Bolt Physical Damage ・Converted to Lightning Damage |
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Duration, Persistent |
Buff: ・Creates a short-lived illusory copy of yourself whenever you dodge roll Illusion: ・Illusions have 20% of your Maximum Life ・28% chance to create an additional Power Charge when Killed. |
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Melee, Duration, Persistent, Trigger, AoE, Fire, Attack |
Buff: ・Raising your shield infuses it with magma for 0.5 seconds ・Cannot perform a magma infused block for 0.75 seconds after magma dissipates Magma Spray: ・6 to 8 Added Fire Damage per 15 Armour on Shield ・140 to 210 Base Offhand Fire Damage |
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Persistent. Lightning |
・25% chance to spawn a Remnant on Killing a Shocked enemy ・Spawn a Remnant on Critically Hitting a Shocked target, no more than once every 2 seconds ・Each Remnant grants 35 Mana |
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Buff |
・Enemies in your presence have 18% reduced Elemental Ailment threshold ・Enemies in your presence have 19% reduced Stun threshold |
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Chaos, Physical, Nova, Persistent, AoE |
・Stores 4% of Expected Poison damage ・Stores up to 197 Poison Damage |
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Duration, Persistent, Fire, Minion |
・Minions from this skill convert 70% of Physical Damage to Fire Damage ・Limit 10 Summoned Raging Spirits ・Fire Area Spells summon a Spirit per 1.5 metres of radius ・Projectiles from Fire Spells summon a Spirit on hit ・Maximum 2 Spirits summoned per Spell cast |
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Persistent, Buff |
・Skills can use your Undead Reviving Minions in place of Corpses ・Minions revive 66% more slowly |
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Duration, Physical, Persistent |
・Scavenged Plating duration is 8 seconds ・3% more Armour per Scavenged Plating ・Maximum 10 Scavenged Plating ・4 to 6 Thorns per Scavenged Plating |
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Cold, Physical, Persistent, Fire, Lightning | ・Instatly reloads your Crossbow upon consuming Freeze, Shock, Ignite, or Fully Broken Armour, no more than every 7.3s |
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Duration, Persistent |
・11.1 second duration between blessings ・Blessing recovers 166 Life and removes Curses and Elemental Ailments |
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Duration, Persistent, AoE |
・10% more Aura effect per Valour ・Banner Aura radius is 4M ・Banner duration is 6.15s, or until you leave the Aura ・Aura grants 30% increased accuracy ・Aura grants 5% more attack damage |
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Melee, Persistent, AoE, Attack |
Buff: ・3 Maximum Stacks ・Gain a Stage every 1.44 seconds ・10% more Evasion Rating per Stage ・On being Hit by a Melee Attack, consume all stages to trigger Gale Force. Gale Force: ・Attack Damage: 53% ・Knocks back Enemies ・Explosion Radius is 1.6 meters ・100% more area of effect per stage ・50% more Damage per stage ・25% more Knockback Distance per stage |
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Chaos, Duration, Persistent |
・Withered duration is 6 seconds ・Withers enemies in your Presence every 1.74 seconds |
Spirit Gems provide buffs and skills in exchange for spending Spirit. These skills can be equipped regardless of class, as long as you reach the stat requirement to do so.
Spirit gems are equipped in the skill menu to unlock new passive effects. Unlike other gems, these provide passive bonuses but require a mana reservation, reducing your available mana pool. Their effects remain active throughout combat.
Gem Types | |||
---|---|---|---|
Skill | Support | ||
Spirit | Meta |
List of Spirit Gems
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the stat requirements are all wrong. mostly saying dex when it's str or whatever.