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This is a Grenade Deadeye Ranger endgame build for Path of Exile 2 (PoE 2). Check out this Deadeye build, including its gear, socketables, skills, and playstyle!
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
This Deadeye Ranger build is designed to progress the Atlas by fully utilizing Endless Munitions Ascendancy Skill to fill the screen with various grenades while staying nimble. This build clears enemy mobs with a combination of Explosive, Gas, and Oil Grenades!
Early on, the build will be using a Bow that utilizes Lightning Arrow and Stormcaller Arrow. As you progress, this build will transition to a Crossbow-focused build that relies on grenades. If you get a Crossbow early on that has bonuses to any damage type, you can choose to get the Crossbow skills already.
Date | Changes Made |
---|---|
12/19/24 | - Updated for Endgame. - Changed the Skill Rotation. - Modified the Passive Tree - Revamped Write-ups - Progressed the Ascendancy. |
12/14/24 | - Endless Munitions Grenade Deadeye Created. |
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
Gear | Modifiers | |
---|---|---|
Helm | ・Maximum Life ・+% to any Elemental Resistance ・Evasion Rating ・Strength / Dexterity | |
Armor | ・Maximum Life ・+% to any Elemental Resistance ・Evasion Rating ・Strength / Dexterity | |
Gloves | ・Increase any Damage ・Maximum Life ・+% to any Elemental Resistance ・Attack Speed ・Strength / Dexterity ・Gain Mana/Life Per Enemy Killed | |
Belt | ・Maximum Life ・+% to any Elemental Resistance ・Increase Life Recovery | |
Boots | ・Movement Speed ・Maximum Life ・+x% to any Elemental Resistance ・Evasion Rating ・Strength / Dexterity | |
Ring | ・Maximum Life ・+% to any Elemental Resistance ・Evasion Rating ・Add Physical Damage to Attacks | |
Jade/Amber Amulet (Amulet) | ・Maximum Life ・+x% to any Elemental Resistance ・Life Regeneration Per Second ・Strength / Dexterity | |
Ring | ・+% to any Elemental Resistance ・Maximum Life ・Add Physical Damage to Attacks | |
Crossbow | ・Adds x to x Physical Damage ・+% Increased Physical Damage ・Adds x to x Any Element Damage ・Attack Speed ・Gain Mana on Kill |
Gear | Modifiers | |
---|---|---|
Helm | ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity | |
Armor | ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity | |
Gloves | ・Increase any Damage ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity ・Gain Mana/Life Per Enemy Killed ・Maximum Mana | |
Belt | ・Maximum Life ・+% to any Elemental Resistance | |
Boots | ・Movement Speed ・Maximum Life ・Life Regeneration ・+% to any Elemental Resistance | |
Ring | ・Maximum Life ・+% to any Elemental Resistance ・Add x to x Physical Damage to Attacks | |
Amulet | ・Maximum Life ・+% to any Elemental Resistance ・Life Regeneration Per Second | |
Ring | ・Maximum Life ・+% to any Elemental Resistance ・Adds x to x Physical Damage | |
Crossbow | ・Adds x to x Physical Damage ・+% Increased Physical Damage ・Adds to Any Element Damage ・Attack Speed |
Gear | Modifiers | |
---|---|---|
Helm | ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity | |
Armor | ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity | |
Gloves | ・Increase any Damage ・Maximum Life ・+% to any Elemental Resistance ・Strength / Dexterity ・Gain Mana/Life Per Enemy Killed ・Maximum Mana | |
Belt | ・Maximum Life ・+% to any Elemental Resistance | |
Boots | ・Movement Speed ・Maximum Life ・Life Regeneration ・+% to any Elemental Resistance | |
Ring | ・Maximum Life ・+% to any Elemental Resistance ・Life Regeneration Per Second | |
Amulet | ・Maximum Life ・+% to any Elemental Resistance ・Life Regeneration Per Second | |
Ring | ・Maximum Life ・+% to any Elemental Resistance ・Life Regeneration Per Second | |
Crossbow | ・Adds to Physical Damage ・+% Increased Physical Damage ・Adds to Any Element Damage ・Attack Speed |
Upon reaching the Atlas, stacking up on Maximum Life, Evasion and Elemental Resistances is essential since the enemies there can easily burst down unprepared adventurers. Aim for general damage boost modifiers, even elemental ones on your Crossbow!
Furthermore, try to slot in a +30 in Spirit to slot in Clarity, Vitality, and the Precision support gems on Wind Dancer for increased mana regeneration!
As for the auxiliary modifiers, get Gain Life/Mana on Kill to increase your overall survivability since this build can clear hordes of enemies reliably. This build's health and mana will quickly fill up after sending enemies flying with one combo!
The best runes to slot in depends on the damage the Crossbow scales from! For example, if its damage is purely physical, it is best to slot in Iron Runes. For armors, slot in whatever resistances you need, but if they are capped out, go for Body Runes to increase Maximum Life!
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode), Leveling (Acts 1-2).
Skill | Support Gems |
---|---|
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Immolate Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. Heft Heft Supports Skills which deal damage, increasing the maximum Physical Damage of their Hits. |
Flash Grenade Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. | Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. Rising Tempest Rising Tempest Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills |
Voltaic Grenade Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. Ingenuity Ingenuity Supports skills with Cooldowns, increasing the rate at which those Cooldowns recover. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Encumbrance Encumbrance Supports any skill, causing inflicted slows to be more powerful Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Precision Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt. | - |
Skill | Support Gems |
---|---|
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. | Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Immolate Immolate Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves. |
Flash Grenade Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. | Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. |
Voltaic Grenade Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires | Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. Lightning Infusion Lightning Infusion Supports attacks, causing them to gain Lightning Damage but deal less Cold and Fire Damage. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Encumbrance Encumbrance Supports any skill, causing inflicted slows to be more powerful Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Herald of Ash Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt. | - |
Skill | Support Gems |
---|---|
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. | Concentrated Effect Concentrated Effect Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. |
Flash Grenade Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. | Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Inspiration Inspiration Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. |
The build will mainly use the combo between Explosive and Gas Grenades as its go-to attack. This combo is further empowered by the Deadeye Ascendancy, "Endless Munitions", to increase the amount of Grenades you can dole out.
Having support gems for Explosive Grenades such as Fast Forward to cover its slow fuse times with damage boosters such as Primal Armament, Immolate, and Heft makes it a very lethal skill.
Gas Grenade is included to increase explosive reactions. When enemies are ignited with Explosive Grenade, all of your Gas Grenades will explode and deal tons of damage at the cost of being consumed.
The build will also utilize two Persistent Skills, those being Herald of Ash and Wind Dancer:
※ Switch tabs to view build progression: Endgame (Atlas), Mid-Game (Act 3 to Cruel Mode)
Ascendancy Passive | |||
---|---|---|---|
Point Blank and Endless Munitions | |||
Passive Nodes | |||
1. | | 2. | |
3. | | 4. | |
5. | | 6. | |
7. | | 8. | |
9. | | 10. | |
11. | | 12. | |
13. | | 14. | |
15. | | 16. | |
Ascendancy Passive | |||
---|---|---|---|
Point Blank and Endless Munitions | |||
Passive Nodes | |||
1. | | 2. | |
3. | | 4. | |
5. | | 6. | |
7. | | 8. | |
9. | | 10. | |
11. | | 12. | |
As you start the first few levels, get Honed Instincts and Clean Shot to get as much Projectile Damage in the early game and avoid only having Primary Attributes. If you reach the point where you can allocate to Heavy Ammunition with the skill points you have, follow the unhighlighted path to access it!
During the mid-game, make a short detour to get the Projectile Damage nodes on the Catapult node. After that, make a beeline for Short Shot to increase your damage capabilities. You will mainly take this path during the mid-game to quickly reach the Volatile Grenades, Cluster Bombs, and Grenadier nodes to reduce fuse durations and increase projectiles.
After reaching the end game, respecc the Catapult and the attribute highway nodes highlighted in blue to include the additional Evasion Nodes and Mana Sustainability for comfort and have access to the upper portion of the skill tree.
The passive tree priority for overall DPS is to take nodes that grant Projectile Damage, Area of Effect, Increased Elemental Damage, Attack Damage, and Speed.
Naturally, this build attempts to deal massive AoE damage capable of bursting down bosses with the Explosive Grenade + Gas Grenade combo. The additional Fire Damage should take chunks off any opponent's health when further enhanced with Oil Grenades.
While following a playstyle revolving around sticking close to the enemy to pelt them with bombs, the skill rotation should be:
The inclusion of Flash Grenade is to add to this build's survivability and its setup potential by allowing you to stun multiple enemies. This is further enhanced by Voltaic Grenade with its ability to Electrocute enemies to have better chances of a stun.
For auxiliary skills that further add to DPS, Oil Grenade is included to inflict Fire Exposure and apply a slow, making your combo more potent and consistent. Oil Grenade is best used against Rare enemies and bosses!
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Poison Pathfinder | Temporal Chains Curses all enemies in an area, Slowing them and making other effects on them expire more slowly.
Vine Arrow Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plants sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos Damage over time. The plant can be Poisoned, causing it to deal more damage.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Despair Curses all targets in an area after a short delay, lowering their Chaos Resistance.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Poisonous Concoction X Added Chaos Damage;Always Poison on Hit;+5% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;100% more Magnitude of Poison inflicted;Explosion radius is 1.5 metres
Focus: Mobbing, DoT, Curse Damage |
Grenade Deadeye | Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Focus: AoE, Grenades, Burst |
Lightning Salvo Deadeye | Conductivity Curses all targets in an area after a short delay, lowering their Lightning Resistance.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Bonestorm Channel to conjure a swarm of bone spikes in the air, then release to fire at the enemies and explode.
Cast on Shock While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
Lightning Arrow Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Lightning Rod Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows release another Lightning burst.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Magnetic Salvo Aims skyward and fires energy missiles at lingering arrows or bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: Burst Damage, Lightning, Energy Shield |
Shattering Concoction Pathfinder | Hypothermia Curses all targets in an area after a short delay, lowering their Cold Resistance.
Lightning Warp Teleports you inside the target's body, causing it to violently explode. Highlights enemies that can be culled, and can only be used on these enemies or Ball Lightning projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Ball Lightning Fires a slow-moving projectile that repeatedly shoots bolts of lightning at nearby enemies.
Eye of Winter Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of Shards at the end of its flight. If the Eye passes over an Elemental ground surface, it will take on that surface effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Ghost Dance Periodically Gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
Grim Feast Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield.
Herald of Ice While active, Shattering an enemy with an Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Alchemist's Boon While active, grants you Flask Charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your presence.
Shattering Concoction X Added Cold Damage;+7% to Critical Hit Chance;Consumes 5 Charges from your Mana Flask;Inflicts Cold Exposure on Hit;Explosion radius is 1.5 metres
Focus: Burst Damage, Cold, Concoction |
Base Class | |
---|---|
Ranger | |
Ascendancies | |
Pathfinder | Deadeye |
PoE 2 Grenade Deadeye Ranger Build
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On the endgame passive tree build, Maiming Strike is on there twice. On #10 and #12