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This is a Grenadier Gemling Legionnaire Mercenary build for Path of Exile 2 (PoE 2)'s Dawn of the Hunt Update. Check out the Grenadier Gemling Legionnaire Mercenary build, including its gear, socketables, skills, and playstyle!
Attention! |
This build was last updated for patch 0.2.1 and may be outdated for the recent patches. For more up-to-date builds, please refer to our list of latest builds! |
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List of Contents
This is a Grenadier Gemling Legionnaire Mercenary endgame build that makes use of Oil Grenade, Gas Grenade, and Explosive Grenade, triggering Gas Cloud explosions against ignited enemies to easily clear large mobs and deal huge burst damage. Make sure to pace yourself and manage your resources as this grenade build can deplete your mana quickly.
| Date | Changes |
|---|---|
| 04-14-2025 | Updated Grenadier Gemling build for 0.2 patch update. Swapped out Fast Forward on Explosive Grenade with Ingenuity. |
| 01-14-2025 | Updated Passive Tree and Equipment Stats for more damage and survivability. Added a 3rd Support Gem for Attrition. |
| 01-13-2025 | Swapped out Blasphemy with Attrition for a more reliable damage bonus. |
| 01-10-2025 | Ascendancy Passive Tree was respecced due to a game breaking FPS bug. Swapped out Blink for Blasphemy and moved a ton of Support Gems around. |
| 01-09-2025 | Added Socketables section under equipment for recommended Jewels, Charms, and Runes. |
| 01-08-2025 | Updated Passive Tree for better survivability in endgame. Added a 4th Support Gem for Explosive Grenade. |
| 01-07-2025 | Updated Support Gems of Flash Grenade and Oil Grenade. |
| 12-19-2024 | Updated the Build for Endgame. Added Blink persistent skill. Passive Tree and Equipment were updated. |
| 12-18-2024 | Updated the Build for late Mid-game. Swapped around most of the Support Gems since grenade damage was falling off. Added Cluster Grenade skill and Passive Tree was updated. |
| 12-12-2024 | Updated the Build for Mid-game. Changed the build name to Grenadier Gemling Legionnaire. Added 1 more Grenade skill and changed the Persistent skill. Passive Tree and Equipment Modifiers were updated. |
| 12-08-2024 | Updated the Build for Act 2. Added 2 new Grenade skills and 1 new Persistent skill. Charms and Runes were added. Passive Tree and Equipment Modifiers were reworked. |
From early game to endgame, your main weapon that can hugely benefit the Grenadier is the Bombard Crossbow as it can provide you with an additional Grenade projectile. As for your weapon set 2, you can opt to equip any One Hand Mace + Shield combo so you can use Leap Slam and Shield Charge for movement purposes but is not completely required for this build.
Your highest priority would be to reach the 75% Elemental Resistance cap as this will allow you to take on higher tiers and survive in endgame. Make sure to equip Armor-only Gloves as this will help give you more Evasion once you have Leather Bound Gauntlets in your Passive Tree. Try to get Strength on most of your equipment as well since this will greatly benefit your Maximum Life, especially when you get the Enhanced Effectiveness Ascendancy node.
This build can work with 55 Spirit until you reach endgame, where at that point you will be needing at least 145 Spirit to equip all your Persistent skills.
As for your Accessories, we recommend equipping two Prismatic Rings to help you reach the 75% Resistance cap much easier to take on high tier maps. Keep in mind that this does not affect Chaos Resistance so you will still need Chaos Resistance modifiers to survive against poison effects and chaos damage.
Note: The modifiers listed are arranged according to priority.
| |
・Increased Projectile Damage
・Increased Attack Damage ・Increased Elemental Damage ・Global Physical Damage |
|---|---|
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・Increased Area of Effect
・Increased Fire Damage ・Damage Penetrates Fire Resistance ・Increased Magnitude of Ignite you Inflict |
| |
・Increased Area of Effect
・Increased Elemental Damage |
For your jewels, we recommend prioritizing Emeralds as they can maximize your damage by a good amount. The Ruby and Sapphire jewels are still viable for increasing damage but are mostly used to provide specific modifiers that can benefit certain skills.
| Equipment | Sockets |
|---|---|
| Weapon | |
| Armor |
The best slot-in for the Weapons is the Iron Rune for more physical damage, and Soul Core of Zalatl to help recover Mana better. As for Armor, the Soul Core of Citaqualotl can help you reach the Elemental Resistance cap for all elements so try to equip as much of these as you can. You can also opt for either Desert, Storm, or Glacial Runes depending on your missing resistances to reach the 75% cap in case you do not have the Soul Core yet.
| All Runes and Soul Cores | |
|---|---|
| List of Runes | List of Soul Cores |
Thawing Charm |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
|---|---|
Antidote Charm |
・Increased Duration
・Increased Charges ・Gain Charges Per Second |
Beira's Anguish Dousing Charm(Endgame) |
・23% Chance to gain a Charge when you kill an enemy
・Ignite enemies in presence as though dealing Fire damage equal to 25% of your Maximum Life when used |
We recommend equipping Thawing Charm or Antidote Charm depending on your current Act as many of their Bosses have specific elements that can help with your survivability. As for endgame, try to pick up or trade Beira's Anguish Dousing Charm as this works great with the Bleed Ballista Tactician build due to the high Maximum Life it has.
※ The Support Gems' priority are arranged in a descending order. The first one being the most important and the last being the least crucial.
| Skill | Support Gems |
|---|---|
Flash Grenade Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. | Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Stun II Supports any skill that hits enemies, causing it to build up Stun more quickly. Brutality II Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. | Payload Supports skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns. Elemental Armament II Supports Attacks, causing them to deal more Elemental damage. Magnified Area II Supports any skill with an area of effect, making it larger at the cost of damage. Mobility Supports skills that can be used while moving, allowing you to move faster while using them. Cooldown Recovery II Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Multishot II Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Fire Attunement Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Rapid Attacks II Supports Attacks, causing them to Attack faster. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Maim Supports Attacks causing them to Maim enemies. Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Potent Exposure Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. Prolonged Duration II Supports any skill that has a duration, making that duration longer. |
Cluster Grenade Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop. | Armour Demolisher II Supports any skill, causing Armour Break it inflicts to be stronger. Armour Break II Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge. Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Unbreakable Supports any skill that you can use, making you harder to Stun while using it. Cannibalism II Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. Blind II Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect. |
Attrition Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. | Vitality II Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active. Precision II Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. Clarity II Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. |
| Skill | Support Gems |
|---|---|
Flash Grenade Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. | Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Stun I Supports any skill that hits enemies, causing it to build up Stun more quickly. Brutality I Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Explosive Grenade Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires. | Magnified Area I Supports any skill with an area of effect, making it larger. Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Fire Attunement Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. |
Gas Grenade Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast. | Multishot I Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Corrosion Supports any skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully Broken Armour. Elemental Armament II Supports Attacks, causing them to deal more Elemental damage. |
Oil Grenade Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground. | Maim Supports Attacks causing them to Maim enemies. Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Potent Exposure Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. |
Cluster Grenade Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop. | Armour Demolisher I Supports any skill, causing Armour Break it inflicts to be stronger. Armour Break I Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. |
Wind Dancer Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. | Clarity I Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Cannibalism I Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. |
Your main damage skills would be Explosive Grenade for burst damage against Bosses and mobbing, and Cluster Grenade to proc Armor Break so your Flash Grenades can deal even more damage. Make sure to combo these with Oil Grenade and Gas Grenade as consistently triggering Gas Cloud explosions can deal just as much damage as your Explosive Grenades.
Since the Gemling Legionnaire can fulfill Gem attribute requirements using their highest attribute, equipping Wind Dancer, Attrition, and other skills should not be a problem. Once you stop one-shotting mobs, you will need to focus more on damage by then with Fire Infusion and eventually Elemental Focus.
The Wind Dancer will be your failsafe to help survive hits and prevent you from getting swarmed too much, while Attrition is there to proc Culling Strike against Rare and Unique enemies.
| Ascendancy Tree | |||
|---|---|---|---|
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| Passive Nodes | |||
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The Grenadier Gemling passive tree path focuses on increasing your Damage and Area of Effect radius to boost your grenade skills, with Strength and Elemental Resistances to help survive for endgame. We want to buff all our grenades as early as possible so make sure to get Cluster Bombs, Volatile Grenades, and Repeating Explosives immediately.
Once you have most of your Area of Effect nodes, you should start focusing on survivability by taking Evasion Rating, Strength, and Elemental Resistance nodes as this will be important for surviving endgame content.
Keep in mind to take Dexterity attribute nodes to match your skills and equipment requirements in mid-game. Once you have the Adaptive Capability ascendancy node, respec all of your Attribute nodes to Strength as you will only need one stat to meet your Gem attribute requirements.
Passive Skill Tree Guide and List of Passives
| Type | Skill Rotation |
|---|---|
| Mobbing and Bossing |
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
▶
Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
▶
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
▶
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
▶
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
▶
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
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The Grenadier Gemling Legionnaire build revolves around unleashing all your Grenade Skills to deal huge amounts of burst damage in a large AoE. The rotation is as follows:

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| Other Build Guides | 0.3 Leveling Builds | How to Make a Good Build | |||||||||
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Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Voltaic Grenade Fires a bouncing Grenade that discharges an Electrocuting Lightning blasts when its fuse expires
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Focus: AoE, Fast Clear, Lightning |
Barrage Ready a volley of arrows or spears, Empowering your next Bow or Projectile Spear Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: DoT, Burst Damage, Bossing, Mobbing |
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Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Incendiary Shot Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Focus: DoT, AoE, Mobbing |
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Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Fragmentation Rounds Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a frozen enemy consume the Freeze and cause an explosion of Shrapnel. Bolts that hit an Ice Crystal cause it to explode.
High Velocity Rounds Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: DoT, Crowd Control, Bossing |
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Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Focus: AoE, Burst Damage, Crowd Control |
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Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Armour Piercing Rounds Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Ripwire Ballista Deploys a Balista Totem that fires Pinning bolts which Maim enemies.
Artillery Ballista Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Siege Cascade Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay .
Focus: Totem, Physical, Fire, Mobbing, Bossing |
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NEW |
Frost Bomb Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby Enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding Enemies.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
War Banner While active, killing enemies with attacks or standing near a Unique enemy generates Valour. using this skill consumes Valour to place an inspiring Banner with an Aura that grants you and nearby allies Attack damage and accuracy while Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Defiance Banner While active, killing enemies with attacks or standing near a Unique enemy generates valour. Using this skill consumes its Valour to place an inspiring Banner with an Aura that grants you and your nearby allies Armour, Evasion, and Movement speed while the banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed.
Dread Banner While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. using this skill consumes its Valour to place an Inspiring Banner with an Aura that grants you and nearby allies Stun Threshold, Elemental Ailment Threshold, and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a banner placed.
Tame Beast Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Mirage Archer While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Totem, Burst, Lightning, Mapping, Bossing |
NEW |
Herald of Thunder While active, killing Shocked enemies with Attack damage, will cause subsequent Attack hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Stormcaller Arrow Fires an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Voltaic Mark Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Shockburst Rounds Loads your Crossbow with a clip of charged bolts which releases damaging pulses upon hitting an enemy affected by a lightning ailment. Using this skill again reloads the clip.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Mortar Cannon Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Focus: Lightning, Burst, Attribute Stacking, Mobbing, Bossing |
| Base Class | ||
|---|---|---|
| Ascendancies | ||
Blink came out of no where , gonna be tough to get that intelligence
PoE 2 0.2 Mercenary Build - Grenadier Gemling Legionnaire

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This is a Gemling build so all gems will use whatever your highest stat is to meet their requirements. You'll essentially only ever need enough Dex for your weapon/armor choices, then everything else goes into Strength. Intelligence can be ignored.