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This is a Grenadier Gemling Legionnaire Mercenary build for Path of Exile 2 (PoE 2). Check out the Grenadier Gemling Legionnaire Mercenary build, including its gear, socketables, skills, and playstyle!
List of Contents
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
This is a Grenadier Gemling Legionnaire Mercenary endgame build that makes use of Oil Grenade, Gas Grenade, and Explosive Grenade, triggering Gas Cloud explosions against ignited enemies to easily clear large mobs and deal huge burst damage. Make sure to pace yourself and manage your resources as this grenade build can deplete your mana quickly.
Date | Changes |
---|---|
01-14-2025 | Updated Passive Tree and Equipment Stats for more damage and survivability. Added a 3rd Support Gem for Attrition. |
01-13-2025 | Swapped out Blasphemy with Attrition for a more reliable damage bonus. |
01-10-2025 | Ascendancy Passive Tree was respecced due to a game breaking FPS bug. Swapped out Blink for Blasphemy and moved a ton of Support Gems around. |
01-09-2025 | Added Socketables section under equipment for recommended Jewels, Charms, and Runes. |
01-08-2025 | Updated Passive Tree for better survivability in endgame. Added a 4th Support Gem for Explosive Grenade. |
01-07-2025 | Updated Support Gems of Flash Grenade and Oil Grenade. |
12-19-2024 | Updated the Build for Endgame. Added Blink persistent skill. Passive Tree and Equipment were updated. |
12-18-2024 | Updated the Build for late Mid-game. Swapped around most of the Support Gems since grenade damage was falling off. Added Cluster Grenade skill and Passive Tree was updated. |
12-12-2024 | Updated the Build for Mid-game. Changed the build name to Grenadier Gemling Legionnaire. Added 1 more Grenade skill and changed the Persistent skill. Passive Tree and Equipment Modifiers were updated. |
12-08-2024 | Updated the Build for Act 2. Added 2 new Grenade skills and 1 new Persistent skill. Charms and Runes were added. Passive Tree and Equipment Modifiers were reworked. |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
Gear | Modifiers | |
---|---|---|
Helm | ・Strength ・Increased Armor and Evasion Rating ・Maximum Life ・Maximum Mana ・Any Elemental Resistance | |
Armor | ・Spirit ・Strength ・Increased Armor and Evasion Rating ・Maximum Life ・Any Elemental Resistance | |
Gloves | ・Armor ・Increased Armor ・Added Physical Damage ・Strength ・Maximum Life ・Any Elemental Resistance | |
Belt | ・Reduced Charm Charges Used ・Strength ・Maximum Life ・Maximum Mana ・Any Elemental Resistance | |
Boots | ・Movement Speed ・Strength ・Maximum Mana ・Maximum Life ・Any Elemental Resistance | |
Prismatic Ring | ・All Elemental Resistances ・Added Physical Damage to Attacks ・Strength ・Maximum Life ・Any Elemental Resistance ・Mana Regeneration | |
Amulet | ・Strength ・Evasion ・All Attributes ・Maximum Life ・Any Elemental Resistance | |
Prismatic Ring | ・All Elemental Resistances ・Added Physical Damage to Attacks ・Strength ・Maximum Life ・Any Elemental Resistance ・Mana Regeneration | |
Bombard Crossbow | ・Grenade Skills Fire an Additional Projectile ・Increased Physical Damage ・Added Physical Damage to Attacks ・Strength ・Level of All Projectile Skills ・Leech of Physical Damage as Mana ・Leech of Physical Damage as Life |
Gear | Modifiers | |
---|---|---|
Helm | ・Dexterity ・Accuracy and Evasion Rating ・Armour ・Maximum Life ・Maximum Mana | |
Armor | ・Maximum Life ・Armour and Evasion ・Any Elemental Resistance ・Stun Threshold | |
Gloves | ・Leech of Physical Damage as Mana ・Life per Kill ・Maximum Mana ・Any Elemental Resistance | |
Belt | ・Mana Recovery from Flasks ・Flask Mana Recovery Rate ・Maximum Life ・Maximum Mana ・Any Elemental Resistance | |
Boots | ・Movement Speed ・Armour ・Dexterity ・Maximum Life | |
Ring | ・Added Physical Damage to Attacks ・Increased Physical Damage ・Dexterity ・Maximum Life | |
Amulet | ・Spirit ・Dexterity ・Maximum Life ・Any Elemental Resistance | |
Ring | ・Added Physical Damage to Attacks ・Increased Physical Damage ・Dexterity ・Maximum Life | |
Crossbow | ・Grenade Skills Fire an Additional Projectile ・Added Physical Damage to Attacks ・Increased Physical Damage ・Dexterity ・Level of All Projectile Skills ・Leech of Physical Damage as Mana ・Leech of Physical Damage as Health |
Gear | Modifiers | |
---|---|---|
Helm | ・Dexterity ・Accuracy Rating ・Evasion Rating ・Armour ・Maximum Life | |
Armor | ・Maximum Life ・Any Elemental Resistance ・Armour | |
Gloves | ・Leech of Physical Damage as Mana ・Life per Kill ・Any Elemental Resistance | |
Belt | ・Armour ・Maximum Life ・Maximum Mana ・Any Elemental Resistance | |
Boots | ・Movement Speed ・Dexterity ・Maximum Life | |
Ring | ・Accuracy Rating ・Maximum Life | |
Amulet | ・Spirit ・Maximum Life ・Any Elemental Resistance | |
Ring | ・Accuracy Rating ・Maximum Life | |
Crossbow | ・Loads an Additional Bolt ・Physical Damage ・Level of All Projectile Skills ・Gain Life per Kill ・Gain Mana per Kill |
From early game to endgame, your main weapon that can hugely benefit the Grenadier is the Bombard Crossbow as it can provide you with an additional Grenade projectile. As for your weapon set 2, you can opt to equip any One Hand Mace + Shield combo so you can use Leap Slam and Shield Charge for movement purposes but is not completely required for this build.
Your highest priority would be to reach the 75% Elemental Resistance cap as this will allow you to take on higher tiers and survive in endgame. Make sure to equip Armor-only Gloves as this will help give you more Evasion once you have Leather Bound Gauntlets in your Passive Tree. Try to get Strength on most of your equipment as well since this will greatly benefit your Maximum Life, especially when you get the Enhanced Effectiveness Ascendancy node.
This build can work with 55 Spirit until you reach endgame, where at that point you will be needing at least 145 Spirit to equip all your Persistent skills.
All Armors and Accessories | |
---|---|
List of Armors | List of Accessories |
Note: The modifiers listed are arranged according to priority.
Emerald | ・Increased Projectile Damage
・Increased Attack Damage ・Increased Elemental Damage ・Global Physical Damage |
---|---|
Ruby | ・Increased Area of Effect
・Increased Fire Damage ・Any Elemental Resistance ・Increased Magnitude of Ignite you Inflict |
Sapphire | ・Increased Area of Effect
・Increased Elemental Damage ・Any Elemental Resistance |
For your jewels, we recommend prioritizing Emeralds as they can maximize your damage by a good amount. The Ruby and Sapphire jewels are still viable for increasing damage but are mostly used to provide Elemental Resistances to help reach the 75% resistance cap.
Note: The modifiers listed are arranged according to priority.
Any Elemental Charm | ・Increased Duration
・Increased Charges ・Recover Life when Used |
---|
The best charm to slot in would be any Elemental Resistance Charm to help you reach the 75% resistance cap is this is key towards surviving higher tiers. If you have an extra charm slot, you can use the Stone Charm to negate stun effects.
Equipment | Sockets |
---|---|
Weapon | |
Armor |
The best slot-in for the Weapons is the Iron Rune for more physical damage, and Soul Core of Zalatl to help recover Mana better. As for Armor, the Soul Core of Citaqualotl can help you reach the Elemental Resistance cap for all elements so try to equip as much of these as you can. You can also opt for either Desert, Storm, or Glacial Runes depending on your missing resistances to reach the 75% cap in case you do not have the Soul Core yet.
All Runes and Soul Cores | |
---|---|
List of Runes | List of Soul Cores |
※ Switch tabs to view build progression: Early Game (Acts 1-2), Mid-Game (Act 3 to Cruel Mode), Endgame (Atlas).
Skill | Support Gems |
---|---|
Flash Grenade | Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Explosive Grenade | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Payload Payload Supports skills which fire Grenades, giving fired Grenades a chance to activate again, but lengthening their cooldowns. Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Mobility Mobility Supports skills that can be used while moving, allowing you to move faster while using them. |
Gas Grenade | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. Martial Tempo Martial Tempo Supports Attacks, causing them to Attack faster. |
Oil Grenade | Maim Maim Supports Attacks causing them to Maim enemies. Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. Persistence Persistence Supports any skill that has a duration, making that duration longer. |
Cluster Grenade | Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger. Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Armour Explosion Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. |
Wind Dancer | Unbreakable Unbreakable Supports any skill that you can use, making you harder to Stun while using it. Cannibalism Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. Blind Blind Support any skill that Hits enemies, causing them to Blind on hit. |
Attrition | Vitality Vitality Supports Persistent Buff Skills, causing you to gain Life Regeneration while the skill is active. Precision Precision Supports Persistent Buff Skills, causing you to gain increased Accuracy while the skill is active. Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. |
Skill | Support Gems |
---|---|
Flash Grenade | Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. Brutality Brutality Supports any skill that deals damage, boosting its physical damage at the expense of all other damage types. |
Explosive Grenade | Fast Forward Fast Forward Supports any skill that has a duration, making that duration shorter. Elemental Focus Elemental Focus Supports any skill that hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments. Fire Infusion Fire Infusion Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage. |
Gas Grenade | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully Primal Armament Primal Armament Supports Attacks that use a weapon, causing them to deal more weapon Elemental Damage. |
Oil Grenade | Maim Maim Supports Attacks causing them to Maim enemies. Despoiler Despoiler Supports skills that create Ground Surfaces, causing those surfaces to last longer. Strip Away Strip Away Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure. |
Cluster Grenade | Demolisher Demolisher Supports any skill, causing Armour Break it inflicts to be stronger. Splinter Splinter Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. Armour Explosion Armour Explosion Supports attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. |
Wind Dancer | Clarity Clarity Supports Persistent Buff Skills, causing you to gain increased mana Regeneration while the skill is active. Cannibalism Cannibalism Supports Persistent Buff Skills, causing you to recover Life on kill while the skill is active. |
Skill | Support Gems |
---|---|
Permafrost Bolts | Frost Nexus Frost Nexus Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies. Double Barrel Double Barrel Supports Crossbow Ammunition skills, causing them to load an extra bolt at the cost of reload speed. |
Explosive Grenade | Scattershot Scattershot Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage. Second Wind Second Wind Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills. |
Flash Grenade | Ruthless Ruthless Supports Attacks, causing repeated uses to be more effective at Stunning enemies. Overpower Overpower Supports any skill that hits enemies, causing it to build up Stun more quickly. |
Gas Grenade | Magnified Effect Magnified Effect Supports any skill with an area of effect, making it larger. Corrosion Corrosion Supports ay skill that hits enemies, causing Poison it applies to also break any armour. Cannot support skills that consume Fully |
Herald of Ash | No Support Gems needed |
Your main damage skills would be Explosive Grenade for burst damage against Bosses and mobbing, and Cluster Grenade to proc Armor Break so your Flash Grenades can deal even more damage. Make sure to combo these with Oil Grenade and Gas Grenade as consistently triggering Gas Cloud explosions can deal just as much damage as your Explosive Grenades.
Since the Gemling Legionnaire can fulfill Gem attribute requirements using their highest attribute, equipping Wind Dancer, Attrition, and other skills should not be a problem. Once you stop one-shotting mobs, you will need to focus more on damage by then with Fire Infusion and eventually Elemental Focus.
The Wind Dancer will be your failsafe to help survive hits and prevent you from getting swarmed too much, while Attrition is there to proc Culling Strike against Rare and Unique enemies.
Ascendancy Tree | |||
---|---|---|---|
Ascendancy Group Node |
|||
Passive Nodes | |||
1. | Volatile Catalyst |
2. | Colossal Weapon and Devastation |
3. | Cluster Bombs |
4. | Volatile Grenades |
5. | Authority, Polymathy, and Repeating Explosives |
6. | Beef and Brute Strength |
7. | Prism Guard |
8. | - |
The Grenadier Gemling passive tree path focuses on increasing your Damage and Area of Effect radius to boost your grenade skills, with Strength and Elemental Resistances to help survive for endgame. We want to buff all our grenades as early as possible so make sure to get Cluster Bombs, Volatile Grenades, and Repeating Explosives immediately.
Once you have most of your Area of Effect nodes, you should start focusing on survivability by taking Evasion Rating, Strength, and Elemental Resistance nodes as this will be important for surviving endgame content.
Keep in mind to take Dexterity attribute nodes to match your skills and equipment requirements in mid-game. Once you have the Adaptive Capability ascendancy node, respec all of your Attribute nodes to Strength as you will only need one stat to meet your Gem attribute requirements.
Passive Skill Tree Guide and List of Passives
The Grenadier Gemling Legionnaire build revolves around unleashing all your Grenade Skills to deal huge amounts of damage in a large AoE. The rotation is as follows:
Mercenary | Monk | Witch |
Sorceress | Warrior | Ranger |
Bleed Bow Witchhunter | Barrage Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Snipe Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Sniper's Mark Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Rain of Arrows Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Spiral Volley Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Combat Frenzy While active, grants you a Frenzy Charge when you Freeze, Electrocute, or Pin an enemy. This can only occur once every few seconds.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Focus: DoT, Burst Damage, Bossing, Mobbing |
Fire Grenade Witchhunter | Herald of Ash While active, enemies you sufficiently Overkill with attacks will cause an explosion that ignites nearby enemies based on the Overkill damage dealt.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Incendiary Shot Loads your Crossbow with flaming bolts that fragment in flight, damaging and igniting enemies on hit and in a small cone behind their final target.
Blasphemy Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Explosive Shot Loads your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Focus: DoT, AoE, Mobbing |
Gunslinger Gemling Legionnaire | Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Fragmentation Rounds Loads your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a frozen enemy consume the Freeze and cause an explosion of Shrapnel. Bolts that hit an Ice Crystal cause it to explode.
High Velocity Rounds Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Herald of Plague While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Cast on Freeze While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
Emergency Reload Instantly relaods your active Crossbow Ammunition and Empowers the loaded bolts to deal more damage.
Galvanic Shards Loads your Crossbow with a clip of charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clip.
Withering Presence While active, periodically Withers enemies in your Presence.
Blink Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Focus: DoT, Crowd Control, Bossing |
Grenadier Gemling Legionnaire | Explosive Grenade Fires a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Flash Grenade Fires a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Gas Grenade Fires a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Wind Dancer Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you.
Attrition While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Oil Grenade Fires a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Cluster Grenade Fires a bouncing Grenade That explodes when it's fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
Focus: AoE, Burst Damage, Crowd Control |
Base Class | |
---|---|
Mercenary | |
Ascendancies | |
Gemling Legionnaire | Witchhunter |
Blink came out of no where , gonna be tough to get that intelligence
PoE 2 Grenadier Gemling Legionnaire Mercenary Build
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This is a Gemling build so all gems will use whatever your highest stat is to meet their requirements. You'll essentially only ever need enough Dex for your weapon/armor choices, then everything else goes into Strength. Intelligence can be ignored.